Saturday, November 29, 2008

Gears of War 2 Premium Themes and Title Update


Epic Games has released some premium Themes for their smash hit shooter, Gears of War 2. These Themes are designed with the New Xbox Experience in mind, and don't have stretched images like original Themes now do. They also have animated and related backgrounds for the Friends Channel. You can find these premium Themes on the Xbox LIVE Marketplace for a lovely overpriced fee, but if you've already downloaded the original "Bare Your Teeth" and "Hope Runs Deep" Themes, you're in luck as Epic Games as replaced these Themes with Premium Themes.

Now, if you just go through the conventional Xbox LIVE Marketplace, the Microsoft Point cost is still there and it looks like you've got to pay, but if you go through your Download History, find your original downloads and redownload them, voila! These two Premium Themes are free! Not only that, but you also get to keep the original Themes you downloaded to!

Epic Games has also released a Title Update for Gears of War 2, which will patch the next time you launch the game while connected to Xbox LIVE. The Title Update mainly addresses matchmaking issues and a few other minor tweaks.

Details on the new Premium Themes here, and Title Update details courtesy of ActionTrip here.

Left 4 Dead (Xbox 360) Demo Impressions


A while back I downloaded the Left 4 Dead (Xbox 360) Demo, and didn't get around to trying it out until this morning.

The concept for the game certainly sounds great, and as the first TV Spot shows:

- Zombies. Check.
- 4 Player Co-op. Check.
- Apocalypse. Check.

Sounds like a perfect recipe for a shooter, doesn't it? So... what went wrong?

At present, I tried the demo's Single Player mode, which is the same as 4 Player Co-op save that your three allies are AI controlled. You start at the beginning of the game on a rooftop (watch the game's intro cinematic to see how you get there) where you can stock up on some ammo, items, and an extra weapon, and then you have to navigate through the building and streets to get to the next Safe House, the level's end.

The first thing that hit me was how old the Source Engine is really looking. While the character's facial animations are still top-notch, and the lighting and environments are well done and detailed, character models and texture quality look really drab and last generation. The Source Engine is really showing it's age, and it just can't hold a candle to newer graphics engines anymore, such as Epic Games' Unreal Engine 3.

Story wise, there isn't much of a back story presented, but it's a zombie apocalypse and we all know that deal by now. So for the first time every in my discussion of a Valve Software product, I won't ream them on a poor job done story wise (yes, I'm scared to). You're stranded in a zombie infested city 2 weeks after the initial infection and you're trying to escape with three other survivors. Nice, simple, and works for me. The rest of the game's experience should all be made up for with gameplay and atmosphere, but this is where Left 4 Dead really falls short.

I played on Normal difficulty, and while the gameplay wasn't bad, it lacked both challenge and variety. As you navigate the infested areas, you encounter Infected who will attach you. The zombies in the game are slow until they notice you, then they rush you, and at certain times, you're rushed by a horde (literally dozens of Infected) who come running and screaming down alleys, breaking through walls, or jumping over obstacles. You'll also encounter various "boss" infected, such as Smokers who lasso you with long tongues and drag you in, or Witches who spazz out and go berserk if you shine a Flashlight on them.

But not matter what type or how many enemies you have to fight, there's no real master strategy to it save to keep firing until they're all dead; the gameplay's as bland and cookie cutter as the same enemies you're facing again, and again, and again. Sure, you can Melee or use some Inventory items, such as Molotov Cocktails or Pipe Bombs, but it's really just a glorified shooting gallery and feels like a huge step backward for the shooting genre.

This is exaggerated by the fact that you don't really need to even switch weapons! I made sparse use of a Shotgun ('cause everyone knows you need a Shotgun when battling hordes of undead), but I mainly used dual Pistols and everything fell before me. Your AI allies do a good job of killing enemies and serve as damage sponges, and while you can't save mid-level, you can patch yourself or teammates up with a disposable Medkit in your inventory or give them a temporary boast with Pain Pills, and they'll do the same for you. The game's friendly AI is probably one of it's best aspects.

The level design is extremely linear, and it really bothered me that this screamed at me right on my first playthrough. No matter what building, room, underground subway tunnel, etc. you were in, it's always the same style horde that rushes you, the same solution of just firing until nothing dead is moving, and then you patch yourself up if needed. And this really killed the atmosphere, and the predictable Infected removed any sense of tension or fear.

Lastly, I was also disappointing that you couldn't remap the controller. While this is a common plague on console games, I'm surprised to see this from Valve as they've always allowed controller remapping.

In the end, I did not find the Left 4 Dead demo scary, which killed the atmosphere really fast, and most importantly, it was not a challenge what-so-ever, and I can seriously see the game having an atrocious replay value. For this reason, there's no way I can justify full retail price, and with all the other great titles released this holiday season, at best I'd say give it a rent.

Halo 3: Recon Renamed


Bungie has officially renamed it's upcoming stand-alone expansion for Halo 3 from Halo 3: Recon to Halo 3: ODST.

For those unaware, ODST stands for Orbital Drop Shock Trooper, an elite branch of marines found in the UNSC, and it just so happens that you'll be playing as one in this title.

Personally, while I understand name changes happen, Halo 3: ODST just doesn't have the same ring to it. I would personally have preferred a rename to Halo 3: Helljumpers, the nickname for the ODSTs, but sadly it was not to be.

Still, so long as the game itself has solid gameplay, that's all that will really matter. You can check out the full details straight from Bungie right here.

Fallout 3 Downloadable Content Announced


Earlier this week, Bethesda Softworks announced the first downloadable content for Fallout 3 will be released for the Xbox 360 and Games for Windows via the Xbox LIVE Marketplace and Games for Windows LIVE in January.

Entitled Operation: Anchorage, you will be able to enter a military simulator to fight in some of the greatest battles from the Fallout universe.

In addition to Operation: Anchorage, two additional downloadable content packs have been announced: The Pitt and Broken Steel, which will be released in February and March respectively.

In The Pitt, you will be able to journey to an industrial raider town in the remains of Pittsburgh, and in Broken Steel, you'll be able to join the Brotherhood of Steel and hunt down the remnants of the Enclave.

To date, not content has been officially announced for the PlayStation 3 version of Fallout 3, and no prices for the content has been revealed.

For full details, check out the press release right here.

Dead Space Demo Now Available


EA has released a demo for Dead Space via the Xbox LIVE Marketplace and the PlayStation Store.

Focused around the game's dismemberment-based combat, you can use four different weapons as well as Stasis and Kinesis to overcome your Necromorph enemies.

Considering how highly I regard Dead Space, if you haven't had a chance to play the game yet I encourage you to check the demo out.

For full details, take a glance at the release right here.

Fable II: Knothole Island Downloadable Content Pack Announced


This December, Lionhead Studios will be releasing a premium content pack for Fable II, Knothole Island, which features a remote island containing new quests, items, and characters. The cost will be 800 Microsoft Points.

At the same time, Lionhead will also be releasing a free Fable II downloadable pack which will include new armour and items, and it will be required for players to have should they wish to play Co-Op in general with those who've purchased the Knothole Island Downloadable Content Pack.

For full details, check out the official announcement here.

Saturday, November 22, 2008

Xbox 360 Third Year Anniversary


Today, the Xbox 360 has officially turned 3 years old! At last check, it's the second best selling console of this generation and is first place in software sales with seven retail games sold for every console. The current best selling game for the platform is Halo 3, and we just witnessed an innovative software redesign with this week's launch of the New Xbox Experience.

Xbox LIVE continues to be the top console online gaming service with over 12 million members, and the Xbox LIVE Marketplace remains an excellent source not just for Xbox 360 game related content such as game add-ons, demos, and Xbox LIVE Arcade games, but also for watching and renting movies and other videos.

Over the last three years, Microsoft has also improved the console's overall functionality by adding Windows Live Messenger integration, adding an HDMI port on newly manufactured consoles as of Fall 2007, and recently allowing for Parties with the New Xbox Experience to stick together and hop from game to game.

While having already won over the hardcore gamer with such blockbuster hits as Halo 3, Gears of War 2, and Mass Effect, Microsoft has begun to widen the console's appeal to the casual gamer with the addition of sissy Avatars, more family oriented games and content, easy access to Parental Controls, and innovative price points. As of this typing, the Xbox 360 Arcade console is the least expense current generation console on the market at $199.99.

While we've watched the Xbox 360 grow and mature as a platform, we've also had to weather some storms, mainly in the form of poor hardware reliability like the three flashing red lights, however Microsoft has not only extended and expanded upon their warranty to make it one of the best covered console's in the business, but they've also introduced several hardware revisions in current model Xbox 360's, such as new motherboards, to minimize hardware failures as much as possible.

Though it hasn't been the smoothest ride at times, there's no question of the success that the Xbox 360 enjoys, and even though it's three year old hardware, it's current crop of games still look top notch and visually impress all but the most jaded hardcore PC gamer, and with the recent software redesign, Microsoft is poised to support the Xbox 360 for years to come.

So thank you Microsoft for such an excellent console, and for all the great gaming experiences we've had over these past three years, and here's a toast to many, many more. Cheers!

Xbox 360 120 GB HDD Data Migration Experience


As previously mentioned, I love being able to install games to my Xbox 360's HDD with the New Xbox Experience. The Xbox 360 is quieter, generates a little less heat, and many games have seen increased performance with this feature, and the only major problem I've encountered is that most games are a little under 7 GB, which amounts to having only one game installed at a time on my 20 GB HDD. To overcome this, I caved and picked up the 120 GB HDD earlier this week, which happens to come with a Transfer Cable and Transfer Software Disc.

Traditionally, you could only transfer content from one HDD to another with a Memory Unit, or by re-downloading any content via the Xbox LIVE Marketplace, however with the Transfer Cable, you can efficiently do a one time transfer of all your content off your existing 20 GB HDD to your new 120 GB HDD.

The process is extremely simple. First, you turn on your Xbox 360 with your original 20 GB HDD still attached, and then you use the supplied Transfer Cable to connect the 120 GB HDD to the USB port at the back of your Xbox 360 console. Next, you pop in the Transfer Software Disc, and follow the on-screen instructions, which begin by asking you to format the 120 GB HDD in preparation for the transfer.

Sadly, this means any preloaded content is lost, however that's where the Transfer Software Disc comes in, as it appears to install a host of preloaded content back. Once the process was complete, I had four retail game Demos and several Xbox LIVE Arcade Demos, as well as several videos that I've never had before, and the only place they could have come from was the disc.

However I'm jumping ahead again. Once your 120 GB HDD is formatted, you can then confirm that you want to transfer all your content over from your original HDD. You can also cancel if you wish, and you can apparently cancel at any point during the transfer and all your content will remain on your original 20 GB HDD, though note that I did not test this nor did I interrupt the transfer. The time for your transfer will vary, depending on how full your HDD is. For me, it was an estimated time of 1 hour and 32 minutes simply because I had something along the lines of 80 MB left free, and while I didn't time the transfer itself, I'm pretty sure it took a little less than that.

Once complete, you get a splash screen telling you everything's done, and to eject the Transfer Software Disc to end the process. Note that on this splash screen will be a message saying some data from your original HDD was corrupt and could not be transferred, yet when I checked, everything appears to be there and thus far everything is working fine. After doing a little online research, it appears this message is standard in the splash screen and everyone seems to get it, and I can only assume it's Microsoft's way of covering themselves incase something really does go wrong (it does say in the manual that Microsoft is not liable for any lost data).

With the data transferred, your original 20 GB HDD is completely blank and makes for a lovely paperweight, and you now have a whole lot of room to install your retail Xbox 360 games! At present, I'm sitting with about 84.6 GB free on my HDD, and loving my noise-free gaming experience!

PSP Firmware Update 5.02


Sony has released firmware update 5.02 for their PlayStation Portable, with the major addition of note being increased performance and stability while using the PlayStation Store from your PSP.

For full details, step right this way, and for no reason at all, here's a pick of some chick licking a PSP. Must be low in trans-fat.

Halo 3: Recon ODST Breakdown


In this week's Weekly Update, Bungie spills the beans in detail on exactly what an ODST is, since you'll be playing as one in their upcoming game, Halo 3: Recon.

ORBITAL DROP SHOCK TROOPERS (ODST)

United Nations Space Command (UNSC) Orbital Drop Shock Troopers (ODST) are under the operational authority of Naval Special Weapons (NavSpecWeap). Their methods of operation allow them to conduct missions against targets that more conventional forces cannot approach undetected.

The ODSTs perform highly specialized, small scale, high-risk operations such as:

• Deep ground surveillance (DGS)

• Direct action (DA)

• Unconventional warfare

• Counter-terrorism operations

• Counter-contraband operations

• Personnel and special equipment recovery/capture

ODSTs are recruited from the Special Operations Groups of all the nations of the Unified Earth Government (UEG). Since the first group of “handpicked volunteers” was activated, ODSTs have been dropping “feet first” into combat.



For a great read, as well as stuffed bun, head here.

Bungie Says "No" to HDD Install for Halo 3


My favourite feature of the New Xbox Experience is the ability to install games to your HDD. Not only is it a much quieter experience, but many titles have increased performance in the form of reduced load times.

Like all new features, not all "older" games are able to properly take proper advantage of this simply because they were never designed with this feature in mind in the first place. Unfortunately, such is the case with Halo 3, the best selling Xbox 360 game to date.

Bungie did such a great job optimizing Halo 3 for use with the Xbox 360's DVD drive that the nature of how the game caches and loads maps simply takes longer if it's installed to your HDD. While this doesn't really affect the Campaign, it _does_ effect Multiplayer, forcing everyone to wait for the maps to load longer. This has led people to quit more games before they start, and thus has increased the wait times when Matchmaking and trying to find proper games to join.

In response to this discovery, Bungie has officially advised people to play Halo 3 the traditional way via the DVD drive, and _not_ to install it to your HDD if you plan on playing Multiplayer, though of course the choice is yours in the end.

For full details, as well as Bungie's official technical gobblety goop about why maps load slower from the HDD, head to their blog post here.

Redesigned Xbox LIVE Marketplace on Xbox .ca


Microsoft has relaunched the Xbox LIVE Marketplace via Xbox .ca so that you can now browse content via the interweb and cue up downloads to begin once you turn on your Xbox 360 and sign in to Xbox LIVE.

It's a small touch but really this is excellent integration that can allow you to browse, shop, and save a little time when you're bored at work or school or whatever.

New Xbox Experience Download and Win Sweepstakes


To celebrate the launch of the New Xbox Experience, Microsoft is hosting a Download and Win Sweepstakes via Xbox LIVE where you could win 500,000 Microsoft Points!

To enter, head over to the Games Marketplace and download the NXE Download and Win Gamer Picture, and then you need to purchase anything from the following categories:

- Movie
- TV Show
- Full Arcade Game
- Xbox Originals
- Game Add-On
- Music Video

For each item you download, you receive one entry up to a total of ten. So basically, your spending Microsoft Points in the hopes of winning a whole lot more!

For full details, go here.

Friday, November 21, 2008

Removing Xbox LIVE Arcade Trials from Your Gamercard

While browsing the Xbox Canadian General Discussion forum, I came across an astounding new feature with the New Xbox Experience. It's a feature so profound, so ground breaking, and so genre defining that I'm tempted to call it the single greatest addition the New Xbox Experience has to offer:

The option to remove those lousy Xbox LIVE Arcade trials you played prior to the Fall 2007 Dashboard update from cluttering up your Gamercard with their 0 point scores! You can actually nix any game that you have no Gamerscore for, but I see it as very usual for getting rid of those old trials that stain your record.

You can find a tutorial video on the how-to below. And there was much rejoicing.

Gears of Awesome

Originally spotted this at ActionTrip, and it sums up the deep, emotional story of Gears of War 2 quite well. Touching. Very, very touching. The version below has a little extra crazy video.



"Where's my wife!!!!!!!!!!"

Ozzy Osbourne World of Warcraft TV Spot

With the release of World of Warcraft: Wrath of the Lich King, Blizzard Entertainment has once again begun airing some great TV spots. The latest features none other than the Prince of Darkness himself, Ozzy Osbourne.



I want the Succubi. What?

Halo Wars Screenshots and Concept Art


ActionTrip is hosting some lovely new screenshots of Ensemble Studios' upcoming Xbox 360 RTS, Halo Wars, which you can view right here.

The official Halo Wars site has also had their concept art section updated with images of Flame Marines, Jackals, and Hunters. You can check those out right here.

Microsoft Launches the Microsoft Store


Microsoft is one of the largest names in software and surprisingly, they've never actually had their own online store. Until now. Introducing the Microsoft Store (cue Windows boot-up chime)!

You can now purchase hardware, software, games, etc. online from Microsoft directly. This includes PC products, Xbox 360 products, and Zune products.

Unfortunately, there doesn't look to be any special discounts, which I would have figured since you're buying from Microsoft directly, but hey, it's a step forward, and in truth, it's not that Microsoft has an online store that makes this post news-worthy, but the fact that they've never had one before. And even more so that I never bothered to realize they never had one before. You see where I'm going with this?

...
...
...

Oh, forget it. You can check out the newly launched Microsoft Store right here.

Spotted at ActionTrip.

Thursday, November 20, 2008

Fallout 3 (PC) Impressions


Fearless Leader recently mentioned that We, the Staff (TM) were playing through the PC version of Fallout 3. We dutifully promised that We would post our impressions of the game, followed by a full review once we had completed a full playthrough of the game. Fallout 3 is a Bethesda Softworks product, very much in the vein of their Elder Scrolls series of games, most specifically 2006’s The Elder Scrolls IV: Oblivion.

We, the Staff (TM) did not play through the original Fallout or Fallout 2, which were released in 1997 and 1998, respectively, and published by the now-defunct Interplay. With the exception of a very brief exposure to 2000’s Fallout Tactics, Fallout 3 counts as Our first exposure to the Fallout universe. Anyway, Bethesda obtained the rights to the franchise, and have now delivered us a proper sequel to the Xbox 360, Playstation 3, and PC platforms. Since we are currently without our X360 in the UK, and have only our laptop available to us, We thus invested in the PC version of Fallout 3.

Fallout 3 can easily be described as Oblivion with Guns. Bethesda, as usual, have produced a very deep, expansive game world to explore. Fallout 3 takes place in the post-apocalyptic vicinity of Washington, DC. It follows well and truly in the spirit of the franchise’s blend of post-apocalyptica with 1950’s societal values. That is, while you are exploring the nuclear-ravaged landscape, you see constant remnants of the society that existed at the time of the universe’s nuclear holocaust (circa 2077). The norms of 2077 are strangely similar to those of the ‘50s, and the events of the game take place some two hundred years later, in 2277.


You begin the game in Vault 101. The Vaults are vast, underground facilities that were established as a means of preserving 2077 society. Your character perceives the story from the moment of their birth, and the story fast-forwards through your childhood until you are 19 years old. At this point, your father mysteriously leaves Vault 101, and you set off to find him. Thus you are exposed to the vast, external, nuclear-ravaged world.

Once out in the world of the DC Wasteland, as it is referred to in the game, you are pretty much free to do whatever you please, whether you set off immediately for Dear Old Dad or go off and explore with no particular direction. This is typical of Bethesda’s previous game worlds – you can either pursue the seemingly crucial main story/quest, or promptly give all that the virtual finger and go wherever you want.

Setting up your character is guided by the Fallout universe’s seemingly proprietary S.P.E.C.I.A.L. system. That is, Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. You select your particular attributes at a very early stage and go off to explore the world.

Gameplay wise, Fallout 3 is most enjoyable in a very similar way to Oblivion. You gradually progress from level 1 through to level 20 (the Fallout series has always instituted a level cap at 20, unlike some other RPGs such as Oblivion). Our character is currently at level 8. Like Oblivion, enemies have a tendency to level up with you, so combat remains a challenge throughout. Fallout 3 also introduces the VATS (Vault-Tec Assisted Target System). It allows you to temporarily shift the dynamics of the game’s combat system from real-time to semi-turn based, and target specific areas (head, torso, limbs) of an enemy. Theoretically, this is supposed to result in a “bullet-time” style, graphic depiction of your enemy’s end. This sounds fine on paper, but thus far, even though Our character is at level 8, this system fails miserably more often than not. We usually just wind up blasting (or slicing/pounding in the case of melee weapons) excessively until Our enemies are no more.


Visually, Fallout 3 certainly succeeds in portraying a very realistic post-apocalyptic environment. It was quite an experience when our character first emerged from Vault 101 into the DC Wasteland. Clouds of dust swirl, ruined buildings can be seen on the horizon, and no vegetation save for stunted grass and dead trees permeate the landscape. PC system requirements are not terribly steep, but a current system is needed to properly take advantage of the higher settings.

Aurally, Fallout 3 casts a mood similar to Oblivion. Whilst you are exploring the wide-open wasteland, ethereal and exploratory music sets in. Once you encounter some enemies, the music changes accordingly. Sound effects are very capably produced, and help with the immersion.


Aside from the development work that has gone into the game, We, the Staff (TM) have noticed one annoying setback with the game’s integration with the Games for Windows label. The game has achievements, like any X360 title, but logging these achievements are dependent upon the installation and proper operation of the Games for Windows Live application. We, the Staff (TM) had a peculiar bug where once we patched the game outside of Live’s auto-update feature, it lost all connectivity to Live. Thus, no achievements were logged until we resolved this issue by reinstalling the entire game and patched it through Live. We do not fault Bethesda for this bug, but Live (i.e. Microsoft) itself.

We have thus far logged sixteen hours of play time with our first character in Fallout 3, and will post a complete review once We’ve finished our first playthrough.

-The Staff


Sunday, November 16, 2008

New Xbox Experience Impressions


While the New Xbox Experience officially launches on Wed. Nov. 19th, I was fortunate enough to get into the final wave of the Preview program. As of 5:00 pm this past Friday, the New Xbox Experience was made available to me, though I wasn't able to actually fire up my Xbox 360 until yesterday morning.

Thus far, the New Xbox Experience is an impressive overhaul of the Xbox 360's Dashboard. It is cosmetically beautiful, easy to navigate, and even the sissy little Avatars haven't annoyed me. But of course before you can check out any of that, you'll need to install the Update.

The installation process is a painless one. When you power up your Xbox 360 console and connect to Xbox LIVE, it'll pop up telling you there's a new Update that needs to be downloaded, just like any other System Update. The download will commence, and this will take approximately one minute. Your console will then reboot itself, and a launcher will execute downloading and installing whatever else it needs. This process took about 5 minutes overall.

After the installation is complete, you're greeted to a brief and stylish intro video and then you're introduced to the sissy little Avatars. A bunch of the wusses will run on screen, and you can choose anyone to use and either stick with that, or immediately customize him/her.

I took several minutes to make my Avatar look as close to me as possible (complete with receding hair line), and then after having him burp several times by clicking the Right Stick, I took a snap shot to use as my Gamer Pic (which should display to you all on Wednesday), and saved and exited to the new Xbox 360 Dashboard.

As I mentioned above, the Dashboard is now really slick and easy to navigate, and once you log into Xbox LIVE, you're presented with several Channels that you can easily peruse using the Left Stick. Up and down scrolls through each Channel, and Left and Right scrolls thr
ough the contents of that Channel. It somewhat reminds me of Sony's XrossMediaBar, only inverted and much more animated. According to the wonderful wealth of knowledge known as Wikipedia, the New Xbox Experience actually uses the Twist UI that's also used by Microsoft's Windows Media Centre and Zune.

The Chann
els available to you (scrolling Up) are Welcome (which you can hide/unhide), Spotlight, My Xbox, Game Marketplace, Video Marketplace, Friends, and Inside Xbox.

The Welc
ome Channel has several beginner tips and details which most of you can quickly by-pass. The Spotlight Channel is used to highlight whatever's big in the Xbox community right now, such as Gears of War 2 being released, and Iron Man available on the Video Marketplace.

My Xbox is
where I've spent most of my time, and it allows you to open/close/and play what's in your DVD Tray, shows your Profile which you can expand along with your sissy Avatar (and Achievements and Played Games are integrated as one and oh so easy to peruse), shows your Games, Video, Music, and Picture Libraries respectively, allows you to connect to Windows Media Centre (if you've got that configured), and has your System Settings.

Generally speaking, the My Xbox Channel is essenti
ally the set up of the old Blades Dashboard and can function very similar to it. If you're using a Theme, the main Xbox LIVE Blade picture is everywhere over the new Dashboard except in this Channel. Your Games Library has the Games Blade picture, the Video, Music, and Picture Libraries has the Media Blade picture, and System Settings has the System Blade picture. Note that while you can use all your previous Themes, they seem to look a little stretched, I suppose to fit a slightly adjusted re-sizing. You can also use all your Gamer Pictures for your profile, or use your Avatar as a picture, or a combination. So all our fears of these items no longer being available for use are completely moot.

The Game Marketplace and Video Marketplace Channels respectively are a re-org
anization of the Xbox LIVE Marketplace, splitting into the obvious categories. I've found them each very easy to navigate at least on the surface, and the Video Marketplace has been greatly expanded upon, which is a great thing. What's odd though is that often times if I select a new item to view, instead of taking me straight to download that item, it'll take me to the game's main info page; most games have a complete "profile" of their own now. While it's cool that this provides featured downloads, screenshots, and game details, I'm then forced to navigate through another menu just to get to the content I wanted, and if I go back, it takes me back to the root Dashboard and not the original menu I was browsing. This here is my major con towards the New Xbox Experience thus far, as one of Microsoft's primary goals was to make things easier to navigate, and while they've succeeded everywhere else, the Marketplace seems to be a step backwards and now saturates me with info I wasn't even looking for.

The Friends Channel is a nicely animated section showing your Friend's Avatars:
if they're online, and what game they're playing with that game's actual box art. You can then select any individual Friend to view their complete Gamercard and interact with them (sending messages and game invites) like you would have of old.

Finally, the
Inside Xbox Channel boasts all the videos that you use to find on the Inside Xbox option from the Xbox LIVE Blade of the old Dashboard. The collection of videos is nicely sorted by category, and very simple to navigate.

The Xbox Guide has also been completely overhauled, and uses a Blade setup si
milar to the former Dashboard itself. While originally we were shown earlier incarnations in which the Xbox Guide was just a mini re-placement of the former Dashboard, it's now been overhauled to be more unique and simply much more useful.

The Xbox G
uide now starts you off in a centre Blade named after your account name (or "Home" if you're not signed in), and from here you can return to the Dashboard, quick launch a game, browse a classic-styled Friends list which also allows you to sign in and use Windows Live Messenger, interact with a Party (which won't work for me. Apparently my Privacy Settings are in the way, but I can't see how), check your Messages, Chat & IM, and Open/Close the disc Tray. Very similar to the Xbox LIVE Blade.

To the lef
t you have the Games Blade which lets you view a classic listing of Achievements and your Game Library, and to the left of that you have the Marketplace Blade, which is a better organized version of the classic Xbox LIVE Marketplace on the surface, but basically seems to re-direct you to the appropriate Marketplace Channel based on what option you select.

To the right of the Home Blade is the Media Blade which is a combination of the classic Media Blade and the original Xbox Guide's music player controls, and to the right of the Media Blade is the Settings Blade which allows you to manage your Profile, Notifications, Preferences, Family Settings, System Settings, Account Management, and Turn off Your Console. Overall, the Settings Blade is a hybrid of the old Xbox Guide and the former System Blade.

System S
ettings, whether accessed via the My Xbox Channel or the Xbox Guide's Settings Blade, is laid out almost exactly the same as the former System Blade with a few extra options tossed in under Console Settings; allowing you the option to disable a disc's autostart and to hide/unhide the Welcome Channel.

Now, the big thing I was really looking forward to about the New Xbox Experience was being able to install games to my HDD. While Sony's PlayStation 3 has already allowed games to perform partial installs to their HDDs, the New Xbox Experience allows you to copy over the entire game right onto your HDD, and you'll then only
need to have the disc in the tray for verification purposes, very reminiscent of PC gaming, and a nice counter to the storage space offered via Blu-ray Disc.

I tested this feature out with Gears of War 2, and the game weighs in at 6.7 GB and took approximately 12 minutes to install. Overall, this was not a bad wait time, though for those of us with an original 20 GB HDD, we really will only be able to have one game installed at a time, two if we're lucky. I presently have 809 MB of free space remaining because of Gears of War 2, when prior to the install I had about 7.5 GB free, close to half my HDD's overall available space.

The two m
ajor advertised benefits of HDD installation are decreased load times, and a much quieter gaming experience since the console no longer needs to continually access the DVD drive. From my short test period with Gears of War 2, I can't say I noticed any load time improvements what-so-ever, but by Krom is it quiet! The Xbox 360 has always had a loud DVD drive, the volume of which depended on who was the manufacturer of the drive in your console, and I presently have the quietest BenQ model and with the HDD install, the lack of noise is clearly evident and very welcome. For this reason alone, I am seriously considering purchasing a 120 GB HDD now so I can simply install my games on it as I play. Considering my Xbox 360 hardware issues have always been failing DVD drives or DVD tray ejection issues, the lack of needing to use the drive for any real capacity is a major plus for me.

One thing I haven't really tinkered with is Offline mode. The New Xbox Experience is much more Xbox LIVE centred than the previous Dashboard was, and for me this is a good thing as I'm almost always online when using my Xbox 360, however I did quickly check out an Offline Profile just to see what would happen.

Basically, you get to select and customize an Avatar just like an Xbox LIVE account does, but the Channels are a little different. There is no Spotlight Channel since this is Xbox LIVE dependant, and you start at the My Xbox Channel. The other Channels are present, however they all just contain quick details of what they could offer if you were connected to Xbox LIVE. In brief, if you have an Offline account, you will only really be using the My Xbox Channel and in a very similar manner to how you used the original Xbox 360 Dashboard, but considering the excellent new layout and cosmetics, this is by no means a bad thing and you will benefit greatly from the System Update. The Xbox Guide also has any Xbox LIVE dependant options either missing or greyed out. If you have an Xbox LIVE account and for whatever reason go to Offline mode, my expectation is that this is the setup we'd also have.

So after tinkering for about a day thus far, those are my impressions of the New Xbox Experience. Overall, a very nice cosmetic change, and save for the Marketplaces, much simpler and easier to navigate. The install to HDD option is a dream, assuming you have the space, and Microsoft has really gone above and beyond with this System Update. Considering the Xbox 360 turns three years old next Saturday, the simple fact that an Update of this magnitude is not only being released but being released for free is an excellent display from Microsoft, and will certainly help the Xbox 360 maintain its competitive edge for as long as Microsoft chooses to support it.

Now let's just hope Xbox LIVE is prepared for the server load come Wednesday...