Saturday, November 22, 2008

Xbox 360 Third Year Anniversary


Today, the Xbox 360 has officially turned 3 years old! At last check, it's the second best selling console of this generation and is first place in software sales with seven retail games sold for every console. The current best selling game for the platform is Halo 3, and we just witnessed an innovative software redesign with this week's launch of the New Xbox Experience.

Xbox LIVE continues to be the top console online gaming service with over 12 million members, and the Xbox LIVE Marketplace remains an excellent source not just for Xbox 360 game related content such as game add-ons, demos, and Xbox LIVE Arcade games, but also for watching and renting movies and other videos.

Over the last three years, Microsoft has also improved the console's overall functionality by adding Windows Live Messenger integration, adding an HDMI port on newly manufactured consoles as of Fall 2007, and recently allowing for Parties with the New Xbox Experience to stick together and hop from game to game.

While having already won over the hardcore gamer with such blockbuster hits as Halo 3, Gears of War 2, and Mass Effect, Microsoft has begun to widen the console's appeal to the casual gamer with the addition of sissy Avatars, more family oriented games and content, easy access to Parental Controls, and innovative price points. As of this typing, the Xbox 360 Arcade console is the least expense current generation console on the market at $199.99.

While we've watched the Xbox 360 grow and mature as a platform, we've also had to weather some storms, mainly in the form of poor hardware reliability like the three flashing red lights, however Microsoft has not only extended and expanded upon their warranty to make it one of the best covered console's in the business, but they've also introduced several hardware revisions in current model Xbox 360's, such as new motherboards, to minimize hardware failures as much as possible.

Though it hasn't been the smoothest ride at times, there's no question of the success that the Xbox 360 enjoys, and even though it's three year old hardware, it's current crop of games still look top notch and visually impress all but the most jaded hardcore PC gamer, and with the recent software redesign, Microsoft is poised to support the Xbox 360 for years to come.

So thank you Microsoft for such an excellent console, and for all the great gaming experiences we've had over these past three years, and here's a toast to many, many more. Cheers!

Xbox 360 120 GB HDD Data Migration Experience


As previously mentioned, I love being able to install games to my Xbox 360's HDD with the New Xbox Experience. The Xbox 360 is quieter, generates a little less heat, and many games have seen increased performance with this feature, and the only major problem I've encountered is that most games are a little under 7 GB, which amounts to having only one game installed at a time on my 20 GB HDD. To overcome this, I caved and picked up the 120 GB HDD earlier this week, which happens to come with a Transfer Cable and Transfer Software Disc.

Traditionally, you could only transfer content from one HDD to another with a Memory Unit, or by re-downloading any content via the Xbox LIVE Marketplace, however with the Transfer Cable, you can efficiently do a one time transfer of all your content off your existing 20 GB HDD to your new 120 GB HDD.

The process is extremely simple. First, you turn on your Xbox 360 with your original 20 GB HDD still attached, and then you use the supplied Transfer Cable to connect the 120 GB HDD to the USB port at the back of your Xbox 360 console. Next, you pop in the Transfer Software Disc, and follow the on-screen instructions, which begin by asking you to format the 120 GB HDD in preparation for the transfer.

Sadly, this means any preloaded content is lost, however that's where the Transfer Software Disc comes in, as it appears to install a host of preloaded content back. Once the process was complete, I had four retail game Demos and several Xbox LIVE Arcade Demos, as well as several videos that I've never had before, and the only place they could have come from was the disc.

However I'm jumping ahead again. Once your 120 GB HDD is formatted, you can then confirm that you want to transfer all your content over from your original HDD. You can also cancel if you wish, and you can apparently cancel at any point during the transfer and all your content will remain on your original 20 GB HDD, though note that I did not test this nor did I interrupt the transfer. The time for your transfer will vary, depending on how full your HDD is. For me, it was an estimated time of 1 hour and 32 minutes simply because I had something along the lines of 80 MB left free, and while I didn't time the transfer itself, I'm pretty sure it took a little less than that.

Once complete, you get a splash screen telling you everything's done, and to eject the Transfer Software Disc to end the process. Note that on this splash screen will be a message saying some data from your original HDD was corrupt and could not be transferred, yet when I checked, everything appears to be there and thus far everything is working fine. After doing a little online research, it appears this message is standard in the splash screen and everyone seems to get it, and I can only assume it's Microsoft's way of covering themselves incase something really does go wrong (it does say in the manual that Microsoft is not liable for any lost data).

With the data transferred, your original 20 GB HDD is completely blank and makes for a lovely paperweight, and you now have a whole lot of room to install your retail Xbox 360 games! At present, I'm sitting with about 84.6 GB free on my HDD, and loving my noise-free gaming experience!

PSP Firmware Update 5.02


Sony has released firmware update 5.02 for their PlayStation Portable, with the major addition of note being increased performance and stability while using the PlayStation Store from your PSP.

For full details, step right this way, and for no reason at all, here's a pick of some chick licking a PSP. Must be low in trans-fat.

Halo 3: Recon ODST Breakdown


In this week's Weekly Update, Bungie spills the beans in detail on exactly what an ODST is, since you'll be playing as one in their upcoming game, Halo 3: Recon.

ORBITAL DROP SHOCK TROOPERS (ODST)

United Nations Space Command (UNSC) Orbital Drop Shock Troopers (ODST) are under the operational authority of Naval Special Weapons (NavSpecWeap). Their methods of operation allow them to conduct missions against targets that more conventional forces cannot approach undetected.

The ODSTs perform highly specialized, small scale, high-risk operations such as:

• Deep ground surveillance (DGS)

• Direct action (DA)

• Unconventional warfare

• Counter-terrorism operations

• Counter-contraband operations

• Personnel and special equipment recovery/capture

ODSTs are recruited from the Special Operations Groups of all the nations of the Unified Earth Government (UEG). Since the first group of “handpicked volunteers” was activated, ODSTs have been dropping “feet first” into combat.



For a great read, as well as stuffed bun, head here.

Bungie Says "No" to HDD Install for Halo 3


My favourite feature of the New Xbox Experience is the ability to install games to your HDD. Not only is it a much quieter experience, but many titles have increased performance in the form of reduced load times.

Like all new features, not all "older" games are able to properly take proper advantage of this simply because they were never designed with this feature in mind in the first place. Unfortunately, such is the case with Halo 3, the best selling Xbox 360 game to date.

Bungie did such a great job optimizing Halo 3 for use with the Xbox 360's DVD drive that the nature of how the game caches and loads maps simply takes longer if it's installed to your HDD. While this doesn't really affect the Campaign, it _does_ effect Multiplayer, forcing everyone to wait for the maps to load longer. This has led people to quit more games before they start, and thus has increased the wait times when Matchmaking and trying to find proper games to join.

In response to this discovery, Bungie has officially advised people to play Halo 3 the traditional way via the DVD drive, and _not_ to install it to your HDD if you plan on playing Multiplayer, though of course the choice is yours in the end.

For full details, as well as Bungie's official technical gobblety goop about why maps load slower from the HDD, head to their blog post here.

Redesigned Xbox LIVE Marketplace on Xbox .ca


Microsoft has relaunched the Xbox LIVE Marketplace via Xbox .ca so that you can now browse content via the interweb and cue up downloads to begin once you turn on your Xbox 360 and sign in to Xbox LIVE.

It's a small touch but really this is excellent integration that can allow you to browse, shop, and save a little time when you're bored at work or school or whatever.

New Xbox Experience Download and Win Sweepstakes


To celebrate the launch of the New Xbox Experience, Microsoft is hosting a Download and Win Sweepstakes via Xbox LIVE where you could win 500,000 Microsoft Points!

To enter, head over to the Games Marketplace and download the NXE Download and Win Gamer Picture, and then you need to purchase anything from the following categories:

- Movie
- TV Show
- Full Arcade Game
- Xbox Originals
- Game Add-On
- Music Video

For each item you download, you receive one entry up to a total of ten. So basically, your spending Microsoft Points in the hopes of winning a whole lot more!

For full details, go here.

Friday, November 21, 2008

Removing Xbox LIVE Arcade Trials from Your Gamercard

While browsing the Xbox Canadian General Discussion forum, I came across an astounding new feature with the New Xbox Experience. It's a feature so profound, so ground breaking, and so genre defining that I'm tempted to call it the single greatest addition the New Xbox Experience has to offer:

The option to remove those lousy Xbox LIVE Arcade trials you played prior to the Fall 2007 Dashboard update from cluttering up your Gamercard with their 0 point scores! You can actually nix any game that you have no Gamerscore for, but I see it as very usual for getting rid of those old trials that stain your record.

You can find a tutorial video on the how-to below. And there was much rejoicing.

Gears of Awesome

Originally spotted this at ActionTrip, and it sums up the deep, emotional story of Gears of War 2 quite well. Touching. Very, very touching. The version below has a little extra crazy video.



"Where's my wife!!!!!!!!!!"

Ozzy Osbourne World of Warcraft TV Spot

With the release of World of Warcraft: Wrath of the Lich King, Blizzard Entertainment has once again begun airing some great TV spots. The latest features none other than the Prince of Darkness himself, Ozzy Osbourne.



I want the Succubi. What?

Halo Wars Screenshots and Concept Art


ActionTrip is hosting some lovely new screenshots of Ensemble Studios' upcoming Xbox 360 RTS, Halo Wars, which you can view right here.

The official Halo Wars site has also had their concept art section updated with images of Flame Marines, Jackals, and Hunters. You can check those out right here.

Microsoft Launches the Microsoft Store


Microsoft is one of the largest names in software and surprisingly, they've never actually had their own online store. Until now. Introducing the Microsoft Store (cue Windows boot-up chime)!

You can now purchase hardware, software, games, etc. online from Microsoft directly. This includes PC products, Xbox 360 products, and Zune products.

Unfortunately, there doesn't look to be any special discounts, which I would have figured since you're buying from Microsoft directly, but hey, it's a step forward, and in truth, it's not that Microsoft has an online store that makes this post news-worthy, but the fact that they've never had one before. And even more so that I never bothered to realize they never had one before. You see where I'm going with this?

...
...
...

Oh, forget it. You can check out the newly launched Microsoft Store right here.

Spotted at ActionTrip.

Thursday, November 20, 2008

Fallout 3 (PC) Impressions


Fearless Leader recently mentioned that We, the Staff (TM) were playing through the PC version of Fallout 3. We dutifully promised that We would post our impressions of the game, followed by a full review once we had completed a full playthrough of the game. Fallout 3 is a Bethesda Softworks product, very much in the vein of their Elder Scrolls series of games, most specifically 2006’s The Elder Scrolls IV: Oblivion.

We, the Staff (TM) did not play through the original Fallout or Fallout 2, which were released in 1997 and 1998, respectively, and published by the now-defunct Interplay. With the exception of a very brief exposure to 2000’s Fallout Tactics, Fallout 3 counts as Our first exposure to the Fallout universe. Anyway, Bethesda obtained the rights to the franchise, and have now delivered us a proper sequel to the Xbox 360, Playstation 3, and PC platforms. Since we are currently without our X360 in the UK, and have only our laptop available to us, We thus invested in the PC version of Fallout 3.

Fallout 3 can easily be described as Oblivion with Guns. Bethesda, as usual, have produced a very deep, expansive game world to explore. Fallout 3 takes place in the post-apocalyptic vicinity of Washington, DC. It follows well and truly in the spirit of the franchise’s blend of post-apocalyptica with 1950’s societal values. That is, while you are exploring the nuclear-ravaged landscape, you see constant remnants of the society that existed at the time of the universe’s nuclear holocaust (circa 2077). The norms of 2077 are strangely similar to those of the ‘50s, and the events of the game take place some two hundred years later, in 2277.


You begin the game in Vault 101. The Vaults are vast, underground facilities that were established as a means of preserving 2077 society. Your character perceives the story from the moment of their birth, and the story fast-forwards through your childhood until you are 19 years old. At this point, your father mysteriously leaves Vault 101, and you set off to find him. Thus you are exposed to the vast, external, nuclear-ravaged world.

Once out in the world of the DC Wasteland, as it is referred to in the game, you are pretty much free to do whatever you please, whether you set off immediately for Dear Old Dad or go off and explore with no particular direction. This is typical of Bethesda’s previous game worlds – you can either pursue the seemingly crucial main story/quest, or promptly give all that the virtual finger and go wherever you want.

Setting up your character is guided by the Fallout universe’s seemingly proprietary S.P.E.C.I.A.L. system. That is, Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. You select your particular attributes at a very early stage and go off to explore the world.

Gameplay wise, Fallout 3 is most enjoyable in a very similar way to Oblivion. You gradually progress from level 1 through to level 20 (the Fallout series has always instituted a level cap at 20, unlike some other RPGs such as Oblivion). Our character is currently at level 8. Like Oblivion, enemies have a tendency to level up with you, so combat remains a challenge throughout. Fallout 3 also introduces the VATS (Vault-Tec Assisted Target System). It allows you to temporarily shift the dynamics of the game’s combat system from real-time to semi-turn based, and target specific areas (head, torso, limbs) of an enemy. Theoretically, this is supposed to result in a “bullet-time” style, graphic depiction of your enemy’s end. This sounds fine on paper, but thus far, even though Our character is at level 8, this system fails miserably more often than not. We usually just wind up blasting (or slicing/pounding in the case of melee weapons) excessively until Our enemies are no more.


Visually, Fallout 3 certainly succeeds in portraying a very realistic post-apocalyptic environment. It was quite an experience when our character first emerged from Vault 101 into the DC Wasteland. Clouds of dust swirl, ruined buildings can be seen on the horizon, and no vegetation save for stunted grass and dead trees permeate the landscape. PC system requirements are not terribly steep, but a current system is needed to properly take advantage of the higher settings.

Aurally, Fallout 3 casts a mood similar to Oblivion. Whilst you are exploring the wide-open wasteland, ethereal and exploratory music sets in. Once you encounter some enemies, the music changes accordingly. Sound effects are very capably produced, and help with the immersion.


Aside from the development work that has gone into the game, We, the Staff (TM) have noticed one annoying setback with the game’s integration with the Games for Windows label. The game has achievements, like any X360 title, but logging these achievements are dependent upon the installation and proper operation of the Games for Windows Live application. We, the Staff (TM) had a peculiar bug where once we patched the game outside of Live’s auto-update feature, it lost all connectivity to Live. Thus, no achievements were logged until we resolved this issue by reinstalling the entire game and patched it through Live. We do not fault Bethesda for this bug, but Live (i.e. Microsoft) itself.

We have thus far logged sixteen hours of play time with our first character in Fallout 3, and will post a complete review once We’ve finished our first playthrough.

-The Staff


Sunday, November 16, 2008

New Xbox Experience Impressions


While the New Xbox Experience officially launches on Wed. Nov. 19th, I was fortunate enough to get into the final wave of the Preview program. As of 5:00 pm this past Friday, the New Xbox Experience was made available to me, though I wasn't able to actually fire up my Xbox 360 until yesterday morning.

Thus far, the New Xbox Experience is an impressive overhaul of the Xbox 360's Dashboard. It is cosmetically beautiful, easy to navigate, and even the sissy little Avatars haven't annoyed me. But of course before you can check out any of that, you'll need to install the Update.

The installation process is a painless one. When you power up your Xbox 360 console and connect to Xbox LIVE, it'll pop up telling you there's a new Update that needs to be downloaded, just like any other System Update. The download will commence, and this will take approximately one minute. Your console will then reboot itself, and a launcher will execute downloading and installing whatever else it needs. This process took about 5 minutes overall.

After the installation is complete, you're greeted to a brief and stylish intro video and then you're introduced to the sissy little Avatars. A bunch of the wusses will run on screen, and you can choose anyone to use and either stick with that, or immediately customize him/her.

I took several minutes to make my Avatar look as close to me as possible (complete with receding hair line), and then after having him burp several times by clicking the Right Stick, I took a snap shot to use as my Gamer Pic (which should display to you all on Wednesday), and saved and exited to the new Xbox 360 Dashboard.

As I mentioned above, the Dashboard is now really slick and easy to navigate, and once you log into Xbox LIVE, you're presented with several Channels that you can easily peruse using the Left Stick. Up and down scrolls through each Channel, and Left and Right scrolls thr
ough the contents of that Channel. It somewhat reminds me of Sony's XrossMediaBar, only inverted and much more animated. According to the wonderful wealth of knowledge known as Wikipedia, the New Xbox Experience actually uses the Twist UI that's also used by Microsoft's Windows Media Centre and Zune.

The Chann
els available to you (scrolling Up) are Welcome (which you can hide/unhide), Spotlight, My Xbox, Game Marketplace, Video Marketplace, Friends, and Inside Xbox.

The Welc
ome Channel has several beginner tips and details which most of you can quickly by-pass. The Spotlight Channel is used to highlight whatever's big in the Xbox community right now, such as Gears of War 2 being released, and Iron Man available on the Video Marketplace.

My Xbox is
where I've spent most of my time, and it allows you to open/close/and play what's in your DVD Tray, shows your Profile which you can expand along with your sissy Avatar (and Achievements and Played Games are integrated as one and oh so easy to peruse), shows your Games, Video, Music, and Picture Libraries respectively, allows you to connect to Windows Media Centre (if you've got that configured), and has your System Settings.

Generally speaking, the My Xbox Channel is essenti
ally the set up of the old Blades Dashboard and can function very similar to it. If you're using a Theme, the main Xbox LIVE Blade picture is everywhere over the new Dashboard except in this Channel. Your Games Library has the Games Blade picture, the Video, Music, and Picture Libraries has the Media Blade picture, and System Settings has the System Blade picture. Note that while you can use all your previous Themes, they seem to look a little stretched, I suppose to fit a slightly adjusted re-sizing. You can also use all your Gamer Pictures for your profile, or use your Avatar as a picture, or a combination. So all our fears of these items no longer being available for use are completely moot.

The Game Marketplace and Video Marketplace Channels respectively are a re-org
anization of the Xbox LIVE Marketplace, splitting into the obvious categories. I've found them each very easy to navigate at least on the surface, and the Video Marketplace has been greatly expanded upon, which is a great thing. What's odd though is that often times if I select a new item to view, instead of taking me straight to download that item, it'll take me to the game's main info page; most games have a complete "profile" of their own now. While it's cool that this provides featured downloads, screenshots, and game details, I'm then forced to navigate through another menu just to get to the content I wanted, and if I go back, it takes me back to the root Dashboard and not the original menu I was browsing. This here is my major con towards the New Xbox Experience thus far, as one of Microsoft's primary goals was to make things easier to navigate, and while they've succeeded everywhere else, the Marketplace seems to be a step backwards and now saturates me with info I wasn't even looking for.

The Friends Channel is a nicely animated section showing your Friend's Avatars:
if they're online, and what game they're playing with that game's actual box art. You can then select any individual Friend to view their complete Gamercard and interact with them (sending messages and game invites) like you would have of old.

Finally, the
Inside Xbox Channel boasts all the videos that you use to find on the Inside Xbox option from the Xbox LIVE Blade of the old Dashboard. The collection of videos is nicely sorted by category, and very simple to navigate.

The Xbox Guide has also been completely overhauled, and uses a Blade setup si
milar to the former Dashboard itself. While originally we were shown earlier incarnations in which the Xbox Guide was just a mini re-placement of the former Dashboard, it's now been overhauled to be more unique and simply much more useful.

The Xbox G
uide now starts you off in a centre Blade named after your account name (or "Home" if you're not signed in), and from here you can return to the Dashboard, quick launch a game, browse a classic-styled Friends list which also allows you to sign in and use Windows Live Messenger, interact with a Party (which won't work for me. Apparently my Privacy Settings are in the way, but I can't see how), check your Messages, Chat & IM, and Open/Close the disc Tray. Very similar to the Xbox LIVE Blade.

To the lef
t you have the Games Blade which lets you view a classic listing of Achievements and your Game Library, and to the left of that you have the Marketplace Blade, which is a better organized version of the classic Xbox LIVE Marketplace on the surface, but basically seems to re-direct you to the appropriate Marketplace Channel based on what option you select.

To the right of the Home Blade is the Media Blade which is a combination of the classic Media Blade and the original Xbox Guide's music player controls, and to the right of the Media Blade is the Settings Blade which allows you to manage your Profile, Notifications, Preferences, Family Settings, System Settings, Account Management, and Turn off Your Console. Overall, the Settings Blade is a hybrid of the old Xbox Guide and the former System Blade.

System S
ettings, whether accessed via the My Xbox Channel or the Xbox Guide's Settings Blade, is laid out almost exactly the same as the former System Blade with a few extra options tossed in under Console Settings; allowing you the option to disable a disc's autostart and to hide/unhide the Welcome Channel.

Now, the big thing I was really looking forward to about the New Xbox Experience was being able to install games to my HDD. While Sony's PlayStation 3 has already allowed games to perform partial installs to their HDDs, the New Xbox Experience allows you to copy over the entire game right onto your HDD, and you'll then only
need to have the disc in the tray for verification purposes, very reminiscent of PC gaming, and a nice counter to the storage space offered via Blu-ray Disc.

I tested this feature out with Gears of War 2, and the game weighs in at 6.7 GB and took approximately 12 minutes to install. Overall, this was not a bad wait time, though for those of us with an original 20 GB HDD, we really will only be able to have one game installed at a time, two if we're lucky. I presently have 809 MB of free space remaining because of Gears of War 2, when prior to the install I had about 7.5 GB free, close to half my HDD's overall available space.

The two m
ajor advertised benefits of HDD installation are decreased load times, and a much quieter gaming experience since the console no longer needs to continually access the DVD drive. From my short test period with Gears of War 2, I can't say I noticed any load time improvements what-so-ever, but by Krom is it quiet! The Xbox 360 has always had a loud DVD drive, the volume of which depended on who was the manufacturer of the drive in your console, and I presently have the quietest BenQ model and with the HDD install, the lack of noise is clearly evident and very welcome. For this reason alone, I am seriously considering purchasing a 120 GB HDD now so I can simply install my games on it as I play. Considering my Xbox 360 hardware issues have always been failing DVD drives or DVD tray ejection issues, the lack of needing to use the drive for any real capacity is a major plus for me.

One thing I haven't really tinkered with is Offline mode. The New Xbox Experience is much more Xbox LIVE centred than the previous Dashboard was, and for me this is a good thing as I'm almost always online when using my Xbox 360, however I did quickly check out an Offline Profile just to see what would happen.

Basically, you get to select and customize an Avatar just like an Xbox LIVE account does, but the Channels are a little different. There is no Spotlight Channel since this is Xbox LIVE dependant, and you start at the My Xbox Channel. The other Channels are present, however they all just contain quick details of what they could offer if you were connected to Xbox LIVE. In brief, if you have an Offline account, you will only really be using the My Xbox Channel and in a very similar manner to how you used the original Xbox 360 Dashboard, but considering the excellent new layout and cosmetics, this is by no means a bad thing and you will benefit greatly from the System Update. The Xbox Guide also has any Xbox LIVE dependant options either missing or greyed out. If you have an Xbox LIVE account and for whatever reason go to Offline mode, my expectation is that this is the setup we'd also have.

So after tinkering for about a day thus far, those are my impressions of the New Xbox Experience. Overall, a very nice cosmetic change, and save for the Marketplaces, much simpler and easier to navigate. The install to HDD option is a dream, assuming you have the space, and Microsoft has really gone above and beyond with this System Update. Considering the Xbox 360 turns three years old next Saturday, the simple fact that an Update of this magnitude is not only being released but being released for free is an excellent display from Microsoft, and will certainly help the Xbox 360 maintain its competitive edge for as long as Microsoft chooses to support it.

Now let's just hope Xbox LIVE is prepared for the server load come Wednesday...

Saturday, November 15, 2008

Halo Wars Covenant Wraith Honour Guard and UNSC "Flaming" Warthog Concept Art


Ensemble Studios has updated the official Halo Wars site with concept art for the game's two special edition units. Both are _not_ available via the retail version of the game, however both can be easily obtained if you want them.

To acquire the UNSC "Flaming" Warthog, you simply need to pre-order the game, and the Covenant Wraith Honour Guard comes with the Halo Wars: Collector's Edition.

Me, I'll still wait to see if I like the game, and if I can justify the cost of the Collector's Edition. I have a suspicion I'll miss out on these two units.

Xbox 360 Arcade Console Upgrade


With the New Xbox Experience nearly upon us, storage space is becoming a greater commodity for the Xbox 360, and that's why for a limited time, owners of an Xbox 360 Arcade console can purchase a refurbished 20 GB HDD and a 3 Month Xbox LIVE Gold membership card directly from Microsoft Game Studios for $29.99.

For full details and the order page for this great offer, step right this way.

Star Wars: The Force Unleashed Cotume Pack Released


LucasArts has now released a premium Costume Pack for Star Wars: The Force Unleashed, which allows the player to play through the game as several famous characters such as Luke Skywalker and Anakin Skywalker.

As far as I know, this Costume Pack does not change gameplay in anyway, and like most content of this nature, I view it as a simple cash grab by publishers.

Full details can be found at TeamXbox here.

Gears of War 2: Limited Edition English Hardcover Art Book


For those Canadians like myself who purchased the Limited Edition of Gears of War 2, you may have been disappointed by the fact that the hardcover Art Book included was actually a French version, regardless of whether you bought it in the province of Quebec or not.

For those of us that only speak English, we got a softcover Art Book tossed in that doesn't fit in the case's sleeve that well, and while the overall contents are the same, we technically paid for a hardcover book.

Thankfully, Microsoft Game Studios has head the complaints, and is offering a chance for us to request an English hardcover Art Book.

To do so, follow the instructions on the official Xbox Support page here, and then allow 8 to 10 weeks for delivery.

Dead Space Premium Upgrade Packs Now Available


EA has released several Premium Upgrade packs for their sci-fi horror master piece, Dead Space, which can be purchased from the Xbox LIVE Marketplace or the PlayStation Store.

These Premium Upgrade packs include items as simple as new skins for existing weapons and RIGs, to enhanced, and even a few exclusive items.

If you read my Dead Space review here, you'll know I think exceptionally well of this game, so I'm going to be honest with you: These Premium Upgrade packs scream cash grab, and I'd recommend skipping them and simply playing the amazing game itself.

Regardless, you can find the full details as well as the prices via this TeamXbox article.

Tuesday, November 11, 2008

For All These Things


For all the freedoms that we enjoy and take for granted
For all the things we cling to and fight over
Let us never forget those who came before

For those who fell, for those who fought, for those who lived
For those who faced a real challenge far greater than any we will ever know
For those who are no longer here to see what their sacrifice has wrought

Thank you for allowing us to be
Thank you for allowing us to live
Thank you for allowing me to be that which I am

For all these things
Thank you

Sunday, November 09, 2008

Halo Wars: Collector's Edition Revealed


Ensemble Studios and Microsoft Game Stuidos have unveiled the contents of the upcoming Halo Wars: Collector's Edition, which will naturally sell alongside the retail copy of the game when it launches this coming February.

- Three New “Halo 3” Multiplayer Maps – Be one of the first to experience the Mythic Map Pack from Bungie which includes three new maps, “Assembly,” “Orbital” and “Sandbox”
- Halo Wars: Genesis – a beautiful graphic novel by Phil Noto, Graeme Devine and Eric Nylund chronicling the first military campaign against the Covenant. The novel centers around the Sprit of Fire on a mission to discover why the Covenant are so interested in the world of Harvest
- Unique In-game Vehicle – “Honor Guard” Wraith
- Six Leader Cards – Leaders possess elite skills which can turn the tides of battle
- Spirit of Fire Patch – Start the journey as an official Spirit of Fire crew member

Not a bad sounding collector's edition at all, though a price point of $79.99 (US) may be a little steep. It's the graphic novel that interests me most, as well as the really cool looking case, but I don't know if I could justify $20.00 (US) more for it.

Regardless, I still need to see if I'll want to buy Halo Wars by trying the game out first.

Official Gears of War 2 Canadian Launch Party


This past Thursday, Xbox Canada held it's official launch party for Gears of War 2, and I was privileged enough to score an invite!

Beginning at 7:00 pm, the party was held at Lower Bay Station, the dirty, grimy "mystery" station located below Bay Station in Toronto, and Lower Bay's very atmosphere is a wonderful compliment to the gritty "destroyed beauty" style that the Gears of War franchise is known for.

How dirty was it? Well, when I got home and blew my nose, there was some lovely black residue on the tissue mixed with my nasal discharge; had to do this twice to actually clear my nose. Don't you just feel all warm and fuzzy with this lovely mental image I've drawn for you?

Now, before I go into the event itself, I just want to take a moment to say how wonderful it was to get to meet so many members of the Canadian Xbox community. Friends whom I've been chatting with for months but who I've never gotten to meet before tonight. When all is said and done, it was not Gears of War 2 that was the highlight of the show for me, but rather getting to meet all these awesome people in person (awwww.....).

Now, on to the event itself! I'm no stranger to launch parties, particularly those in the Canadian television industry, and I must say that I was very, very impressed with the setup of the Gears of War 2 party. We began by all meeting up inside Bay Station, had our names checked off on the official guest list, and then walked down to the platform and the sealed-off stairwell leading down into Lower Bay Station itself. With a TTC Special Constable on duty, we got to meet Jade, Canada's Xbox personality, and she gave each of a us a bag containing not only a free Gears of War 2 t-shirt, but also a free copy of the retail Gears of War 2 itself. I was not expecting that at all, and it was a very pleasant and welcome surprise!

Once we descended the staircase, we found ourselves on the decommissioned subway platform, with two subway cars on each side, and an LCD TV showing the Gears of War 2 Campaign. Beyond that were rows of TVs set up for Campaign, Versus, Co-Op Campaign, and at the very back, 5 consoles system-linked for Horde!

While some guests rushed right to an Xbox 360 controller to jump into the game, many, such as myself, went to a more important line: the one for free beer! The subway car on the north side of the platform featured free catering (which caterers also carried around the platform), alcohol, and pop for all to enjoy, which was another wonderful touch. The car on the south of the platform was left open for people to sit and cool off, as the platform itself had no AC while the subway cars did.

For my gaming efforts itself, while I watched all the modes, I mainly played some of the Campaign since the continuation of the Gears of War story is what I was most excited about. I got to play a bit of Act 2, and the subtle improvements that Gears of War 2 makes over it's predecessor is clearly evident. The game looks crisper, more colourful, and detailed, and the controls are a little tighter; same set up, but a bit more refined in their feel. The gameplay was fast-paced and exciting and everything flowed smoothly from one conflict to the next.

Some great improvements I noted: If you take enough damage, you'll often be down but not out, and an AI squad mate will usually revive you, thereby keeping the pacing of the game solid instead of constantly loading the last Checkpoint. This was a major gripe of mine with the original game, and I'm ecstatic that Epic Games has implemented this alternate method! You also use your Chainsaw bayonet to cut through wall obstructions or crates this time around, instead of just reviving it and letting the blade slowly eat through an object. Achievements have also had a nice overhaul. Many of them can now be earned in all game modes, and they even pop up with a progress bar, similar to what was seen in The Orange Box, telling you how many more kills or whatever you need to earn a particular Achievement.

The only thing I really didn't get to experience was the game's audio. There was a lot of ambient noise going around, including in-service subway trains going back and forth through Bay Station, so none of us could really hear anything. It all added to the atmosphere though, and of course, for the Campaign, subtitles were thankfully turned on.

The night wore on and as we approached closer to the official launch time, many people started to bid a fond farewell to head home and pop in their own copies of Gears of War 2. I myself left at 11:00 pm, but unfortunately I had work the next day and didn't get to play until yesterday :(.

And there you have it, a short summary of an excellent launch party! I want to thank Jade, Xbox Canada, and High Road Communications for hosting such an amazing launch event, and I can't wait for the next one!

Photos courteously provided by JohnnyXeo and Game-Boyz.

Writing for Ready Up Live


Earlier this week, I was contacted by a member of the site Ready Up Live who was impressed with my Dead Space review, and we've reached an agreement where I'll be writing reviews for them as well.

In brief, the game reviews I post here over the next three months I'll also be posting up for Ready Up Live, the only difference is for their site I'll be required to give each title a score as well. If we find we mesh well with one another, I'll continue to write for them beyond the base three month period.

My Dead Space review will be the first review I'll be posting for Ready Up Live, which will be up in the near future.

Exciting times in our wonderful Canadian gaming community!

Halo Wars Campaign Gameplay Demo

A video has surfaced showcasing our first real glimpse of Campaign gameplay from the upcoming Xbox 360 RTS, Halo Wars.

It actually looks pretty slick, and I am quite curious to try this control scheme out.

You can watch the video below or via TeamXbox here.

Sunday, November 02, 2008

Dead Space (Xbox 360) Review


Why wasn't I paying attention to this game during development? I took notice because a co-worker was psyched for it, and then based on that interest, I watched the first IGN Strategize video on Xbox LIVE and it screamed System Shock 2 style.

Without question, Dead Space is the sleeper hit of the year! It is an exceptional experience all around, that rare gem of a game that comes out of no where and presents such an immersive, complete experience that you can't help but be awed and immersed while playing it.

Dead Space is a survival horror shooter with role playing elements, a complete collection of genres that marries the different components beautifully. Many have compared it to BioShock, but I'm going to dispute this right here and now. While there certainly are similarities, Dead Space is better thought of as a mixture between System Shock 2, BioShock's own spiritual predecessor of which EA was the publisher, and a little Doom 3.

The RPG influenced gameplay, the setting, and the visual style of Dead Space are much more akin to System Shock 2 than of BioShock, and the story has aspects more akin to Doom 3. You have a real inventory and can only carry so many weapons, weapons that can be upgraded in different ways based on your own choices, and it's a sci-fi setting that takes place onboard an infested spaceship, etc. Much more like System Shock 2, and that has me jizing my pants. Yeah, that's right, I went there. Why? Because System Shock 2 is one of the greatest and most underrated games ever made. Ridiculously immersive and terrifying for its day, Doom 3, and then BioShock, were the closest things to System Shock 2 until Dead Space, and Dead Space trumps them both, at least in terms of homage. But I'm getting ahead of myself here.

Dead Space is set in the distant future where humanity has milked Earth's resources dry, so we have vessels called "planet crackers" that harvest the resources of other worlds. The USG Ishimura is one such vessel, and you take on the role of Isaac Clarke, an engineer that's part of the emergency maintenance team sent to repair the Ishimura after a distress call was sent and received. Upon arrival at Aegis 7, the world the Ishimura was mining, it becomes very clear that something is not right at all as the ship is found in orbit, appearing derelict. When Isaac and crew dock with the Ishimura, it's a ghost town, but the scares quickly pick up with attacks from Necromorphs, essentially mutant space zombies. I know it sounds cheesy, but trust me, it isn't, and it works very, very well.

Make no mistake, Dead Space is scary. In fact, it is to-date the scariest game I've played on the Xbox 360, and the scariest game released since Doom 3. While Doom 3 got predicatable with its "monster closets," Dead Space does not make the same mistake and keeps things fresh. Sure, they recycle scare tactics, but instead of using them to death, these moments are spread out and paced just right to create a beautiful amount of tension that will leave the player guessing.

Like most good horror games, you spend Dead Space mainly alone in a dark (but not ridiculously dark), confined world listening to every single bump and clank, trying to figure out just what it was that made that noise. Dead Space is a game that looks beauitful with exceptional use of lighting and attention to environmental detail. Corpses are rotted, blood splatters and floats, and there's writting, either intentional or "graffiti," everywhere, and it can be read, including on holographic monitors. As mentioned, the game is dark, but not so horribly dark that you can't find your way, and whenever you aim, all your weapons immediatly shine a light in that direction, no duct tape required.

Which brings us to the games mechanics and controls. The controls are unique and take a little getting used to, but once you do, you'll find they're cleverly thought out:

Left Stick: Move
Right Stick: Look/Click and Hold to View a Navigation Line
D-Pad: Weapon Selection
Left Trigger: Aim (also brings up Flashlight)
Left Bumper: Run/Cycle Menus in Inventory
Right Trigger: Melee/Fire Weapon while Aiming
Right Bumper: Stomp (yes, with your foot. Usefull for breaking items or crushing a crippled monster at your feet)/Fire Secondary while Aiming/Cycle Menus in Inventory
X = Use Medkit/Use Stasis while Aiming
Y = Inventory/Jump while Aiming and in Zero G
A = Interact and Pick Up/Reload while Aiming
B = Use Kinesis while Aiming
Back = Map
Start = Menu

I think that covers it. As you can see, very unorthodox, but they work really, really well in practice. In fact, the only control issue I found is I'd often use Stasis when I wanted to use a Medkit, but that was a minor nit-pick as Stasis would often buy me enough time to still use that Medkit.

And make no mistake, you'll need the fluid controls, as enemies will startle you, and you'll need to quickly take them appart. Dead Space is not like other shooters where you simply pump someone full of lead or pull off a headshot to drop them, the Necromorphs are far tougher than that. Instead, the game preaches what's called strategic dismemberment. All but one of your weapons are tools, you're an engineer, not a soldier, so use that Plasma Cutter or Ripper (a mining saw) to cut off an enemy's legs. They're still alive, they'll still come at you, but now they're crippled and have to pull themselves along with their arms, making them a less immediate threat. You can actually pick enemies apart by blasting off their limbs, and this is far more effective than throwing everything you have at their centre of mass. As mentioned, you also have two other abilities: Stasis, which will slow down objects or enemies, and Kinesis (think Gravity Gun).

Not only are their a variety of enemies to face, but EA throws some great Zero G environments at the player as well. In these environments, you can literally jump all around the different surfaces, you'll need to to navigate them, and you'll need to fight enemies at the same time. All items behave with excellent physics in Zero G environments. If there are crates in the room, they'll be floating around, toss them off a wall and watch them bounce. Kill an enemy, and watch it's corpse float away. Wound an enemy, and watch its blood bubble and float out. The Zero G sections of the game are wonderfully impressive, and some of the most enjoyble environments I've played in in a long time.

Certain areas in the game, whether Zero G or not, also have no air, and you must rely on your limited supply of oxygen in your RIG (armour), managing your reserves, to make it out alright. These sequences can become intense as you combat Necromorphs, restock your air, and perhaps jump around different surfaces, all with a limited amount of time. Like the rest of the game though, EA did a fantastic job of balancing the experience, so while you may become tense, you'll never be screaming in rage at "poor design."

Dead Space is also the first console game I can think of where you have a real-time inventory to manage; the game does not pause. Is an enemy attacking you and you want to jump to your Inventory to use Medkits or some other item? Sorry, but it's real time, so if you stop to use it, you can still get hurt. The only time the game actually pauses is when saving, which you can do at specific Save Points (the game uses a checkpoint system to suppliment this), or in the Main Menu, that's it. In your Inventory, you can manage your weapons and items, and switch to the game's map, objectives, and a record of all the video, audio, and text logs you've found (and the game plays them as a holographic pop-up from your rig when you watch them. It's quite the cool little visual touch). You pick up items around the world, find them in unlocked storage lockers (hacking is one of the few classic touches to the genre that's absent from Dead Space), off of enemy corpses, or in storage containers (which look suspicously like green versions of the original Xbox) that you break or Stomp open.

The game's main resources, aside from ammo of course, is Credits (which everyone has pretty much left scattered around), and Power Nodes. Power Nodes allow you to enhance your weapons, abilities, and RIG at Upgrade Benches, be it increasing damage, clip size, reload rate, hit points, etc. Credits allow you to buy items at the automated Stores located all around the ship. At stores, you can buy and sell items, upload Schematics you've found to unlock new items, Rigs, and weapons, and even store items in a "safe" to clear up your inventory. All very intuitive and really allowing for player management and customization.

Last, and certainly not least is the game's sound mix, which is truly masterful. Every noise, every echo that you hear has a purpose, be it a real-time audio warning to the player of an approaching event or monster, or simple ambient noise to freak you out and establish atmosphere. EA has really taken the nod from previous titles and applied the importance of audio, because they know that while what you can see may be scary, what you can only hear is much worse and builds tension. The voice acting, be it from "live" characters or via Video or Audio logs, is top-notch, and Dead Space makes appropriate use of audio "stingers" to really make you jump, just like in horror flicks, and jump you shall.

And scream. And swear. All in surprise at the masterful world that EA has crafted. I'll be perfectly honest with you here, Dead Space is one of the single best games I've had the pleasure to play on the Xbox 360, and I'd recommend it on any platform. My only gripe, my only real complaint with the game is the "Tentacle" mini-game. At several points, you'll be surprised and grabbed by a Tentacle, and it'll slowly pull you to your doom. Every few seconds, you can try and shoot it's weak spot, however for whatever reason, the developers decided to make aiming here frustratingly hard. I don't know why, and it really mars an otherwise perfect experience.

Total play time, just under 20 hours, and that was only my first playthrough. The more I played it, the more immersed I became in the ill-fated corridors of the Ishimura, the more impressed with Dead Space I became. I got so into it, I actually had to limit myself to 20 minute play sessions during a specific Chapter, it was that intense, that frightening, and that engaging. Few games have ever done this to me, and I won't hold my breath for the next one. Dead Space has taken the best elements of several great games that have come before, and really fused them to become an exceptional experience. From story, to setting, to gameplay, Dead Space is that unique game that comes along once every several years and shows us a title done to near perfection, a title that redefines a genre.

Unless you have an aversion to single player only games, buy Dead Space. It is simply a masterpiece of the art form, and a new standard from which I'll judge many future titles. I can think of no greater compliment to close this review with than this statement.

Mirror's Edge (Xbox 360) Demo Impressions


I downloaded an gave the demo for Mirror's Edge (Xbox 360) a try yesterday and replayed it today, and I must say I'm rather impressed with it.

You play as Faith, a runner (someone who carries and delivers illegal information to people who would prefer to remain anonymous) in a city that's very government controlled, and the appeal to Mirror's Edge is simply how you navigate through the game's environments.

The game is first person, and you're basically racing all around rooftops jumping, tumbling, climbing, etc. all over the place in crazy, death-defying situations. I've seen a lot of people complaining about the game's controls, and while they took a moment to get used (and to marry them with the game's mechanics), I found them very intuitive. In general, Left Bumper is your everything with the occasional use of Left Trigger, but how well they came together to let you quickly and fluidly navigate the demo level's environment was a nice rush.

Graphically the demo looked nice. The environments are generally crisp and clean, which goes along with the story-theme of complete control and order. Audio wise the voice acting was good, and the music was excellent. I really liked the tracks featured thus far.

At this point, I wouldn't pay full retail price for Mirror's Edge, but it's definitely a title to watch the reviews on. While a nice change of pace from your average game, I can see how the environmental navigation could wear thin after a while, but it's certainly worth a rental for a weekend or so. Really, how often have you heard me say something like that based off of a demo for a game I haven't been following?

Saturday, November 01, 2008

Call of Duty: World at War Bonus Mode Trailer

And continuing along the theme of upcoming games I don't care about that just happen to feature zombies, feel free to view the Call of Duty: World at War Bonus Mode trailer below. Start at about 0:26 in to avoid the annoying disclaimers.




Zombies really do make anything better. Lots better.

PlayStation Store for PSP System Relaunched


Sony has officially relaunched their PlayStation Store for the PSP System as part of the PlayStation Network. You will now find Media Manager as free software that will allow you to find, sort, and manage all the content from the PlayStation Store to upload to your PlayStation Portbale via USB connection.

You can download games and video content, back up your PSP's save game data, extract music from audio CD's and upload them to your PSP, and manage photos and video files on your PC to upload to your PSP.

For full details, head right here.

Note: Screenshot above is _not_ a link to download Media Manager. Please click here to do so.

Left 4 Dead Intro Movie

As many of you know, I'm not a huge fan of Valve Software or multiplayer-only games, so I'm not waiting for Left 4 Dead, however the game's cinematic movie is rather nice. It has zombies. I like zombies. Just not multiplayer zombies.

Anyway, you can watch the Left 4 Dead intro movie below, on the game's official blog here, or via Steam here.



Happy Halloween!

Halo Wars - UNSC Cobra Conept Update


The official Halo Wars site's Concept Art page has been updated with two new images featuring the UNSC Cobra in both mobile and locked down modes.

Check them out right here.

Gears of War: Aspho Fields Now in Stores


The first novel set in the Gears of War universe, Gears of War: Aspho Fields, is now in stores.

Written by Karen Traviss and taking place just after Gears of War, the novel deals with the history between franchise leads Marcus Fenix and Dominic Santiago, and the pivotal battle at Aspho Fields years ago that changed the course of the Pendulum Wars in which they fought alongside Dom's brother Carlos.

I just picked the novel up and am a few chapters in. Very, very nice.

Gears of War 2 Launch Trailer and Making Gears 2: Blockbuster Entertainment ViDoc

Gears of War 2 is less than one week away, and Epic Games has released the launch trailer which you can view below, here, or via Xbox LIVE Marketplace.



They've also released another Making Gears 2 ViDoc, this one entitled "Blockbuster Entertainment," which is another great watch on how far video games have evolved as a medium. You can check it out below or right here.