Sunday, December 04, 2005

World of Warcraft Free Trial


Blizzard Entertainment's smash hit MMO, World of Warcraft, now has a free trial available exclusively through 3D Gamers.

You have to register at 3D Gamers to download the Trial, and exactly what this Trial contains and whether it has a time limit or not, I don't know since I haven't bothered to register yet.

If you're interested, you can register and get the Trial here.

I was on the Beta for World of Warcraft over a year ago, however I had massive problems with the Blizzard Downloader and couldn't even get the lousy Beta to download! Blizzard's Beta Tech Support was pathetic, so I was rather turned off by the whole thing and decided not to purchase it, as I didn't want to pay monthly for that poor quality of support.

In fact, it was this Beta experience and Valve's lousy Steam the convinved me to pick up an Xbox over PC gaming.

It has been a year, however, and perhaps on Christmas Vacation I'll see if this Trial will run. If so I'll let you all know my impressions.

Xbox 360 selling for 11 Million on eBay


TeamXbox is reporting about an Xbox 360 Premium Edition with 5 games selling on eBay for 11 Million US dollars.

That's right, "jack_dell" apparently thinks he can sell it for $11,000,000.00!

At present there are no bids, and anyone stupid enough to buy this is, well, really, really dumb.

Bungie Weekly Update


Bungie's Weekly Update discusses how to get the Halo theme for your Xbox 360, how to have Halo 2 look correctly in high def. off your Xbox 360, as well as some minor Halo movie news.

Check it out here.

Halo Movie Director Rumour


Multiple sites are reporting a rumour that Guillermo Del Toro is in negotiations to direct the upcoming Halo movie. Best known for Blade II and Hellboy, he wouldn't be a bad choice I think, though I'd still prefer someone like Ridley Scott.

However with Peter Jackson at the helm, I have faith.

TeamXbox reports on the rumour here, IGN Xbox reports here, and ActionTrip also reports on their main page.

Xbox vs. Xbox 360 Launch Comparison


TeamXbox has an interesting article up that compares the launch of the Xbox back in Nov. 2001, to the recent launch of the Xbox 360.

You can check it out here.

Winning PayDay Numbers for Dec. 1st

Almost forgot to post this! The winning PayDay numbers for Dec. 1st are 24, 54, 70, 73.

I still think the whole thing is rigged.

StarCraft: Ghost Trailer and Screenshots


Blizzard Entertainment has put up a new gameplay trailer of StarCraft: Ghost, as well as several new screenshots.

The trailer can be found here, and the screenshots start here.

The gameplay trailer features mostly clips from the Campaign, however there is a brief bit of Multiplayer footage. It does not specify which system the trailer and shots are taken from, Xbox or Sony Playstation 2, but my guess is Xbox.

This is the upcoming Xbox title that I'm most looking forward to, since most other good titles will now be coming out on the Xbox 360, and also because I was such a huge Starcraft fan back in the late '90's. It's gonna be a blast seeing old characters, locations, structures, and units, and this time it's all close up!

Quake 4 News


According to id Software's main page, the official demo for the PC version of Quake 4 is now available and can be found here. This is not the faulty demo that was accidently released a little earlier, and id's CEO has also posted and explaination and appology on the main page.

Finally, id Software gave a signed Xbox 360 away to Anthony Hernandez, who won the Xbox 360 Deathmatch competition. Everyone else received a free copy of Quake 4.

Posting Again

Hi everyone,

Sorry for the week-long absense. The Staff and I have been swamped at work. There's a lot of catching up to do, so I'm going to try to get as much of last week's news posted today as I can.

It's possible this week'll be more of the same, and the week after that, but once Christmas hits, we'll be able to post more freely until we talk some time off.

Sunday, November 27, 2005

Half-Life 2 (Xbox) Review


Just short of 2 weeks ago, the #1 shooter for the PC of 2004 made its debut on the Xbox, and what a game. Half-Life 2 is overall the most beautiful game I've seen on the 4-year-old system sporting an amazing physics system and the most realistic environments ever featured. However despite all that it does well, Half-Life 2 still has some rather odd design decisions that hold it back from being the shooter for the big black box.

Half-Life 2 is set an undetermined amount of time after the ground-braking Half-Life. After defeating Nihilanth, the then apparent mastermind behind the alien invasion of the Black Mesa Research Facility, Gordon Freeman, the game's player character, is hired and placed into stasis awaiting his next assignment by the mysterious Gman. Apparently things didn't turn out well for Earth after the first game, as Gordon awakens on a train bound for City 17, one of the last urban centres of humanity. As Gordon explores his new surroundings, he learns the planet is now under the control of a mysterious, other-dimensional force known as the Combine who have herded humanity into these remaining cities as they rule with an iron fist.

I'm going to get the non-spoiler story comments out of the way first: For those hoping for massive answers or revelations to all the questions left over from Half-Life, you won't find them here. Half-Life 2 essentially answers nothing, with only the briefest of clarifications throughout, while raising many, many more questions about the game's story. Now, Half-Life has always been vague, that was one of the original game's strengths, the fact that you were Gordon Freeman and that you were experiencing everything first hand: confused, lost, and just trying to survive. However a sequel is supposed to clarify the original title, to expand on its concepts and keep the player interested, but Half-Life 2 fails to do this. While the game certainly has its own course of events that are linked well, the Half-Life story lacks an anchor, it lacks substance and ultimately feels like a bunch of stuff that happens. Half-Life 2 crossed the line of being way too vague. In fact, without giving it away, I found the game's ending so anti-climatic that I enjoyed Doom 3: Resurrection of Evil's poor ending more, and anyone who threw a fit over Halo 2's conclusion might want to steer clear.

Where Half-Life 2 does excel, like its predecessor, is in presentation. Simply a beautiful game to behold. While graphically not the equal of its PC counter-part, Half-Life 2 has the most realistic and detailed environments ever seen on an Xbox shooter, or any Xbox game that I've seen period. The streets of City 17 feel gritty and lived in. Every area, every room feels like it truly should exist, that this is a real city, that the environments have purpose. Such beautiful design. Character models too are the best I've seen in a video game. While of lesser quality than their PC counter-parts, the character models of Half-Life 2 sport exceptional facial design and expression, so much so that the emotions and feelings that characters have truly come alive on screen. The physics system is also the most realistic that I've ever seen. Objects fall, bounce, and move as they should. Windows that are shot will crack, but only the points where the bullets hit will fall shattering to the ground. The first time I beheld this I actually stopped and gazed at the realism of it all. Throughout the game, mostly at the larger battles near the end, there are some very minor frame rate issues, but these are so rare and minor that they are not an issue what-so-ever, and don't even take away from the game's beauty. To help keep things at a smooth 30 FPS, however, it seems Valve had to employ a good bit of texture pop-in throughout the levels, which is too bad and can momentarily pull you out of your immersion, however given the Xbox's limitations this is both understandable and forgivable.

Audio wise, Half-Life 2 sports excellent and convincing voice acting, as well as great sound effects. Weapons are loud, radio chatter is raspy and garbled, and metal clangs (and dents) when you smack it with your crowbar. I must express great disappointment in the game's music, however. Like it's predecessor and in stark contrast to the ambient music mix of Doom 3 and the beautiful compositions of Halo 2, Half-Life 2's music is distracting, out of place, and kills one's suspension of disbelief that the environments otherwise create almost flawlessly. I often found myself stopping (if I could) once a music track began while I waited it out so I could continue enjoying the game.

Gameplay wise Half-Life 2 has some very strong moments, thanks in great part to the physics and environments. I've already gone on enough about how real and believable I've found the environments, but the way in which they effect how you fight, interact with the environments, and solve puzzles is simply brilliant. There is generally a nice mix of combat and puzzle solving, paced well with one another. In fact, my only major complaint about the game's sequences would be the vehicle Chapters. The controls, which are otherwise great on the controller (and controller vibration adds an interesting twist to the Gravity Gun), translated oh-so-awful to the Xbox. Vehicles are sluggish and annoying to handle and lack the sleek style of the amazing vehicle battles found in the Halo franchise. They also tend to last much too long and really take away from the gameplay.

There are a large variety of enemies to fight in the game, from Headcrabs and Zombies, to Ant Lions, to Combine Civil Protection and Soldiers, you're often fighting something different and unique to each environment which helps keeps things fresh. I must, however, express grave disappointment over the game's AI, most notably for the Combine. The Combine Soldiers are supposed to be the game's "elite" enemies, yet their AI is so bad that, while fun to fight, they are simply push-overs. I would often just blindly charge against groups of Combine Soldiers with guns blazing and slaughter them all, sometimes taking very little damage in the process! Try doing something like that in Halo 2 and you'll be loading a check point very soon. In fact, the only times this strategy didn't work was when there was an environmental difficulty preventing it, or if there was a turret, HK Chopper, or some other over-powered weapon being used against you that would kill you in a matter of seconds. Heck, I remember once I was fending off waves of Combine Soldiers in a room, and you think the piles of Soldier corpses by the doorway would have convinced the remaining Combine to try and flush me out with a grenade or two, or perhaps to flank me by the open and unguarded door off to my side, but instead they just stupidly came through the main entrance and died. Even when they take cover, if you edge enough and find the right angle, you could pummel them with a rapid fire weapon, and they'll just stand there and take it, not even trying to move! The poor AI of Half-Life 2 is in stark contrast to the revolutionary Marines from Half-Life and are greatly disappointing.

Seeing as how Half-Life 2 is a game that's portrayed and feels very realistic, I must express criticism over some of it's very unrealistic design decisions. Such as how, though the game's physics and restrictions are so real, Gordon can still carry 11 weapons at once. Or how, despite the fact that he is an MIT grad., he can't figure out how to smack a point blank range enemy with the butt of his weapon (though the Combine Soldiers can do this). Gordon also has a zoom function with his Hazard Suit, yet he's not wearing a helmet. Many of you may complain that I'm simply being overly critical here, and while true that the above doesn't detract from the overall gameplay I found it rather disappointing that this high-profile sequel couldn't incorporate some of the very realistic design innovations featured in the Halo and Call of Duty franchises.

Being a sequel, I must also criticize the game's lack of innovative weapon design, with one exception: the Gravity Gun. The Gravity Gun is great fun, being able to pick up and hurl objects at enemies, use desks, etc. as shields, or to manipulate your environment. However almost all of Gordon's other weapons are exact re-hashes of the original Half-Life arsenal, which really feel uninspired. In fact, the sequel only has 3 new weapons, one of which is an uber-Submachine Gun and the other, a Pheromone Gland, is only useful in about 2 Chapters (though it was a great weapon while it lasted).

When it's all said and done, with about 15 to 20 hours of gameplay, Half-Life 2 is a mixed bag. On one hand, we have the most beautiful and realistic shooter available on the platform, on the other hand, we have a title plagued by some poor and dated design decisions. Despite my criticisms, however Half-Life 2 is a very fun game and I really enjoyed it and look forward to playing it again. When all is said and done though, I don't see how it lives up to all the hype and rave reviews. While certainly not a bad title, Half-Life 2 does not deserve all those high 90's scores that most publications give it.

One last thing I must mention is the one big advantage that Half-Life 2 has on the Xbox over it's PC counterpart: no Steam!!! That vile draconian distribution system that Valve forces you to use on the PC is no where to be found on the Xbox, which means no need to connect online for an offline game, no patches to wait on while they download when all you want to do is play, and no stuttering that's apparently "my hardware's fault." The inclusion of hot-ai..., er, Steam, is the main reason I didn't purchase the PC version of Half-Life 2. Oh, it's also nice that the Xbox version comes on one DVD instead of 5 CD's, has a case instead of cheap CD sleeves, and comes with a manual.

Once all said and done, Half-Life 2 is a title that any Xbox shooter fan should look into, and once released I hope Valve does port Half-Life 2: Aftermath, the upcoming PC Expansion, to either the Xbox or the Xbox 360. Half-Life 2 doesn't live up to it's own praise, however, and despite the amazing physics is no where near as revolutionary as its predecessor. If you can set all this aside and simply enjoy the game for the ride that it is, you will have a great time and be glad you gave Half-Life 2 a run-through.

Saturday, November 26, 2005

IGN's 2005 Holiday Buyers Guide


With the corporate whore holiday fast approaching, IGN has put up their 2005 Holidays Buyer Guide, covering all platforms and many accessories.

Under the Xbox section, for example, they mention such great titles as Half-Life 2, Halo 2: Multiplayer Map Pack, and Jade Empire.

Anyway, check the list out and see what IGN recommends you blow your hard earned cash on 'cause corporate society demands you to.

Winning PayDay Numbers for Nov. 24th

05-49-51-63

Anyone able to retire yet?

Wednesday, November 23, 2005

More Xbox 360 Coverage


TeamXbox has reviewed the Xbox 360's Wireless Controller, giving it a 9 out of 10.

IGN Xbox has another article regarding Halo 2 running on the Xbox 360 "out of the box" here.

Finally, IGN Xbox has a Top 10 Reasons to Buy an Xbox 360 list right here.

Tuesday, November 22, 2005

The Staff finally gets topical... again.

So, thought you'd gotten rid of We, the Staff(TM), had you? Well, We would be gotten rid of, if you cursed peoples would just start listening to Our pleas and have somebody shoot us! We'd do it ourselves, but it gets a little complicated when there's so many of Us. It's much better if We just have someone else do it.

Anywhat, here's an interesting development in the world of politics: The US have backed down in the ongoing trade dispute with Canada regarding softwood lumber. They have reduced their tariffs from an outlandish 18% to a mere 0.8% of the cost of all softwood lumber products coming from Canada. Some of you may recall our rant about Scrawny and Fatass, but it's probably best if you don't. Ahem. So, back to the point, the US have seemingly backed down, at least for the moment. They do state that they intend to continue to appeal this case with NAFTA, and "determine for certain" whether Canada's lumber subsidies are indeed unfair.

We, the Staff (TM) are just impressed the US have budged on an issue like this.

-The Staff

More Xbox 360 Backwards Compatibility Details


Details about how to get proper emulation support on your Xbox 360 for supported Xbox games can now be found here.

Essentially, you can connect to Xbox Live and download the update, download the file mentioned on the same page and burn it to a CD or DVD, or starting in December, you can order a CD from Xbox.com.

From the looks of things, once you have this software installed on your Xbox 360, it'll support all the games featured on the backwards compatible list, you won't need to pop in every single game and download bits of emulation software for them.

I wonder if we'll ultimately be able to download higher res. textures and character models for existing games, like Half-Life 2.

Now if only Doom 3 was on that list...

CNN talks Xbox 360 and Playstation 3


Saw a link over at Console.ActionTrip to an article from CNN. In it, they discuss whether you should wait for the Sony Playstation 3, or pick up an Xbox 360.

Interesting read, but really, if you ask me, it's gonna come down to the good exclusive titles. Why would I want either system over another if the one's games tend to suck?

Xbox 360 Launch Day Review Round Up


Today is launch day for the Xbox 360, and there are several reviews up listed below. To the left, please enjoy a screenshot taken from the upcoming Dead or Alive 4, featuring the shown female Spartan from the Halo universe.:

Xbox 360 Console
TeamXbox reviews it here and gives it a 9 out of 10.

Perfect Dark Zero
TeamXbox reviews it here and gives it an 8.8 out of 10.
GameSpot reviews it here, giving it a 9 out of 10.
GameSpy reviews it here, giving it 4 out of 5 stars.

Quake 4 (Xbox 360)
TeamXbox reviews it here, and they give it an 8.5 out of 10.
GameSpot reviews it here, and they give it a 6.6 out of 10.

Call of Duty 2 (Xbox 360)
GameSpot reviews it here, giving it an 8.8 out of 10.

For Quake 4, GameSpot complains a lot about frame rate issues. While certainly possible, they also did the same for Half-Life 2 on the Xbox, and for almost the entire game I've had a solid 30 fps.

Monday, November 21, 2005

Halo 2 on the Xbox 360


The Xbox 360 releases tomorrow, which means, should you pick one up, not only will you be able to play its games, but also over 200 Xbox games.

TeamXbox has posted an article regarding Halo 2 on the Xbox 360, and how it'll improve the visuals of the game. At present, they were only able to use the default emulator that ships with the Xbox 360's hard drive, and the results are very good.

In this article, they have a clip of the game running at 720p, which looks very nice. However the real interesting part is the additional screenshots and clips comparing both the Xbox 360 (top) and Xbox (bottom) versions of the game, running at 480i with an S-Video cable. The difference? The Xbox 360 features full screen anti-aliasing that's standard for all its games, even classic Xbox titles, and look how much crisper the game looks (really check the background). With back-to-back screenshots, it is noticeable, and this is great news for people (like me) with standard def. TVs.

You can check the full article out here.

Saturday, November 19, 2005

Quake 4 (Xbox 360) Ships to Stores


The Xbox 360 version of Quake 4 has shipped to stores and will available on Tuesday with the release of the console.

Of all the launch titles for the Xbox 360, this is the one that I'm most interested in. However unless I change my mind, I'll still wait to see how the system does, and in several months if I decide to pick one up, I'll snag a copy of Quake 4 at that time.

Half-Life 2 (Xbox) Impressions


As many of you know, Half-Life 2 is considered by many to be the PC game of the year for 2004. It's been heralded as a beautiful, realistic, story-driven FPS, and as of last Tuesday the Xbox port that Valve Software has been working on for some time finally shipped to retailers.

I picked up my copy of Half-Life 2 Wednesday night, and I'm presently at the beginning of the 6th Chapter (of 14), which is actually a Chapter I played in the PC Demo; "We Don't go to Ravenholm."

First off let me say that Half-Life 2 is overall the best looking Xbox title I've ever played. The screenshots simply do not do the game justice, as they look so rich and vivid in motion, and I'm only playing on a 20 inch, flat CRT at 480i. I've noticed a good bit of texture pop-in during actual gameplay, and unlike Halo 2, there are plenty of load times in the levels, however this doesn't change the fact that the game is simply beautiful to behold.

The character models, though low in detail (save for key characters like Barney), have the most life-like facial expressions ever seen in a video game, and the textures and environments are rich and detailed. Though lacking the detailed lighting found in Doom 3, the Source Engine is capable of creating beautiful outdoor environments as well as good indoor areas, whereas we really only saw great indoor sections for Doom 3.

Half-Life 2 also employs the best use of a physics engine that I've ever seen. Most everything reacts just as it would in the real world. Glass windows crack and small pieces shatter where bullets fly through, wood planks splinter and fall apart when smashed, and objects bob up and down and move with appropriate motion through water. Wonderfully fun stuff.

The sound mix, however, is not as lovely. Voice acting is very strong, but the music really blows. In fact, I believe all the music I've heard thus far is a complete re-hash, not even re-mixed tracks, from Half-Life. The sound effects are also so-so. The weapons and ambient sounds sound great, but there are too many re-used effects from the first game that haven't been touched up.

I also find that, though the game has the same great presentation found in its ground-breaking predecessor, the story is severely lacking. Granted, Half-Life only had an average story (it's The Ultimate Doom's story with aliens instead of demons), it was the presentation that pulled it through and allowed the player to be so immersed. Half-Life 2's story seems to have no sense of itself what-so-ever, and thus the levels have no substance to them. There were many unanswered questions left over from the first game, and thus far nothing has been answered while more questions have been put forward.

Save for the fun and innovative Gravity Gun, all the weapons I've gotten to use are a rehash of the original game's, lending itself to a much too strong sense of repetition The predominant enemy in the first levels of the game, the Combine Soldier, doesn't have AI up to par with the Elites from the Halo series, or even those of the Soldiers from Half-Life, leading to very basic and bland battles, save where you can have fun with the great physics engine.

The controls for Gordon are handling well so far, though I find aiming to be a little sluggish, though it's something you can get used to in a few minutes. Star Wars: Republic Commando had the same issue, but strangely the Halo and Doom 3 series did not, leaving me to believe the problem is with the game design and not the controller. I did encounter some very annoying collision detection, especially early on, where I'd be constantly bumping into and sometimes getting momentarily stuck on door frames as I was walking through them. This was an annoyance, but a minor one.

The game features a few different vehicles, and the first one you encounter is an Air Boat. I can see how the controls for movement and turning would work with a keyboard, but how they've ported over to a controller is awful. The Air Boat does not handle well, and turning is a pain in the ass. Thankfully, this rather lengthy vehicle sequence is no where near the complexity of the Halo 2 vehicle sections, and not much finesse is needed in its handling.

Overall, my initial impressions of the game are positive, though I do have some apprehensions. The game is beautiful and has some nice design, but it seems to be lacking a good bit of substance. While the quality of the fire fights and character interactions have picked up as I've made my way further into the game, it is taking a long while to do so, and this may hurt replay value. I also have yet to see a great deal of versatility in which I'd be able to approach various situations, unlike Halo 2, which is another aspect that may hurt replay value.

I'm still not even half way though, so I'll wait until I complete the game to pass final judgement. Look for my in-depth review as soon as I win the game, hopefully in a week or so.