Saturday, March 08, 2008

Yeah, So About Those Commandments...


Yesterday, a coworker and I were going over the 10 Commandments. You see, I'm not a religious man, though I was raised Catholic. When I was 13, I asked myself if I believed in my faith because I truly believed it or because I was told to believe. I answered the latter and simply stopped.

Anyway, we were discussing the 10 Commandments and I thought it'd be interesting to see how many of those I have broken, as they are supposed to be very important rules relating to that former faith of mine.

You can read a full list here, and to date, I have broken 8 of them. Hot damn, I'm on a roll.

So, do you think my new life goal would be to break all 10 before I die?

The King of the Frozen North is Ready to Retire


Okay, straight up, those of you who know me know that the cold simply doesn't bother me. Winter doesn't bother me. I prefer winter to summer by far, and would rather deal with cold temperatures and snow than humidity and cancer-giving sunburns.

I spend my winters walking around in the same clothes I wear in spring and fall: a simple t-shirt and trench coat, and even in -20 C weather, that keeps me plenty warm and I'm fine.

Now, having said all that, I, the self proclaimed King of the Frozen North, would like winter to end and spring to arrive. Mainly, I'm sick and tired of all these damn snow storms ruining my social life. The roads and traffic are crap, and public transit also gets messed up.

I'm not looking forward to summer itself, mind you, as summer's only redeeming quality is female attire, but I could really do with some temperate days, nice patios, and drinks all around.

Sunday, March 02, 2008

Halo 3, and Possibly Halo 2 (PC), Shown in Season Finale of Terminator: The Sarah Connor Chronicles


I was able to catch the season finale of Terminator: The Sarah Connor Chronicles on CTV's Edmonton channel just now, and to my surprise Halo 3 made a cameo!

The finalee was actually two episodes broadcast back-to-back, and in the first episode, around the 8 minute mark when John and Cameron are purchasing some hardware, the people in the background are playing a Co-Op game of Halo 3 on the Tsavo Highway mission. The footage shown starts with an over-charged Plasma Pistol, and also shows the players driving around in a Warthog taking on Brute Choppers, and also one on foot firing their Assault Rifle. It ends while focusing on one player's screen firing the Fuel Rod Cannon at a Brute Chopper and missing.

In the second episode, around the 7 minute mark when Sarah and Reese enter a net cafe, the scene starts with a brief clip of what appears to be Halo 2 (PC), the Metropolis mission, in which the player is killed while riding in a Warthog. This footage only lasts for just over a second, so I could be wrong about it being Halo 2, but since the guy who cursed in anger at dying was playing on a PC, I figure it seems likely that it was Halo 2 for Windows Vista.

If you weren't able to catch it tonight, the season finale of Terminator: The Sarah Connor Chronicles airs tomorrow night starting at 8:00 pm on CTV in Canada and Fox in the United States.

You know, I find it interesting how last generation the PlayStation 2 was mentioned and shown all over pop culture, which certainly helped its sales, and this generation that role has been taken on by the Xbox 360. I say good on Microsoft for securing that extra bit of marketing.

And along those same lines, my offer still stands, Microsoft. You give me an Xbox 360 Decepticon, and I'll buy a copy of Windows Visita. Really. Especially if it's an Elite that can transform itself into the mighty Ah-nold.

The Halo 3 T-shirt


When the Staff bought his copy of the Halo 3: Limited Edition at Best Buy, he received a Halo 3 t-shirt that he never bothered wearing, so he donated it to a needy cause. Me.

Since getting it a few months ago, I've received nothing but compliments over the shirt; yes, even from women.

Hell, yesterday I wore it to the Tatoo Rock Parlour, a downtown Toronto club, and no one gave a shit. I just found it amusing that I was wearing the really nerdy shirt in the trendy club filled with cleavage and no one called me out on it. Awesome.

For my own part, the only thing that sucks about the shirt is since the Staff is our "special friend," i.e. a surley dwarfen bastard, it's a small when I usually wear a medium. That means I have to slather myself up in Vaseline just to slide the damned thing on. In fact, that's why I think I've received most of those compliments from women, because the shirt is so form fitting.

Wanna slather me up?


NOTE: Posted via my BlackBerry 8830.

Halo 2 (Xbox) Completed for the 7th Time


Last night, I completed Halo 2 for the 7th time overall, 5th time on Heroic Difficulty, and for the 2nd time emulated on the Xbox 360.

Despite the fact that I've played through it so many times, I can honestly say without question that Halo 2 is one of the single most engaging and versatile shooters I've ever played. It still has solid friend and enemy AI providing quite the challenge even by today's standards. Battles are varied and intense and most encounters never play the same way twice.

In my personal opinion, Halo 2 is the best game of the trilogy, also providing the deepest, and grandest narrative.

The game itself emulates solidly, and looks very nice with wide screen support. While Halo 2 does look better than Halo: Combat Evolved with grander detail and larger environments, I do have to say that it's sadly aged worse than its predecessor.

Halo 2 looked excellent when it was released on the original Xbox back in late 2004, but even so it already looked rather outdated for it's time due to the platform's aged hardware. The graphical imperfections are more prominent on Halo 2 on the Xbox 360, and the ghosting issues experienced with its emulation is very annoying. At least the excessive texture pop-in has been drastically improved.

Still though, when all's said and done, it's gameplay that really matters, and Halo 2 still tromps many cutting edge shooters in this department; on any platform.

Earth will never be the same.


NOTE: I'm posting this via my BlackBerry 8830, my first blog post to be published this way. Once I get home to my PC, I'll clean up the formatting, spell check, and add links and a screenshot.

Alone in the Dark Tech Video and Details


To date, one of the scariest games I have ever played is still the original Alone in the Dark, released for the PC back in 1992. I played it in 1994 on a monochrome display laptop with internal speakers, keyboard and track pad, and it still scared the crap out of me.

Well, the franchise is being reinvented and last I heard, Alone in the Dark is set for a cross-platform release the first half of 2008 (though no PlayStation 3 version?).

You can now find a very interesting tech demo video on the Xbox LIVE Marketplace that's caught my attention, which details the unique item interaction, physics model, and inventory system that the game will employ.

Another interesting thing about the game is that it will be set up in episodic television fashion, with arcs and cliffhangers, and the game will be featured as an entire "season." Because of this structure, the developers will be adding in a unique "skip" feature, which will allow you to by-pass parts of the game you find too hard.

This feature will be set up like a DVD scene selection menu, and if you find a part of the game too hard, you can just move to the next section of the game, though this will come at a cost of Achievements and other in-game penalties, but it will allow you to finish the game if you get stuck. Full details here.

With such a unique presentation and the re-invention of such a classic and iconic franchise, it looks to me like Alone in the Dark is a title worth keeping an eye on.

Saturday, February 23, 2008

Halo 3 Autoupdate 1.1


About mid-week, Bungie Studios released the first Title Update for Halo 3, which mainly fixes a bunch of Multiplayer issues. You can find the full details here.

Since the Update, some players have reported issues where the game will freeze in the Lobbies while loading maps. If this happens to you, it's likely caused by corruped cache the likes of which we've seen before in The Elder Scrolls IV: Oblivion (which coincidently playing The Elder Scrolls IV: Oblivion has fixed the map loading issue for some players as it's a cache intensive game) and BioShock.

Just like The Elder Scrolls IV: Oblivion and BioShock, the process for clearing Halo 3's cache is different. To do so, restart the game and on boot up, hold down "A" _and_ "Up" on the D-Pad. Additional cache clearing details are provided in Bungie's Weekly Update here.

In said Weekly Update, Bungie also reveals an awesome new internal tool: The Mancannon Pack1nko Horror. I would give my left nipple to play this. What?

Xbox 360 Price Drop


I have yet to see an official announcement for this, however it looks like the Xbox 360 has received another price drop.

It appears that all Xbox 360 consoles have received a $50.00 price drop save for the Xbox 360 Arcade, which is now $20.00 cheaper.

Best Buy also has a promotion going on where if you purchase an Xbox 360 Pro console (now for $349.99), you receive a free copy of BioShock; the highest rated game on the system (according to Metacritic). If you don't yet own an Xbox 360, this is an excellent deal, as BioShock is simply one of the best games I've played in years.

Blu-ray may have won the current format war, but the Xbox 360 is still the better and more affordable gaming platform by far.

Xbox LIVE Community Games


Also unveiled at this year's Game Developers Conference is the pending arrival of Xbox LIVE Community Games via the Xbox LIVE Marketplace. Now, members of the XNA Creator's Club will not only be able to develop games for the Xbox 360, but they'll also be able to upload them to Xbox LIVE Marketplace where people can download them, play them, rate them, etc.

Between now and Feb. 28th, you can preview this by downloading the XNA Creator's Club Game Launcher from the Xbox LIVE Marketplace, and downloading several user created Trial Games (which will only play for a limited time, until March 9th, since this is a preview).

I tried out The Dishwasher: Dead Samurai for a while, and it was a lot of fun. While the current crop of preview games aren't anything to jump and shout about really, the concept, the potential that this is bringing to console gaming is very, very important. This is truly a step forward towards creating a real Mod Community, something PC gamers have enjoyed for nearly two decades, and another reason in the list of notches as to why the Xbox 360 is the serious gamer's platform of choice.

For full details, you can check out the official announcement page here, and instructions on how to download this Community Content here.

Wednesday, February 20, 2008

Fable 2 Screenshots and Online Co-Op


ActionTrip is hosting a nice batch of new Fable 2 screenshots, and is also reporting that the game will feature online Co-Op.

You can check it all out here, and feast your eyes on the visual goodness right here.

While the game is looking nice, upon closer inspection I can't say that I'm too impressed with the character models. We'll see though as development goes on. The first game was a lot of fun, and it's the gameplay that matters most in the end.

Gears of War 2 Announced


Gears of War 2 has been officially announced by Epic Games and Microsoft Game Studios.

To be released in Novemeber 2008 as an Xbox 360 exclusive, Gears of War 2 will continue the tale of Delta Squad as they do their part in the war against the Locust Horde.

The official site has the announcement, allows you to pre-order the game or its Limited Collector's Edition (US Only), has the teaser trailer (link not working as of this typing), and also allows you to take a survey to let Epic Games know what moments you liked best from Gears of War (requires a Windows Live ID to vote).

Until Epic Games sorts out that broken link, you can view the teaser trailer at TeamXbox right here.


UPDATE: The teaser trailer is also available via Xbox LIVE Marketplace, as well as a free Gears of War 2 theme and picture pack.

Gears of War Series 2 Action Figures Announced


Saw over at TeamXbox earlier today that the second series of Gears of War action figures have been announced.

The second series includes Dom, Baird, a Theron Guard, and my personal favourite and a figure I have to have: A Drone in the middle of getting his head blown off.

Coolest, action figure, ever.

Sunday, February 17, 2008

Dark Messiah Might and Magic: Elements (Xbox 360) Demo Impressions


Wow, and no, that's not a good wow. Dark Messiah Might and Magic: Elements strikes me as one hell of an The Elder Scrolls IV: Oblivion wannabe, with more of an action than RPG flavour, and not a really good one at that.

After starting up the game, my first impression was how last-gen this title looks. Visually, it actually reminded me a lot more of The Elder Scrolls III: Morrowind and certainly nothing that's sported on the Xbox 360 today. Dark Messiah Might and Magic: Elements was developed using an ehanced version of Valve's Source Engine, and if this is it enhanced, than it's aged rather poorly.

Gameplay wise, the Controller is layed out similar to The Elder Scrolls IV: Oblivion, with a few changes (such as being able to kick and opponent away by pressing both Triggers). While you can level up, the game seems to lack any real stat upgrades, and instead on each Level Up you get a new ability.

In the demo, you have to find and enter a temple and retrieve a special crystal, and you mentor guides you verbally along the way. While there are some cool additions, like mantling and rope climbing, the controls do feel sluggish, overall, especially movement, and on Normal combat was far too easy.

Enemies rarely blocked and you could either power attack or simply hack them to death (I played as the Warrior class). Impaling enemies as a finisher was cool, but nothing ground breaking enough to make combat exciting.

You have a simple inventory to manage and there's a variety of weapons from magical Swords to a Rope Bow that shoots ropes for you to swing from, but the game just couldn't help but feel like a shadow of Bethesda's masterpiece. I'd say pass on this one and go pick up the Platinum Hits version of The Elder Scrolls IV: Oblivion instead.

Devil May Cry 4 (Xbox 360) Demo Impressions


It's a Japanese-styled game, and really not my style, but damn does it look amazing. As soon as I fired up the demo, I was extremely impressed with the environments, as well as the digital actors. So much so actually that I think I liked Devil May Cry 4's (Xbox 360) environments better than those I've seen with the Unreal Engine 3.

Despite that, though, it is a Japanese action hack and slash, and while certainly possessing some fun moments, even this short demo got rather repetative. There are two parts, the first being moving through some old church and its immediate suroundings, hacking up a few demons in under 10 minutes, the second was in a winter castle setting, fighting a few ice demons and finally a very large boss monster ( Pit Lord from Warcraft III: Reign of Chaos ). No matter where you are what enemies your facing, you're really just mashing on "Y" for your sword attack, perhaps mixing in some jumping and powers for a little variety.

Of course, being Japanese, Devil May Cry 4 also features cheesy dialogue and over the top scripted sequences that are typical of Japanese media, as well as out of place rock music, which always leaves me shaking my head.

Despite that, I could see myself enjoying the game as a simple rental.

Saturday, February 16, 2008

Disturbing Imagery


There's been ongoing discussions for years now about violent media, such as films, television, and games, desensitising one to violence, and I'm going to have to go and say it's sadly true.

In complete contrast to my feel good story below, I found something a little disturbing recently. That company I work for does a show about murders and such, and one of our interns needed help scanning some pictures to be sent to one of the producers.

Those pictures happened to be actual archive footage of a young woman who was violently raped and murdered,
explicitly graphic, bloody, and detailed.

When I looked at these pictures, I felt nothing. No revulsion, no sickness, nothing out of the ordinary beyond a "Wow. That's crappy." sort of thing.

Now I'm not calling myself or anyone else
desensitised like me a monster or anything like that, because I _know_ the kind of good person that I am, but this brief experience really makes me wonder about the power of media.

The kind of pictures I saw are the exact style of graphic death shown in many of Burton's flicks, games like BioShock, etc., minus the nudity, of course, and I know the real thing didn't have any effect on me because in essence I've seen it all before.

Of cours
e, desensitization isn't necessarily a bad thing or a good thing, people have been desensitised to violence long before media even existed, I just find it disturbing a bit how easy it is now for one to simply be able to overlook the extreme.

Lost & Found


The other day, I was walking back to my car after purchasing my morning parking slip when I found a lost credit card on the ground. Now there's many things one can do with a lost card, especially if it hasn't been reported missing yet, so I decided to call VISA and let them know that I found it, and they got in touch with the owner for me and I was able to arrange to return it to her in only a few short hours.

Sure, I _could_ have tried to buy stuff with it, she didn't even know her card was missing until VISA called her, but that's simply not me. I also decided to do the morale thing simply because if I ever dropped my card, I'm hoping whoever found it would do the same.

Paragon +2.

Tuesday, February 12, 2008

Mass Effect Coming to PC


This happened much earlier than I expected it would, and I wonder if this was always planned or had something to do with BioWare's recent acquistion by EA. Regardless, BioWare has announced that Mass Effect will be coming to the PC this May.

The major announced changes, aside from the interface being redesigned for the PC and prettier graphics, are a new Decryption mini-game, as well as a redesigned GUI for the Equipment Screen.

BioWare has also updated the official site's gallery with screenshots for the PC version.

Now, based on these screens, the character models do look more detailed, but nothing to make me jump and shout about. I _am_ impressed with the look of the new Equipment GUI, which I thought was poorly done in the Xbox 360 version.

Regardless, its nice that PC gamers who have yet to purchase and Xbox 360 will be able to play this solid RPG. I do find it a bit amusing however at the change in trends, were PC gamers are now often forced to wait for console ports to their platform.

Original story spotted at ActionTrip.

Sunday, February 10, 2008

The Elder Scrolls IV : Shivering Isles (Xbox 360) Review


First and foremost, I'd just like to say that I love The Elder Scrolls IV: Oblivion. It is quite simply one of the most engrossing, detailed, and expansive Single Player games I have ever had the privilege to play. Thus, I was rather disappointed when its Expansion Set, The Elder Scrolls IV: Shivering Isles, was released via Xbox LIVE Marketplace. No, I wasn't disappointed with the content offered via the Expansion itself, or the fact that it would be approximately a 1 GB download, or even the 2400 Microsoft Point ($37.20) cost (though I've often mentioned that I have an issue paying for premium content, and thus never do so, this objection does not extend to actual Expansion Sets as I've always felt that they are justifiably worth the extra cost). No, I was disappointed with Microsoft and the Terms of Use applied to The Elder Scrolls IV: Shivering Isles and _all_ downloadable content purchased from Xbox LIVE.

Unfortunately I couldn't find the Terms of Use on the web to link to, but if you log in to Xbox LIVE itself and check, you'll see that any content you download is licensed to your account _only_ on the original Xbox 360 console you purchased and downloaded it with. While you can use said content on any other console, you must be logged into Xbox LIVE to do so. In English, this means that if you ever get a new Xbox 360 or a replacement console from somewhere other than Xbox Support _and_ Xbox LIVE is down or you're unable to connect to Xbox LIVE (your ISP is down), you can not play with the content you paid for, even if it's Single Player only content. This applies to all premium content, Xbox LIVE Arcade games, etc., and is one of the biggest drawbacks to purchasing content via Xbox LIVE Marketplace.

In short, this flawed policy was suitable enough to discourage me from purchasing The Elder Scrolls IV: Shivering Isles shortly after its release, and that was a grave disappointment to me as I knew I was missing out on a solid Expansion Set, and one of the first real Expansion Sets released on the Xbox 360. Thankfully, Bethesda Softworks decided to release a retail version this past Fall which, to my knowledge, is not restricted via Xbox LIVE's Terms of Use at all, and I happily took advantage of that opportunity.

Originally, I found the retail version of The Elder Scrolls IV: Shivering Isles very difficult to find, taking me about a month post-release to locate it. It does not appear that Best Buy or Future Shop is carrying it, and EB Games gave me a whole load of BS around its release date and tried to con me into buying The Elder Scrolls IV: Oblivion - Game of the Year edition instead.

Ironically, I found it at an out of the way EB Games at the edge of suburbia, and I was able to purchase it there brand new for $34.99. Not only does the disc contain the excellent Expansion itself, but the retail version also comes bundled with one of the most popular Downloadable Content for The Elder Scrolls IV: Oblivion, Knights of the Nine. I have not yet played through Knights of the Nine, and I will do so in the coming months, so for the purpose of this review, I will only focus on The Elder Scrolls IV: Shivering Isles itself.

Like traditional PC Expansions, you basically install the new content onto your Xbox 360's HDD or Memory Unit. Considering that the Shivering Isles content is just under 1 GB in size, an HDD is required, however Knights of the Nine is around 100 MB as I recall, so I believe you could use a 512 MB Memory Unit, though I have not tested this. Suffice it to say, if you don't have an HDD, you won't be able to properly enjoy the Expansion and will be wasting your money.

In traditional PC fashion, the Expansion disc brings up a splash screen as it patches your retail copy of the original game, and also allows you to choose between installing both Shivering Isles and/or Knights of the Nine; with a full installation taking around 10 minutes or so. Once that's done, you'll never need your The Elder Scrolls IV: Shivering Isles disc again unless you have to re-install; you play using your tried and true The Elder Scrolls IV: Oblivion disc.

Now, after you get to the game's main menu, you'll need to wait a minute as the additional content is loaded every time you run The Elder Scrolls IV: Oblivion. This is a minor inconvenience, and a bit of a time delay, but nothing too serious. I also found that sometimes when bringing up the Save Menu in-game, it could literally take up to a minute or more to actually display the Save Menu or one of my Saves. This was extremely annoying, and while clearing the game's cache would solve this, it would only do so temporarily and every few days I was required to clear The Elder Scrolls IV: Oblivion's cache (hold down "A" on boot up until you get to the game's main menu).

Now that the purchasing drama and technical blather is out of the way, let's get to the meat of this review: The new content. The Elder Scrolls IV: Shivering Isles is awesome. Simply put, it is an amazing, though relatively short, Expansion that greatly reminds me of many design aspects from The Elder Scrolls III: Morrowind. Make no mistake, The Elder Scrolls IV: Shivering Isles is very different than The Elder Scrolls III: Morrowind, but I can certainly see some design influences there, more so artistically than anything else, but more on that later.

The main attraction to the Expansion is the Main Quest itself, which I ultimately found better to think about along the lines of an extra "Guild" Quest Line than an actual Main Quest. Not that there's anything wrong with the Main Quest itself, mind you. It's original, as original as the Madgod himself, and certainly more engaging and entertaining than the traditional and cliche men vs. demonic invasion Main Quest of the original game, but it felt much more linear a bit simpler than the original.

To experience this content fresh, I created a brand new character, an Elderly Altmer Male, and I created my first custom class, a Necromancer. Going against my tradition of playing an RPG for the first time as a hero, I decided to play a "bad guy" character, and I certainly did my share of murders and other joyfully evil things in the Realm of Madness.

You begin the game as normal, and after a day has passed, you receive a message in your Journal regarding the discovery of a mysterious island gateway that has appeared outside of Bravil. This gateway leads to the Shivering Isles, the setting for the Expansion, and the realm of the Daedric Prince of Madness, Sheogorath. Upon entering, you find yourself in a room with Sheogorath's assistant, Haskill, who explains that Sheogorath is looking for a mortal Champion, and that you're essentially receiving a general invitation from a Daedric Prince himself to aid with a coming crisis. Should you except, you'll gain entry to the Fringe, the confined "waiting" area of the Shivering Isles.

Your entry to the Fringe is quite spectacular, and begins to properly set the stage for the colourful world you'll soon become addicted to. For the residents of the Shivering Isles _are_ colourful, both in how they dress, act, and speak. The majority of them are insane, paranoid, obsessive, and all manner of interesting.

The Shivering Isles itself, beyond the Fringe, is essentially split into two haves representing both aspects of Sheogorath's mindset: Mania, and Dementia. Mania is extremely colourful and _almost_ normal looking, and the peace is kept in that region by the lesser Daedra, the Golden Saints. Dementia, on the other hand, is dark and twisted, filled with paranoia and violence (my kind of place), and order there is maintained by the lesser Daedra, the Dark Seducers.

Throughout your Quests, you'll venture through both regions and interact with the residents of both extremes, and it's in this exploration that I found myself reminded of The Elder Scrolls III: Morrowind's art design. You also spend a lot of time in New Sheoth, the capital city of the Shivering Isles, which houses Sheogorath's palace and also has a Mania and Dementia district.

I don't want to go into the details of all the Quests, Main or Side, as part of the fun of the game is discovering them yourself and the insane situations around them. Sheogorath himself is truly nuts, and his character features some of the most original and entertaining dialogue I've experienced in a game. One thing to note, however, is that The Elder Scrolls IV: Shivering Isles is not _too_ long of an Expansion. From start to finish I took about 20 hours and I made it to Level 21, completing almost every single Quest the Expansion had to offer. There really are not a lot of Quests outside of the Main Quest, and the landscape itself has significantly fewer ruins, dungeons, and landmarks to explore than the province of Cyrodiil. That being said though, there's nothing wrong with a little focus in a game that's still more wide open than the majority of the competition on the market.

I was disappointed at the lack of horses and purchasable real estate, but otherwise The Elder Scrolls IV: Shivering Isles provides the same play-style and type of content found in The Elder Scrolls IV: Oblivion. There are some great new weapons to find and there are two smiths in New Sheoth who can fashion armour and weapons for you out of two new kinds of resources, Amber and Madness Ore (Light and Heavy, respectively). Each smith hates the other, one being from Mania and one from Dementia, and their slurs about one another is certainly entertaining.

You'll also find some new Spells to cast and Daedra/Undead to summon if you have Conjuration (Hungers are back!), but I overall found the amount of new items and spells lacking. The attraction for The Elder Scrolls IV: Shivering Isles is certainly the landscape itself, the Quests, and its unique character.

The Elder Scrolls IV: Shivering Isles is a great Expansion Set to what's arguably the most immersive and open-ended RPG on the Xbox 360, and if you enjoy The Elder Scrolls IV: Oblivion, than you will enjoy its Expansion. Just remember that your stay in the Shivering Isles will be briefer but no less entertaining than your exploits in Cyrodiil, and I recommend the retail version over downloading via Xbox LIVE Marketplace to circumvent Microsoft's shoddy policies.

Poker Smash (Xbox 360) Sweepstakes and Trial Version Impressions


While I was on Xbox LIVE yesterday, I saw an add for a sweepstakes involving the new Xbox LIVE Arcade game, Poker Smash. Full details can be found on the official sweepstakes page here, but essentially, all you need to do to enter is to download the Trial Version of Poker Smash, and you could be randomly selected to win the Grand Prize of an Xbox 360 Elite, or one of four second prizes of 4000 Microsoft Points (individually a $62.00 value).

While an Xbox 360 Elite would be nice (and I could sell my existing Xbox 360 Pro), I could make better use of 4000 Microsoft Points right now, buying premium content that I refuse to purchase myself out of principle.

Anyway, we'll see.

Since I downloaded the Trial Version, however, I decided to give it a go, and to my surprise, Poker Smash is a lot of fun! It's a flashy Poker-suited wanna-be Tetris, and it's just a lot of fun to play. I actually enjoyed it so much that I Unlocked the Full Version after playing for about 10 minutes.

For a chance at the sweepstakes alone, I recommend downloading the Trial Version of Poker Smash, but honestly, you just mind find yourself buying the full game to.

Saturday, February 09, 2008

BioWare Comments on Fox "Sex" Allegations in Mass Effect


ActionTrip is reporting that Newsweek has the story where BioWare finally comments on Fox News' attack against Mass Effect, and why they themselves chose to remain silent:

"We asked Muzyka about this during the last night's D.I.C.E. Summit cocktail party. He told us that he wanted to first let the community respond to the erroneous statements made by Lawrence and other Fox News panelists (which he colorfully likened to having a complete stranger hold a gun to the head of one's newborn baby) and that he'd been heartened by the support that BioWare had received. As for why he and his colleagues didn't take the lead on the rebuttal, Muzyka not only cited the quote he'd given the New York Times, but added that there were different ways to respond to incidents such as these, and that his focus would be to continue to loudly proclaim at every opportunity that videogames are an art form deserving of serious respect. "

The article is a good read, and I say good on BioWare. Lord knows the gaming community responded with zeal.