
ActionTrip is reporting that Sony has officially delayed the PlayStation 3 until holiday 2006.
That's good news for Xbox fans, as it allows the Xbox 360 that much more time to sink itself into the market like the PlayStation 2 did before it.
Games, Books, and other Useless Crap


creatures. I still get my ass handed to me from time to time, but I have a feeling I'm wandering into areas that I'm not properly preped for yet. The game is also played form a first person perspective, which is something I'm not used to in an RPG. I'm presently playing as an Imperial (Human) Knight, so I'm using a sword/shield combo with a few spells.
tions and voice acting in the game are spectacular, there's no question about that, and this makes it all the more unfortunate that Valve kept a silent Gordon Freeman as the player character. Alyx, Barney, even Dr. Breen all have engaging, emotional chats with Gordon, yet due to the game's signature mute style, Gordon doesn't respond at all. While this worked well in the original Half-Life, the depth of the conversations weren't nearly as, well, deep. In Half-Life, Gordon wasn't attached to anyone in particular, he was mainly encountering random scientists and security guards for brief periods, however this all played well for the purposes of that game; it was believable. Half-Life 2, however, carries on the same style but with reoccurring supporting characters who are acting like one would in a true dramatic narrative. Trying to get an emotional attachment between characters when the lead doesn't even respond or carry his weight in the conversation is, in my opinion, a major blow to Half-Life 2. How can I care about Alyx's fate, for example, if the only thing I have to go on are a bunch of one-sided conversations? No matter how strong her voice acting is and how realistic her model's facial expressions are, I can't empathize with her when there's no real character interaction.
everything he did and everyone he encountered were geared towards that end and that end alone. It fit, it was realistic to the game world, and everything had purpose. So what was Gordon's purpose in Half-Life 2? At the beginning of the game, it's the same as in Half-Life, to simply survive and everything caters itself well to this. However once Gordon escapes from Ravenholm, really, what was his motivation? It certainly wasn't survival anymore, as he embarks on a series of rescue missions and ultimately leads a civil rebellion simply because misc. resistance member whomever tells him so. Is that any realistic motivation to the character who, for a game and a third was focused solely on survival? Does this make sense for someone who is not a soldier but rather a theoretical physicist in a nice suit of body armour? No, it doesn't. Another failing of Half-Life 2's believability.
alve is saying they needed to remind the player of the game's supposed central theme, one of rebellion and liberation against oppressors, in the final quarter of the game. If you need to remind your audience of the central theme that far into a story, than really, your story isn't that strong to begin with, it lacks clarity and attachment.










nt through the original 3 Episodes of The Ultimate Doom, however I was finding the newer 4th Episode too hard and started up on Doom II. I was never as much of a fan of Doom II as The Ultimate Doom, the dark, claustrophobic corders of the original really hit it off with me, but I got through it and had a great time save that really annoying bug that is in Level 30, Icon of Sin.
s between the land of the living and the land of the dead. Both Burton and Danny Elfman explain in detail how they invigourated the land of the dead, how it is so much more alive and how the land of living is simply bogged down with the nuances of life. All of the puppets are also shown, including the tricks of how garments were made to flow in the wind, facial expressions, etc. We also get to see all the voice cast in the booth during various recording sessions, as well as their thoughts on the film, their characters, and Tim Burton's directorial abilities.



This past Sunday, I completed The Lord of the Rings: The Third Age (Xbox) for the third and probably final time. The game is good, a fun action based RPG that has a strong feel of Diablo to it, but overall it was a struggle getting through it this time.
ne Doom II (Xbox), about 6 or 7 levels left on that classic. I must say it is extremely great fun playing through such an old game on my big black box, I just wish weapon switching could be faster, and that the Super Shotgun wasn't beside the Chainsaw. I'm also going through Doom 3 (Xbox), though I haven't touched it in about a week, and now that I'm done The Lord of the Rings: The Third Age, I can get back to Star Wars: Knights of the Old Republic II - The Sith Lords. My female Dark Jedi is coming along rather nicely she is, though I haven't decided if I'll redeem her as the game goes on or simply continue to corrupt all my Party Members. Decisions, decisions.






e another over a great selection of maps. There were so many strategies that you could employ, from tower walls, to grunt rushing, to fast expanding, etc. The newly added water based combat also added a great new dimension to the game, as it required greater strategy to push through a navel blockade and land your transports full of ground troops to assault an enemy town. There was also limited air combat with Gryphon Riders for the Humans and Dragons for the Orcs, as well as a flying scout unit for each faction. The amount of build orders and possible battles that could occur were great indeed, and I spent many an hour crushing some good friends under my iron foot.









ot harder towards the end than I remember, and 3 of these play throughs have been on Hard. Anyway, a great, fun, and intense shooter with squad based elements. Delta Squad kills things good, and thank God for that as a good bit of the game's end levels were me lying on the ground incapacitated and waiting for a revive. I will say though I think LucasArts could have simplified the game's Detonators (Grenades) and just had Thermal and EC Detonators, removing the Sonic and Flashbang ones. I found it to be rather tedious toggling through so many grenade choices in a pinch. I also encountered a lot more AI bugs for my squad towards the end than ever before, including squad mates getting stuck on surfaces or not following me properly.
I've had The Ultimate Doom and Doom II (Xbox) since release (They came with Doom 3: Limited Collector's Edition in early April '05), and I just found out today that they have one new secret level each not found in the original PC versions.
h monsters. You end up having to fight many monsters that you normally wouldn't encounter until much later in the game, such as Cacodemons and Barons of Hell, however there's enough ammo (and a Chaingun and Rocket Launcher later in the level) to go around. Your Shotgun is your best friend here. Between the two, this one is my least favourite, as I found the level too large and generally repetative to be really great. Since it's also featured in Episode 1, which is the original Shareware episode released way back in 1993, you're also restricted to only a select group of weapons.

