
The voting is done and the results are in for the second annual Xbox LIVE Arcade Awards! For the full list of the games and awards that you voted for, step right this way.
Games, Books, and other Useless Crap


r to the events of Halo: Combat Evolved. It follows the exploits of the crew of the Spirit of Fire as they're sent to investigate the remains of Harvest and renewed Covenant activity on the planet, Harvest being the world of first contact between humanity and the Covenant.
tures all new characters, there is no Master Chief, Cortana, Johnson, etc. Instead, the new cast fills the standard RTS archetype roles. Captain Cutter is your traditional starship Captain, Sgt. Forge is Jimmy (and if you don't know who that is, I'm shaking my head in your general direction), Anders is the hot, pushy, science chick, and the Arbiter, not to be confused with the Arbiter from the Halo trilogy, is the game's visible bad-ass. While you do get to see all of Spartan Team Omega, you'll mainly play with Red Team, Jerome-092, Douglas-042, and Alice-130 respectively.
, which is essentially simulated Multiplayer. Using any of the game's Multiplayer maps, you can choose to play as the UNSC or the Covenant (or let the game select your faction randomly), and select one of each faction's three Heroes to lead your forces (or select this as random as well), and play a Standard or Deathmatch game type.
hich Leader you choose, you'll get a host of additional abilities, units, and unit upgrades, and the Covenant Leaders are actual, in-game controllable units. For example, Captain Cutter can call down a MAC Blast from orbit, can train an Elephant (a mobile Barracks), starts at a higher Tech level, and can upgrade Marines to ODST Super Units. The Arbiter has a Rage ability that can shred through targets at alarming speed, can upgrade to reflect damage and have Active Camouflage, and has access to Suicide Grunts. The leader you choose and how well you employ their unique skills and abilities can be a major turning point in battle.
nt close to your Trueskill rating, and thus far it's done a nice job of keeping things both challenging and fun with games lasting about 20 minutes in duration. While the Campaign will certainly keep you busy for a while, and can be played in Co-Op, and Skirmish is great for practicing strategies, getting to know the maps and the locations of the Creeps, expansion points, and neutral structures, it's Multiplayer where the game really shines. It's just so much fun because, being a strategy title, there's so many options available to the player and you never know exactly what your opponent is going to do. They can try to rush, tech, fast expand, or any of the above and more. Scouting is thus so very important, just so you know what's going on and to allow you to counter accordingly, as you don't want to mass Marines if your opponent's massing Jackals. It really has been a long time since I've played a solid, well-polished, competitive RTS, and I never thought to do so on a console, yet here I am.
dy mentioned, Ensemble Studios has done an excellent job on the games controls. The D-Pad cycles through your bases, armies, and notifications, the Face Buttons issue orders, and really, the only major thing missing is unit groupings. While I understand that there wasn't room on a simple Controller for groupings, in the future, such functionality could be easily incorporated onto a Chatpad, and I say why not since many of us have this handy-dandy accessory. I would also have liked to have been able to Cancel out of the Spirit of Fire's menu by hitting Up on the D-Pad a second time, and double tapping Left Bumper to select All Units should also centre on the units, but these are just minor gripes. I was a little disappointed that you couldn't issue commands on the mini-map itself, and that the mini-map was generally hard to read. Personally, I found it simpler to use the Zoom Mini-map option which lets you see things more clearly at the expense of scope, but it does work better.

n unknown assailant, and Rorschach's (Jackie Earle Haley) investigation of "the mask killer." The world is poised on the brink of nuclear war, and officially, super heroes have been outlawed since the '70's. Again, while this translation can be viewed as a faithful rendition by some, it has the very negative effect of making the film drag. And drag. And drag. You see, Watchmen is an intelligent graphic novel, more on plot and characters and less on action and battles, but to sit through such a long feature without a healthy spattering of these elements was quite the chore.
naged to capture key characters like Rorschach and the Comedian, minus the added "super" strength, and Night Owl (Patrick Wilson) turned out to be a little more, shall we say, less-suggestible than his comic book counterpart. In fact, I can honestly say that Rorschach and the Comedian are the main reasons to view the film, as their characters retain the real essense that made them so memorable from the graphic novel. Rorschach is as dark, psychotic, and at the same time dedicated has his inked counterpart, and the Comedian is just as bitter, violent, and ultimately tragic as we remember. They also captured Dr. Manhattan well enough, at least in physical form. Like in the graphic novel, he's not too big on clothes, so you spend most of his scenes looking at his glowing blue penis. Honestly, that's something I could have done without.
lent narration of Rorschach's journal, and the sound effects have that surreal, comic book feel. The soundtrack is a mixed bag, with passable composed pieces that worked, but I had a problem with several of the songs used that were referenced in the graphic novel. The songs themselves aren't an issue, but the graphic novel used them for their lyrics and the symbolism they represented, which was lost with the scaled down politics in the film, and these tracks just ended up feeling out of place.

ited States of America and China that culminated with global nuclear destruction. Many people were able to survive in underground Vaults, and 200 years later, here you are. You are a member of Vault 101 located in the ruins of the Washington, D.C. area, and with this particular Vault, no one ever enters and no one ever leaves. That is, until your father somehow gets out and you have to escape to go in search of him.
e a wide open world that you can explore anyway you want. Yes, you can interact with a huge assortment of characters with the same general dialogue system. And yes, you can spend a lot of time finding some really great loot, but these are all surface details.
ugh my play-through. This meant that aside from finding and reading various books in the game world, I spent a significant amount of play time with no chance to earn additional Experience or to further enhance my character's Skills, which diminished the feeling of accomplishment for completing Quests and defeating enemies.
game is quite a treat. The dialogue and voice acting for all the characters is top notch. Creature noises, like the snarls of Feral Ghouls or the laughter of Super Mutants fits in well, and weapons and ambient noises all sound like you'd expect them to. Musically, the game's general soundtrack is a lot more subdued and less epic than what was found in The Elder Scrolls IV: Oblivion, but I loved all the retro tracks found in Fallout 3. The real delight, however, comes in the game's Radio Stations. Throughout radios all over the Capital Wasteland or via your Pip-Boy 3000, you can tune into two of the game's radio stations (as well as other signals you pick up along your travels), Enclave Radio or Galaxy News Radio. Both these radio stations feature full broadcasts, music, talk radio, radio shows, and on several occasions, their "DJ's" even make comment on the activities that you've been up to, which really helps to make you feel like your actions do make a difference in this wide open world.
, and involved yet. The main Quest and its story are very well done (save for the anti-climatic ending, which I won't ruin here), and there's several great side Quests for you to embark upon. The problem I found is not with the Quests themselves, but with the fact that there's so few of them. Unlike The Elder Scrolls IV: Oblivion, there's little in the way of real character specialization, and no Guilds to join. So for comparison, in The Elder Scrolls IV: Oblivion my first play-through took about 120 hours where I did the main Quest, joined the Fighter's Guild, fought in the Arena, did some side Quests, found the cure for my Vampirism, and completed several unnamed Quests. After all of this, I was still able to come back with different kinds of Characters and not only repeat certain Quests from a different perspective, both in terms of Skills and moral intent, but I was also able to join different factions, such as the Mage's or Assassin's Guild and experience entirely new Quests. That's well over 200 hours of play. In Fallout 3, there's only 1 Quest that I have not completed, and while there are several unnamed Quests, their more like tasks since the ones I've experienced thus far only take a few minutes at most.
he game is standard fair with what you'd expect from Bethesda Game Studios, save for the inclusion of V.A.T.S., the Vault-Tec Assisted Targeting System. The Fallout series was originally turn-based, and Bethesda Game Studios kept in as much tradition as they could. V.A.T.S. brings about the illusion of turn-based combat by pausing the game and allowing you to select what parts of your enemy you want to shoot at, showing you a percentage chance to hit, and allowing you to attack based on the number of Action Points that you have left. V.A.T.S. is a great system that can really save your ass in a fight, and you can do some very precise shooting once you increase your Skill with your weapons, though I did find it very annoying when V.A.T.S. would tell me I had a 95% chance to hit a target, and then all of my shots simply hit the ground or a railing right in front of me. Note that V.A.T.S. doesn't always take environmental objects or elevation into account when calculating those percentages.
RPGs I've ever played. I personally feel that it falls short of The Elder Scrolls IV: Oblivion, that it has less replay value then Bethesda Game Studio's previous effort, but it is still an epic game by all accounts. As a whole, there is simply so much to see and to do in Fallout 3, so keep in mind that the game requires a significant time investment, but if an immersive, single player RPG is what you're looking for, then you'll get far more than your money's worth with Fallout 3.










the theatre, you're provided with a set of 3D glasses (that resemble sunglasses instead of the cheesy red and blue glasses of old), and even many of the previews before the feature are brought to us in 3D. It's also not the traditional 3D effects of old, objects and characters don't typically jump out at you, instead, this optical illusion is a wonderful perception of depth. Think something along the lines of a children's pop-up book, where certain objects appear closer than others. This is actually a very fitting analogy, given the fact that the film is based on a children's book.