Sunday, August 23, 2009

Shadow Complex Trial Impressions


Developed by Chair Entertainment and published by Epic Games, Shadow Complex is the extremely hyped Xbox LIVE Arcade title of the summer that uses Epic Game's Unreal Engine 3.0. So of course, given the hype and great reviews, I decided to download and try out its Trial version.

Shadow Complex is a sidescroller that takes its influence from classic titles and adds some modern game design to spice things up. You still move from left to right and can maneuver along walls like the games of old, and you'll also take on massive boss enemies, but you can also now fire in limited three dimensions. When I began playing the Trial, I was immediately blown away by how awesome the game looks (for an Xbox LIVE Arcade game); the visuals truly are stunning. For gameplay, the influence of the Metroid franchise is clearly obvious, and even the game's map uses the same classic "grid" structure that I came to love back in Super Metroid.

In fact, aside from the different setting and the modern design, it really felt like I was playing a better looking version of Super Metroid, so much so that even after 15 years I was still reaching for "X" to fire my weapon. Which ultimately led to a lot of frustration for me, as again I need to ask my long standing question to developers: Why can't I remap the controller? It's 2009, for crying out loud! I also found I wasn't so keen on the extra three dimensions, as they just didn't feel right to me with the style of game, but I know that's just me and my old-school ways.

I wasn't impressed at all with the story though. You play as Jason Fleming, and you need to rescue your new girl, Claire, who stumbled upon the secret lair of some bad-guy soldiers. I don't remember what their called. Apparently, Shadow Complex is set in Orson Scott Card's Empire universe, which I haven't read, but the exposition and dialogue were pretty poor by my current standards. Perhaps there's more exposition later on, but in the trial, aside from "Not letting Claire down," I had no real clue as to what was going on.

Of course, taking into account that this is an Xbox LIVE Arcade title, it does go above and beyond most of what the label offers, which is a great thing. Right now, I wouldn't spring for Shadow Complex myself, too many other things to play, but someday if I get bored, or if there's a price cut from the current 1200 Microsoft Points, I just might bite and try to get used to the new spin on this genre from yester-year.

Diablo III Monk Class Revealed

This sure was a week for announcements, which is quite a nice change of pace. Continuing with the trend, Blizzard Entertainment has unveiled the fourth playable class in their upcoming action RPG, Diablo III.

Players will be able to use the spiritual and martial talents of the Monk, who's speed and skill is constantly honed and tested, to crush the legions of the Burning Hells.

For full details, check out the Monk's page on the official site here, and you can also find a gameplay trailer and trailer, here, here and below.



Fable III Announced

Coming exclusively to the Xbox 360 Holiday 2010, Microsoft Game Studios and Lionhead Studios have announced Fable III.

Set 50 years after the events of Fable II, players will take on the role of the their previous Hero's child as they compete to win the crown of Albion.

You can read the full press release here, and view the teaser trailer here or below.

Zombie Apocalypse Would be the End According to Study


I found this very amusing. A group of University of Ottawa mathematics students did an exercise to track the spread of a fictional pandemic and in this case, they used a zombie outbreak as the disease. Their results: that unless the infection is eliminated with ruthless efficiency early on, we would not survive an outbreak.

You can find their official report here, though I couldn't get through it myself. Too many numbers. Head hurt from think. The concept is entertaining though non-the-less.

Mass Effect 2 "Omega" Trailer

Like Coruscant and Nar Shaddaa, there's a corrupted counterpart to the Citadel in the Mass Effect, and we'll get to visit it in Mass Effect 2. Called Omega, it's a mercenary-run asteroid base home to some rather colourful characters, characters such as Grunt, a Krogan who looks to be an upcoming part of Commander Shepard's suicide team.

EA and BioWare are showing off Omega and Grunt in their latest trailer, which you can view on the main page here or below.

PlayStation 3 120 GB Console Unveiled


Earlier this week, Sony unveiled the much rumoured PlayStation 3 Slim, taking the form of the PlayStation 3 120GB System.

Available at retailers on September 1st, the PlayStation 3 120GB System is lighter, smaller, and uses less power than current PlayStation 3 consoles and will retail for $299.99. It also contains all the current features of the existing PlayStation 3 SKUs, save that it will _not_ support additional OS installs. Sadly, this also means it will not support backwards compatibility with PlayStation 2 titles.

Speaking of the other SKUs, they've seen a price drop. The PlayStation 3 80GB System is now available for $299.99, and the Limited Edition PlayStation 3 Uncharted: Drake's Fortune Bundle is currently selling for $399.99.

This news has seriously got me thinking about picking up a PlayStation 3 System, but I'm still debating. I'd want to really field test some of the platform's exclusives first so I don't make the same mistake I made with the PlayStation Portable. I'll likely just hold off in the end.

Sunday, August 16, 2009

Karen Traviss to Pen Halo Short


While writing my review for Gears of War: Jacinto's Remnant, I took a peak at Karen Traviss' site and discovered something that falls in the awesome category: The best military sci-fi author is dropping feet first into the Halo universe. This is the best Halo-related announcement to come my way since the launch of Halo Wars.

Entitled Halo: Evolutions, the book will feature a collection of shorts written by such authors as Karen Traviss, Eric Nylund, and others. Look for it on shelves this November, and look for a full fledged Halo trilogy of novels, written by Greg Bear, to begin releasing in 2010.

Details on Halo: Evolutions can be found here.

Gears of War: Jacinto's Remnant Review


For a game not known for having much of a story, Karen Traviss sure knows how to pull out the substance. The Gears of War franchise focuses on the genocidal war between what remains of humanity and the Locust Horde, monsters from below the surface of the plant Sera who've all but wiped humanity out over the last 15 years. The only thing that stands in the Horde's destructive path is the Coalition of Ordered Governments and their Gears (soldiers). One squad of Gears is Delta Squad, the focus of the games and subsequently, the novels.

Gears of War: Jacinto's Remnant is Karen Traviss' second foray into the Gears of War universe, and it's a direct sequel to Gears of War 2. For this reason, there will be HEAVY SPOILERS in the below review from Gear of War 2. So if you haven't completed the game's Campaign and want to avoid things being ruined for you, stop reading now. You've been warned.

Jacinto is sinking, and the COG is pulling out. The novel begins right where the game ends off, with Cole staring out of the crew bay of the King Raven he, Hoffman, and Anya are on. With comms down, he watches Jacinto fall, and is quite relieved to find Marcus, Dom, and Baird alive and well on another King Raven. Then he learns about Dom's wife.

Like with all her other military sci-fi, Traviss excels at injecting the fiction with raw human spirit and emotion. She digs deep into the inner workings of her characters, really showing us what makes them tick. She did this in the previous novel, really developing Hoffman, Cole, and the overall history of the Pendulum Wars, and she does it here again. Not only has Dom lost Maria, but he's the guy who had to pull the trigger. To murder one's own wife, even to put her out of that kind of misery, well, now that the war appears to really be over, the man is barely holding it together.

Humanity evacuates to the nearest relative-safe harbour, and Delta Squad and the rest of the Gears will have their hands full maintaining order. Without a common enemy, humanity does what it does best: Finding something and someone else to call an enemy, and the ties that bound the COG together are fading. Turns out flooding and sinking Jacinto really did a number on the Locust, and humanity might actually have them beat, but at an extreme cost. Jacinto was the COG's last bastion of hope, and with it gone, the COG are nothing but refugees, encroaching on Stranded turf.

Think the stranded are all a bunch of bums like we've seen in the games? Think again. To survive on Locust turf, pretty much anywhere non-Jacinto, you had to be tough. You had to be organized. You had to be brutal. And that's what the real Stranded are. The world has, once again, been changed forever and nothing will ever be the same. When did something this drastic happen before? E-Day? Close, but no. One year after E-Day, when the COG unleashed it's newly acquired satellite weapon, the Hammer of Dawn, upon the entire world of Sera.

Like Gears of War: Aspho Fields, Traviss relies on flashback chapters to contrast past and present events. Gears of War: Jacinto's Remnant not only details the challenges the COG must now face in becoming refugees, in trying to rebuild civilization, but also show us the horror of when the sky rained fire.

One year after E-Day, the Horde has been so successful at exterminating humanity that entire nations are beginning to crumble, prepping for a last stand as the Grubs rip them apart. The COG itself is fragmenting and the world leaders refuse to cooperate with the young new chairman, Richard Prescott. So what choice does he have? What choice does he ask of his senior command, such as Hoffman. So much of the flashbacks are played out between these two, such a mirror of their current tense relationship, that you really get to understand what motivates Prescott, and I find myself even more sympathetic to Hoffman and all he must endure.

So many questions are answered in this novel, and so many relationships expanded, and some excellent novel-only characters, such as Mataki, Michaelson, and Pad make a return. Want to know what happened to Dizzy after he and Tai took on Scourge in Gears of War 2? You'll find it here. Want to know how the Chainsaw bayonet came to be conceived? Yup, you'll find that here to. Want to know more about the hinted at relationship between Marcus and Anya? See previous answer.

Substance, depth, and soul, that's what Traviss does with her characters, and that's what she brings to the Gears of War universe; traits that are strongly needed. If you're a fan of Gears of War, you owe it to yourself to pick up this novel. Not only does Traviss expand upon what we already know, but she takes the universe in a very startling direction, one that I won't ruin here. Gears of War: Jacinto's Remnant contrasts the desperate times of the past with the uncertainty of the future, and it does it so well that you'll find it hard to put the novel down. So go read a book kids, and expand your mind while learning how to clean carcasses, police refugee camps, and deal with a smart ass like Baird.

Doom II Announced for Xbox LIVE Arcade


At this year's QuakeCon, id Software announced and showcased a port of their classic shooter, Doom II, for Xbox LIVE Arcade.

No word on a release date or cost, but I'll certainly update you once I know.

Doom II was my least favourite of the franchise, so cost will dictate whether I buy it or not. I loved the first third of the game, but really didn't care for the level design after that.

Mass Effect Screenshots and Box Art


New allies are a must in any sequel, and desperate times call for desperate measures. In his quest to assemble the best team possible, it looks like Commander Shepard will turn to Thane, a notorious assassin, to aid his suicide run. You can check out the screenshots of this alien ally on the Medi page here.

BioWare's also released images of Mass Effect 2's box art, so you'll know just what to look for next year on launch day.

Sunday, August 09, 2009

Teenage Mutant Ninja Turtles: Turtles in Time - Re-Shelled (Xbox 360) Review


You've heard me say that Ghostbusters: The Video Game is my childhood in HD, well Ubisoft's latest Xbox LIVE Arcade offering, Teenage Mutant Ninja Turtles: Turtles in Time - Re-Shelled, is literally a game from my childhood, now in HD.

The last time I played this game in an arcade, I was a kid visiting Marineland, and I only got to play it a few times. Its predecessor, however I played to death and loved both in the arcade, on the Nintendo Entertainment System, and a few years back, on Xbox LIVE Arcade (reviewed here). Needless to say, I wanted to see Teenage Mutant Ninja Turtles: Turtles in Time follow suit, and just over two years later, my prayers were answered.

While watching the evening news reported by their favourite lady, April O'Neil, Super Krang steals the Statue of Liberty and Shredder immediately hijacks the airwaves to taunt the turtles. Splinter, naturally, sends the heroes in a half shell into action, and the turtles set out to get the Statue back. So, why did Shredder and Super Krang steal the Statue of Liberty? How was Shredder able to send the turtles back in time? Um, yeah. Like the original Arcade game, not really big on plot here, but great on fun and classic arcade action!

First things first though, Teenage Mutant Ninja Turtles: Turtles in Time - Re-Shelled is a port of the arcade game, and not a port of the port of the arcade game for the Super Nintendo Entertainment System. Still following me? No? What this means in English is there's no Technodrome level about midway through the game, some of the bosses are different (No Slash or Bebop and Rocksteady), and a few other things as well. So if you're looking forward to the same game you played back on your Super Nintendo Entertainment System, you're going to be disappointed, as this port is a little shorter with less content, but if you're looking for the arcade classic itself, well, here it is, but with an upgrade.

Ubisoft Singapore, the developers of the game, redid all the graphics in HD, so these turtles are brought to you in full 1080p wide screen if your TV supports it, and I must say I really enjoyed the game's updated visuals. The other change from yester-year is that instead of simply being able to attack enemies on the same 2D line like in most classic beat 'em ups, you can now attack, and be attacked, diagonally. This adds a somewhat different dimension to the game play, particularly boss battles, but this isn't a drastic change and the gameplay is pretty much as you remember it.

All four turtles play very similar to one another, but there are a few more differences than last time around, and you can compare their strengths and weaknesses prior to selecting which turtle to play as. You can also execute each turtle's special move by pressing "Y" instead of pressing jump and attack together, which is a handy plus, and if you lose sight of your turtle in the melee, you can press Left Trigger to bring up a bubble to locate him.

Teenage Mutant Ninja Turtles: Turtles in Time - Re-Shelled features full 4-player Co-Op either from your couch or via Xbox LIVE, and the game's a blast to play with a bunch of buddies. Overall, the game is not very difficult, nor is it very long (took me about an hour on my own), but it is more fun when you have friends to chat with. The gameplay itself is generally repetitive, seeing you battle more or less the same enemies throughout the entire game, so once you get their patterns down, you won't have much trouble. I personally found the "surfing" levels to be the hardest, simply because of the traps and stuff zipping by so fast, but these levels also annoyed me in the arcade as well, so I knew what I was in for.

There are the standard fair of difficulty settings, which dictates how many lives each turtle gets before he needs to continue, and there's also a new Survival Mode which sees you having one and only one life. This is challenging, especially on the harder difficulties, and completing this mode is something I have not yet been able to accomplish.

One minor gripe that I have is while I did greatly enjoy the new HD graphics, I do wish there was an option to play with the classic, 80's cartoon graphical style simply for nostalgia's sake. Sure, it wouldn't look as good, but it would've been a nice added bonus, though I suppose the diagonal attacking wouldn't have been possible then.

Originally slotted to sell for 1200 Microsoft Points ($17.40), thankfully, Ubisoft lowered the cost prior to launch and you can purchase the game for 800 Microsoft Points ($11.60). That's significantly more reasonable for a linear, short arcade brawler that's been given a great face-lift, and kudos to Ubisoft for not milking us so hard.

So is Teenage Mutant Ninja Turtles: Turtles in Time - Re-Shelled worth your hard earned coin? I'd say yes, it sure is. It offers more than the first arcade game did, and is a great and simple game to play with friends. It was the focus of my housewarming yesterday, and was intuitive and enjoyable enough for anyone at any skill level to jump in and kick some shell.

Left 4 Dead: Crash Course Campaign DLC Announced


This September, new DLC will be released for Valve's popular Co-Op shooter, Left 4 Dead. Entitled "Crash Course," the DLC will feature a whole new Campaign set between the "No Mercy" and "Death Toll" Campaigns from the retail game.

Left 4 Dead: Crash Course will run you 560 Microsoft Points ($8.12) for the Xbox 360 version of the game, and it'll be released for free for the PC version. That's right, you read correctly. Free on the PC, but "premium" for the Xbox 360.

So DLC fanboys, defend how this isn't a complete and utter rip-off. Same content. Same release date. Same developer. Yet one's free and the other costs. Milkage.

You can read the official announcement here.

Idiocracy Review


Society's dumb. No really, people keep getting stupider all the time, and if you don't believe me, surf the interwebz. Corporate crap is also everywhere, and you can't do anything without being spammed for ads for products you'll never need. Don't believe me. Um, well, surf the interwebz some more. So, what happens when stupider people and corporate crap keeps multiplying and multiplying? Idiocracy, of course.

Private Joe Bauers (Luke Wilson) is the all around average American, which is just one of the reasons why he was selected to participate in the army's cryo experiments. The objective is to prove that cryogenics works, and that people can be frozen for an extended period of time; 1 year for the purpose of this test. Unfortunately the army wasn't able to find a suitable woman for the experiment, so they hired Rita (Maya Rudolph), a prostitute, instead. Joe and Rita are successfully frozen, but they're kind of forgotten about when the program goes under, and they awaken 500 years later to find the world populated by nothing but idiots.

You see, intelligent man failed to breed, and the morons propagated like rabbits and over time, the smart simply ceased to exist. Not only that, but corporate propaganda is also everywhere and over everything, because it's quite easy to take advantage of dumb people. Energy drinks have replaced water, Starbuck's now has women servicing clients instead of selling coffee, and tacos and fries are the norm for food. Yes, the world's become a sad, sorry place, but dumb folk are happy seeing as how not much gets to them, so no one really seems to care.

Except for poor ol' Joe who now finds himself the smartest person on the planet, and all he wants to do is go home. So, being the future, Joe goes in search of a fabled time machine to get both Rita and himself back home.

Idiocracy is not a long film, clocking in at around 84 minutes. Idiocracy is not a complicated film, since most folk in it are morons. It is a rather silly film that is quite disturbing because it really makes you wonder how long it'll be before the average person does become that dumb, and before corporations can really begin pulling off the things they do because we'll let them. That latter part is the most disturbing and realistically possible, and the film, "evolves" several well known corporations into twisted versions of themselves. It pokes a lot of fun at Capitalist America in so many ways, and does one fine job of doing it. People don't like to think for themselves anymore, people like to be told what to do, what to think, and this is a worst case scenario possibility of what could happen if we keep going down that track.

As an entertaining film itself, Idiocracy does provide the laughs. You just can't help but place yourself in Joe's shoes and really look at this bold new world through intelligent eyes, and then want to smash your head on your coffee table.

If you enjoy complaining about the stupidity of modern day society and corporate greed (I know I do!), rent Idiocracy. I wouldn't go so far as to buy it, but it certainly makes for an entertaining and enlightening afternoon.

Monday, August 03, 2009

Halo 3: ODST Nathan Fillion Interview

While I was poking around YouTube, I came across this msnbc interview with Nathan Fillion, who'll be voicing Sgt. Buck in Bungie's upcoming stand-alone expansion, Halo 3: ODST.

It's an awesome interview, and Fillion's an awesome actor, so you should watch this. Right now.

Halo 3: ODST ViDoc "Desperate Measures"

While leading up to it's release, Bungie began releasing some excellent and informative ViDocs for Halo 3, and they're following suit for it's stand-alone Expansion, Halo 3: ODST.

The first ViDoc, entitled "Desperate Measures," can be viewed below or here, and it takes a look at the Helljumpers under the command of Sgt. Buck.



Bungie has a history of releasing poorer looking (compared to other games) character models, but the faces on the ODST's are really looking good. Sgt. Buck actually looks a good bit like Nathan Fillion.

Digital Art Gallery: Callad Impressions


While browsing the Xbox LIVE Marketplace's new additions last night, I noticed an Indie Game (formerly called Community Games) entitled Digital Art Gallery: Callad, which had a scantly clad woman on the "box" art. I like girls. Girls are neat. So I downloaded the trial.

My impressions of this, my first foray into Indie Games? Well, Digital Art Gallery: Callad, is exactly that: A digital art gallery. It's simply a few dozen pictures of digitally created women, often in very revealing attire.

Don't get me wrong, some of the art is really good and would make some interesting desktop wallpapers (or a Theme), but would the full art gallery be worth the going price of 80 Microsoft Points? Considering you can find pics for free of real women in interesting poses with little to nothing on, I'd say no.

Meh.

Xbox LIVE Update Preview Impressions


Set to launch on August 11th, the Xbox 360 will be receiving an additional System Update which they're simply referring to this time around as an Xbox LIVE Update.

While the Xbox LIVE Update has not gone, um, Live, yet, Microsoft is hosting a Preview Program, a Beta, allowing many lucky gamers the chance to experience the Xbox LIVE Update early and collecting feedback. One such lucky gamer is yours truly, and like I did with the New Xbox Experience, you can find my impressions of the Xbox LIVE Update below.

Unlike the New Xbox Experience, I was selected in the first wave of the Xbox LIVE Update Preview Program, and the update process went smoothly and without incident. You're first prompted to download an Update like with any old System Update, which takes less than a minute and your console will restart. Next, like with the New Xbox Experience, an installer will launch, performing another download and installation, after which your console will restart yet again. I did experience a little hick-up here, where after the first restart, I received the message "Could not download update," however I'm assuming this is because I do not have Auto Sign-In enabled, and once I manually signed in to Xbox LIVE, all was well. The second download took about 2 minutes, and the overall Update time took about 4 minutes.

Now, unlike the New Xbox Experience, the Xbox LIVE Update is nothing near
as large or revolutionary. Don't expect to find Facebook or Twitter integration just yet, and really, aside from the Avatar Marketplace, the majority of the changes are mainly improvements or optimizations to existing features.

If you hide your Dashboard's Welcome Channel it's back, however you can imme
diately perma-hide it again, and you'll now find a Preview Channel with details and FAQs about the Preview right above the My Xbox Channel, however I assume the Preview Channel will be removed after the Beta is complete.

Otherwise, all the other Channels are there. Various Game Marketplace sub-channels have renamed as I'm sure you've read elsewhere, however at present, there is nothing new in the Games on Demand Channel; it's still all Xbox Originals. You can, however, now Rate all content featured on the Xbox LIVE Marketplace, which I did with Gears of War 2 as a test. Presently, the game has an overall 4 out of 5 Star rating, but you can also go and Rate all the Map Packs, Themes, Trailers, etc. individually if you'd like.

The My Xbox Channel has seen some changes, the most notable being the Achievement sorting as well as the addition of a Solution sub-channel to the left of System Settings. In it, you'll find answers about common questions to account management, LIVE Connectivity, and Controller set up. While this likely wouldn't help you out in the event of hardware failure, it is nice to have a help option right there on the Dashboard for simpler things. You can also eject a game disc via your Controller by pressing "X" when the Game Disc panel is highlighted.

For Achiev
ements, there's now a master panel that shows your total Gamer Score earned compared to your total possible Gamer Score, as well as your total number of Achievements earned compared to the total possible there. It also shows you how many games you've gotten all the Achievements for, but keep in mind this takes into account any new DLC launched as well. So if you've gotten every Achievement for Fallout 3, as an example, the game would no longer be "complete" until you purchase and collect every Achievement in Fallout 3: Mothership Zeta. For each individual game, the Achievements are sorted better as well, but I didn't find it anything too world-altering.

For System
Settings, I use a Component connection, so I couldn't tinker with the new HDMI options, but your items under Memory are all time and date stamped, which I can see coming in handy, and you'll also find an actual option to Clear your Cache, no more button code required.

For the Xbox 360 Guide, I'm happy to say the Friends list loads up faster now by a good bit, and it also boasts additional sorting options. They changed a few of the buttons around because of this, which took a little getting used to, and I'm happy to say I only accidentally invited one of my Friends to a Party once.

As mentioned, the Avatar Marketplace is the biggest new addition with the Xbo
x LIVE Update. Accessed from your Avatar Customization screen, you can now buy a bunch of clothes or Props for your Avatar. Most of the clothes, including shirts and hats from Halo 3, Fable II, and some other places that I think might be American retail chains, run for roughly 80 Microsoft Points a piece, but the props range from roughly 350 Microsoft Points to 400 Microsoft Points. The props so far have ranged from a Halo RC Warthog to a giant cotton swap. If you select one of these items, you Avatar will preview them for you. Thus far, no items that I can see are offered for free to Preview members, and there's also a section for "Earned Items," of which I have none thus far. Not sure what I need to do and what games support this either.

Now, the Xbox LIVE Update Preview has moved on to it's third wave of members, and with the addition of this third wave, an additional Beta Update has been released containi
ng fixes and such for bugs that were found. Sadly, with this additional Beta Update, I experienced one heart-stopping issue.

The Beta Update downloaded and my console restarted as expected, but it re-booted with some very series video distortion; it almost looked like old style cable scrambling.

I could see the updater though, and it downloaded and installed the new Beta Update, and then my console restarted yet again with the same distortion. I could tell I was at the Xbox 360 Dashboard, so I pressed the Guide Button, and the
n my TV's display would cut out to the default blue no-signal background, displaying an "Unusable Signal" message. After several seconds, it'd drop back to a distorted Dashboard.

I then pressed and held to Console's power button to force it to shut down, counted to 10, and booted it up again. To clarify, this was my first manual reboot. My Xbox 360 console booted up fine, and I have not had any issues since. I've tested games, streaming and download video, tinkered with menus, changed settings, etc. and thankfully there's been no further distortion. Honestly, I feared the Beta Update triggered E74 or another video card issue, and I have no idea at all what exactly happened. Since I'm using a Component connection, it shouldn't be using any of the new HDMI features, but perhaps there was a glitch there?

Regardless, the only change I've noticed since this Beta Update is that installed games to your HDD generally take up less space. Not automatically, mind you, you'll need to delete any currently installed ones and then re-install them, but I first noticed this when I installed BioShock and it only came to 4.7 GB, which seemed rather small to me. I re-installed Gears of War 2, which was 6.7 GB, and it's now 6.3 GB I believe. Overall, any space saved is a plus in my book.

So there you have it, my impressions and details on the upcoming Xbox LIVE Update. Really nothing too crazy, but definitely steps in the right direction. Personally though, if I may, there are a few additional features and options that I would like to see added to the Xbox 360 Dashboard. The first being an option to select the My Xbox Channel as your starting Channel. The second being when you select any ad for a specific piece of Marketplace Content, that you immediately go to just that content to begin downloading it like with the original Dashboard. I never liked how the New Xbox Experience forces you to go to that game's overall download page, thus forcing me to select the item I wanted yet again.

And finally, I'd love to see an option to homicide Avatars. I really hate those cute little fuckers, and if I wanted a Wii, I'd go buy a Wii. If I could buy a Gears of War Lancer Assault Rifle as an Avatar Prop, and use it to butcher other Avatars, I'd pay whatever cost they wanted. Provided all the gore would be included, that is.

Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled Re-Priced


Finally, some good news on the DLC front for a change. Ubisoft has confirmed that Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled, which launches via Xbox LIVE Arcade this Wednesday, will no longer sell for the originally planned 1200 Microsoft Points ($17.40), but will instead carry an 800 Microsoft Point ($11.60) price tag.

At this cost, I will now be purchasing the game.

News spotted at Joystiq here.

Fallout 3: Mothership Zeta Trailer and Screenshots

Available today, Bethesda Softworks has now released the last of the announced DLC for Fallout 3 entitled "Mothership Zeta" for both the Xbox 360 and PC. The PlayStation 3 version is coming at a later date.

You can check out the trailer for Fallout 3: Mothership Zeta below or here, and you can check out additional screenshots here.

Aliens vs. Predator "Marine" Trailer

Bloody hell, does this take me back. Sega has released a trailer showcasing the Marine for Aliens vs. Predator, and it perfectly captures the feel of Aliens; so much so that I feel like popping the flick in and giving it a watch. For about the 100+ time.



The part where the xenomorph is right on the Marine, hissing and open it's mouth... priceless.

Halo Wars Leaderboards Reset


Earlier this week, due to human error, the Leaderboards for Halo Wars was reset and those stats are unrecoverable. This includes the Leaderboards for Campaign, Skirmish, and Trueskill Matchmaking.

Any of the statistics recorded by your Xbox 360 console itself are still intact, but prior to end of July, those stats are gone from Xbox LIVE and can not be uploaded. I do not know if this affects the progress of anyone going for the Running the Show Achievement or not.

Robot Entertainment and Xbox LIVE apologies for any "frustration" Halo Wars players have experienced, and you can read all about it on Major Nelson's site here.

Well, this sure makes me happy I haven't excessively played Halo Wars Multiplayer yet, 'cause I'd be pissed. That's potentially 5 months of hard work down the crapper, just like that.

You know, I used to excessively play Blizzard Entertainment's RTSes back in the day, which was a free service, and they never, ever had an issue like this. So here we are, paying for an Xbox LIVE Gold membership, and what exactly are we getting for this paid service again?

I truly do feel sorry for any hardcore Halo Wars players, and in my opinion, an apology simply doesn't cut it. Xbox LIVE dropped the ball on a paid, subscription based service, and as a "premium" service, a certain level of assurance is expected. If the data is unrecoverable, then Microsoft Game Studios should compensate players in another way, like giving away the DLC for free and refunding everyone else who bought Halo Wars' DLC in the first place. Or release a new Halo Wars Map Pack free of charge.

Sunday, July 26, 2009

Schick Quattro Razor Review


In mid-June when I went to pick up my copy of Ghostbusters: The Video Game from Best Buy, I ended up coming back with a Schick Quattro Disposable razor. How exactly did that happen? Well, let's just say that I didn't call before hand and Best Buy was sold out, and there was a promotional both set up across the street giving away free demo disposable razors.

So yeah, that's right. I'm reviewing a razor. And you know what, it sucked.

I usually use Gillette's Sensor Excel (with Sensor 3 blades), and it works just fine, but the Schick Quattro is a razor that you just can't clean very well due to the design of the blade itself. To save a little coin, I like to reuse a disposable blade about 4 times, which I can do with my Sensor Excel, but not so with the Quattro. Already after one shave, the blade was clogged enough that any subsequent shavings required multiple passes, thus defeating the purpose of having 4 blades to minimize strokes in the first place. Still though, I plugged on, and used it for about 3 shaves total, and by the end, well, it was a pain. Literally.

I must admit I wasn't even impressed with the first shave I got from the razor, and I certainly have no desire to switch from my older Gillette model for this fancy, dandy new razor. It even had difficulty getting in those harder to reach areas, specifically right under my nose, which is much less of an issue with my simple Sensor Excel.

So the verdict: Avoid, and make sparing use of even free samples.

Troy: Director's Cut Review


A few weeks back, a buddy lent me his copy of Troy: Director's Cut to watch while I was on vacation. Many of you may remember the theatrical release of Troy from 2004, and I know I was psyched for it based on the epic battle scenes previewed in the trailers. The actual film though, left much to be desired. While not a bad film, Troy lacked the strong character development that I believe is crucial in a historical fantasy epic, and the film really did feel rushed. The same could be said for the theatrical release of Kingdom of Heaven, and these days, that's what director's cuts are for.

Most pacing and character development issues arise from studios forcing directors to trim films down, keeping in the action scenes at the expense of character moments to (hopefully) better entertain your traditional audience. At least with DVD releases, director's tend to have an option to re-release the film the way they had mainly intended. For Kingdom of Heaven, this worked extremely well, as the theatrical version compared to its director's cut is like night and day; a completely different film. Does the same hold true for Troy, however?

Many of us know the basic story of the legend of the Golden City and the great Trojan War, as well as the heroes that dominate the tale. The legendary warriors Achilles (Brad Pitt) and Hector (Eric Bana), the kings Agamemnon (Brian Cox) and Priam (Peter O'Toole), and of course the main reason for the war, Helen (Diane Kruger) and her lover, Prince Paris (Orlando Bloom).

For the purpose of the film, Paris, the youngest prince of Troy, falls in love with Helen of Sparta and takes her to Troy to live with him. Helen's husband, Menelaus (Brendan Gleeson) the king of Sparta, convinces his brother Agamemnon, the king of Mycenae and of all Greece, to wage war against Troy to get her back, and thus the war and siege of Troy begins. Achilles, the greatest warrior of his day, is the champion of the Greeks and Hector, the eldest son of Priam and heir to the Trojan throne, serves as the champion of Troy.

With Troy: Director's Cut, director Wolfgang Petersen worked very hard to try and properly complete his film. The movie was re-cut and an additional 30 minutes of footage has been added, expanding the love story between Helen and Paris, providing a more fitting introduction for Odysseus (Sean Bean), and providing a little more insight into King Priam of Troy. Even the entire musical score of the film was revamped to better compliment the new footage. Overall, a great deal of credit and respect must be paid to such an undertaking, as this director's cut was no small feet.

The film depicts the Trojan War in all it's glory, with many dazzling CGI battles of epic scale, mainly featuring titanic infantry clashes. Many of the soldiers in these battles are created via CGI, but admittedly, the effects used have not aged as well as those employed by some other films (The Lord of the Rings, for instance). I digress, however, and the main thing you want to know is how does the director's cut stacks up to the theatrical film. Well, as mentioned, there are more character moments, there are more action scenes (The sack of Troy itself is nicely expanded), and there's even some more nudity, but the truth is that the 30 minutes of additional footage is no where near as drastic or altering as what I've found in other comparable films; despite all these efforts, Troy: Director's Cut only marginally improved the film. The character's themselves still needed more development, more motivation, and it's a shame that we won't find it here, as that's truly what Troy lacks the most.

I know it's not an easy task. The legend of Troy has a great number of essential characters, as does the film, but even with more time, three and a half hours simply was not enough to properly cover such an epic piece in historical fiction. The overall story, the characters, and the legend is just far too complex to compress into such a short space of time.

Overall, Troy: Director's Cut is an entertaining film, but it doesn't live up to the epic standard of some of its competitors. My advice would be to experience the film as a weekend rental, spreading it out across two days (it comes on two discs).

Saturday, July 25, 2009

Star Wars: The Force Unleashed - Ultimate Sith Edition and Additional DLC Announced

I didn't see this one coming. LucasArts has officially announced that they will be releasing additional DLC for Star Wars: The Force Unleashed this fall.

Taking a what-if approach, the DLC will contain one new level set on Tatooine after the retail game, and from the perspective of the Dark Side ending. Starkiller, having eliminated Darth Vader and now at the Emperor's side as his apprentice, has been dispatched to Tatooine to hunt down one of the last remaining Jedi Knights, Obi-Wan Kenobi. During the level, you'll be able to explore Jabba's palace where you'll also encounter Boba Fett.

LucasArts has also announced Star Wars: The Force Unleashed - Ultimate Sith Edition, which will be coming to retail shelves this holiday season. Not only will it contain the full retail game as well as both DLC, it'll also include one exclusive new level not available anywhere else. This new level continues the storyline of the upcoming Tatooine DLC and sees Starkiller dispatched to Hoth to crush the Rebel Alliance once and for all where players will face off against Luke Skywalker himself.

You can view the trailer for Star Wars: The Force Unleashed - Ultimate Sith Edition below, and screenshots can be found on the official site under Media Gallery>Screenshots. The above story is taken from the official site's Game Info>News section.



While this all sounds really cool, and it does for any Star Wars fan, I have no intention of purchasing the game yet again. Too bad they didn't launch this as a collector's edition last year; then I would have bit.

Fallout 3: Mothership Zeta Screenshots


With only a few weeks away until it's release, Bethesda Softworks has released three additional screenshots for their upcoming DLC, Fallout 3: Mothership Zeta.

You can check them out right here.

Mass Effect 2 E3 Reveal Trailer

This was released a while ago, but somehow I missed posting it. Below, you'll find the Mass Effect 2 E3 Reveal Trailer in which BioWare details what it showcased, including several gameplay changes and improvements, at this year's E3.



At least there's still a few titles coming out that look like they're trying to innovate. Really, that's quite the rarity in the industry right now and sorely needed.

Halo: Reach to be Bungie's Final Halo Title


According to TeamXbox, Halo: Reach, the next Halo title to be released in Fall of 2010, will be Bungie's final game in the franchise. Microsoft Game Studios holds the rights to the Halo franchise, however, so you can bet your grandma that other developers will be developing Halo-based games in some form or another.

Once Halo: Reach is complete, Bungie will continue developing a brand new IP (independent property) that they can't quite talk about yet.

The same article also goes on to mention that Peter Jackson's Halo title, Halo: Chronicles, has been canceled.

Halo: Legends Announcement Trailer

Well, looks like Halo is going anime. Halo: Legends, a series of short films set in the Halo universe, will be releasing some time in 2010 on DVD and Blu-ray Disc. You can view the trailer below or in the Spotlight Channel on Xbox LIVE.




I've never liked anime, so this already looks rather crappy to me, but hey, Microsoft is marketing and milking the kids today, and for some God-awful reason, kids like anime.

The more I see coming up for the Halo franchise now, the more I end up smacking my face into my palm.

Xbox LIVE Update Preview Program


The next Xbox 360 Dashboard update is coming this August, and we all have a chance to beta test it a few weeks in advance by signing up right here. Full details can be found on Major Nelson's site here.

I was in the beta for the New Xbox Experience, and it was pretty cool, so I've signed up again. Note that signing up doesn't guarantee that you'll get in, but odds are good. Otherwise, you'll only need to wait a few weeks for the System Update to go live, so it's not a huge deal if you miss out.

Sunday, July 19, 2009

Halo Wars Title Update #3 Released


This past Friday, Microsoft Game Studios and Robot Entertainment released the third Title Update for Halo Wars, which includes both bug and balance fixes. For a full list of what the Title Update covers, you can refer to my earlier post right here.

Now that the Warthog rush is at best fixed at worst minimized, I suppose it's time to fire the game up again. I wonder if Random will still get me Sgt. Forge every single time?

Wednesday, July 15, 2009

Halo Wars Historic Battles Game Add-On Announced


Looks like Halo Wars is getting its first map pack. Robot Entertainment has announced the Halo Wars Historic Battles Game Add-on, which contains four new maps for 800 Microsoft Points, to be released on July 21st.

The new maps are: Barrens (1v1), Blood River (1v1), Glacial Ravine (3v3), and Memorial Basin (2v2). The DLC will also feature four additional Achievements to earn. For full details, head on over to the main Halo Wars site, second news item at the time of this posting.

Once again, this is an insult to any serious gamer. Blizzard Entertainment, a developer/publisher known for its epic and genre defining real time strategy games, could release a free map or more every week for over 5 years for its games, yet Microsoft Game Studios can't release four Halo Wars maps for free? This, my friends, is milkage, and I hope none of you are considering buying this so-called "premium" content.

Fallout 3: Mothership Zeta Screenshots and Details Announced


The final Fallout 3 DLC (that we know about) has had its full details revealed.

Mothership Zeta will launch on August 3rd for 800 Microsoft Points for the Xbox 360 and PC, and the PlayStation 3 version will follow later this year.

For full info on the upcoming DLC, head here. For four lovely screenshots, step over here.

BioShock 2 Delayed


Straight from the announcement from The Cult of Rapture, BioShock 2 has been officially delayed.

"BioShock 2's release date is moving to 2010. As I'm sure you already know, we make sure our games release with the highest level of polish, and these extra few months will help make your return to Rapture the best it can possibly be."

While I'm disappointed to have to wait longer, I fully support a delay if it will mean a better final product. Too many games are rushed out these days. Far too many.

Expect to see BioShock 2 on store shelves in the first half of 2010.

Saturday, July 11, 2009

Happy Anniversary to Us!


For just over 4 years now, we've been rotting your brain with useless crap and gaming drivel, and we're damn proud of it! Friday, July 8th 2005 saw my very first lame blog post which you can find here, and man, have we come a long way.

1,724 posts later, we now feature a great deal of reviews and editorials for a wide variety of topics (look to the side bar on your left), and the layout has seen some minor and one major revision since we launched. We've peaked at well over 100 readers a day, averaging 93 a day now, and the site's been viewed and/or mentioned by such developers as BioWare and Bethesda Softworks. We've also been mentioned by Halo.Bungie.Org and Planet Doom.

It's been 4 years of awesomeness kids, and here's hoping to 4 more! Thanks for reading, and not sending me too much hate mail.

The Elder Scrolls II: Daggerfall now Freeware


Celebrating the 15th anniversary of The Elder Scrolls, Bethesda Game Studios has released its 1996 classic, The Elder Scrolls II: Daggerfall, as freeware.

You can download the full retail game from Bethesda, for free, right here, and make sure to _read_ the installation instructions found on this online .pdf here (just skip the legal mumbo jumbo).

I got to play with DOS again kids. DOS! My god, I remember playing so many classic games this way, not emulated of course, and what fun it used to be. Granted, gaming and interfaces have gotten a billion times better, and there's no real comparison, but what we owe to this classic style.

I tinkered a bit with the game, but couldn't get my character to attack, and I never liked the old style movement setup in the first two The Elder Scrolls, so I'll be giving it a pass, but man, the memories. Clunky, blocky, and complicated with poorly acted live action videos, this is what gaming was all about back in the mid-90's. Oh, and this is the only The Elder Scrolls title to feature nudity. Pixelated nudity, but there's bare boobies in there somewhere.

Too much nostalgia these days. Both for old games and boobies. Who doesn't like thinking about boobies?

2nd Annual Summer of Arcade


The 2nd Annual Summer of Arcade is about to hit Xbox LIVE, and the full release schedule, including the games and their prices, can be found below or on Major Nelson's site right here.

July 22: Splosion Man™ 800 Microsoft Points
(Twisted Pixel Games/Microsoft): Fools they were, to tread where knowledge should stay forbidden. For what emerged was not a man - it was a Splosion Man. "And all who saw him were sploded, for he was the fire and they were but meat." Able to splode himself at will, the Splosion Man launches his way through levels as an uncontainable force. From Twisted Pixel Games, developer of the award winning The Maw™, Splosion Man will keep you on your toes as you play through more than 50 single-player levels and 50 multiplayer levels. Nominated by GameSpy, Gamespot, IGN, and 411mania, this meat-riddled splosion-fest took several Best of E3 awards including Best Platformer and Best Downloadable Game.

July 29: Marvel vs. Capcom 2 1200 Microsoft Points
(Backbone Entertainment/Capcom): One of the most popular fighting games of all time, “Marvel vs. Capcom 2,” arrives worldwide on Xbox LIVE Arcade. Choose from 56 legendary characters from Marvel Comics and Capcom history, including Ryu and Wolverine. With online multiplayer over Xbox LIVE and enhanced HD graphics, decide your own dream team in the ultimate tag-team fighting experience.

Aug 5: Teenage Mutant Ninja Turtles™: Turtles in Time Re-shelled 1200 Microsoft Points
(Ubisoft Singapore®/Ubisoft®): Cowabunga dude! Marking the franchise’s 25 anniversary, everyone's favorite Teenage Mutant Ninja Turtles game is back with a brand new look in “Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled.” The arcade classic has been revamped with all new 3D graphics, but the same classic beat 'em up gameplay.


August 12: Trials HD 1200 Microsoft Points
(RedLynx/Microsoft): Nominated for GameSpy’s Best Downloadable Game of E3 award, “Trials HD” is guaranteed to get our heart racing.” Put on your helmet, and rev your way through “Trials HD,” a full-featured, physics-based motorcycle racing platformer in stunning HD graphics. Tear up more than 50 tracks and test your metal in two unique game modes: Race and Skill. Create, share and download an unlimited number of free tracks with the level editor, and customize your rider to fit your personality.


August 19: Shadow Complex 1200 Microsoft Points
(Chair Entertainment and Epic Games/Microsoft): Winner of numerous Best of E3 awards including Best Downloadable Game from 1UP, IGN, GameTrailers and G4TV, “Shadow Complex” is the next evolution in downloadable games. “Shadow Complex” marries the quality and depth of a full retail title with the stunning visuals of Epic Games’ industry-leading Unreal Engine 3, and a classic side-scroller. Set in the world of Orson Scott Card’s best-selling novel, “Empire,” Shadow Complex provides more than 10 hours of in-depth gameplay and introduces a compelling universe.


You know, most of those games look pretty damned expensive, as 1200 Microsoft Points translates into $17.40. I was looking forward to Teenage Mutant Ninja Turtles: Turtles in Time - Re-shelled, but at that price I'll pass and save up for a Platinum Hits retail title.

Will the milkage never end? And yes, that's a rhetorical question.

Ghostbusters: The Video Game Demo Now Available


A demo for Ghostbusters: The Video Game has now been released, and you can add the Xbox 360 version to your download queue right here.

Go bust some ghosts if you're still on the fence about the title, and see what an '80's franchise in HD looks (and plays) like!