Saturday, September 30, 2006

New Mass Effect Screenshots


BioWare has released some new screenshots for their upcoming Xbox 360 exclusive RPG, Mass Effect, which you can check them out at TeamXbox here.

I can't wait for this title! It'll be the one that has me buy an Xbox 360.

New BioShock Screenshots


2k Games and Irrational have released a few more screenshots for their upcoming title BioShock, which you can check out right here at TeamXbox.

Halo Wars Announced


This post is coming a little late, but better late than never: Microsoft, Bungie, and Ensemble Studios have announced the development of an upcoming Xbox 360 exclusive RTS, Halo Wars. Halo Wars is a prequel to the current trilogy, and allows the player to take control of UNSC forces in early battles against the Covenant.

This will be an interseting title to watch, not because it's another Halo title, but to see if Ensemble can pull of a proper exclusive RTS with a console controller. If they are able to, that will probably be the biggest RTS achievement of the last several years, since most PC RTSes, while great games, are simply clones of what's come before.

There isn't a huge lot of details out yet, however you can check the official site for a pre-rendered announcement trailer and some stills, as well as an FAQ.

The Eagle Review


This past Monday, I've completed the most engrossing novel series I have ever had the privlage of reading. With the completion of The Eagle, I have brought the Dream of Eagles series to a close, and what a literary masterpiece it is.

The Eagle is the final companion book to the series, and a stand-alone continuation of the previous companion book, Clothar the Frank. The Eagle continues the story of Clothar, better known as Lancelot, as he becomes a knight in the court of King Arthur. Along with Arthur's other knights and Merlyn, Clothar struggles to achieve order in Britain as it is continually plagued by outlanders looking to both plunder and settle. The Eagle also see many key events come full circle from earlier in the series, and Clothar finds himself involved in a lengthy plot that deals with a tragic event of Arthur's past.

One thing readers must be aware of with The Eagle is that it is not a story about Arthur or Camulod itself; they are all supporting characters and backdrops. It is the story of Clothar, seen from Clothar's eyes where ever he may be, which often is not from Britain. As Arthur seeks to increase his strength by forming outside alliances, he has Clothar travel back to his homeland of Gaul, and many events that transpire in Camulod are discovered through letters sent to Clothar from Merlyn or Arthur himself.

While some readers might find this unfortunate, it does stick with the narrative perspective of the series and is no less gripping than the other novels while maintaining continuity. There are still many battles and wars, romances, and principles throughout The Eagle, and none of them disappoint.

For a tale that spans five generations, The Eagle is an excellent conclusion to the series and lacks the feeling of being rushed towards the end that I found The Sorcerer: Metamorphosis had. I must confess though that while having a sense of both closure and satisfaction from completing the series, I must also express a sense of loss simply because it's over. I've spent a solid six months of my life being engrossed in the historical fiction of Camulod, and it's unfortunate that it's complete seeing as how there are many other stories that could be told, however I suppose too much of a good thing would ruin it.

The concepts around the legend that The Eagle tackles are fascinating as well. How the concept of the knights came to be, why Arthur married Gwinefer, and how the High King came to be weak enough to be slain. There is even a deep look at Atila the Hun and the chaos that his massive army caused around the globe. Rich with history mixed with legend, The Eagle, as with the entire Dream of Eagles series, will pull the reader in with its strong characters and locations.

In closing, I'd like to thank Jack Whyte for all the hard work he's put into A Dream of Eagles as I've truly enjoyed reading it, and I'm greatly looking forward to a second read-through of the history of Camulod.

Saturday, September 23, 2006

The Lord of the Rings: The Battle for Middle-earth II (PC) Demo Impressions


Earlier this week, I decided to see how well my improved DSL connection was really doing by downloading the demo for The Lord of the Rings: The Battle for Middle-earth II (PC). A few months ago when I went to download it, it would have taken me about 24 hours. This past week, I did it in an hour. Not only am I impressed with the speed of my net connection, I'm also enjoying the demo.

Basically, I have this thing where I tend to hate all RTSes that are not developed by Blizzard Entertainment. Blizzard's RTSes are so well put together, that any others I've tried have been crap in comparison. While I did not find The Lord of the Rings: The Battle for Middle-earth II demo to be revolutionary, it is the first RTS I've tried in 4 years to really catch my attention, and I was surprised to find that I didn't hate it.

The demo features the basic and advanced tutorial, played with the Men of the West faction, as well as a Single Player skirmish mode allowing the Dwarves and Goblins to be controlled/fought against.

The tutorial was, of course, simple to complete, but it was fun controlling battalions of infantry, archers, and cavalry; to have them all line up in realistic formations, and to simply kick some Goblin ass.

I tinkered with the skirmish mode today, and though I got my butt whooped every time, I found it fun, and easy to get into; I was simply lacking in proper build orders and a solid understanding of the game's resource model.

Basically, I've enjoyed it well enough that my dear parents are ordering the Collector's Edition for my upcoming birth day, though I'll probably get to play it earlier. The game's Campaigns take place parallel to the events of the War of the Ring, and are set in the north. In the novels, and hinted at in the Extended Edition of The Return of the King, it was noted that there was a grand war also happening in the north around the Misty Mountains and the Dwarven kingdom of Erebor neighboured with Dale, a kingdom of Men. The Lord of the Rings: The Battle for Middle-earth II will apparently tell this tale, and I'm interested to see this part of Middle-earth expanded and fleshed out, even if it isn't perfectly consistent with the source material.

Once I get it I'll post some impressions, and ultimately a review. I'm also interested to try Multiplayer and see how well that stacks up to Blizzard's masterpieces.

I Forgot How Addictive System Shock 2 Is...


As I mentioned last Sunday, I've gotten System Shock 2 up and running on my Windows XP system, and now that I've been able to play it again, I must say I've forgotten how bloody addictive it is!

I started last Sunday, and made it all the way to Deck 3. I covered three entire decks in only one day, and I actually sat there for about 5 hours playing without even realizing it. Jebus, talk about a great environment. Doom 3 borrowed heavily from the System Shock 2 environment, and while Doom 3 is a great game, it stripped out all the RPG elements that makes System Shock 2 so damned addictive.

I also got to check out the new Cyborg Midwife skin, which is featured in these screenshots. Basically, this model is an updated model of the Rebirth mod featured in this screenshot in this post here. The new Complimented model features the terrifying look of the original low-poly model from the regular game, but adds in a more mutilated version of the boobs from the original Rebirth mod model (the right boob now has wires and you can no longer see the nipple clearly).

Regardless, the Cyborg Midwife is still quite freaky in the way she looks and talks, and she's all over Deck 3, Hydroponics where I am now.

New Xbox 360 BioShock Screenshots


Saw over at TeamXbox that 2k Games has released two new screenshots of the Xbox 360 version of BioShock, which you can check out here. The screenshot here is the first one I recall showing the game's shotgun.

Sunday, September 17, 2006

System Shock 2 Up and Running


Thanks to the help of some forum goers at Sshock2.com, I've finally gotten my copy of System Shock 2 up and running on my Windows XP system. The great thing is I've also gotten the complimented Rebirth mod I mentioned in this post here working as well, so I've got some nice updated character models to look at. This screenshot is from the earliest sections of the game, featuring a poor female crew member who met a bad end at the hands of the Many.

The game is great thus far, just as I remember it. In depth RPG gameplay mixed with survival horror presented in an FPS package. All I can say is atmosphere, atmosphere, and more atmosphere.

I'll probably post some interesting screenshots of the updated character models as the weeks go on, and perhaps my own impressions of this great classic.

2 New BioShock Screenshots


Saw over at ActionTrip earlier this week that 2k Games has released two new screenshots for their upcoming FPS/RPG, BioShock.

You can check them out here.

Dud Year for Media


I got to thinking last weekend about what a dud year this has been for pretty much any medium I care about. Since I'm mostly a gaming site, let's briefly type about that first: There hasn't been a single title on any platform this year that I've went out and bought. In fact, the only title I'm interested in is LEGO Star Wars II: The Original Trilogy for my Xbox. Very sad. With Jade Empire and The Ultimate Doom (Xbox) complete, I'm presently playing through Half-Life 2 (Xbox) which was released last year, a co-op play-through of Halo 2, released in '04, and I've started up System Shock 2 on my PC, now that I've got it running, which was originally released in '99. At least next year looks like it has some promising titles.

Movie wise, I've seen very little in theatres and bought very few DVDs. In fact, the only film of '06 that's worth mentioning thus far is V for Vendetta. The Kingdom of Heaven Director's Cut was amazing on DVD, but that's about it.

Music wise, well, most of it sucks these days and I simply cycle through my collection. I'll pick up Evanescence's upcoming disc, but that'll probably be all I get released from this year.

I honestly can't recall a year with so little happening in all mediums. Sad. Very sad.

Jade Empire Completed for the 3rd Time


Yesterday, I also completed Jade Empire for the third time. Jade Empire is an action/rpg set in a mythical asian fantasy world. You play as a martial arts student learning his/her abilities as the Empire is being plagued by ghosts and bandits, and you ultimately travel on a quest that unravels a mystery of corruption and power that will shake the very foundations of the Empire. What's more, in a nutshell, is that you get to kung foo that crap out of shit.

This time around, I played as the Limited Edition Monk Zheng character, and I renamed him Kung Foo Moo. I focused mainly on magic skills, using Ice Shard to great affect, shattering many foes. I tried to complete a romance first with Dawn Star, but scared her with notions of revenge, and then with Silk Fox but I simply didn't chat with her enough. Basically, my hero went without a chick on his quest.

I did find something interesting, however. Towards the end of the game, I was going to enslave Death's Hand, one of the primary villians of Jade Empire, and then I'd have to bind several of my goody-goody Followers to me, essentially enslaving them. I was then going to go about completing the Open Palm ending to see how commiting such an evil act for the greater good would play out.

Well, when Death's Hand fought his spirit of Prince Kin, I learned that should Kin be defeated, Death's Hand destroys himself and you don't have the chance of gaining him as an ally. While I played along this interesting path and won the game, I went back and redid that battle, winning it and enslaving Death's Hand as I wanted.

Suprisingly, if you do the Open Palm ending, even after binding many of your fellows, that little moral detail is basically dropped right off and no one seems to care. Sure, they're pretty vocal at first, but in the end they don't seem to give a shit, which was rather disappointing.

Overall, however, Jade Empire is a great RPG to play through with a lot of twists, turns, and character customization to warrant some entertaining replay.

The Ultimate Doom Completed... Again.


Yesterday, I finished The Ultimate Doom for the millionth time. I've lost count of how many times I've played through this classic, however I've done it twice now on the Xbox, and the game never ceases to entertain after all these years.

The Ultimate Doom is truly a classic, with fast paced shooter gameplay that still gets the blood pumping. A lot of the game's levels are short by todays standards, and certainly simple to complete, but they are no less fun and easy to enjoy. With Shotgun in hand (as well as several other weapons), you simply move from room to room in an infested martian research facility crawling with demons and zombies. Your basic objective is to exit the levels, blowing the shit out of anything that gets in your way.

It truly is a testament to the game that played such a large role in shaping modern day video games that it is still a joy to play after nearly 13 years.

Halo: Ghosts of Onyx Cover


Forgot to post about this last week, but Bungie has revealed the cover and working back cover for their next upcoming Halo novel, entitled the Ghosts of Onyx. It's being penned by Erik Nylund, who's previous Halo novel kicked ass.

You can check out last week's Weekly Update for the details, including an interview with the author.

Net Connection Changes


About a week and a half ago, I noticed how it'd take longer for my DSL modem to connect to the net, even when it was showing a proper connection. It also started getting unstable and would drop me after about 45 minutes of connectivity. So I contacted my ISP's good tech support folk, and the tech suspected my 6-year-old might be giving out, and he sent me a new one.

I got around to hooking it up yesterday, and while I found that it still takes longer than it used to to properly establish a connection, my connection's speed is now on steroids! Before, I used to get around 250 kbps, however now, I'm around 1740 kbps! In english, this is fast, and stuff downloads real quick-like.

I also got my basic email service upgraded for free, which is another bonus.

I'm going to give it a week and see if my new modem will begin connecting faster, and if I still have issues, I'll re-call tech support. If this is simply a sacrifice I'll need to make with the amazing high speed as a trade off, however, I'll take it.

Perhaps my ISP did some upgrades in the area or to the service in general a bit ago, which is why I'm taking longer to connect but having amazing performance otherwise.

Sunday, September 10, 2006

Evanescence's New Single


I went to Evanescence's site today and checked out the clip for their new single, "Call Me When You're Sober" which will be featured on their upcoming CD, The Open Door. Overall, it's not bad and it's great to hear Amy Lee's haunting vocals, however it lacked the impact of the original singles of their debut disc Fallen.

Still though, I liked it enough that I'll probably pick up The Open Door when it hits shelves on Oct. 3rd (assuming the Canadian date is the same as the American one). Expect a review shortly after, however in the interim, you can check out the audio clip here.

System Shock 2 not Windows XP Compatible


For the last few months, I've felt like playing through System Shock 2 once more, and for those not in the know, System Shock 2 is an exceptional FPS/RPG that focuses on horror/survival, and was one of the most exciting and influencial games to come out in 1999.

While poking around the net yesterday, I found an entry on Wikipedia that mentioned an enhanced or "Complimented" version of a mod entitled System Shock Rebirth that updates many of the game's character models, and I was intrigued enough to go download it and try it out. However after installing System Shock 2 I've discovered an unfortunate truth: it's not compatible with Windows XP or the NT kernel.

I can install the game, patch it, install the mod, and even get the game to boot up to the main menu and watch the intro movie, but once I try to load the game itself, it crashes. I've tried several work-arounds I've found online, most notably on this forum here, however so far I've had no luck and I only have one or two more work-arounds to try.

If anyone happens to have any suggestions on getting System Shock 2 to run on a Windows XP Home Edition system, please let me know.

It's quite sad that such a great title isn't supported on newer operating systems, as the atmosphere found in System Shock 2 is rivaled by few other titles. Doom 3 tried to emulate it and while a great game in its own right, fell short.

I could, of course, always go to my older system downstairs which is still running Windows 98 and load the game up, but that takes effort.

Screenshot from the original System Shock Rebirth mod.

Clothar the Frank Review


Clothar the Frank is the second companion book to the amazing novel series, A Dream of Eagles, and its the first of a two book mini-series.

A Dream of Eagles concluded with the coronation of Arthur as the High King of all Britain, however with all the references Merlyn made about events during Arthur's rule, fans were begging for more, and Jack Whyte has delivered.

Clothar the Frank once again picks up the series' traditional narrative perspective, however the tale is not continued by Merlyn, but instead by Clothar, the man the world will come to know as Lancelot. One thing fans need to understand is that though this tale goes into the events of Arthur, it is the story of Clothar himself, just as A Dream of Eagles was a story about Merlyn. For this reason, be prepared for many events to take place far, far away from Camulod and the affairs of Britain.

That being said, Clothar the Frank is a masterfull piece of historical fiction with all the humanity and charm that allows A Dream of Eagles to be as engrossing as it is. Following the traditional formula, the story begins with Clothar reflecting back on his life and writing his own tale, which will also become the tale of Arthur's life as King, however before we can find out those events, Clothar goes into the details of his childhood, his past secrets, and his training and study at the Bishop Germanus' school to become a champion.

Ultimately, young Clothar is locked in a bloody civial war in his home kingdom of Benwick in Gaul, and he must not only make the passage into manhood, but must also distinguish himself as a capable leader of men and a man of warfare. Then, and only then can he embark upon the journey that will lead him to his destiny.

Clothar the Frank is a deviation from the focus of the affairs of Camulod, however it wonderfully expands the views and state of the world itself, providing the reader with a broader, more informed view of what is happening at this point in history. If you want to continue the tale of A Dream of Eagles, if you wish to see old characters and what becomes of them, if you wish to be intrigued by a realistic take on the legend, than Clothar the Frank is not to be missed.

Preview of Episode VI - Return of the Jedi for LEGO Star Wars II: The Original Trilogy


TeamXbox has a preview up of Episode VI for the upcoming sequal, LEGO Star Wars II: The Original Trilogy. Like the previous Episode previews, it discusses some of the levels and what to expect, as well as a bit of what's been changed from the film for the sake of gameplay fun.

LEGO Star Wars II: The Original Trilogy hits store shelves this Tuesday, and is one of the only real games to have my interest this fall.

Mass Effect Release Window for 1st Quarter 2007


According to this article on IGN Xbox 360 that I spotted via ActionTrip, it's official: Bioware's next epic RPG, Mass Effect, will be released in the first quarter of 2007.

This is the first of two exclusive titles to the new console that I want to own, which means that I'll be buying both an Xbox 360 and an LCD TV between January and March of 2007. That also means then that I'll be able to debate which platform to get a bunch of upcoming titles for, the Xbox 360 or the PC. Titles such as Half-Life 2: Episode Two and BioShock.

Half-Life 2: Episode Two Gameplay Movies


Valve has released 5 gameplay movies for their upcoming title, Half-Life 2: Episode Two. The trailers show off some of the new enemies, as well as a few new gameplay features. You can check them out via Steam here, here, here, here, and here.

Half-Life 2: Episode Two has really caught my eye, and the gameplay in it does look fresh and enjoyable. I'm still surprised that they haven't shown off any new weapons yet (will there be any?), but at least the previewed vehicle sequence looks much more interesting than those featured in Half-Life 2. I wonder if they'll tweak the vehicle's controls to actually make them, you know, responsive enough to have some fun sequences with.

New Images from The Lord of the Rings: The White Council


EA has released their September issue of their The Lord of the Rings Insider newsletter, and in it, they show off three images from the upcoming RPG, The Lord of the Rings: The White Council. I believe two are concept art, and the one featured here is an in-game shot (note Legolas in the bottom left).

I'm quite interested to see what EA can do with this title, and if they can make an RPG to rival the quality of BioWare's epic RPGs.

Monday, September 04, 2006

New Radio Station


Back at the end of July, I posted about how the Humble Howard Morning Show was fired from Mix 99.9, and that since Howard was gone, I'd needed to find a new radio station.

One of my lovely readers suggested either Q107 or 92.5 Jack FM, both of which I've tried, and when it's all said and done, Q107 has emerged the dominante one with a minor rotation between the two. Why Q107, you ask? Well, it's quite simple really: I prefer the tunes on Jack FM, however its reception is aweful on my alarm clock radio, while Q107's is clear.

Thus far I haven't been a huge fan of John Derringer in the morning, I actually find him rather boring, but he's leaps and bounds ahead of Mad Dog and Billy (why are they still on radio?). I typically have Jack FM on in my car, though since I mostly listen to my CDs there, I only listen to Jack occasionally.

So there you have it. In a nut shell, radio sucks in Toronto. Most of the morning shows are lack-luster at best and a lot of the tunes blow, but hey, I only need something other than a screeching alarm to get me up in the morning, at which point I can switch to something I do like, my CD's.

The Lord of the Rings: Limited Edition Now on DVD


This past Tuesday, New Line Cinema released The Limited Edition version of The Lord of the Rings to DVD.

They've re-released each film in a two-disc edition. Disc one contains both the theatrical and the extended versions of the film, and disc two contains raw "making of" footage.

Unless you don't already own the Extended Editions or you simply must have both versions of the film, I'd honestly pass on these, as they're nothing you haven't seen before and the "making of" footage looks like more of a cash grab.

The Extended Editions of the films are truely the best packages you can get now, and they're being sold rather cheap to boot.

Sunday, September 03, 2006

Halo 3 Mylar Art


In the very near future, Bungie will be adding a piece of Halo 3 mylar artwork to their online store that they've previewed in their Weekly Update here.

Based on the announcement trailer, it's entitled Ark Storm (thereby proving my theory that what we saw in the trailer is the Ark) and looks absolutely amazing. With any luck, they'll also release it as a desktop wallpaper.

On a related topic, I finally figured out why Grunts say "Spoiler" in Halo 2. Basically, they say that when you're either running away or taking cover, and since Grunts are an excitable bunch, they're commenting on the fact that you're ruining their fun. Go Grunts.

New Half-Life 2: Episode Two Teaser Trailer


Aside from giving the Steam web site a make over, Valve has released a new teaser trailer for their upcoming title, Half-Life 2: Episode Two.

As many of you know, though I've enjoyed the Half-Life series I've been rather critical of its sequels, however I must say that this teaser looks great and actually made me want to play the damn thing. One very interesting aspect is that several of the shots don't look like they could've been made through Gordon Freeman's PoV and instead look more cinematic, which if indeed true, would be a break in style for the series.

More likely, however, this was simply done to make the teaser more visually appealing.

New BioShock Screenshots


2K Games, the publisher of the upcoming FPS/RPG BioShock, has released 16 new screenshots of the Xbox 360 version of the game, which you can check out through ActionTrip right here.

That hook lady looks creepy indeed, her face reminding me of the Cyborg Midwives from System Shock 2. Lord knows how much they used to freak me out.

I also noted that 2K Games has launched a mini-site for the Xbox 360 and PC versions of the game respectively.

Xbox 360 Backwards Compatible Update


Microsoft has released another backwards compatibility update for the Xbox 360, adding a few more Xbox titles to the mix and fixing some bugs emulating some other games. The upcoming LEGO Star Wars II: The Original Trilogy is now backwards compatible, and they've updated Half-Life 2, for example.

You can check out the complete list right here. Now if only they'd add Doom 3: Resurrection of Evil and Star Wars: Republic Commando to the list...

Sunday, August 27, 2006

Classic Doom 3 Review


Classic Doom 3 is a mod for Doom 3 that recreates the first Episode of The Ultimate Doom, Knee Deep in the Dead. The mod makers wanted to show what a straight up remake of one of the most influential games of all time would be like, and that they could get similar action gameplay out of the Doom 3 Engine instead of the survival horror FPS that was Doom 3.

Many gamer's were gravely disappointed with Doom 3 and felt it didn't live up to a proper remake. It had a different style of gameplay, was very dark, repetative, and linear. While The Ultimate Doom was also repetative and linear, it was fast-paced and a blast of fun, mindless action. It is this very feel that the mod makers recreate with their Classic Doom 3 mod.

If you've ever played and enjoyed The Ultimate Doom, than Classic Doom 3 is going to be a very, very fun mod for you. The entire first Episode is all there with all the secrets, most of the monster placements, and the fast-paced gameplay you loved from yester-year. This is a detailed, piece-for-piece remake of the shareware title that revitalized PC gaming and started gaming off to where we are now.

The mod's monsters were mostly left in the same placements they were in the original and they predominantly behave the same; which means they're easy and fun to kill, but there's a lot of them. The enemy character models were all left as they were in Doom 3, and a Spectre model was added, but the monsters have had their hit points adjusted to reflect that of the classic game.

The mod team also re-did most of the weapon models from Doom 3 to look like the classic versions, and while cool to see, I think they should have left the new models from Doom 3 in instead simply because they look a whole lot better. However keeping with the classic gameplay, you don't need to reload your guns on this trip.

I also wish they would have added in some extra inventory items. While Soul Spheres and Combat (Mega) Armour are present, Hazard Suits and Light Amp Googles are not. Of course, being a detailed remake, there's a lot of slime in the levels, and often times you need to cross these pools (especially for secret areas), and the slime _hurts_. While it doesn't eat away at your armour, I did find the lack of Hazard Suits to be annoying.

Another notable item missing is the Light Amp Googles. The Flashlight of Doom 3 has been removed completely, and with no light to boost the game's darker areas, certain sections truely are dark; darker than Doom 3 was which I found annoying. I have the mod's brightness cranked up to full and I still had some problems. If they couldn't have created the Light Amp Googles, I would have loved to have seen the Flashlight but as a pick-up with a limited battery. You'd still need to drop it to use your weapon like in Doom 3, but at least there would have been some extra light to see by.

The mod makers also didn't have an Invisibility power up, so they replaced that with the Berserker and usuaully spawned in a variety of Zombies for you to punch up. While certainly fun to smack stuff around, I admit it would have been cool to once again be able to cloak yourself.

The above though are all minor gripes compared to the fun that this mod brings and the memories that come back, and these memories are perfectly represented by the mod's music. The cheesy midi music from The Ultimate Doom is engrained in most every gamer's mind, and what a treat it is to hear all those old tunes brought back to life in the mod's updated, heavier score. In honest truth, the music rocks and is such a treat to listen to, the recordist deserves praise of his own. And of course, it's great fun blasting Imps with the Shotgun and using the Chainsaw to cut up some Pinky Demons to the classic tracks.

It was also a nice touch for the mod team to throw in some intro and extro cinematics, even though they are super cheesy.

Classic Doom 3 is a great, short mod and well worth anyone's time to play through at least once. It shows how a game made in 1993 can look with a new engine today, and is a more accurate remake than Doom 3 is itself. The shear accuracy of this remake is a great testament to the mod makers, and anyone who does have Doom 3 owes it to themselves to check this free download out.

Natural Selection and Fate


I had to run to the bank yesterday, so I left my house and drove onto one of the main streets I take. As I reached about 70 km/h, a dove decided it would be a great idea to simply land right in the middle of the lane I was driving in just ahead of me and stand still.

Seeing as how there was another car to my left, well, basically dove went splat. I herd the thump and saw a cloud of feathers pop up _in front_ of my car, and saw the limp body in my rearview mirror a second later.

I felt real shitty about this, however the whole incident got me thinking: I'm not that kind of man that believes in random chance. I believe that everything happens for a reason, and that everything that does happen occurs because it is meant to happen. I'm not a religious man, mind you, I simply believe in the general principals of cause and effects; action and reaction.

For this dove, I had to leave my house, turn onto that road, and be driving at that speed at that exact moment for it to have been gushed by my car, a moment earlier or later would have resulted in a different outcome, so basically, that dove was meant to get squashed by my car.

Then there's also natural selection to think of. Anything stupid enough to land and stand still infront of a vehicle moving 70 km/h is just purifying its species' gene pool with the result.

Now if only those several feathers stuck to the bottom of my car would come off...

Halo 2 Vista Site Launched


Bungie has launced the site for their upcoming Windows Vista version of Halo 2, which you can find right here.

It's all very basic at this point, mainly with an FAQ, some Multiplayer screenshots, and a quick "about" page. It's also obvious from the site that like the PC port of Halo: Combat Evolved, Halo 2 Vista is going to be primarily Multiplayer focused, though at least it seems they got rid of that annoying texture pop-in during the cinematics of the Xbox version.

One thing I do need to mention though is that while overall the screenshots thus far look nice, I'm not overly impressed with some of the texturing, such as the left gauntlet on the Energy Sword Spartan featured in this shot.

What Fortune?


I opened up a fortune cookie the other day, and to my surprise there was no fortune in there. I then sat for a moment, while eating this fortuneless cookie, and pondered what this all could mean.

Perhaps it simply means that my fortune is whatever I make of it, and that I don't need some stupid cookie to tell me what the future holds.

Or perhaps it means I have no fortune left and I'm simply fucked. My bet's on the latter.

Shutting my Computer Up

Thus far, the only thing that's annoyed me with my new computer is the damn fan noise it makes. It gets loud. Very loud. So loud in fact, that I can hear it on the floor below me and at the front door (though thankfully not outside it).

So my father had the idea to take parts of the case off to see if that would help the ventelation, and so far it has. We've taken the left side off (if the system is facing you), and while the processor still generates a lot of heat, it takes a lot longer to build up and kick the fan into overdrive. I can actually play Doom 3 for hours on end and the fan remains at its normal, not annoyingly loud volume.

The only exception to this so far is Half-Life 2. My father's playing this, and shortly after booting the game up, bam, the processor's fan goes nuts. Now, the only reason I can think of for this is because of the physics in the game, which is rather CPU intensive from what I've read. Basically, Valve's Pretentious Physics Engine (TM) gets my CPU all steamed up.

Sunday, August 20, 2006

"Spoiler."


Okay, so seriously. Why do Grunts from Halo 2 say "Spoiler?"

Rome


I was walking through Future Shop this morning, and noted that an HBO series called Rome now has it's first (and apparently only) season on DVD. I've heard of the series before but never watched any of it, and since I've taken an interest in historical fiction (mostly surrounding the Roman Empire, thanks to A Dream of Eagles), I might rent it from Blockbuster and perhaps buy it should I like it.

According to the brief descriptions I've read, the series takes place around 52 B.C. and ultimately deals with the decline of the Republic and rise of the Empire.

Have any of you seen it, and if so, what are your opinions and impressions of it?

Pet Turtle Getting Better


Normally, I keep Arbiter's Judgement on topic, mainly covering video game related topics; however I'm going to digress a little bit with this post.

I have a pet turtle, who has been with me for nearly 15 years. Typically she's very active at this time of year, and her mannerisms are set and very predictable. However last week, literally over night, she got very lethargic, didn't want to eat anything, wouldn't pay attention to anyone, and simply slept either under water or on her floating raft.

This went on for over half a week, and I must say that I was very worried, thinking perhaps my long time pet might actually pass on. On Friday I tried rousing her by presenting her with some food, but that was a no-go and only deepened my concern. Yesterday, however, I refilled much of her aquarium with water, and that seemed to spook her a little, enough so that she jumped into the water.

Afterwards, I immediatly started feeding her, and thankfully, she began eating and ultimately finished off a full meal. Going into today, she's acting more or less normal for this time of year, and I'm quite relieved.

About a week prior I fed her some minnows, and the only thing I can think of, since that was the only recent change in my treatment of her, is that she got some kind of food poisoning from them.

Regardless, I'm happy my pet turtle is recovering, and if the life expectancies I've read about are correct, she may still outlive me.

Brahma


This past Friday, I tried Brahma for the first time, and it wasn't that bad at all. It reminded me of a Sleeman Cream Ale, however it was sweeter. The bottle is also shaped a little differently than your average beer bottle, slimming out in the middle with the "Brahma" name. This actually has the added benefit of making the bottle more comfortable to hold.

Simply put, Brahma was a refreshing drink that finished nicely. While not something I'd run out and buy a two-four of, it wasn't bad at all, and if I can't find my usual brands, I have no problem picking one up.

Saturday, August 19, 2006

LEGO Star Wars II: The Original Trilogy Official Site Launches


LucasArts has launched the official site for LEGO Star Wars II: The Original Trilogy. Head here for game info, screenshots, downloads, etc.

LEGO Star Wars II: The Original Trilogy Interview


TeamXbox has a short interview with some of the design team for the upcoming LEGO Star Wars II: The Original Trilogy, in which they discuss the game's humour.

For some new screenshots and a peak at some of the game's upcoming gags, check out the interview here.

Submitted Screenshot as Planet Doom's Pic of the Day


I submitted a shot of a strange bug from Doom 3 (PC) to Planet Doom, and they placed it up as their Pic of the Day.

You can find it on their site, along with my description, right here.

Sunday, August 13, 2006

Doom 3 (PC) Review


Nearly two years after its release, I finally have a PC that can play Doom 3. Back in April 2005, I picked up the Xbox version so I could play a version of the game, however for those not-in-the-know, the Xbox version featured a lot of level redesign, trimming the game's overall length and speeding up its pace. Since the Xbox is lesser hardware than the average PC, Vicarius Visions, the Xbox version's developer, not only needed to trim a bunch of the levels, but also remove a lot of the glass and more openess of some of the rooms/areas, as well as some of the Martian exteriors. For that reason, I decided to pick up the now inexpensive PC version to see what I missed out on.

If you've been living under a rock for the last few years, Doom 3 is a remake of the original Doom on id Software's latest engine. You play as a Marine who is recently stationed on the UAC's research facility on Mars. Shortly after your arrival, a demonic invasion begins via the base's experimental teleporters and its your job to stay alive and call for help. Doom 3 follows the classic shooter formula that id Software established in the '90's of moving from room to room and killing whatever monsters are in it. While Doom 3 is more of a horror survival title than its predecessors, it is very simple and straight forward compared to many of today's modern shooters, so be aware of that before you pick the game up. For me, I grew up on that kind of gameplay, so it was a real blast from the past.

Now I must say that aside from the level design alterations, I'm very surprised with how different PC Doom 3 is from its Xbox counterpart. The PC version is obivously vastly superior graphics wise, that's a no-brainer, but a great deal more is different as well. Weapon balance is a big difference. Mainly, you get some weapons earlier or later than the Xbox version, but some weapons behave differently as well, and this is most notable in the Shotgun. The ass-kicker of the series, I was most unhappy to find how wussified the Shotgun is in the PC version. Unlike it's Xbox counterpart, the Shotgun is a good bit more powerful at close range (that's good), but sucks moose nuts completely at mid-range (that's bad). Not only that, but it takes your Marine a bit longer to pump it after a shot, meaning you have to wait a bit longer before you can fire off a second shell. What does this mean? That the Shotgun, while still the general purpose weapon of the game, is only really effective if you Sprint to point blank range of your target and fire a shot at their head; and Lord help you if you miss.

There are also some AI differences. Revenant's rockets really are target tracking now, and can follow you a good way and spiral while in flight making them harder to hit. Imps can also change pounce direction at you mid flight (how the hell does that make sense?), Maggots are now simpler to take out with the Shotgun, Z-Sec Zombies with Shotguns don't seem to have the same, weak mid-range Shotgun that you do, enemies can come onto elevators with you, pathfinding is better with less monsters getting stuck on corners, Cherubs can leap at you from much farther away (I really hate those fuckers), etc. Based on the above, Doom 3 (PC) is a harder game than its console port. Not insanely so, but its worth mentioning, and the AI/weapon changes made it necessary for me to change many of my combat tactics (charging right up to Imps became common place).

The PC version also features better physics than the Xbox version, and while Grenades still bounce like rubber balls if you toss them too hard, they're simpler to control and actually can be thrown faster than you can shoot with the Shotgun, making them much more useful and a great Imp killer.

Many reviewers criticized Doom 3 for being too dark and too repetative, and while I disagree on the first point (there's a brightness control in the menu, and the darkness was a design decision to add to the atmosphere) the second point is true. My only major critique on the Xbox version was that midway through the game, the pace dragged a little, taking a bit too long to get from Alpha Labs to the Delta Complex. On the PC version, this is true in spades. It's not even the length itself that's much of a problem, but the constant monster closets and spawning monsters that keep popping up in abundance. In nearly every damn room. While the Xbox version had its share of the above, they were spaced enough apart to not be annoying and still provide the player with a respectable scare. On the PC version, however, id Software goes overboard and overkills those gimmicks.

Which again goes back to the level design. While many of the extra areas featured in the PC version are cool, they don't serve to enhance the story at all and really are just more of the same, hindering the flow of the game. Sure, you get to see more of Mars City at the beginning, chat with some more NPCs and find some more PDAs, but the trade off was not worth it. You also end up having to double back a lot more than in the Xbox version, and many of your Objectives are "extended", needing you to first go to this area to unlock a door, so you can go get an item, while the Xbox version would cut to you simply getting the item and moving on. The PC version is more anti-climatic and for that reason, more tedius.

A minor note as well is with the game's weapon sounds. The PC version does indeed feature weak sounding weapons, which surprised me as the Xbox version's are louder and more forceful. I guess many of the critiques on the game were listened to and adjusted for its console port.

When all is said and done, Doom 3 is a very good, classic styled PC shooter, but it does have its fair share of flaws. It's beautiful and full of classic themed fun, as well as some great horror "boo" moments, however its too drawn out and simply repetative for its own good. While I would recommend snagging the PC version to anyone who was interested, if you have an Xbox, I'd honestly recommend that version instead. After playing the PC version, it is truly a testament to Vicarius Visions and the strength of their port for the Xbox.

Wednesday, August 09, 2006

V for Vendetta (Single Disc Edition) DVD Review


V for Vendetta was released on DVD a week and a half ago, and I decided to pick up the Single Disc Edition. Now as many of you know, I usually pick up special editions of everything, however after comparing the extras for the V for Vendetta 2-Disc Special Edition, I decided I really didn't feel like watching a bunch of extra "making of" docs, seeing as how my time is becoming more and more limited these days.

For those of you interested in what I thought of the film itself, you can read my theatrical review here, but suffice it to say, if I bought the DVD, I really, really liked it.

I must admit that the Single Disc DVD itself is very bare-bones, basically just the film itself. It ships with just the DVD case, there is no insert sleeve, and the bonus features are next to none. In fact, the only bonus feature is a short, 15 minute documentary about "the making of," which was interesting itself to watch, however I was hoping for at least a trailer or two and perhaps some commentary.

Since I bought the V for Vendetta Single Disc Edition DVD on its first day of sales, I got it for $19.99, and since I've already watched it twice, I've gotten my money's worth. Is it worth your cash at full retail price? In my opinion, being such a strong thematic film and the best film I've seen released to theatres this year, I'd say yes.

If you're hesitant however, rent it or wait for a price drop. In about 3 to 4 months, I expect the Single Disc Edition to drop to around $15.99 to $17.99.

Tuesday, August 08, 2006

LEGO Star Wars II: The Original Trilogy (PC) Demo Impressions


One of the first things I need to say regarding the PC Demo of LEGO Star Wars II: The Original Trilogy is that the controls (keyboard) are bloody horrible. I was browsing ActionTrip early today, and shaking my head at the general reader comments and their PC elitist nature, and while I'm not saying consoles are superior to a PC, I am saying that a game like LEGO Star Wars II: The Original Trilogy is better suited to a console which has a controller by default.

Lousy controls aside, the demo for LEGO Star Wars II: The Original Trilogy was quite enjoyable, taking many of the great aspects of the original game and adding some new stuff to the mix.

The demo features the Mos Eisley scene from Star Wars: Episode IV - A New Hope, where Luke, Obi-Wan, C-3PO, and R2-D2 try to find a way off Tatooine. You start the level wandering the streets, battling Sandtroopers and making your way towards the cantina. It features a lot of classic options like rearranging LEGO blocks to reveal secrets, using droids to unlock doors, and some fun Lightsabre combat with Obi-Wan. You can also hop into Luke's Speeder and drive around, smashing into everything in your path.

At one point, my way was blocked, and I had to find and build the parts to create an AT-ST Walker, which allowed me to smash through a barrier and get to the cantina. Afterwards, I was able to take control of Han and Chewie (and yes, Chewie can rip arms out of sockets) and battle my way to the Millennium Falcon for a final showdown with the long nosed alien spy who's name I don't know. He'll keep calling in Sandtroopers until you kill him, and it makes for a fun, end of level battle.

The Demo keeps the same tongue-in-cheek silent humour of the original, and aside from the horrid PC controls, it was a lot of fun to play. With all the exploring I did, the level alone took me around an hour, and I didn't even try Freeplay mode.

Based on the demo, I would recommend picking up LEGO Star Wars II: The Video Game after a price drop, as a standard $50.00 to $60.00 price tag is too much. It does look to be the only interesting title hitting the Xbox in the foreseeable future, however.

Monday, August 07, 2006

Recovering from Food Poisoning


Last night for dinner I had a Chicken Club and Fries from Wendy's, which usually isn't that bad of a fast food meal. I ate it quickly and then went back to doing whatever it was that I was doing. Cut to some time after 4:00 am. I woke up feeling massive pressure around my lower stomach, a pain I have not felt before, and I swear to God, I thought something might have ruptured.

I made my way to the washroom and was violently ill. I don't know how long the entire episode lasted, exactly, but I do know the microwave clock in the kitchen was showing exactly 5:00 am by the time I was popping a Gravol. Had I not been sick though, I would have found my way to a hospital, the pain was that bad.

That was an awful, awful experience, and based on the... evidence, I know it was that Chicken Club that got me so sick. So, I've said it before and I'll say it again, I'm going to start cutting back on the fast food; and I mean it this time. Subs and such I think are fine, but I'm really going to try and limit the burger joints. Heck, both McDonald's and Burger King no longer agree with me, so I that should really be telling me something about the state of my body.

Anyway, I mostly nursed myself today with a lot of light food and playing Doom 3 (PC). I have a dental appointment tomorrow, so hopefully I don't get sick there.

Star Wars: Republic Commando Action Figures


It looks like the official Star Wars Store is selling a Republic Commando action figure set, based on the Star Wars: Republic Commando video game by LucasArts. The figures are going to be released in January 2007, and are available for pre-order now.

Honestly, I'm not impressed with them, as they look very cheap. Instead of looking like high quality figures meant for display (like McFarlane Toys), the Republic Commando figures actually look like kiddie toys.

For $33.99 US, no thanks.