Saturday, December 24, 2005
Doom 3: Resurrection of Evil Complete on Nightmare
I've just completed Doom 3: Resurrection of Evil on Nightmare difficulty, and it truly is a Nightmare. In Doom 3, Nightmare was made possible by starting the player off with the Soul Cube, which when used will heal the player. Otherwise, the player generally has 25% Health and there are no Medkits around, only wall-mounted Medical Stations.
In Doom 3: Resurrection of Evil, there is no Soul Cube, but the player starts with the Artifact. Unfortunately, the Artifact doesn't heal the player making the only source of healing in the game wall-mounted Medical Stations. Further more, the Artifact needs to be charged with corspes, however until you defeat the first boss, you are unable to use any corpses to charge it! This makes the artifact useless early on. At least when you do get to begin using it, it has all its powers: Hell Time, Berserk, and Invulnerability.
Nightmare difficulty really brings out the flaws in Hell Time though, really demonstrating how it slows down time too much, making it very situational and rather inconvenient.
Seriously though, whose idea was it at Nerve Software to have no healing what-so-ever in the last 3 levels of the game? Who's fucking genius idea was it to have no fucking healing at all at the end-and-therefore-hardest parts of the entire fucking game?!?!??!?!? I ended up going into the final boss battle with 3% health. 3 fucking hit points. That's it. A monster breathes on me and I die. That was the most fucking annoying and retarded balancing idea I've played through in a long, long time. Even the lack of a quick save in Halo 2 isn't that stupid.
Way to go Nerve. There's a reason you're a second rate developer who only makes scraps off of id Software's genius. Oh, and Merry Christmas.
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