Saturday, November 15, 2008

Halo Wars Covenant Wraith Honour Guard and UNSC "Flaming" Warthog Concept Art


Ensemble Studios has updated the official Halo Wars site with concept art for the game's two special edition units. Both are _not_ available via the retail version of the game, however both can be easily obtained if you want them.

To acquire the UNSC "Flaming" Warthog, you simply need to pre-order the game, and the Covenant Wraith Honour Guard comes with the Halo Wars: Collector's Edition.

Me, I'll still wait to see if I like the game, and if I can justify the cost of the Collector's Edition. I have a suspicion I'll miss out on these two units.

Xbox 360 Arcade Console Upgrade


With the New Xbox Experience nearly upon us, storage space is becoming a greater commodity for the Xbox 360, and that's why for a limited time, owners of an Xbox 360 Arcade console can purchase a refurbished 20 GB HDD and a 3 Month Xbox LIVE Gold membership card directly from Microsoft Game Studios for $29.99.

For full details and the order page for this great offer, step right this way.

Star Wars: The Force Unleashed Cotume Pack Released


LucasArts has now released a premium Costume Pack for Star Wars: The Force Unleashed, which allows the player to play through the game as several famous characters such as Luke Skywalker and Anakin Skywalker.

As far as I know, this Costume Pack does not change gameplay in anyway, and like most content of this nature, I view it as a simple cash grab by publishers.

Full details can be found at TeamXbox here.

Gears of War 2: Limited Edition English Hardcover Art Book


For those Canadians like myself who purchased the Limited Edition of Gears of War 2, you may have been disappointed by the fact that the hardcover Art Book included was actually a French version, regardless of whether you bought it in the province of Quebec or not.

For those of us that only speak English, we got a softcover Art Book tossed in that doesn't fit in the case's sleeve that well, and while the overall contents are the same, we technically paid for a hardcover book.

Thankfully, Microsoft Game Studios has head the complaints, and is offering a chance for us to request an English hardcover Art Book.

To do so, follow the instructions on the official Xbox Support page here, and then allow 8 to 10 weeks for delivery.

Dead Space Premium Upgrade Packs Now Available


EA has released several Premium Upgrade packs for their sci-fi horror master piece, Dead Space, which can be purchased from the Xbox LIVE Marketplace or the PlayStation Store.

These Premium Upgrade packs include items as simple as new skins for existing weapons and RIGs, to enhanced, and even a few exclusive items.

If you read my Dead Space review here, you'll know I think exceptionally well of this game, so I'm going to be honest with you: These Premium Upgrade packs scream cash grab, and I'd recommend skipping them and simply playing the amazing game itself.

Regardless, you can find the full details as well as the prices via this TeamXbox article.

Tuesday, November 11, 2008

For All These Things


For all the freedoms that we enjoy and take for granted
For all the things we cling to and fight over
Let us never forget those who came before

For those who fell, for those who fought, for those who lived
For those who faced a real challenge far greater than any we will ever know
For those who are no longer here to see what their sacrifice has wrought

Thank you for allowing us to be
Thank you for allowing us to live
Thank you for allowing me to be that which I am

For all these things
Thank you

Sunday, November 09, 2008

Halo Wars: Collector's Edition Revealed


Ensemble Studios and Microsoft Game Stuidos have unveiled the contents of the upcoming Halo Wars: Collector's Edition, which will naturally sell alongside the retail copy of the game when it launches this coming February.

- Three New “Halo 3” Multiplayer Maps – Be one of the first to experience the Mythic Map Pack from Bungie which includes three new maps, “Assembly,” “Orbital” and “Sandbox”
- Halo Wars: Genesis – a beautiful graphic novel by Phil Noto, Graeme Devine and Eric Nylund chronicling the first military campaign against the Covenant. The novel centers around the Sprit of Fire on a mission to discover why the Covenant are so interested in the world of Harvest
- Unique In-game Vehicle – “Honor Guard” Wraith
- Six Leader Cards – Leaders possess elite skills which can turn the tides of battle
- Spirit of Fire Patch – Start the journey as an official Spirit of Fire crew member

Not a bad sounding collector's edition at all, though a price point of $79.99 (US) may be a little steep. It's the graphic novel that interests me most, as well as the really cool looking case, but I don't know if I could justify $20.00 (US) more for it.

Regardless, I still need to see if I'll want to buy Halo Wars by trying the game out first.

Official Gears of War 2 Canadian Launch Party


This past Thursday, Xbox Canada held it's official launch party for Gears of War 2, and I was privileged enough to score an invite!

Beginning at 7:00 pm, the party was held at Lower Bay Station, the dirty, grimy "mystery" station located below Bay Station in Toronto, and Lower Bay's very atmosphere is a wonderful compliment to the gritty "destroyed beauty" style that the Gears of War franchise is known for.

How dirty was it? Well, when I got home and blew my nose, there was some lovely black residue on the tissue mixed with my nasal discharge; had to do this twice to actually clear my nose. Don't you just feel all warm and fuzzy with this lovely mental image I've drawn for you?

Now, before I go into the event itself, I just want to take a moment to say how wonderful it was to get to meet so many members of the Canadian Xbox community. Friends whom I've been chatting with for months but who I've never gotten to meet before tonight. When all is said and done, it was not Gears of War 2 that was the highlight of the show for me, but rather getting to meet all these awesome people in person (awwww.....).

Now, on to the event itself! I'm no stranger to launch parties, particularly those in the Canadian television industry, and I must say that I was very, very impressed with the setup of the Gears of War 2 party. We began by all meeting up inside Bay Station, had our names checked off on the official guest list, and then walked down to the platform and the sealed-off stairwell leading down into Lower Bay Station itself. With a TTC Special Constable on duty, we got to meet Jade, Canada's Xbox personality, and she gave each of a us a bag containing not only a free Gears of War 2 t-shirt, but also a free copy of the retail Gears of War 2 itself. I was not expecting that at all, and it was a very pleasant and welcome surprise!

Once we descended the staircase, we found ourselves on the decommissioned subway platform, with two subway cars on each side, and an LCD TV showing the Gears of War 2 Campaign. Beyond that were rows of TVs set up for Campaign, Versus, Co-Op Campaign, and at the very back, 5 consoles system-linked for Horde!

While some guests rushed right to an Xbox 360 controller to jump into the game, many, such as myself, went to a more important line: the one for free beer! The subway car on the north side of the platform featured free catering (which caterers also carried around the platform), alcohol, and pop for all to enjoy, which was another wonderful touch. The car on the south of the platform was left open for people to sit and cool off, as the platform itself had no AC while the subway cars did.

For my gaming efforts itself, while I watched all the modes, I mainly played some of the Campaign since the continuation of the Gears of War story is what I was most excited about. I got to play a bit of Act 2, and the subtle improvements that Gears of War 2 makes over it's predecessor is clearly evident. The game looks crisper, more colourful, and detailed, and the controls are a little tighter; same set up, but a bit more refined in their feel. The gameplay was fast-paced and exciting and everything flowed smoothly from one conflict to the next.

Some great improvements I noted: If you take enough damage, you'll often be down but not out, and an AI squad mate will usually revive you, thereby keeping the pacing of the game solid instead of constantly loading the last Checkpoint. This was a major gripe of mine with the original game, and I'm ecstatic that Epic Games has implemented this alternate method! You also use your Chainsaw bayonet to cut through wall obstructions or crates this time around, instead of just reviving it and letting the blade slowly eat through an object. Achievements have also had a nice overhaul. Many of them can now be earned in all game modes, and they even pop up with a progress bar, similar to what was seen in The Orange Box, telling you how many more kills or whatever you need to earn a particular Achievement.

The only thing I really didn't get to experience was the game's audio. There was a lot of ambient noise going around, including in-service subway trains going back and forth through Bay Station, so none of us could really hear anything. It all added to the atmosphere though, and of course, for the Campaign, subtitles were thankfully turned on.

The night wore on and as we approached closer to the official launch time, many people started to bid a fond farewell to head home and pop in their own copies of Gears of War 2. I myself left at 11:00 pm, but unfortunately I had work the next day and didn't get to play until yesterday :(.

And there you have it, a short summary of an excellent launch party! I want to thank Jade, Xbox Canada, and High Road Communications for hosting such an amazing launch event, and I can't wait for the next one!

Photos courteously provided by JohnnyXeo and Game-Boyz.

Writing for Ready Up Live


Earlier this week, I was contacted by a member of the site Ready Up Live who was impressed with my Dead Space review, and we've reached an agreement where I'll be writing reviews for them as well.

In brief, the game reviews I post here over the next three months I'll also be posting up for Ready Up Live, the only difference is for their site I'll be required to give each title a score as well. If we find we mesh well with one another, I'll continue to write for them beyond the base three month period.

My Dead Space review will be the first review I'll be posting for Ready Up Live, which will be up in the near future.

Exciting times in our wonderful Canadian gaming community!

Halo Wars Campaign Gameplay Demo

A video has surfaced showcasing our first real glimpse of Campaign gameplay from the upcoming Xbox 360 RTS, Halo Wars.

It actually looks pretty slick, and I am quite curious to try this control scheme out.

You can watch the video below or via TeamXbox here.

Sunday, November 02, 2008

Dead Space (Xbox 360) Review


Why wasn't I paying attention to this game during development? I took notice because a co-worker was psyched for it, and then based on that interest, I watched the first IGN Strategize video on Xbox LIVE and it screamed System Shock 2 style.

Without question, Dead Space is the sleeper hit of the year! It is an exceptional experience all around, that rare gem of a game that comes out of no where and presents such an immersive, complete experience that you can't help but be awed and immersed while playing it.

Dead Space is a survival horror shooter with role playing elements, a complete collection of genres that marries the different components beautifully. Many have compared it to BioShock, but I'm going to dispute this right here and now. While there certainly are similarities, Dead Space is better thought of as a mixture between System Shock 2, BioShock's own spiritual predecessor of which EA was the publisher, and a little Doom 3.

The RPG influenced gameplay, the setting, and the visual style of Dead Space are much more akin to System Shock 2 than of BioShock, and the story has aspects more akin to Doom 3. You have a real inventory and can only carry so many weapons, weapons that can be upgraded in different ways based on your own choices, and it's a sci-fi setting that takes place onboard an infested spaceship, etc. Much more like System Shock 2, and that has me jizing my pants. Yeah, that's right, I went there. Why? Because System Shock 2 is one of the greatest and most underrated games ever made. Ridiculously immersive and terrifying for its day, Doom 3, and then BioShock, were the closest things to System Shock 2 until Dead Space, and Dead Space trumps them both, at least in terms of homage. But I'm getting ahead of myself here.

Dead Space is set in the distant future where humanity has milked Earth's resources dry, so we have vessels called "planet crackers" that harvest the resources of other worlds. The USG Ishimura is one such vessel, and you take on the role of Isaac Clarke, an engineer that's part of the emergency maintenance team sent to repair the Ishimura after a distress call was sent and received. Upon arrival at Aegis 7, the world the Ishimura was mining, it becomes very clear that something is not right at all as the ship is found in orbit, appearing derelict. When Isaac and crew dock with the Ishimura, it's a ghost town, but the scares quickly pick up with attacks from Necromorphs, essentially mutant space zombies. I know it sounds cheesy, but trust me, it isn't, and it works very, very well.

Make no mistake, Dead Space is scary. In fact, it is to-date the scariest game I've played on the Xbox 360, and the scariest game released since Doom 3. While Doom 3 got predicatable with its "monster closets," Dead Space does not make the same mistake and keeps things fresh. Sure, they recycle scare tactics, but instead of using them to death, these moments are spread out and paced just right to create a beautiful amount of tension that will leave the player guessing.

Like most good horror games, you spend Dead Space mainly alone in a dark (but not ridiculously dark), confined world listening to every single bump and clank, trying to figure out just what it was that made that noise. Dead Space is a game that looks beauitful with exceptional use of lighting and attention to environmental detail. Corpses are rotted, blood splatters and floats, and there's writting, either intentional or "graffiti," everywhere, and it can be read, including on holographic monitors. As mentioned, the game is dark, but not so horribly dark that you can't find your way, and whenever you aim, all your weapons immediatly shine a light in that direction, no duct tape required.

Which brings us to the games mechanics and controls. The controls are unique and take a little getting used to, but once you do, you'll find they're cleverly thought out:

Left Stick: Move
Right Stick: Look/Click and Hold to View a Navigation Line
D-Pad: Weapon Selection
Left Trigger: Aim (also brings up Flashlight)
Left Bumper: Run/Cycle Menus in Inventory
Right Trigger: Melee/Fire Weapon while Aiming
Right Bumper: Stomp (yes, with your foot. Usefull for breaking items or crushing a crippled monster at your feet)/Fire Secondary while Aiming/Cycle Menus in Inventory
X = Use Medkit/Use Stasis while Aiming
Y = Inventory/Jump while Aiming and in Zero G
A = Interact and Pick Up/Reload while Aiming
B = Use Kinesis while Aiming
Back = Map
Start = Menu

I think that covers it. As you can see, very unorthodox, but they work really, really well in practice. In fact, the only control issue I found is I'd often use Stasis when I wanted to use a Medkit, but that was a minor nit-pick as Stasis would often buy me enough time to still use that Medkit.

And make no mistake, you'll need the fluid controls, as enemies will startle you, and you'll need to quickly take them appart. Dead Space is not like other shooters where you simply pump someone full of lead or pull off a headshot to drop them, the Necromorphs are far tougher than that. Instead, the game preaches what's called strategic dismemberment. All but one of your weapons are tools, you're an engineer, not a soldier, so use that Plasma Cutter or Ripper (a mining saw) to cut off an enemy's legs. They're still alive, they'll still come at you, but now they're crippled and have to pull themselves along with their arms, making them a less immediate threat. You can actually pick enemies apart by blasting off their limbs, and this is far more effective than throwing everything you have at their centre of mass. As mentioned, you also have two other abilities: Stasis, which will slow down objects or enemies, and Kinesis (think Gravity Gun).

Not only are their a variety of enemies to face, but EA throws some great Zero G environments at the player as well. In these environments, you can literally jump all around the different surfaces, you'll need to to navigate them, and you'll need to fight enemies at the same time. All items behave with excellent physics in Zero G environments. If there are crates in the room, they'll be floating around, toss them off a wall and watch them bounce. Kill an enemy, and watch it's corpse float away. Wound an enemy, and watch its blood bubble and float out. The Zero G sections of the game are wonderfully impressive, and some of the most enjoyble environments I've played in in a long time.

Certain areas in the game, whether Zero G or not, also have no air, and you must rely on your limited supply of oxygen in your RIG (armour), managing your reserves, to make it out alright. These sequences can become intense as you combat Necromorphs, restock your air, and perhaps jump around different surfaces, all with a limited amount of time. Like the rest of the game though, EA did a fantastic job of balancing the experience, so while you may become tense, you'll never be screaming in rage at "poor design."

Dead Space is also the first console game I can think of where you have a real-time inventory to manage; the game does not pause. Is an enemy attacking you and you want to jump to your Inventory to use Medkits or some other item? Sorry, but it's real time, so if you stop to use it, you can still get hurt. The only time the game actually pauses is when saving, which you can do at specific Save Points (the game uses a checkpoint system to suppliment this), or in the Main Menu, that's it. In your Inventory, you can manage your weapons and items, and switch to the game's map, objectives, and a record of all the video, audio, and text logs you've found (and the game plays them as a holographic pop-up from your rig when you watch them. It's quite the cool little visual touch). You pick up items around the world, find them in unlocked storage lockers (hacking is one of the few classic touches to the genre that's absent from Dead Space), off of enemy corpses, or in storage containers (which look suspicously like green versions of the original Xbox) that you break or Stomp open.

The game's main resources, aside from ammo of course, is Credits (which everyone has pretty much left scattered around), and Power Nodes. Power Nodes allow you to enhance your weapons, abilities, and RIG at Upgrade Benches, be it increasing damage, clip size, reload rate, hit points, etc. Credits allow you to buy items at the automated Stores located all around the ship. At stores, you can buy and sell items, upload Schematics you've found to unlock new items, Rigs, and weapons, and even store items in a "safe" to clear up your inventory. All very intuitive and really allowing for player management and customization.

Last, and certainly not least is the game's sound mix, which is truly masterful. Every noise, every echo that you hear has a purpose, be it a real-time audio warning to the player of an approaching event or monster, or simple ambient noise to freak you out and establish atmosphere. EA has really taken the nod from previous titles and applied the importance of audio, because they know that while what you can see may be scary, what you can only hear is much worse and builds tension. The voice acting, be it from "live" characters or via Video or Audio logs, is top-notch, and Dead Space makes appropriate use of audio "stingers" to really make you jump, just like in horror flicks, and jump you shall.

And scream. And swear. All in surprise at the masterful world that EA has crafted. I'll be perfectly honest with you here, Dead Space is one of the single best games I've had the pleasure to play on the Xbox 360, and I'd recommend it on any platform. My only gripe, my only real complaint with the game is the "Tentacle" mini-game. At several points, you'll be surprised and grabbed by a Tentacle, and it'll slowly pull you to your doom. Every few seconds, you can try and shoot it's weak spot, however for whatever reason, the developers decided to make aiming here frustratingly hard. I don't know why, and it really mars an otherwise perfect experience.

Total play time, just under 20 hours, and that was only my first playthrough. The more I played it, the more immersed I became in the ill-fated corridors of the Ishimura, the more impressed with Dead Space I became. I got so into it, I actually had to limit myself to 20 minute play sessions during a specific Chapter, it was that intense, that frightening, and that engaging. Few games have ever done this to me, and I won't hold my breath for the next one. Dead Space has taken the best elements of several great games that have come before, and really fused them to become an exceptional experience. From story, to setting, to gameplay, Dead Space is that unique game that comes along once every several years and shows us a title done to near perfection, a title that redefines a genre.

Unless you have an aversion to single player only games, buy Dead Space. It is simply a masterpiece of the art form, and a new standard from which I'll judge many future titles. I can think of no greater compliment to close this review with than this statement.

Mirror's Edge (Xbox 360) Demo Impressions


I downloaded an gave the demo for Mirror's Edge (Xbox 360) a try yesterday and replayed it today, and I must say I'm rather impressed with it.

You play as Faith, a runner (someone who carries and delivers illegal information to people who would prefer to remain anonymous) in a city that's very government controlled, and the appeal to Mirror's Edge is simply how you navigate through the game's environments.

The game is first person, and you're basically racing all around rooftops jumping, tumbling, climbing, etc. all over the place in crazy, death-defying situations. I've seen a lot of people complaining about the game's controls, and while they took a moment to get used (and to marry them with the game's mechanics), I found them very intuitive. In general, Left Bumper is your everything with the occasional use of Left Trigger, but how well they came together to let you quickly and fluidly navigate the demo level's environment was a nice rush.

Graphically the demo looked nice. The environments are generally crisp and clean, which goes along with the story-theme of complete control and order. Audio wise the voice acting was good, and the music was excellent. I really liked the tracks featured thus far.

At this point, I wouldn't pay full retail price for Mirror's Edge, but it's definitely a title to watch the reviews on. While a nice change of pace from your average game, I can see how the environmental navigation could wear thin after a while, but it's certainly worth a rental for a weekend or so. Really, how often have you heard me say something like that based off of a demo for a game I haven't been following?

Saturday, November 01, 2008

Call of Duty: World at War Bonus Mode Trailer

And continuing along the theme of upcoming games I don't care about that just happen to feature zombies, feel free to view the Call of Duty: World at War Bonus Mode trailer below. Start at about 0:26 in to avoid the annoying disclaimers.




Zombies really do make anything better. Lots better.

PlayStation Store for PSP System Relaunched


Sony has officially relaunched their PlayStation Store for the PSP System as part of the PlayStation Network. You will now find Media Manager as free software that will allow you to find, sort, and manage all the content from the PlayStation Store to upload to your PlayStation Portbale via USB connection.

You can download games and video content, back up your PSP's save game data, extract music from audio CD's and upload them to your PSP, and manage photos and video files on your PC to upload to your PSP.

For full details, head right here.

Note: Screenshot above is _not_ a link to download Media Manager. Please click here to do so.

Left 4 Dead Intro Movie

As many of you know, I'm not a huge fan of Valve Software or multiplayer-only games, so I'm not waiting for Left 4 Dead, however the game's cinematic movie is rather nice. It has zombies. I like zombies. Just not multiplayer zombies.

Anyway, you can watch the Left 4 Dead intro movie below, on the game's official blog here, or via Steam here.



Happy Halloween!

Halo Wars - UNSC Cobra Conept Update


The official Halo Wars site's Concept Art page has been updated with two new images featuring the UNSC Cobra in both mobile and locked down modes.

Check them out right here.

Gears of War: Aspho Fields Now in Stores


The first novel set in the Gears of War universe, Gears of War: Aspho Fields, is now in stores.

Written by Karen Traviss and taking place just after Gears of War, the novel deals with the history between franchise leads Marcus Fenix and Dominic Santiago, and the pivotal battle at Aspho Fields years ago that changed the course of the Pendulum Wars in which they fought alongside Dom's brother Carlos.

I just picked the novel up and am a few chapters in. Very, very nice.

Gears of War 2 Launch Trailer and Making Gears 2: Blockbuster Entertainment ViDoc

Gears of War 2 is less than one week away, and Epic Games has released the launch trailer which you can view below, here, or via Xbox LIVE Marketplace.



They've also released another Making Gears 2 ViDoc, this one entitled "Blockbuster Entertainment," which is another great watch on how far video games have evolved as a medium. You can check it out below or right here.

Wednesday, October 29, 2008

The Staff (TM)'s Editorial: PC gaming Re-entry

All right, here we go.  It's been a while, but like the proverbial prodigal son, We, the Staff (TM) have decided to make a meaningful post.

We, the Staff (TM) are currently without an Xbox 360 for at least the next several months.  As Fearless Leader may have mentioned, We've moved to the UK, and We'll be damned if we're going to make the investment in a new TV, a TV license, and a PAL-specific Xbox 360.  Yes, that's right, one needs a gods-forsaken licence to own a TV here in the UK!  Anyway, since our current source of gaming goodness once again is in the form of a PC, We thought We'd report what We could about the state of PC gaming.

Since our re-introduction to the world of PC, We have ran through Universe At War:  Earth Assault, Star Wars:  Empire at War and its expansion, Forces of Corruption, and begun playing through the more-recent RTS World in Conflict and the CPU/GPU-hogging FPS Crysis.  We have also run through several demos of more independently-produced games.

Put simply, it is fairly easy for Us to see why (monetarily, at least) the PC is losing ground against its Console rivals, i.e. the X360 and, to a somewhat lesser extent, the PS3.  The PC still suffers from many of the problems that it has always had to contend with.  Being forced to provide support for multiple hardware conditions, PC games more often than naught wind up being overall buggy products, whereas the consoles have the advantage of universal hardware.

Maintaining a top-notch gaming PC is something of a task in and of itself.  A console, barring any manufacturing defects (as both Fearless Leader and We, the Staff (TM) have chronicled in the past), is ready to play its array of games off the shelf.  A PC can often require endless tinkering by means of installing drivers, troubleshooting hardware issues, tweaking settings to attain the optimal performance (usually at the cost of quality), etc.   Also, the consoles have an emerging advantage in their online service networks (Xbox Live and the Playstation Network), which provide excellent integration of news, demos, and content updates to the user.  Yes, the PC has a long-standing internet-based support network, but XBL and PSN provide significant ease of access to new content.  The flip side to this is the effect that console-based networks have had on the distribution of new content.  Sadly, what was once always considered free content in the glory days of PC gaming (multiplayer maps, new levels, and various other add-ons) now comes at a price in the world of the console network.

More specifically than all this, We have noticed a different tendency among recent PC games.  It occurs to Us that production values for PC-specific games have generally dropped in recent years.  Either that, or the console-specific games had their production values continually increase, while PC-specific titles' values plateaued.  Such production values include voice acting, cutscene production, and storyline and character development.  Many of the console games had their production values reach more of a level commonly held by feature films.  Examples of this include the first Gears of War, which premiered on the 360, the Halo series, and Mass Effect (another 360 premiere later followed up with a PC release).  There are notable PC-exclusive exceptions to this rule, of course, such as the aforementioned World in Conflict and Crysis.  However, they are more the exception, rather than the rule.  Granted, the latest-generation consoles have been "graced" with their own share of poorly-produced material, but there seems to be a greater proportion of well-produced material on the consoles compared to what occurs on the PC.

At the end of the day, what We observe is that the PC is increasingly becoming the platform choice of the Gearhead, rather than the Gamer.  Of course there is some overlap between the two, but the "Gearhead" market is a very specific and limited one.  This is likely reflected by the increasing disparity between the financial performance of the respective platforms.

And thus concludes our long-overdue rant about stuff.

-The Staff

Sunday, October 26, 2008

PlayStation Portable 5.01 System Software Update


Earlier this week, Sony released System Software Update 5.01 for the PlayStation Portable. Nothing too major this time around, just some minor bug fixes from 5.00:

- New for 5.01: When downloading content (as a purchase or for free) from PlayStation®Store using a PSP™ system with 8 GB or 16 GB Memory Stick Duo™ media inserted, you may see a message indicating that the media does not have enough free space, even when sufficient space exists. The version 5.01 update resolves this issue.

- The feature for outputting video from PlayStation® format software to a TV has been improved.

  • You can now output video from PlayStation® format software to a TV in full-screen size.
  • You can now use video output cables that do not support video in progressive mode to output video from PlayStation® format software to a TV.
You can snag the System Software Update here.