
I wrapped up Halo 3: ODST for the 5th time today, and unlike a lot of other gamers I really enjoyed exploring New Mombasa at night. The city's not quite a Bethesda wide-open world, of course, but it's still quite the interesting way to explore and to play Halo. I also really like how Bungie went about telling the game's story.
In my opinion, the playable flashbacks worked well. They let Bungie not just tell, but rather show us a larger story and they also allowed us to get to know each member of the squad better. I personally felt attachment to them in a way that's lacking in, say Halo: Reach, and of course, these ODST's had some solid voice acting. Be it the compassionate Dutch, the smart-mouthed Romeo, or satirical Buck, I really cared for this lost squad in a very short amount of time.
Gameplay-wise, I still missed a Sprint option, but being a quasi-expansion I suppos
e I can't complain too much about its absence. VISR mode is certainly very cool and brings a new tactical element into play, and the inclusion of an actual map to help you navigate, a first for a Halo FPS, was another welcome addition.In combat, at least as the Rookie, I tinkered more with the Submachine Gun this time around and found it quite adequate, but I still oft found myself falling back on the Covenant Carbine. I didn't bother with a Mongoose and engaged most hostiles along the way on foot, and while the random encounters were fun I do wish there was more of them. For an occupied city, New Mombasa did feel a bit empty.
I also wish that I could have re-hunted for all of the Audio Logs. Saddie's Story is an excellent companion tale and another unique innovation that Halo 3: ODST brings to the franchise, and searching for them was a big part of the original playthrough's exploration. Since they start already pre-loaded to your HUD in a new game, allowing you to listen to them at any time, you really are just moving from beacon to beacon, which reduces the Campaign's overall playtime.
Overall tho
se this is a minor complaints, and the only real con to Halo 3: ODST, aside from the fact that it was overpriced at launch, was that even though you're not a Spartan, you're still a Spartan. Stamina functions too much like Shields, you can still flip vehicles, board, rip turrets off and run with them (faster than a Spartan) and use heavy weapons like the Gravity Hammer which really doesn't make sense. These are things that only Spartans should be able to do, and while I understand that gameplay and keeping the familiar are important to an existing customer base, I think Bungie could have worked a bit harder here to help make you feel like a normal human and not a super solider.That aside however, I really enjoyed my playthrough of Halo 3: ODST and the solid urban romp it allowed. In many respects it innovated far more than its predecessor, and provided a more unique and memorable storytelling and gameplay experience. While not perfect and certainly not a game of the year, Halo 3: ODST is a great Halo experience and was far too underrated by critics and fans alike.



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