Wednesday, March 08, 2006

Family Guy Action/Adventure Game on the Way


Morning kids.

I'm going to keep this one breif as it's a simple announcement. A few days ago, 2K Games and Fox announced that a Family Guy video game is in development, and will be released to current generation consoles (such as the Xbox and not the Xbox 360) this fall.

You can read the release at TeamXbox here.

Oh, and the Evil Monkey is not amused at this whole morning thing, what with him having to get ready for work and all.

Tuesday, March 07, 2006

The Lord of the Rings: The Battle for Middle-earth II (PC) Reviewed at ActionTrip


ActionTrip has reviewed The Lord of the Rings: The Battle for Middle-earth II (PC), and they give it an 85. You can read the full review here.

The review is very positive, which is good news for The Lord of the Rings fans. Like anything though, it's usually best to try before you buy, either by demo or renting, depending on the platform.

PlayStation 3 Officially Delayed


ActionTrip is reporting that Sony has officially delayed the PlayStation 3 until holiday 2006.

That's good news for Xbox fans, as it allows the Xbox 360 that much more time to sink itself into the market like the PlayStation 2 did before it.

Sunday, March 05, 2006

The Elder Scrolls III: Morrowind - Game of the Year Edition (Xbox) Initial Impressions


For a while now I've been itching to play through a new RPG, something I haven't touched before. So after a little poking around at what was available, I purchased The Elder Scrolls III: Morrowind - Game of the Year Edition (Xbox).

In this fantasy world, you start as a prisoner released by the Emperor himself under mysterious circumstances, with an errand to deliver a package to an individual residing in another town. This game is old, with the original The Elder Scrolls III: Morrowind released on the Xbox in June of 2002. In fact, I read somewhere that this is the first RPG to have ever been released on the Xbox, and it is indeed showing its age.

The graphics are very dated, and while the environments are certainly holding up well enough, the character models are pretty bad. The audio is also very basic as well, with the vast bulk of conversations carried out with text menus. Sound effects are typical sword and sorcery fair, and while the music is very well composed, it loops too often and is extremely repetative.

At present, the game's story isn't overly strong, however I believe this is done on purpose. Where the game seems to really shine is in its exploration and open-ended world. When I first played Star Wars: Knights of the Old Republic, the first world I went to once I had a choice was Manaan, and after I stepped into that first hallway I couldn't help but marvel at how vast the game's universe was in terms of explorable areas. The feeling I have with The Elder Scrolls III: Morrowing - Game of the Year Edition dwarves my comments about Star Wars: Knights of the Old Republic completely. I've only played for several hours, but the land of Morrowind is so vast, I've only scratched the surface. In almost every respect, I can truly go anywhere I want. I can swim out to islands, climb most mountains, venture down any path; there have been no conventional game path restrictions. In fact, I haven't touched the game's critical path for hours, and I've already gotten lost twice in my explorations. It is this open-ended play experience, this sense of adventure that has made it very difficult for me to put this game down. For all its technical simplicity, the game's scope is pulling me in.

Combat has been tricky, but I'm finally starting to get the hang of it as I deal with bandits and vile creatures. I still get my ass handed to me from time to time, but I have a feeling I'm wandering into areas that I'm not properly preped for yet. The game is also played form a first person perspective, which is something I'm not used to in an RPG. I'm presently playing as an Imperial (Human) Knight, so I'm using a sword/shield combo with a few spells.

Another thing I like is how people react to you and your actions. If you steal something and someone sees, they'll attack you. If you murder someone in town, the guards will arrest you. You can go to jail, pay fines, and even have a bounty placed on your head. However if you do a lot of good deeds, your reputation will get better and people will like you better. NPCs that like you will provide you with more info, and merchants will sell you things at better prices.

The Elder Scrolls III: Morrowind - Game of the Year Edition also features the PC version's two expansion sets, however what's interesting is they seem to be incorporated right into the original game. After only several minutes of playing, an NPC mentioned an area from the second expansion set, and told me how to get there if I choose. While I intend to play a lot more of the original game first, I might head there before too long. With expansion packs, I'm used to them taking place after the main game, not during it.

Despite some aging technical aspects, I've taken a liking to The Elder Scrolls III: Morrowind - Game of the Year Edition. From what I understand, there's potentially 200+ hours of gameplay here, so it'll take me a long, long while to get through with my limited time. However, considering the game was only $29.99 the odds are I'll get my money's worth in exploration alone, whether I actually complete the game or not.

The Lord of the Rings: The Battle for Middle-earth II (PC) Reviews


The PC version of The Lord of the Rings: The Battle for Middle-earth II is now on shelves, and the reviews are coming in. Overall the game is getting great reviews, much better than the original title.

IGN PC reviews it here and gives it a 9 out of 10.

GameSpot PC reviews it here and gives it an 8.3 out of 10.


What I'm really interested to see, as I've mentioned before, is how the upcoming Xbox 360 version will adapt RTS controls to a console controller. That will be no easy feet, and it'll be interesting to see if EA can pull it off.

Regardless, if I get either a new PC or an Xbox 360, this is most likely a game I'll check out. It's been a long time since I've played a good, new RTS.

Further Half-Life 2 Criticisms

If you've been reading Arbiter's Judgement for a while now, you know that I'm very critical of Half-Life 2 and you know my reasons, so I'm not going to recap them for you. Well, I've been giving Valve Software's masterpiece some more thought on my long subway trips to and fro work, and guess what? I've got some more! As I've said before, Half-Life 2 is not a bad game, there are many fun moments, but compared to the amazing innovation and revolutionary gameplay success of its predecessor, the sequel is such a let-down.

The facial animations and voice acting in the game are spectacular, there's no question about that, and this makes it all the more unfortunate that Valve kept a silent Gordon Freeman as the player character. Alyx, Barney, even Dr. Breen all have engaging, emotional chats with Gordon, yet due to the game's signature mute style, Gordon doesn't respond at all. While this worked well in the original Half-Life, the depth of the conversations weren't nearly as, well, deep. In Half-Life, Gordon wasn't attached to anyone in particular, he was mainly encountering random scientists and security guards for brief periods, however this all played well for the purposes of that game; it was believable. Half-Life 2, however, carries on the same style but with reoccurring supporting characters who are acting like one would in a true dramatic narrative. Trying to get an emotional attachment between characters when the lead doesn't even respond or carry his weight in the conversation is, in my opinion, a major blow to Half-Life 2. How can I care about Alyx's fate, for example, if the only thing I have to go on are a bunch of one-sided conversations? No matter how strong her voice acting is and how realistic her model's facial expressions are, I can't empathize with her when there's no real character interaction.

Motivation. In Half-Life, Gordon's motivation for almost the entire game was simple survival, and everything he did and everyone he encountered were geared towards that end and that end alone. It fit, it was realistic to the game world, and everything had purpose. So what was Gordon's purpose in Half-Life 2? At the beginning of the game, it's the same as in Half-Life, to simply survive and everything caters itself well to this. However once Gordon escapes from Ravenholm, really, what was his motivation? It certainly wasn't survival anymore, as he embarks on a series of rescue missions and ultimately leads a civil rebellion simply because misc. resistance member whomever tells him so. Is that any realistic motivation to the character who, for a game and a third was focused solely on survival? Does this make sense for someone who is not a soldier but rather a theoretical physicist in a nice suit of body armour? No, it doesn't. Another failing of Half-Life 2's believability.

Finally, there's a great quote in Half-Life 2: Raising the Bar on page 278 from Doug Wood of Valve:

"As players fought their way through the street-war maps, we wanted to make sure they knew what they were fighting for. We decided to add a scene with citizens pulling down a monitor while Breen was making a speech."

So basically, Valve is saying they needed to remind the player of the game's supposed central theme, one of rebellion and liberation against oppressors, in the final quarter of the game. If you need to remind your audience of the central theme that far into a story, than really, your story isn't that strong to begin with, it lacks clarity and attachment.

The above are things that concern me for the upcoming episodic expansions for the Half-Life series. Episodic television, for example works so well because it hooks people into a continuing story and unique characters, so you keep tuning in to see what happens next. When a plot is as weak as Half-Life 2's, do I really care and want to wait for tidbit after tidbit, hoping the next scrap of info will actually reveal some deep info into the game's story? The answer is no, no I don't at all.

Saturday, March 04, 2006

Winning PayDay Numbers for March 2nd

18-20-47-72

Didn't win anything this time.

World of Warcraft not Coming to the Xbox 360


Blizzard Entertainment has stated that their hit massive multiplayer online roleplaying game, World of Warcraft, will not be ported to the Xbox 360, citing the largest obstacle being Xbox Live's inability to allow console gamers to play with the rest of the PC gaming community.

The rumour of a port has been going on since last summer, however it looks like anyone who wants to play World of Warcraft will need to stick to a PC/Mac format.

You can read TeamXbox's article here.

Star Wars: Republic Commando - Triple Zero now in Stores


The new novel, Star Wars: Republic Commando Triple Zero, is now in stores, and Star Wars.com has an excerpt that you can check out right here.

The original novel was some very good military sci-fi (my fav kind), so I'll be picking this one up shortly and posting a review after I get through it.

"Delta Squad, lock and load!"

Origami not a Portable Gaming System

Microsoft has unveiled their Origami portable system, and it is not a gaming system but rather a small, less-powerful, touch-screen focused portable PC. Basically it's meant for people to be able to take with them in places were a conventional PC will be impractical, but it's not going to be powerful enough to game on for the present.

You can read IGN's article for more details here.

Fan Creates Realistic Elite Costume


This is pretty cool in a I'm-never-gonna-achieve-penetration-again sort of way. Bungie is posting that this gent here created an extremely detailed and realistic Elite costume, right down to the "knee-backward gait" (like a horse) that Elites have; no small task for an anatomically incorrect human. His costume also sports an Energy Sword.

You can read about the costume and a bit about the guy who made it as well as see more pics here.

Friday, March 03, 2006

Xbox 360 System Update


Microsoft has released a mandatory update for the Xbox 360 which is free to anyone with an Xbox Live account. This update will apparently prep the console for future games and updates somehow. Go specifics.

Simply logon to Xbox Live to get the update.

Perhaps this will help with their messed up backwards compatibility? One can hope.

Microsoft Expands Platinum Hits Program


TeamXbox is reporting that Microsoft has expanded its Platinum Hits program with a "Best of" category, and these particular titles will retail for just $9.99 (US).

The short list of Best of Platinum Hits Titles are :

  • Elder Scrolls III: Morrowind (Bethesda Softworks)
  • Enter the Matrix (Atari)
  • Fuzion Frenzy (Microsoft Game Studios)
  • Project Gotham Racing 2 (Microsoft Game Studios)
  • Shrek 2 (Activision)
  • Soul Calibur II (Namco)
  • Tom Clancy's Ghost Recon (Ubisoft)
  • Tom Clancy's Ghost Recon: Island Thunder (Ubisoft)
  • Tom Clancy's Rainbow Six 3(Ubisoft)
  • Tom Clancy's Splinter Cell Pandora Tomorrow (Ubisoft)
  • Tom Clancy's Splinter Cell (Ubisoft)
  • Tony Hawk's Underground (Activision)
  • Tony Hawk's Pro Skater 4 (Activision)
  • True Crimes: Streets of LA (Activision)
  • MechAssault (Microsoft Game Studios)
  • Counterstrike (Microsoft Game Studios)

I might be interested in Elder Scrolls III: Morrowind, but that's it on the current list. Oh, and I'm not going to bother linking to all those titles and publishers. You're smart enough to use the handy little Google Search bar at the top of the page. You lazy bastards.

Wednesday, March 01, 2006

LEGO Star Wars II: The Original Trilogy Preview


TeamXbox has a short preview up that details some of the improvements for LEGO Star Wars II: The Original Trilogy over the original title. These include enhanced vehicle sequences, better camera control, and more versatility for non-Force characters.

You can read the full article and check out some new screenshots here.

1.3 Patch Available for Doom 3 (Mac)


Aspyr Media has released patch 1.3 Rev A for the Mac version of Doom 3. The big thing about this patch is that it includes a Universal Binary which allows operation on the new Intel Macintosh.

You can grab the patch under the Support section of Aspyr's Doom 3 page here.

News spotted at Planet Doom.

Tuesday, February 28, 2006

Microsoft to Unveil Handheld on March 2nd?


IGN Xbox is reporting that Microsoft may be unveiling their handheld gaming platform this Thurs. Mar. 2nd. Presently called "Origami," it would seem to be more than just a hand-held gaming machine, though a video floating around has shown someone playing Halo: Combat Evolved on it (see left).

According to the article, you can listen to music, send instant messages, and dock it to a PC. However this video is about a year old, so it will be interesting to see if there's any truth in this.

If Microsoft does unveil Origami on Thursday, shortly after I'll be bringing you some nice coverage unsuspicously ripped from other sites, as well as my own half-assed opinions.

Seriously though, I wonder how well Halo: Combat Evolved would play with analogue sticks or a mouse/keyboard?

Next Wolfenstein Title to be Developed Primarily on Xbox 360


Todd Hollenshead, the CEO of id Software, announced that the next Wolfenstein title will be primarily developed for the Xbox 360, and will also be released on the PC.

He also confirmed that id Software is working on an entirely new independant property, however they're a bit away from revelaing it.

You can read TeamXbox's article here.

Screenshot featured from Return to Castle Wolfenstein.

Minor Official Half-Life 2: Episode One Update


ActionTrip is reporting that Valve has released a minor but official update to Half-Life 2: Episode One. Basically, Valve briefly explains their frustration with how long it took to develop Half-Life 2, and they're hoping releasing episodic content will prevent players from having to wait too long for their next Half-Life experience.

I don't know, I'd rather wait for a full expansion instead of playing things in chunks, as I think I'd loose interest simply waiting over and over for so many continuations. Half-Life 2 isn't television, as most TV tends to have, you know, a respectable plot.

You can read Valve's short article here.

Monday, February 27, 2006

The Ultimate Doom (Xbox) and Doom II (Xbox) Complete


Since the release of Doom 3: Limited Collector's Edition on Xbox, I've been playing through The Ultimate Doom and Doom II, generally taking my time since I went through the PC versions so many times back in the day. Well it took a while, but this past Saturday I finally managed to finish both titles.

Despite being released in 1993 (Episode 4 was released in 1995 though) and 1994 respectively, the Classic Doom titles are still great fun to play due to their simple, arcade nature. It's also enjoyable to see where the FPS genre really got its start, really went mainstream.

All the original gameplay is there, with the only real major hitch being the lack of weapon hotkeys, you have to cycle through every bloody weapon to get to it. Otherwise, everything is just as fun and responsive as it used to be (and I'll never get tired of cutting Demons and Spectres up with the Chainsaw).

Last summer I went through the original 3 Episodes of The Ultimate Doom, however I was finding the newer 4th Episode too hard and started up on Doom II. I was never as much of a fan of Doom II as The Ultimate Doom, the dark, claustrophobic corders of the original really hit it off with me, but I got through it and had a great time save that really annoying bug that is in Level 30, Icon of Sin.

It seems in the Xbox version of Doom II that if you save your game in the Demon Gatekeeper's chamber, should you load that save game it will almost always freeze your Xbox. This means you need to do the final battle without saves, something that was very difficult. However after completing Doom II I decided to try and tackle the 4th Episode of The Ultimate Doom again, and was able to go through it all in one sitting. Love that final level with all the Zombies and the Spider Mastermind.

For this playthrough, both The Ultimate Doom and Doom II were completed on Ultra-Violence (Hard).

Sunday, February 26, 2006

Corpse Bride DVD Review


Just under a month ago, Tim Burton's Corpse Bride was released to DVD. It is available in both full and widescreen, and FutureShop had an exclusive edition (which is now sold out) which has a collector's cover as well as an illustrated book.

The film itself is simply amazing, a truly beautiful and heart-felt tale about love and acceptance. Corpse Bride focuses on Victor, who is due to be wed to Victoria whom he has never even met. In a moment of panic, Victor flees from town into the forest, and places the wedding ring on what he believes to be a twig. This "twig" is actually the finger of the dearly departed corpse bride, whom is only to happy to be his wife. The plot evolves further as Victor is taken to the land of the dead, and must try to return home to prevent Victoria from wedding a new suitor.

In traditional Burton style, the film has dark, gothic visuals but a heart of gold, with real depth to the characters and plot. Corpse Bride is another masterful tale from an amazing director who knows how to tell a good fairy tale, and it's done so with exceptionally animated puppets. The complexity and effort of bringing this film to life is amazing, as shown by the special features.

Each featurette is roughly 5 minutes or so in length, and a lot of time is spent discussing the differences between the land of the living and the land of the dead. Both Burton and Danny Elfman explain in detail how they invigourated the land of the dead, how it is so much more alive and how the land of living is simply bogged down with the nuances of life. All of the puppets are also shown, including the tricks of how garments were made to flow in the wind, facial expressions, etc. We also get to see all the voice cast in the booth during various recording sessions, as well as their thoughts on the film, their characters, and Tim Burton's directorial abilities.

Corpse Bride is a great film, a heart-warming tale that you shouldn't miss. If you don't want to go out and buy the DVD, at least give this one a rent if you happened to miss it in theatres.