Saturday, May 23, 2009

Halo Wars: Strategic Options DLC Now Available


For those interested in expanding their Xbox LIVE or Skirmish Halo Wars experience, the Halo Wars: Strategic Options DLC is now available here for 800 Microsoft Points.

Halo Wars: Strategic Options contains three new multiplayer game types, new Achievements, and no new units, maps, or anything else I can see to justify $11.60, but hey, what do I know.

Milkage for everyone! Yay!

Bethesda Softworks Officially Announces Fallout 3: Game of the Year Edition, Retail DLC Packages, PlayStation 3 DLC, New DLC Content


In an announcement earlier this week, Bethesda Softworks has officially announced several bits of Fallout 3 news.

The first is that Fallout 3: Game of the Year Edition will be available in October for the Xbox 360, PC, and PlayStation 3, and contain all 5 DLC.

The second is that two retail DLC Add-On Packs will be launched. The first will be launched on May 26th and contain Fallout 3: Operation Anchorage and Fallout 3: The Pitt. The second will be released in August and will contain Fallout 3: Broken Steel and Fallout 3: Point Lookout.

The third is that all current Fallout 3 DLC will be making it's way to the PlayStation Store for PlayStation 3 owners of the game beginning in late June, release dates to be announced. No retail DLC packages will be released for the PlayStation 3.

Lastly, 2 new DLC add-ons have been announced, Fallout 3: Point Lookout and Fallout 3: Mothership Zeta.

For full details, release dates, and prices (US dollars), check out the official announcement right here.

Saturday, May 16, 2009

Fallout 3 Game Add-On Pack to Hit Retail


While I was browsing around Best Buy's web site, I noticed something of interest. It looks like Bethesda Softworks will be releasing a retail version of some of Fallout 3's DLC in the Fallout 3 Game Add-On Pack.

It appears to contain both Fallout 3: Operation Anchorage and Fallout 3: The Pitt, and will retail for both Xbox 360 and PC at $24.99.

This places it at a slightly higher price point (less than $2.00) than purchasing the content via the Xbox LIVE Marketplace, but you do have a hard copy and presumably no DRM to worry about.

Shame it doesn't have Fallout 3: Broken Steel, however. If it did, at that cost, I'd likely buy it.

The Fallout 3: Game Add-On Pack will be available at retail on May 28th.

Mass Effect 2 Prelude to E3 Video

In just a few short weeks, E3 will be upon us, and to lead up to that event, BioWare has released a new teaser video entitled "Prelude to E3." Want to know the design direction the developers are taking the combat, the weapons, the story? Well watch this for a preview.

Check it out here or below.



Love that sound track.

BioShock 2 Hunting the Big Sister Video

Similar to the lead-up to launch for BioShock, 2K Games has begun releasing narrated videos for BioShock 2, this one entitled "Hunting the Big Sister."

Hosted by IGN, the video is narrated by Jordan Thomas, creative director, and showcases what it's like to play as the original Big Daddy, exploring the ocean floor, and the new interactions you can have with the Little Sisters.

You can view the video here or below.



Looks very nice so far, and is it just me, or does using the Big Daddy's drill seem a lot like lunging with Halo 2 and Halo 3's Energy Sword?

Halo Wars Title Update Notes Released


Wondering what changes were brought about in the latest Halo Wars Title Update? Robot Entertainment has released the details right here.

Not as many balance changes as I thought there'd be, but it is a step in the right direction. Apparently Warthogs will be addressed in the next Title Update.

If only more developers would release the details of what their Title Updates actually do...

Duke Nukem Forever Gameplay Footage

With the demise of 3D Realms, what appears to be authentic development footage of Duke Nukem Forever has surfaced on the inter-web, and though it looks in rough stages, honestly, it's sad to know that the game will never truly see the light of day. There was some nice potential here.

Note the video is _not_ work safe, as there are female breasts.



Originally spotted at Ready Up Live.

Fable II: See the Future Contest


With the release of the latest Fable II DLC, "See the Future," Lionhead Studios is hosting a contest where you can win a Fable II branded Xbox 360 console and a copy of Fable II, all autographed by Peter Molyneux.

To enter and for full contest details, head right this way. Please note that the console is NTSC only.

Star Wars: The Clone Wars - Republic Heroes Announced

The next game set in the Star Wars universe has been announced, this one based upon the Star Wars: The Clone Wars animated series.

Star Wars: The Clone Wars - Republic Heroes will be launching on all major platforms on September 15th, 2009, and will bridge the gap between the first and second seasons of the series.

The game will feature the same animated style as the show, and will allow players to control both Jedi and Clones as they continue the hunt for bounty hunter Cad Bane and face the Separatist threat.

You can view the game's teaser trailer, which features footage from the series as well as the game, on the official site or below.



Though it got off on a shaky start, Star Wars: The Clone Wars has turned into an excellent TV series (you can read my review of Season 1 here), and I'm quite looking forward to it's second season. I'll be keeping a close eye on this game's development.

Dragon Age: Origins "Vengeance" Trailer

I haven't posted any news on BioWare's upcoming RPG Dragon Age: Origins in a long while, but they've released a new trailer that's caught my eye, though I'm not sure if it's in a good way or not.

The Dragon Age: Origins "Vengeance" trailer can be viewed here or below, and as far as I know, it's certainly the goriest trailer released by BioWare to date (EA's influence, perhaps?). It also features Marilyn Manson's "This is the New Shit."



Hmm... Well, it's certainly action-packed and violent, but damn, are those character models a huge step backwards from what we've seen in Mass Effect. I've been a fan of BioWare since I first picked up Star Wars: Knights of the Old Republic, and have loved ever one of their games since, but I still am finding it hard to get properly psyched for Dragon Age: Origins.

I'm also a fan of Marilyn Manson, but I do hope this track won't appear in the actual game. Just doesn't feel right to a fantasy theme.

Originally spotted at ActionTrip.

Sunday, May 10, 2009

Star Wars: The Clone Wars Season 1 Review


What a craptastic series that turned spectacular. Star Wars: The Clone Wars started out in standard Lucas-flare, which is to say, not that great.

I found the stories and character development featured in the first few episodes were average at best, but what was really horrible is that the show was clearly shot in wide screen yet was originally screened in the worst pan-and-scan format ever. I'm not sure if this was an issue with Lucasfilm Animation, the broadcast tapes that were sent out, or CTV themselves, but the first several episodes essentially zoomed in on the centre of the image from a wide screen presentation, which was blasphemy!

Thankfully, once someone got around to fixing that issue, not only the visual presentation of Star Wars: The Clone Wars improved, but coincidentally so did the narrative of the episodes. By today's season's end, Star Wars: The Clone Wars takes the cake as the best military sci-fi show I've seen in many, many years with both memorable characters, entertaining episodes, and excellent plot-lines.

One thing that's really impressed me is the take on the Clones themselves. The show really began exploring the dynamics of the Clone Troopers, not only with their relations to their Jedi Generals and Commanders, but also with one another and the other citizens of the Galactic Republic. While I wouldn't go so far as to say that Lucasfilm Animation has plumbed their depths to the extent that Karen Traviss has done with her novels, they've done an excellent job for a 30 minute animated series.

A brief re-cap for those not in the know: Star Wars: The Clone Wars is the continuation of the animated feature film of the same name (which I have yet to see and now want to), and takes place between Star Wars: Episode II - Attack of the Clones and Star Wars: Episode III - Revenge of the Sith. It features every one's favourite Jedi from the prequel trilogy (including a few new characters, and greatly expanding on supporting characters) as well as most of the other characters, though all save C-3PO (Anthony Daniels) are voiced by other actors imitating their big screen counterparts.

While each episode is a 30 minute affair, Lucasfilm Animation got into the routine of maintaining a continuing story arc spreading across roughly three episodes, which really served well to follow the three act structure of a conventional feature narrative. Figured most prominently, an episode would often focus on Anakin Skywalker (Matt Lanter), Obi-Wan Kenobi (James Arnold Taylor), and their allies such as Ahsoka Tano (Ashley Eckstein), R2-D2, Captain Rex (Dee Bradley Baker), and Commander Cody (Dee Bradley Baker), taking the fight to the Separatist Alliance on various worlds and space battles. In the show, the politics that were so heavy in the films are left behind, and the focus is clearly on the battlefield itself which makes for some great action.

The series' plot lines actually became rather complex and intriguing for a Star Wars series, and while the show isn't horribly graphic, it certainly isn't a kiddie animated show. There are decapitations and a whole lot of causalities in this war (you really gotta feel sorry for a lot of the Clones), and though the morality is generally simple and black and white, I found the general episodes themselves to be both mature and intriguing.

It's also fun to watch both Jedi and Sith really make use of the Force akin to Star Wars: The Force Unleash and just tear through stuff. The lightsabre battles are on the epic scale, and you really feel like there isn't anything these super characters can not accomplish. But of course, their weaknesses aren't in their skills or combat prowess, but in their characters themselves. Anakin is compassionate and caring, but too much so which often leads him to be rash and reckless. Obi-Wan in stark contrast follows orders and tries to balance out his former young apprentice. The Clones themselves also take their cues from their Jedi Generals and adopt similar personalities and combat styles, which adds a larger dynamic to the different Clone battalions.

While the beginning of Star Wars: The Clone Wars was awful, it has shaped up into an excellent series, and is well worth watching. I'm glad to know that most of Season 2 is already complete, and I'm anxiously awaiting the continuation of the series next season.

Removing Your Credit Card Info from Your Xbox 360


It used to be that once you entered your credit card information into Xbox LIVE, either on the original Xbox or Xbox 360, it was there forever. While rare, this could lead to some very unfortunate security issues if your Xbox/Xbox 360 was ever stolen.

Thankfully, you can now remove any credit card from your Xbox Account.

1) Log in to your Xbox account at the official site.
2) Click in the top right where it says "My Xbox" and select "Manage Profile"
3) Select "Manage Payment Options."
4) You'll now be looking at a list of all credit cards associated with your account, including the option to remove them.

Personally, I recommend you remove all credit cards, and rely on Xbox LIVE Membership cards and Microsoft Point cards purchased from retail, but of course, it's your call.

The above information is also being added to my handy dandy article on Protecting your Personal Info from Xbox 360 Theft.

Original article found at Unscripted 360 here.

BioShock 2 Multiplayer Details Surface


While 2K Marin develops the Campaign for BioShock 2, 2K Games has signed Digital Extremes to craft the game's Multiplayer portion.

BioShock 2's Multiplayer will be set before the events of BioShock during the civil war leading up to the game. Players play as a Plasmid test subject for Sinclair Solutions and can battle in familiar environments around Rapture using a combination of both Plasmids and Weapons.

Overall, this all sounds very interesting and it's rather genius that these details have placed BioShock 2 as both a proper sequel and a prequel all in the same box. I wonder if the game will be mainly team-based Multiplayer, with a few major factions such as Ryan's loyalists and Atlas' rebels. Only time will tell.

I also like how a completely different developer is crafting the Multiplayer experience, allowing 2K Marin to focus solely on an epic Campaign experience. A solid move by 2K Games in my opinion.

News originally spotted at ActionTrip.

3D Realms Closes Its Doors


3D Realms, the company most famed for their vapourware title Duke Nukem Forever, has closed there doors; the company has officially shut down.

While it's unfortunate that we'll never truly find out how long it would have taken to develop Duke Nukem Forever, many of us will find it hard to argue that they brought it on themselves.

Still, it's a rather sad announcement as back in the early days of shooters, 3D Realms was the only real competition that id Software had. Duke Nukem 3D in particular is an excellent classic shooter, and when it launched in 1996, it introduced a whole new level of interactivity to level design that we simply had not seen before.

Duke Nukem 3D was the first game that allowed you to do things like break random stuff on desks, turn on light switches, blow open certain walls, and even piss in toilets; all of this had never been done before. Come to think of it, it might have been the first game that let you see your own character in mirrors, though I might be wrong in that.

RIP Duke Nukem, and I hope you're enjoying a stogie and a babe, where ever you are.

Original story spotted at ActionTrip.

Saturday, May 09, 2009

Starcraft II Beta Sign-Ups


Time's moving quickly, and Blizzard Entertainment is now accepting sign-ups for their upcoming Beta Test of Starcraft II.

If you'd like a chance of being selected to Beta Test the game, head over here for the full details.

Note that you will need an existing Battle.net account to do so. You can read a lovely FAQ about Starcraft II's Beta Sign-Ups right here.

Best of luck to those who enter!

Gears of War 2: All Fronts Collection


Similar to the Halo 2: Multiplayer Map Pack released a few years back, Epic Games has announced Gears of War 2: All Fronts Collection, which will be hitting store shelves on July 28th for $19.99 (US).

Gears of War 2: All Fronts Collection will contain every Gears of War 2 Map Pack to-date, as well as "Dark Corners," seven new multiplayer maps as well as a previously deleted Campaign Chapter that can be played all stealthy-like.

For those who have already purchased the existing Gears of War 2 Map Packs, you'll be able to purchase "Dark Corners" via the Xbox LIVE Marketplace for 1,600 Microsoft Points ($23.20).

I was all excited for the new Campaign content for about one whole minute. Then I realized they said "Chapter" and not "Act."

You can view the full announcement, as well as a description of the "Dark Corners" Multiplayer maps, right here.

Transformers: Revenge of the Fallen and G.I. Joe: The Rise of Cobra Trailers

If you don't need to use a Halo-brand condom to contain your flood after watching these, then you're mommy probably still tucks you in at night. Enough said.

Tranformers: Revenge of the Fallen



G.I. Joe: The Rise of Cobra

Fallout 3: Broken Steel Launch Trailer

Earlier this week, Bethesda Softworks released the launch trailer for the latest Fallout 3 DLC entitled "Broken Steel."

You can view it here or below, and Fallout 3: Broken Steel can now be purchased for 800 Microsoft Points.



I know a lot of you wonder why I always complain about DLC. Well, I think Fallout 3: Broken Steel is an excellent example of why. It's kind of like Bethesda Game Studios saying "Hey, you remember that retail game you bought last fall and paid $70.00 for, well we were just shitting with you, that's not how the game really ended. You can now experience the real ending and get a higher level character. $12.00 please."

(sigh). You see, some of you might say that Bethesda Game Studios simply took player feedback and fixed what was incomplete or poorly done in the retail release, and from one perspective this is true. It's also true they could have made a really great expansion set that added in these features and we would be able to buy a solid retail product that greatly enhances the Fallout 3 experience instead of just tossing in an additional measly 5 hours or so.

And here's another point to consider: If publishers now charge for Map Packs, additional minor Campaign content, and non-true expansion set items, how soon until other things that used to be free become "premium" content? I can see it now: "You know that game you purchased for $70.00 that unfortunately shipped with some game breaking error? Well don't you worry, we've fixed it in a Title Update. $12.00 please."

Mark me, some day if we keep supporting silly DLC that should be free, or should be at least of much higher quality to match its cost, we'll see something like this, and that will be the day I quit gaming.

Sunday, May 03, 2009

Assassin's Creed and The Orange Box Sold


Cleared out my gaming collection a little today and sold two games, the Xbox 360 versions of Assassin's Creed and The Orange Box. I bought both using Best Buy gift cards when they were already nicely discounted, so I'm not out too much.

Assassin's Creed I couldn't bring myself to finish. After a few assassinations, the game just became so boringly repetitive that there was no point, I had no drive to complete it, and since I haven't touched it in about two months I figured what the heck, might as well cash in a little while I still can.

As for The Orange Box, I'm not the biggest Valve fan and find most of their games to be average to just above average, so again, no great loss for me. I've already played through Half-Life 2 four times, the Episodes I had no desire to replay, and I had my fill of Portal.

Debating whether I should sell a few other older titles, like Doom 3: Resurrection of Evil, but decided to hold off for now.

Saturday, May 02, 2009

M&M Meat Shops


Now that I've moved out on my own, I need to learn how to do certain things that I've never bothered with before, like cooking. But I'm also lazy (and how!), so I'm relying on others to do the work for me. Like the fine folks at M&M Meat Shops.

I paid them my first visit today and picked up several pre-done idiot meals, and when I got home, I noticed they had actually undercharged my credit card by $10.00. So, what did I do? I drove back there and paid them what I owed.

Most would have let things be and pocketed the $10.00, but me, I believe in honesty and a fair deal, so I did my good deed for the day.

I've gained Karma. I'm sure Dad's proud.

Dead Space Completed on Impossible Difficulty


Well, I finally did it; I finally completed Dead Space on Impossible, earning the Epic Tier 3 Engineer Achievement and earning the last Achievement in the game. And was it ever hard!

I jumped right from Normal to Impossible, and made it as challenging for myself as I could. This meant no Elite Suit, and only using the Plasma Cutter. Enemies are a lot more durable, you're essentially made of paper, and ammo was very rare. Credit management and proper use of Save Stations and Stores was the key to victory, as well as a whole lot of cursing and swearing (Damn Leviathan.).

Each Chapter took me a little over and hour, with an overall play time of about 15 hours, and by the end I had scored it rich and was able to max out all my items and buy more ammo than I'd ever need, but getting to that point I needed to fight tooth and nail for every inch of breathing room.

The majority of my play experience was spent running around with about 50% health, and maybe a clip and a half to my Plasma Cutter. Let's just say I gained a whole new appreciation for Stasis and Kinesis (Beat the Leviathan using almost just Kinesis. It took over 30 minutes). Chapters 5, 9, and 10 stand out as the most frustrating Chapters, mainly because of very inconvenient "quarantine" points. Grrr...

Overall though, I haven't had that challenging, fun, or freaky of a gaming experience in a long time, and it just goes to justify my awarding of Dead Space as 2008's Game of the Year.

Well done EA, and please bring on an awesome sequel!

Fallout 3 Update Released and Additional Fallout 3: Broken Steel Screenshots Posted


A new update for the Xbox 360 and PC versions of Fallout 3 has been released by Bethesda Game Studios, which mainly adds new Achievements for their upcoming DLC, Fallout 3: Broken Steel. The update also features a few bug fixes, and you can read the full details right here.

To get the update, simply go play Fallout 3 while connected to Xbox LIVE or Games for Windows - LIVE.

Speaking of Fallout 3: Broken Steel, 6 additional screenshots have been posted, which you can view right here.

Lionhead Video Diary #9 and Fable II: See the Future Release Date Revealed

Right on cue with the imminent launch of the next DLC for Fable II entitled "See the Future," Lionhead Studios has released their 9th Video Diary which discusses all about, who knew, Fable II: See the Future!

You can download the video via the Xbox LIVE Marketplace here, view it on Lionhead Studio's official web site here, or simply watch it below.



Fable II: See the Future will be available on the Xbox LIVE Marketplace on May 12th for 560 Microsoft Points ($8.12).

The Elder Scrolls Novels Announced


Earlier this week, Bethesda Softworks and Del Rey Books announced a deal that will see the publication of two novels set in The Elder Scrolls universe.

Considering the rich and graphic lore contained in The Elder Scrolls, and the fact that each game contains about a novel of reading unto itself, my only question is: What took them so long!

Both novels will be written by Greg Keyes, and the first novel, to be published Fall 2009, will be entitled The Elder Scrolls: The Infernal City and is set after the events of The Elder Scrolls IV: Oblivion.

For the full press release, including details regarding The Elder Scrolls: The Infernal City, step right this way.

Original story spotted at TeamXbox.

Sunday, April 26, 2009

Shallow Hal Review


Before Christmas, a friend lent me her DVD copy of Shallow Hal (is she trying to tell me something...) and I finally got around to watching it last night. I must say that it was an enjoyable, cheesy little film.

Hal (Jack Black), following the advice of his late father (Bruce McGill), only chases after drop-dead gorgeous women, desiring them only for superficial means. An obnoxious and selfish man, he and his partner in crime, Mauricio (Jason Alexander) continually hit the club scene failing to pick up time after time again.

After being passed up for a promotion at work, Hal finds himself trapped in an elevator with self-help guru Tony Robbins (Anthony Robbins) who hypnotizes him to see a woman's inner beauty. Unbeknown to himself, any nice woman Hal now sees looks like a super model, which allows him to get to know the real woman behind the body.

This leads him to meet and begin dating Rosemary (Gwyneth Paltrow), a women who really weighs 200 lbs, but to Hal looks like, well, Gwyneth Paltrow. Rosemary also happens to be the daughter of his company's big cheese (Joe Viterelli), but this doesn't deter Hal from dating her and enjoying Rosemary for who she really is, which leads to Hal falling in love for the first time. But what happens when jealous Mauricio, who just wants his old bud back, attempts to break the hypnosis?

Shallow Hal is a very simple film in both it's conception and delivery, relying on Jack Black's style of humour to keep the audience laughing, and it often works. That, and every one's reactions to what Hal clearly can't see. The jokes, direct and inferred, are silly and stretched, but they're all in good fun, and Jason Alexander's hair piece is a work of art.

There are several very touching moments in the film and Hal's understanding of true love, and I genuinely felt sad for those children in the hospital, but it's all part and parcel with Hal's journey of self-discovery and maturity.

Shallow Hal won't redefine your standard for comedy films, nor will it change your dating habits, but it will make you laugh, it will make you smile, and even though I found the ending unrealistic, it will make you feel good in the end.

I give the film a solid, simple rental.

Wednesday, April 22, 2009

Terminator: The Sarah Connor Chronicles Season 2 Review


The second and first full-length season of Terminator: The Sarah Connor Chronicles has come to a close, and sadly, it looks like the series itself may be finished. As of this typing, the rumours I hear are that the series will not be renewed for a third season, which is really too bad because of how interesting the overall plot's gotten.

The second season addressed a lot of the issues I had with the first season, mainly by the fact that it's much more focused and the character development is a lot stronger. The first season focused on Sarah Connor (Lena Headey), John Connor (Thomas Dekker), and Cameron (Summer Glau) going off on odd-job missions in an attempt to prevent the creation of Skynet and Judgement Day. The season ended with Sarah and John held captive in their own home and Cameron apparently damaged after the vehicle she was in exploded due to sabotage. It wasn't the strongest of seasons, but as I originally commented, it had potential.

That potential was, in my opinion, realized in the second season. The general plot line left over after Season 1 was quickly wrapped up with a few lingering psychological elements left in play, however Sarah, John, Cameron, and Derek (Brian Austin Green) quickly gained a much more rational and cohesive outlook on their war against Skynet, while balancing protecting John from any additional threats, machine or otherwise.

Sarah became more OCD on her task, shouldering the burden of what was to come and trying anything to prevent it. John rebels against the constraints placed against him, but slowly begins to grow up and become the man and leader humanity will need him to be. Cameron continues to be an oddity and an outcast, fulfilling her primary function but expanding at the same time.

A new key character, Catherine Weaver (Shirley Manson) is also introduced, the CEO of a high-tech corporation who is actually a T-1001 with questionable motives. Also of import is Jesse Flores (Stephanie Jacobsen), a resistance fighter who happens to be Derek Reese's girlfriend and who plays critical influence between the developing relationship of John and Riley Dawson (Leven Rambin).

The relations and complexities of the characters are all much more complex than the first season, and a large number of issues and themes carry from episode to episode, creating a much more engaging viewing experience. Characters who you assumed to be good, bad, or who were trying to stick to the middle line turned out to be other than expected, or they're forced or manipulated into situations they didn't want to be in.

In fact, I must say that by season's end, the show was clearly reaching an excellent climax where the whole world is once again turned upside down, which is why I dearly hope the show is renewed for a third season. I don't want to give too much away in case some of you are waiting to view the season on DVD, but I'm very curious as to what could happen between the dynamics of John and Cameron and what role John Henry (Garret Dillahunt), a rather unique T-888, really has to play.

There's a great deal more that can be explored in Terminator: The Sarah Connor Chronicles, even greater character dynamics and plot lines that can be expanded upon, and it'd be a shame if these weren't pursued in some form or another.

Tuesday, April 21, 2009

Halo Wars Strategic Options DLC Announced


This afternoon, Robot Entertainment announced the first official DLC for their console exclusive real time strategy game, Halo Wars. Titled the "Strategic Options DLC," Halo Wars will receive three additional game modes and four new Achievements.

The additional game modes, available in both Multiplayer and Skirmish are:

- Keepaway Mode. A variation of Capture the Flag, be the first to capture three of the five free-roaming Forerunner Sentinels to win.

- Tug of War Mode. Revolves around being constantly stronger than your opponent(s) by not only killing units, but also by having a larger army, more resources, and more buildings by game's end.

- Reinforcement Mode. Instead of training units, you're supplied them in waves by the game itself.

The four new Achievements are all related to the new game modes, and no date or cost for the Strategic Options DLC has yet been announced.

For full details, head over to the official Halo Wars site.

BioShock 2 Official Screenshots Released


I just saw over at TeamXbox that 2K Games has released the first ever official screenshots of BioShock 2, which you can check out right here!

They've also released some details about the game:

- You can dual wield both weapons and Plasmids (which we knew already)
- The game is a true sequel, set 10 years after BioShock and again taking place as Rapture where you play as a Big Daddy.
- You will get to explore the ocean floor itself

All very exciting stuff, and I can't wait to get my mitts on BioShock 2!

Resistance: Retribution (PSP) Impressions


Though I sold my own PSP at the end of 2008, this past Easter weekend I got to briefly check out the new shooter, Resistance: Retribution on my kid cousin's PSP. Even though I only got to play for about 15 minutes, I must say that I was duly impressed given the limitations of the PSP hardware.

Graphically, the game looked solid on the small screen. The cinematics were of excellent quality and featured some solid character models and lighting effects, and the actual in-game graphics, though no where near as polished as the cinematics, were still reasonably sharp and actually reminded me of playing Halo 2 on my original Xbox (similar low resolution).

I can't comment on audio or story, as there was too much noise up at the cottage for me to hear what was going on. I know the basics of the story, however, that you play as former British marine James Grayson who set out to destroy every Chimaran conversion centre after the loss of his brother, only to end up in jail and released to join the remnants of the European resistance as they try to take back the continent.

Control wise, lacking a second Analogue Stick, the PSP makes use of it's face buttons for looking around, and the D-Pad is used to switch weapons, take cover, etc. Resistance: Retribution is presented from a third person perspective and makes significant use of auto-aiming (with this control set-up, it needs to), however overall I found the game quite enjoyable for the 15 minute run I had with it. It was simple and intuitive, and you could easily take cover and pop shots out at Chimera as you went.

In fact, in terms of general style, both in art direction and, to a point, in gameplay, I found it very reminiscent of Gears of War, though based on what I've seen of the Resistance franchise, I've always drawn this comparison.

If I still owned my PSP, I'd certainly give the full demo for Resistance: Retribution a whirl, and I could easily see myself picking the game up for some simple shooter action on-the-go.

Fallout 3: Broken Steel Details


The third and possibly final DLC for Fallout 3, entitled "Broken Steel," will be launching on May 5th and will cost 800 Microsoft Points ($11.60).

Fallout 3: Broken Steel will completely invalidate the retail game's ending, allowing players to continue exploring the Capital Wasteland after the final Quest is completed. The game's Level cap will also be increased from 20 to 30, and the DLC's major focus will be aiding the Brotherhood of Steel in removing the last remnants of the Enclave from the D.C. area.

Fallout 3: Broken Steel will feature several new enemies, Perks, Items, and Quests, and it looks to be the most complete and well-rounded of the Fallout 3 DLC to date.

You can check out several screenshots over at Actiontrip right here, and this news originally spotted here.

Halo Wars Title Update Sneak Peak #2


Over at the main Halo Wars site, Robot Entertainment has released a few more balance details that we'll be able to expect from the upcoming Title Update.

- Covenant Vampire will receive a 15% damage bonus with each Upgrade.
- UNSC Leader Professor Anders will have the cost of her Super Unit, the Hawk, increased from 900 to 1350 Supplies and her Cryo Bomb Upgrades are also seeing a cost increase of 50%.

More updates are sure to follow, so keep checking the official Halo Wars site!

Fallout: New Vegas Announced


A new game set in the Fallout universe has been announced, though it's not a direct sequel to Fallout 3.

Developed by Obsidian Entertainment and published by Bethesda Softworks, Fallout: New Vegas is scheduled for release in 2010 on the Xbox 360, PC, and PlayStation 3 platforms.

No further details have been revealed, however you can read the official word from Obsidian Entertainment right here.

Originally spotted at ActionTrip.

Sunday, April 19, 2009

Halo Wars Title Update in the Works


The fine folks at Robot Entertainment are hard at work on the first Title Update for Halo Wars, which will feature fixes to some matchmaking bugs, some balance changes, and add in a new feature to the game.

So what's the full details? Well, they haven't all been revealed just yet. Over the coming weeks the official Halo Wars site will be updated with more info, but to get started, Robot Entertainment has revealed one balance change: The Prophet of Regret's speed on land has been reduced to that of the other Covenant Leaders, which will help slow down the Honour Guard rush that has frustrated many gamers.

Keep your eyes on the official Halo Wars site for more details as they emerge.

Xbox 360 Warranty Extension Covers E74


Some excellent news. Many gamers have been experiencing the dreaded E74 with their Xbox 360's, an issue that renders the console useless and has become so prevalent that many now compare it to the three flashing red lights.

After months of increased E74 reports, Xbox Support is taking action, as Major Nelson reports that the three year general hardware failure warranty, which originally only covered the three flashing red lights, now also covers E74.

What's even better is that this covers any Xbox 360 still under 3 years old, so if you've paid for an E74 repair, you'll receive a refund in 4 to 12 weeks! If you don't get your refund by July 1st, go to http://www.xbox.com/support prior to November 1st of this year to put in a claim.

Additional details on the warranty extension can be found here.

BioShock 2 Gameplay Footage

On April 9th, GameTrailers hosted the first ever in-game footage of BioShock 2, which you can view right here or below.



Looks like you have a Flashlight this time around, and the scripted events look as strong as every, however I'm not sure whether I like the concept of being able to use Plasmids and weapons at the same time, but I can't deny how psyched for BioShock 2 I am! I just hope 2K Marin can keep the same atmosphere without Ken Levine at the helm...

Fable II: See The Future Announced


About two weeks ago, Lionhead Studios and Microsoft Game Studios announced the second Fable II DLC in the works.

Entitled "See the Future," this new DLC will allow Heroes to aid Murgo the Trader and lift the curse of three items in his possession. Those who succeed will be rewarded with a glimpse into Albion's future!

Like the previous Fable II DLC, an additional free update will be released to all containing new unique items, and will also allow for Co-Op play between those who purchase and those who do not purchase the new content.

Full details can be gleaned in the official announcement here, and Fable II - See the Future will be headed to the Xbox LIVE Marketplace this May for 560 Microsoft Points ($8.12).

Halo Encyclopedia to be Published


Catching up on some older news, Microsoft and DK Publishing have officially announced a Halo Encyclopedia to be published this coming November.

The book will be a comprehensive guide to all things Halo, including the characters, locations, and weapons found throughout all the Halo games we know about thus far.

I'll be keeping my eye on this one. Sounds like a great nerdy coffee table book!

News Spotted at TeamXbox.

Sunday, April 05, 2009

Warhammer 40,000: Dawn of War II Review


As some of you may recall, We, the Staff (TM) became fans of Relic Entertainment’s Warhammer 40,000: Dawn of War series upon the original game’s release back in 2004. Four and a half years and 3 expansions later, a full sequel has arrived. Warhammer 40,000: Dawn of War II (herein simply referred to as DOW II) was released back in mid-February, and We’ve spent a fair bit of time with the game since. On the whole, We must say that Relic has provided another excellent effort, while also challenging many of the norms of the real-time strategy genre.

First, a bit of a history of the franchise. The original Dawn of War was released in the Fall of 2004. It was the first truly successful video game translation of Games Workshop’s tabletop-based Warhammer 40,000 roleplaying game, and promoted fast-paced gameplay that didn’t focus a great deal on resource management. The first expansion, Winter Assault, followed a year later, and it attempted to focus more on the single-player experience, while adding one new playable race. Dark Crusade, the second expansion, was released in September 2006, and introduced several new gameplay concepts, such as taking control of an entire planet map-by-map. It also introduced an additional two races. Lastly, a third expansion, Soulstorm, was released in March 2008. Its development was left to another studio (now-defunct Iron Lore Entertainment), presumably while Relic was already working on DOW II. Soulstorm didn’t really offer anything new, aside from two seemingly-underdeveloped new races and the concept of campaigning across multiple worlds. It largely felt like a recycled version of Dark Crusade.

So, all that brings us to the here and now, and DOW II. All told, DOW II is a sensible evolution for the franchise. It blends most of the positive aspects from the best of the original and its expansions: reasonably well-developed characters, like in the original; a persistent campaign, most successfully executed in Dark Crusade; and a very fast-paced, intense play style. DOW II takes the traditional RTS formula, tears it down, and builds something new. Instead of fielding massive armies of dozens or hundreds of units, in DOW II you’ll generally be working with no more than 4 squads of 1-4 units each, especially in the single-player campaign. However, each of the units are quite powerful in their own right. Also, there is no base-building to speak of, either in the campaign or in skirmish mode. In skirmish mode, you only have a single HQ building, which serves as your primary spawn point for new units. In the campaign, your squads are inserted on the map from orbit and then must carry out their objectives. Reinforcements are made possible via strategic points scattered about the map which must be captured. These innovations really challenge the traditional RTS paradigm, and make the game’s focus more tactical than strategic.

Like the first game, DOW II’s single-player campaign is told from the point of view of the Space Marines, superhuman soldiers who defend the galaxy-spanning Imperium of Man from threats both internal and external. The Space Marine commanders from the original Dawn of War and Dark Crusade (Gabriel Angelos and Davian Thule, respectively) reprise their roles during the campaign, although your own ‘hero’ character is one whom you name yourself. Throughout the course of your campaign, your hero character and all the squads you work with gain experience, level up, and earn new equipment and abilities. This provides a very RPG-ish element to the campaign, and it’s done quite effectively. It really adds an element of progression & reward. This also helps because some of the advanced-stage campaign missions get a little on the repetitive side. On the second-hardest difficulty setting, the late campaign had Us defending the same strategic assets (objectives that you capture on the various maps) repeatedly. The experience and reward system helped make this task a little less tedious. However, once all your squads reach Level 20, there is nowhere further to go, so that’s pretty much the point where you want to wrap things up with the campaign.

Throughout the campaign you’ll encounter the game’s three other races – The Orks (go Orks in space!), the Eldar (Elves in space), and the Tyranids. The Orks and Eldar were both featured in the original Dawn of War, and their respective play styles seem to have been adapted well to DOW II’s new format. All four races are playable in the skirmish and multiplayer modes. The Tyranids stand out among the races the most. Given the Warhammer 40,000 franchise’s longevity, it’s easy to surmise that the Tyranid race provided some of the Blizzard Entertainment's inspiration for Starcraft’s Zerg. Like the Zerg, they are a race of nasty-looking creatures who are governed by a hive mind. More so than the other three races, the Tyranids deal with larger masses of units. However, as far as We’ve played thus far, Relic has done a decent job of balancing the Tyranids more numerous forces against the other races’ units.

Some of the design decisions made throughout the campaign had us rather puzzled. Unlike most RTS games, individual missions in DOW II tend to be quite short, owing to the game’s focus on a quick pace. For some gods-forsaken reason, Relic removed ANY option to save your progress mid-mission. That is to say, you can’t save manually, and there are no autosaves either. Furthermore, should you fail a mission, anything that happens elsewhere on the persistent campaign map proceeds (i.e. the enemy may advance on another position). The only save system that is in place is effectively an autosave system on the level of the campaign map. While it didn’t pose that great of a problem during Our playthrough, it still defies logical sense as to why a standard save system was omitted – especially on a PC-based RTS, not a console shooter!

Presentation has typically been a strong point of all Relic’s offerings. Graphically, DOW II is quite a pleasure to look at. The environments on the three different planets you’ll visit all have unique and detailed characteristics, from the deserts and shantytowns of Calderis, to the lush jungles of Typhon Primaris, and the city-spires of Meridian. Textures of the various units are all engaging to look at, and each race has their own clear aesthetic. Visual effects are also quite well done. Weapons fire and the destructible environments are effectual in demonstrating the devastation you can wreak. Each map is shown at various times of day, from dawn, midday, to the middle of the night. Perhaps more importantly than all this however, is the fact that DOW II runs quite smoothly with most options set to high, even on what is now a mid-range gaming laptop such as Ours.

Audio presentation, also true to Relic form, stands out. The voice acting is believable, although perhaps a few lines of dialog from your squad leaders come across as being a little over the top. Sound effects fit well with each of the units, from the visceral buzz of a Space Marine’s chainsword to the rumbling growl of a massive Tyranid Carnifex. The music, similar to that provided in the original Dawn of War, is very atmospheric and epic-sounding. We were impressed to observe that one of the main menu’s pieces of background music is actually played in an odd time signature (music geeks will know what We’re talking about) – something you don’t hear often in game music.

Like a few other titles under the Games for Windows Live banner, DOW II features a full achievement list. While this is great for Gamerscore fiends such as Us, We find that Microsoft’s Games for Windows Live (GFWL) service still leaves much to be desired. Some achievements (namely, the ones given for completing the campaign on various difficulties) simply do not trigger. It’s a little frustrating to work through a campaign, hoping for the typically higher-valued completion achievements, only to see them not go through. While Relic and MS are evidently working on this issue, they’ve also openly stated that it’s not a high priority – balance and other multiplayer issues are taking precedence. Similar to some of the issues We had with Fallout 3 PC, it seems GFWL is still far from perfect, and seems to leave something to be desired in comparison to its X-Box 360 equivalent.

Overall, DOW II makes for a very enjoyable RTS experience. It introduces a wealth of new ideas to the sometimes-stagnating genre, and successfully challenges the status quo. This is assisted by top-notch production values, for which Relic has earned something of a reputation. However, a few seemingly nonsensical gameplay decisions, combined with disappointing performance from Games for Windows Live, mars the experience a little. Nevertheless, if you’re either an RTS or Warhammer 40,000 fan (or both), you owe it to yourself to check Dawn of War II out.

-The Staff

Moving on Easter Weekend


Next weekend I'll be moving to my new home as well as spending time with family for Easter. This means I'm gonna be busier than a rabbit in heat so don't expect much in the way of updates for roughly a two week period.

I expect to resume rotting your brain with my regularily scheduled crap the weekend of April 18th. Try not to miss me too much, and stop Googling horny rabbits.

Poll of the Week Now Closed


Well it was worth a shot, but the Poll of the Week isn't taking off with just 2 votes happening on this past week's poll. So after a month trial, I've decided to shut them down. If there's enough requests, I'll bring the polls back, but otherwise, I'll simply continue to post the quality news and reviews you've come to expect from Arbiter's Judgement.


For the results of last week's poll: "How Do You Feel About Achievements?"

Achievements are amazing, and I gotta catch 'em all! 0 Votes, 0%
Achievements add some solid replay value to my game. 2 Votes, 100%
Achievements are alright, but I don't need them for my experience. 0 Votes, O%
They're a novelty to try and boast sales. 0 Votes, O%

Total Votes: 2


Well, it's pretty easy to guess what I voted for. Generally speaking, I have enjoyed collecting Achievements, and I find they really do add replay value to my games as I keep coming back to try and collect those last few and pump up my Gamerscore. They add something extra to collect and to do in a game, which overall, is a good thing, but they don't replace the sole focus of playing and enjoying the game.


To all those who voted in the polls over the last month, thanks for your support!

Saturday, April 04, 2009

The Elder Scrolls IV: Oblivion DLC (Xbox 360) 50% Off, Except for Horse Armour


In celebration of April Fool's Day, until April 7th, all The Elder Scrolls IV: Oblivion DLC for the Xbox 360 version of the game is on sale for half-price via the Xbox LIVE Marketplace.

What's the catch? This excludes the infamous Horse Armour Pack, which is actually double the price!

What is an exceptional deal is that this also includes the expansion pack, The Elder Scrolls IV: Shivering Isles, which you can now get for 1200 Microsoft Points. Unlike the piddly little add-ons most publishers and developers release today to milk you out of your cash, this is a real expansion set and given the amount of extra content featured, is a steal at this cost.

For the full list of DLC for The Elder Scrolls IV: Oblivion, step right this way.

Diablo III User Interface


With some recently released screenshots, Blizzard Entertainment is finally showing us our first look at the user interface (work in progress) that will be featured in Diablo III.

It's looking slick, and matching the new art style quite well. That conversation wheel is a little confusing, but at least it looks like there'll be a much larger range of conversation options than what we've previously seen in the franchise.

You can check out the screenshot gallery here, and some additional screenshots hosted by ActionTrip right here.