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When I got my new refurbished Xbox 360 console from Xbox Support some weeks ago, I had an issue where Golden Axe would not recognize as the full version whether I was connected to Xbox LIVE or not. I ultimately had to go through three tiers of Support to get this resolved, and after the second tier tech was unsuccessful, he was kind enough to re-imburse me the 400 Microsoft Points I had used to purchase the game.
Ultimately the problem was resolved, and I was so impressed with the level of customer service that Xbox Support had bestowed to me that I decided to use those 400 Microsoft Points to purchase something published by Microsoft Game Studios, sort of giving back as was given to me, in a sense. So, I purchased the first Mass Effect gameplay module, Bring Down the Sky.
Mass Effect: Bring Down the Sky extremist group from crashing a mobile asteroid, X57, into the largest human colony, Terra Nova. What's unique about this sees the crew of the Normandy attempting to stop a Batariangameplay module is that it introduces the Batarians to the game itself, a species that played an important role in the prequel novel Mass Effect: Revelation.
When all was said and done, I enjoyed Bring Down the Sky, though it's not without its hitches. Bring Down the Sky is, for the most part, another Uncharted World. You're treated to a beautiful backdrop, and it's a fair size and more involving than most Uncharted Worlds offered in the retail game, but it is another Uncharted World non-the-less. This means you're dropped in the God-awful Mako, driving around a barren, mountainous area and entering the same cookie-cutter structures that every Uncharted World has. In brief, that's really the bad about it.
The good, however, is that there's a lot of new dialogue recorded for this gameplay
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Speaking of fire fights, I played through it with my current John Shepard, a Sentinal, on the Hardcore Difficulty, and the Batarians were supposed to feature some new, challenging, advanced AI. In truth though, I didn't notice much difference save that they seemed to be a bit more aggressive and made slightly better use of cover. Otherwise, they were the standard humanoid enemy with a different skin.
The game's Codex also now features an actual render of a Batarian for their entry instead of a piece of concept art, and I also noticed that the icon for Mass Effect on my HDD changed from the standard picture of Saren's menacing visage to a Batarian. Sadly though, no new weapons or armour where featured, which would have been a nice, unique bonus. There is a new Achievement to earn, however it also only grants Gamer Score points, and no other in-game reward.
Now, as I mentioned, I got Mass Effect: Bring Down the Sky for free, and I thoroughly enjoyed it, but would it have been worth my own 400 Microsoft Points ($6.20)? Based on how fun I found it, I'm going to have to say yes, simply because I've purchased full Xbox LIVE Arcade games for that cost that were much shorter with a lot less depth and story.
Though its not essential to the Mass Effect experience, Bring Down the Sky is a very nice addition and a solid start for more gameplay modules to come. What I would like to see, however, is the Batarian story continue with a full fledged world to explore like one of the game's primary worlds. That would be awesome, and well worth a larger fee in Microsoft Points.
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