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There's never been any question to the success and popularity of the Halo franchise and what it's done for the Xbox platform. The name "Halo" immediately draws instant attention and often record breaking sales. Case and point, the recently released Halo 3: ODST.
Originally, Halo 3: ODST started out as a stand-alone expansion set with a very short three hour Campaign and all the Halo 3 Multiplayer Map Packs thrown in with yet an additional three never-before-seen maps to add something new. The Campaign was set in the ruins of New Mombasa paralleling the events of Halo 2 where players took control of the Rookie, a new Orbital Drop Shock Trooper, as he tracked down the whereabouts of his scattered squad mates. During the course of development, the project actually grew in size and scope, expanding the Campaign's content by that of a few hours and introducing a new Co-Operative Multiplayer mode know as Firefight. By the time everything was said and done, Microsoft Game Studios began advertising Halo 3: ODST as a full retail product, and it's priced accordingly. So do all these features actually add up to a full retail game?
The Campaign begins with a squad of ODST's dropping towards the Prophet of Re
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As you begin your search, you're more or less guided where to go in the search for clues about your team, but once the first two clues are located, the Rookie can venture off in pretty much any direction he chooses. This provides the player with a somewhat open environment in New Mombasa, even allowing the Rookie to explore some random buildings and such along the way. Make no mistake, this is no Capital Wasteland, but it's a much more open environment than any we've seen before in a Halo-title. There are roaming Covenant patrols that the player can combat or try to sneak by, Phantoms fly past overhead, and the city's AI, the Superintendent, helps to guide the player towards hidden audio logs that tells the story of a young woman in the city at the beginning of its invasion. Once the Rookie does locate a clue relating to his squad, the game then transitions into a flashback sequence where the player takes control of a specific squad mate allowing the player to experience their fate first hand. Unlike the Rookie's nighttime explorations, the flashback sequences are linear in design and are much more traditional first person shooter fair.
During Halo
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Weapon wise, the Battle Rifle, Plasma Rifle, and SMG are completely gone, but the Auto-Mag, Brute Plasma Rifle, and Silenced SMG are in. The Auto-Mag is essentially the return of the Pistol from Halo: Combat Evolved, scope and all, and this baby's great for precision head shots. The Brute Plasma Rifle functions the same as it did in Halo 2 and the Silenced SMG is the same as a regular SMG only, well, quieter. The amount of grenades you can carry has also been increased by one a piece.
Enemy wise, the Engineer finally makes its debut in a Halo shooter. Featured in the novels since the first book was published and showing up in Halo Wars, the Covenant Engineer follows the various occupying Brutes granting them an Overshield. The Engineer is also packed with explosives, and will detonate when killed, or when its Brute masters are defeated.
Speaking of the Brutes, I do need to bring up a major plot hole here. The Elites. W
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The rest of the enemies are standard Covenant fair, but since you're not a Spartan, not only are they more deadly towards you, you also don't have a motion tracker to alert you of danger. Instead, you have your VISR mode, a unique visual enhancement that functions much like night vision but also outlines friendlies in green, enemies in red, weapons in blue, and Audio Logs in yellow. VISR mode works very well at helping you spot threats and navigate the dark city environments, but keep in mind that it can be blinding during the day, illuminating things too much.
In addition
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The Campaign, taking my sweet time exploring the city, whoring Achievements, and hunting for Audio Logs took me about 8 hours on Normal. That's not bad at all, but then again I was really taking my time and had I been moving at a steady, more objective-based pace, I probably would have beaten it in about 5 hours.
The other major new feature in Halo 3: ODST is the Firefight Co-Op mode, where
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5 Waves make up a Round, and 3 Rounds make a Set. So what's the deal with Rounds and Sets? Skulls. Different Skulls activate depending on what Wave, Round, and Set your in, greatly increasing the challenge of each match. So if Famine activates, every weapon dropped only has half ammo in it, and you'll be running low on bullets real, real soon. Black Eye turns on, and your Stamina will no longer regenerate and you need to Melee an enemy to get Stamina back. Tough Luck turns on, and good luck tagging an enemy with a Grenade or splattering them with a Vehicle as they get real good at dodging. There are several other Skulls that will activate, and yes, multiple Skulls will be active at once.
You also have lives in Firefight. In Gears of War 2, if you're downed your teammates can revive you, and if you die, you wait until the next Wave to Respawn. Not in Firefight. Your team has a pool of 7 shared lives. Die, and you'll respawn minus one life for your whole team. Lone Rangers will be frowned upon, make no mistake. Do well in Rounds and you'll earn bonus lives for your pool, greatly increasing how long the game will last. And if you're team is good, you'll last a long, long time. Why? Because there are infinite Sets. Unlike Horde, Firefight doesn't have a Wave cap, there's no way to "win" the game. You simply keep going until you quit or die.
Halo 3: ODST
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The release of Halo 3: ODST also sees the release of the final three VidMaster Challenges, which when completed with the other four found in Halo 3 will allow players to unlock the coveted Recon armour for use in Halo 3's Multiplayer.
Without question, Halo 3: ODST did grow greatly in scope and size from what was originally announced. We have a short Campaign that provides us with an interesting new look at storytelling in the Halo universe, an exceptional Co-Op multiplayer mode that the franchise was just screaming for, and a few new Maps to play with in classic Multiplayer. So is it all worth the full cost of admission?
No, it's not.
Everything I've just reviewed, everything I've just discussed is at a high level of q
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That being said, Halo 3: ODST is a lot of fun and there's much fun to be had here, guaranteeing that it should be added to your gaming library eventually, just not right away. I've already seen the odd sale where it's $10.00 off, so if you look carefully or wait a while longer, you'll probably be able to find this expansion in retail game disguise at a proper, fair price. And you should, because Halo 3: ODST is worth experiencing.
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