Saturday, August 19, 2006

LEGO Star Wars II: The Original Trilogy Interview


TeamXbox has a short interview with some of the design team for the upcoming LEGO Star Wars II: The Original Trilogy, in which they discuss the game's humour.

For some new screenshots and a peak at some of the game's upcoming gags, check out the interview here.

Submitted Screenshot as Planet Doom's Pic of the Day


I submitted a shot of a strange bug from Doom 3 (PC) to Planet Doom, and they placed it up as their Pic of the Day.

You can find it on their site, along with my description, right here.

Sunday, August 13, 2006

Doom 3 (PC) Review


Nearly two years after its release, I finally have a PC that can play Doom 3. Back in April 2005, I picked up the Xbox version so I could play a version of the game, however for those not-in-the-know, the Xbox version featured a lot of level redesign, trimming the game's overall length and speeding up its pace. Since the Xbox is lesser hardware than the average PC, Vicarius Visions, the Xbox version's developer, not only needed to trim a bunch of the levels, but also remove a lot of the glass and more openess of some of the rooms/areas, as well as some of the Martian exteriors. For that reason, I decided to pick up the now inexpensive PC version to see what I missed out on.

If you've been living under a rock for the last few years, Doom 3 is a remake of the original Doom on id Software's latest engine. You play as a Marine who is recently stationed on the UAC's research facility on Mars. Shortly after your arrival, a demonic invasion begins via the base's experimental teleporters and its your job to stay alive and call for help. Doom 3 follows the classic shooter formula that id Software established in the '90's of moving from room to room and killing whatever monsters are in it. While Doom 3 is more of a horror survival title than its predecessors, it is very simple and straight forward compared to many of today's modern shooters, so be aware of that before you pick the game up. For me, I grew up on that kind of gameplay, so it was a real blast from the past.

Now I must say that aside from the level design alterations, I'm very surprised with how different PC Doom 3 is from its Xbox counterpart. The PC version is obivously vastly superior graphics wise, that's a no-brainer, but a great deal more is different as well. Weapon balance is a big difference. Mainly, you get some weapons earlier or later than the Xbox version, but some weapons behave differently as well, and this is most notable in the Shotgun. The ass-kicker of the series, I was most unhappy to find how wussified the Shotgun is in the PC version. Unlike it's Xbox counterpart, the Shotgun is a good bit more powerful at close range (that's good), but sucks moose nuts completely at mid-range (that's bad). Not only that, but it takes your Marine a bit longer to pump it after a shot, meaning you have to wait a bit longer before you can fire off a second shell. What does this mean? That the Shotgun, while still the general purpose weapon of the game, is only really effective if you Sprint to point blank range of your target and fire a shot at their head; and Lord help you if you miss.

There are also some AI differences. Revenant's rockets really are target tracking now, and can follow you a good way and spiral while in flight making them harder to hit. Imps can also change pounce direction at you mid flight (how the hell does that make sense?), Maggots are now simpler to take out with the Shotgun, Z-Sec Zombies with Shotguns don't seem to have the same, weak mid-range Shotgun that you do, enemies can come onto elevators with you, pathfinding is better with less monsters getting stuck on corners, Cherubs can leap at you from much farther away (I really hate those fuckers), etc. Based on the above, Doom 3 (PC) is a harder game than its console port. Not insanely so, but its worth mentioning, and the AI/weapon changes made it necessary for me to change many of my combat tactics (charging right up to Imps became common place).

The PC version also features better physics than the Xbox version, and while Grenades still bounce like rubber balls if you toss them too hard, they're simpler to control and actually can be thrown faster than you can shoot with the Shotgun, making them much more useful and a great Imp killer.

Many reviewers criticized Doom 3 for being too dark and too repetative, and while I disagree on the first point (there's a brightness control in the menu, and the darkness was a design decision to add to the atmosphere) the second point is true. My only major critique on the Xbox version was that midway through the game, the pace dragged a little, taking a bit too long to get from Alpha Labs to the Delta Complex. On the PC version, this is true in spades. It's not even the length itself that's much of a problem, but the constant monster closets and spawning monsters that keep popping up in abundance. In nearly every damn room. While the Xbox version had its share of the above, they were spaced enough apart to not be annoying and still provide the player with a respectable scare. On the PC version, however, id Software goes overboard and overkills those gimmicks.

Which again goes back to the level design. While many of the extra areas featured in the PC version are cool, they don't serve to enhance the story at all and really are just more of the same, hindering the flow of the game. Sure, you get to see more of Mars City at the beginning, chat with some more NPCs and find some more PDAs, but the trade off was not worth it. You also end up having to double back a lot more than in the Xbox version, and many of your Objectives are "extended", needing you to first go to this area to unlock a door, so you can go get an item, while the Xbox version would cut to you simply getting the item and moving on. The PC version is more anti-climatic and for that reason, more tedius.

A minor note as well is with the game's weapon sounds. The PC version does indeed feature weak sounding weapons, which surprised me as the Xbox version's are louder and more forceful. I guess many of the critiques on the game were listened to and adjusted for its console port.

When all is said and done, Doom 3 is a very good, classic styled PC shooter, but it does have its fair share of flaws. It's beautiful and full of classic themed fun, as well as some great horror "boo" moments, however its too drawn out and simply repetative for its own good. While I would recommend snagging the PC version to anyone who was interested, if you have an Xbox, I'd honestly recommend that version instead. After playing the PC version, it is truly a testament to Vicarius Visions and the strength of their port for the Xbox.

Wednesday, August 09, 2006

V for Vendetta (Single Disc Edition) DVD Review


V for Vendetta was released on DVD a week and a half ago, and I decided to pick up the Single Disc Edition. Now as many of you know, I usually pick up special editions of everything, however after comparing the extras for the V for Vendetta 2-Disc Special Edition, I decided I really didn't feel like watching a bunch of extra "making of" docs, seeing as how my time is becoming more and more limited these days.

For those of you interested in what I thought of the film itself, you can read my theatrical review here, but suffice it to say, if I bought the DVD, I really, really liked it.

I must admit that the Single Disc DVD itself is very bare-bones, basically just the film itself. It ships with just the DVD case, there is no insert sleeve, and the bonus features are next to none. In fact, the only bonus feature is a short, 15 minute documentary about "the making of," which was interesting itself to watch, however I was hoping for at least a trailer or two and perhaps some commentary.

Since I bought the V for Vendetta Single Disc Edition DVD on its first day of sales, I got it for $19.99, and since I've already watched it twice, I've gotten my money's worth. Is it worth your cash at full retail price? In my opinion, being such a strong thematic film and the best film I've seen released to theatres this year, I'd say yes.

If you're hesitant however, rent it or wait for a price drop. In about 3 to 4 months, I expect the Single Disc Edition to drop to around $15.99 to $17.99.

Tuesday, August 08, 2006

LEGO Star Wars II: The Original Trilogy (PC) Demo Impressions


One of the first things I need to say regarding the PC Demo of LEGO Star Wars II: The Original Trilogy is that the controls (keyboard) are bloody horrible. I was browsing ActionTrip early today, and shaking my head at the general reader comments and their PC elitist nature, and while I'm not saying consoles are superior to a PC, I am saying that a game like LEGO Star Wars II: The Original Trilogy is better suited to a console which has a controller by default.

Lousy controls aside, the demo for LEGO Star Wars II: The Original Trilogy was quite enjoyable, taking many of the great aspects of the original game and adding some new stuff to the mix.

The demo features the Mos Eisley scene from Star Wars: Episode IV - A New Hope, where Luke, Obi-Wan, C-3PO, and R2-D2 try to find a way off Tatooine. You start the level wandering the streets, battling Sandtroopers and making your way towards the cantina. It features a lot of classic options like rearranging LEGO blocks to reveal secrets, using droids to unlock doors, and some fun Lightsabre combat with Obi-Wan. You can also hop into Luke's Speeder and drive around, smashing into everything in your path.

At one point, my way was blocked, and I had to find and build the parts to create an AT-ST Walker, which allowed me to smash through a barrier and get to the cantina. Afterwards, I was able to take control of Han and Chewie (and yes, Chewie can rip arms out of sockets) and battle my way to the Millennium Falcon for a final showdown with the long nosed alien spy who's name I don't know. He'll keep calling in Sandtroopers until you kill him, and it makes for a fun, end of level battle.

The Demo keeps the same tongue-in-cheek silent humour of the original, and aside from the horrid PC controls, it was a lot of fun to play. With all the exploring I did, the level alone took me around an hour, and I didn't even try Freeplay mode.

Based on the demo, I would recommend picking up LEGO Star Wars II: The Video Game after a price drop, as a standard $50.00 to $60.00 price tag is too much. It does look to be the only interesting title hitting the Xbox in the foreseeable future, however.

Monday, August 07, 2006

Recovering from Food Poisoning


Last night for dinner I had a Chicken Club and Fries from Wendy's, which usually isn't that bad of a fast food meal. I ate it quickly and then went back to doing whatever it was that I was doing. Cut to some time after 4:00 am. I woke up feeling massive pressure around my lower stomach, a pain I have not felt before, and I swear to God, I thought something might have ruptured.

I made my way to the washroom and was violently ill. I don't know how long the entire episode lasted, exactly, but I do know the microwave clock in the kitchen was showing exactly 5:00 am by the time I was popping a Gravol. Had I not been sick though, I would have found my way to a hospital, the pain was that bad.

That was an awful, awful experience, and based on the... evidence, I know it was that Chicken Club that got me so sick. So, I've said it before and I'll say it again, I'm going to start cutting back on the fast food; and I mean it this time. Subs and such I think are fine, but I'm really going to try and limit the burger joints. Heck, both McDonald's and Burger King no longer agree with me, so I that should really be telling me something about the state of my body.

Anyway, I mostly nursed myself today with a lot of light food and playing Doom 3 (PC). I have a dental appointment tomorrow, so hopefully I don't get sick there.

Star Wars: Republic Commando Action Figures


It looks like the official Star Wars Store is selling a Republic Commando action figure set, based on the Star Wars: Republic Commando video game by LucasArts. The figures are going to be released in January 2007, and are available for pre-order now.

Honestly, I'm not impressed with them, as they look very cheap. Instead of looking like high quality figures meant for display (like McFarlane Toys), the Republic Commando figures actually look like kiddie toys.

For $33.99 US, no thanks.

Uther Review


Uther is the first companion book for the series A Dream of Eagles, and it is a parallel telling of the third book of that series, The Eagles' Brood. Uther deals with the life of Uther Pendragon, the father of the legendary King Arthur and of his war with Lot, the self-styled King of Cornwall.

A Dream of Eagles was always narrated from a first person perspective, with The Eagles' Brood having been narrated from the view point of Uther's cousin, Caius Merlyn Britannicus. For that reason, there were some questions left over from that novel that were never answered simply because Merlyn did not have them. Questions such as who killed Merlyn's wife Cassandra, how did Uther come to romance and love his bitter enemy's own Queen, Ygraine, and how Lot himself came to be hung by a tree with severed hands and feet.

Not only is Uther a parallel story to The Eagles' Brood, but it also is the only book in the series thus far to have a different style of narration. If you're reading Uther, I'm going to assume that you have read A Dream of Eagles and thus know that Uther Pendragon meets his end at the conclusion of the war against Lot's Cornwall. For that reason, it was impossible for Jack Whyte to have Uther be a first person narrator in the novel, and Uther features a traditional, omnipotent, third person narrator. While a departure from the series' tradition, it is by no means detrimental to the enjoyment of Uther.

The novel focuses upon Uther's life, from boyhood to death. It greatly expands upon the customs and traditions of the Pendragon Federation which where touched upon in A Dream of Eagles, and deals less with Camulod itself and even Uther's relationship with Merlyn. It focuses on Uther's realization of a darkness inside him and his quest to master it, about his tutelage under the Pendragon Champion, Garreth Whistler and Uther's training to become a cavalry man and to create a group of Pendragon cavalry, his bodyguard known as the Dragons.

Uther also branches much more into the details of Cornwall and its King, Uther's childhood enemy Lot, and the effects the war had on that country. More details are given on this war, the reasons behind it, and the effects it has on both Pendragon and Cornish, that even though Uther is a companion book, it can indeed stand upon it's own as so much of the information contained within is new or simply glanced upon in The Eagles' Brood.

There are many spectacular battles in the novel, some short and some drawn out, and the combined military tactics of cavalry, bowman, and infantry are all enjoyable to read. It's also interesting to get to explore the new characters who are introduced, as well as see some original ones return, however viewed in a completely different light. The only problem with the new characters is that many of them have predicatable plot roles to fill, something that wasn't as cut and dry in A Dream of Eagles. It's quite obvious that Nemo was created for the explanation of a certain event that happened in The Eagles' Brood, for example, and while her character had more impact than just the resolution of one specific situation, you know that was really her main reason. While this predictablility is not a bad thing, it does take away from a lot of suspense that could have occured, however since most of those issues were brought up in The Eagle's Brood, I suppose it's not that much of a concern.

The Eagles' Brood was an excellent novel in the series, shifting its tone to a darker, more military perspective, and Uther takes that path and expands upon it. If A Dream of Eagles left you wanting more, or you simply wish to revisit the events prior to the Arthurian Legend itself to see in greater detail the struggle and hopes that the people had, Uther will not disappoint.

Sunday, August 06, 2006

LEGO Star Wars II: The Original Trilogy (PC) Demo Tomorrow


LucasArts will be releasing the demo for their upcoming title, LEGO Star Wars II: The Original Trilogy, exclusive to 3D Gamers. You can check out 3D Gamers' announcement here.

UPDATE: After poking around IGN PC, it looks like the Demo is also being released on FilePlanet tomorrow. According to the preview article, the Demo will contain a level from Episode IV: A New Hope, when Luke, Obi-Wan, and the droids arrive at Mos Eisley, and ends after the Millennium Falcon blasts off.

This is pretty much the only upcoming title in the next several months that I'm looking forward to, however like the original, I'll probably wait for a sizeable price drop before buying it. I'll rent the Xbox version early on though, and probably end up beating it in a weekend.

Quake 4 (PC) Completed on Lieutenant (Hard)


I went through the war against the Strogg a second time, this time on Lieutenant (Hard) and emerged victorious. Quake 4 (PC) is one fun, intense FPS.

I must say that Quake 4 was quite challenging on Lieutenant, and when I do a third play-through, I don't know if I'm going to want to up the difficulty to General (Very Hard) or not. Enemies are a good bit more durable and certain ones do a lot more damage. Strogg Marines are still a minor threat, but enemies like Berserkers, and Heavy Hovertanks can pose a real threat. The Tactical Transfers were also really challenging in certain situations. Not Halo 2 Elite challenging, but vastly superior to Half-Life 2 Combine Solider challenging. Their AI patterns remain very much the same as on Corporal (Normal), however not only do they dish it out harder, but it'll take at least two headshots from the Railgun to drop one, or three body shots. The only instant kill I was ever able to pull off on Tactical Transfers was point blank with the Shotgun, or with the Dark Matter Gun (Splats them good, but is a waste of a Dark Matter Core unless you're really in a jam).

I also found better uses for weapons I didn't touch too much on my first play through. I really gave the Nailgun a go, and while not Doom 3's Chaingun, it is quite handy once upgraded with its Needler like homing nails. I actually found it to be the best anti-Berserker weapon. I had to use the Dark Matter Gun on a more regular basis, and I found the Lightning Gun useful too against powerful targets since it can stun them a bit. The Grenade Launcher was great from the get go and is the best Gladiator killer, and I even had some fun with the Blaster while abusing some AI pathfinding exploits I figured out. The Shotgun was my main weapon though, and I found the Machine Gun much less useful, save for its Flashlight, simply due to its lesser damage output.

I still do wish there was a good, heavy enemy quick kill weapon though, as the second last level of the game was stupid hard.

In a few months, I will play through Quake 4 a third time though, as its just such an intense, fun, and beautiful shooter.

Civic Holiday Long Weekend


Here in Ontario, the first Monday of August is a stat. holiday entitled Civic Holiday. Now I'll be honest with you: I have no idea why nor do I care, all that matters is it's a long weekend!

To add to the fun, I've taken two vacation days at the end of it, giving me a 5 day weekend in total and I intend to simply chill. Sure, I need to get some stuff prepped for my friend's upcoming wedding, and there's some other crap that needs to be done around the place, but I'm mainly going to watch flicks and play video games while not thinking about work. And eat some chicken with some beer. We like chicken and beer.

Monday, July 31, 2006

Humble Howard Fired from Mix 99.9


For over a decade, I've been listening to Humble Howard on Toronto radio morning shows. Originally, he was on 102.1 The Edge with his long time friend, Fred Paterson. Then they moved to Mojo Radio (which did suck, by the way, and is now this), and finally to Mix 99.9. They were The Humble and Fred show, they were known all over Toronto, and they were good fun to listen to in the morning, with silly but not dumbass humour.

Last August, Fred mysteriously disappeared (he was let go), and the show became the Humble Howard Morning Show. Well, since Howard was still on the air, I kept listening to Mix 99.9 in the mornings.

A few weeks ago, Mix 99.9 announced the Mix Summer Vacation, where they give their DJ's a few weeks off and play listener requests to fill the void. Right when I heard this, I suspected something was up, seeing as how a) no one ever gives their entire staff a few weeks off at the same time and b) this happened around the time Humble Howard was supposed to come back from vacation.

Well, my feelings were correct, and Howard, along with his morning show staff, Judy Croon and Bingo Bob, have been fired from Mix 99.9. I found this article printed on the National Post's web site, where Howard discusses the experience, and it's an insightful read on how this sudden turn of events affected both him and his family.

Howard got the call that he was canned mid-way through his vacation, which is a real low way to let someone go. I for one am not happy with how Mix 99.9 handled this, and I have no desire to listen to their new upcoming morning show DJ's, Mad Dog and Billie, who I vaguely remember from some other radio station in the distant past. And they sucked.

I doubt he'll ever read this, but I just want to thank Humble Howard for all those years of entertainment that he provided every morning, and I hope that things work out for him in the days ahead.

Thank you Humble Howard, and it looks like it's time for me to find a new radio station to listen to in the mornings.

Quake 4 (PC) 1.3 Point Release (Patch) Now Available


Raven Software and id Software have released the 1.3 patch for the PC version of Quake 4. You can check out the details here, and download via the in-game menu, or through the links posted on id Software's main page as of the time of this posting.

All the additions in this patch seem to be purely Multiplayer focused, so it doesn't affect me at all. Saved games made from early versions of the game are apparently incompatible, so if you're playing through the Single Player Campaign like I am, you'll want to wait until you're done before you update.

The Elder Scrolls III: Morrowind - Game of the Year Edition (Xbox) Sold


Yesterday, I finally got around to selling my copy of The Elder Scrolls III: Morrowind - Game of the Year Edition (Xbox). I went to Deja Vu Discs, and sold it along with my DVD copy of Star Trek: The Motion Picture, and I sold both items for much the same reason: they're boring.

Anyone who saw Capt. Kirk's first feature film debut won't need me to elaborate on that, however some explanation might be needed for The Elder Scrolls III: Morrowind - Game of the Year Edition, which are expressed in this post I made last May.

Basically, despite all the great depth of the world itself and all the excellent exploration opportunities, there were no real characters to attach yourself to, and when completing Quests, I never got any real feeling of accomplishment. Playing the game became way too much like real-life work, and I knew that I'd never bother finishing the game. While the success of the series clearly shows that there's a ready audience for such titles, it's not for me.

So, with the $8.50 I got from selling the above items, I put that money towards my purchase of Doom 3, something I will enjoy a great deal.

Sunday, July 30, 2006

Ordered Doom 3 (PC)


Yesterday I ordered Doom 3 (PC) from Best Buy, along with V for Vendetta. I debated long and hard over this, the biggest issue being that I own the Xbox version of the game and have played through it 4 times, however seeing as how I really love the Doom franchise and have done so since the mid-90's, I know I'll enjoy the PC version and probably play through it a few times.

Due to both hardware limitations and a different audience, the Xbox version of Doom 3 had a lot of its levels redesigned and streamlined for faster paced gameplay. One thing that I'll find very interesting is seeing what was changed and what wasn't. Based on the Demo, the UAC facility starts off with more NPC interaction, and more exploration, both gameplay elements that I like.

Graphically, of course, the PC version will feature much higher quality visuals, and it'll be darker; which'll add to the scary atmosphere. I was able to play the demo on Extra High Detail for great image quality, and the demo also showed more windows (with a slight distortion effect) looking out at both other areas of the UAC facility and Mars itself than was featured on Xbox.

I also found that the Demo was harder on Veteran (Hard), with enemies being more accurate and doing more damage, as well as being harder to hit than on the Xbox version. Since a lot of the opening level design was different, I was caught by surprise by several Zombies and Z-Sec Zombies, so the game should still feature enough classic horror style "boo" moments to make me jump.

Actually, it'll be kind of like playing through an "extended director's cut," seeing as how about 2 hours more gameplay is in the PC version, and the PC levels were split about midway to minimize Xbox loading time. Since they are different versions, however I'll need to see if the changes are great enough or not to warrant keeping the Xbox version, or if I should sell it.

I have a few extra days off this coming long weekend, and I figure I'll be spending a lot of that time alone in the dark, killing demons.

St-Hubert Still Alive in Toronto


A few months ago, it appeared that the last St-Hubert restaurant in Toronto closed down, however last weekend I found out this was not exactly true. While yes, the 427/Queensway location is no longer a St-Hubert restaurant as all the franchises left the Toronto area, this location was able to reach some kind of agreement with the St-Hubert head office, and the place is now called The Q and they are serving the exact same food that St-Hubert does! They've also done some menu additions, but if you liked anything from St-Hubert, odds are you'll find it here.

For those unaware, St-Hubert is a Montreal-based Swiss Chalet style restaurant. In fact, I believe it was Swiss Chalet that St-Hubert lost so much ground to in Toronto, as Swiss Chalet kept on growing and growing while St-Hubert did not. However, I found St-Hubert's food to be of much better quality every time, which I why I'm so hooked on them.

I've been going to and loving St-Hubert ever since I was a child, and I can't begin to express how happy I am at finding that they're still local. The closest St-Hubert to Toronto is in Cornwall (which the staff and I do a yearly drive out to), however having The Q only 30 minutes away is great as I still get to enjoy some really great food.

Prey (PC) Demo Impressions


I while ago I downloaded the Prey (PC) Demo, and I must say I'm quite impressed with Human Head Studio's latest offering.

One of the most interesting things about Prey is that it was originally announced by 3D Realms back around 1996-ish, and then placed on hold up until a while ago. It's very rare indeed that a title shelved for so long is brought out of limbo and actually completed.

In Prey, you take on the role of Tommy, a Cherokee native American who is abducted by aliens from his girlfriend's bar along with Jen, his girlfriend, his grandfather, and the bar itself. These aliens are abducting people all over the world, and many of them seem to be meeting gruesome ends. During your "tour" of the alien mother ship, you are freed through the intervention of another character, and you begin your battle to try and save Jen.

Prey is the third game to be developed with the Doom 3 engine, and it looks as beautiful as ever. Backgrounds are crisp and realistically lit, character models are smooth, detailed, and clean, and all the effects look great. Using my new rig, I had no issue running the Demo with all the settings cranked up, and though I still prefer the character models from Quake 4, Prey is a great visual masterpiece.

The Prey demo introduces us to the innovations that the retail game brings to the genre, namely portals (something that Valve seems to be ripping for their next tech dem... er game, Portal) and non-linear gravity.

The alien mothership has portals scattered everywhere that you can walk through like a door, and end up in a completely different area; essentially teleporting you from point "A" to "B." It's done differently than basic FPS teleportation, however, and it's something you should check out (there's no loading or changing to another level, and you can see in real time through the portal before you jump through). For gravity, not only can you walk along certain "strips" across ceilings, walls, and the like, but you can also encounter rooms next to rooms that have gravity pulling in different directions, and in some areas, you can change what direction gravity pulls in. Thus far, the Demo has shown some interesting gravity puzzles that where much more amusing than Valve's "pick up brick and put it on object, repeat" physics puzzles from the Half-Life 2 series.

It's also quite refreshing to have a main FPS character who can talk, hold conversations, and swear his head off. I find it gives him a lot more depth and allows me to care about him a whole lot more. Not to mention the interactivity of the game world. You start off in the bar's washroom, and you can use the taps, flush the toilets, dispense soap, and generally have a lot of fun with environments. The interactivity of the early Prey levels where giving me some fond Duke Nukem 3D flashbacks, and a simple room has not been this interactive in a very long time (sorry, but Half-Life 2 wasn't overly interactive, it just let you bump things around with its physics).

My only gripes with the Prey demo is that it was too damn easy, and the "Spirit" powers Tommy acquires are gotten too conviently, which is rather silly.

Overall, however Prey features some nice innovations and an excellent use of the Doom 3 engine. This is a game I will pick up, however I will wait for a price drop to between $29.99 and $39.99, as many reviews are claiming the Single Player game is rather short.

The Staff breaks The Internet

We, the Staff (TM) currently have a really crappy interweb connection on our usually fancy-shmancy wireless network. This got We, the Staff (TM) thinking, and after We got over the multiple consecutive aneurysms, We got to wondering how many peoples there be out in webland who are absolutely addicted to their interweb connectivity. Maybe they have clinics for Interweb Addiction. If not, maybe We, the Staff (TM) can start one. We, the Staff's (TM) Center for Interweb Addiction (R). We'll just convince the attendees to drink beer instead.

-The Staff

Wednesday, July 26, 2006

The Lord of the Rings: The White Council Announced

Man, I'm really behind on my news reporting. EA has announced The Lord of the Rings: The White Council, which is an RPG for the PC, Xbox 360, and PlayStation 3 due out at end of 2007. You can check out the web site here and official press release here.

From the sound of things, it's an original storyline set pre-The Hobbit but still during the Third Age. It's nice to see that EA is going to explore more of this vast world instead of just the films, and I also hope it's not turn based like The Lord of the Rings: The Third Age was. A much stronger emphasis on the characters and no film footage will go a long way as well.

QuickTime's Dumb


Well it is. Seriously, Apple, how dumb are you. I've had this new system for just short of a month now, and the only issue I'm having is stupid QuickTime and it's inability to stream new trailers properly. Basicaly some QuickTime 6 and any QuickTime 7 trailers will not stream correctly if at all. I've tinkered with most of the settings, tried mutliple browsers, etc. There is no reason what-so-ever that I can see as to why it won't work.

However, given the course that Apple's taken, shoddy programing doesn't surprise me. Seriously, they're as bad as if not worse than Microsoft. Why? I work with Macs all day at the Office, and there's a reason that PC's are the primary personal computer the globe over. Even with the new Intel based processors, Macs are slower, significantly more expensive, and with less inexpensive tech support options. They're less customizable and, well, very pretentious in a way. If you want to know what I mean, watch the new Mac commercials to see the BS Apple is spouting; which has no real justification at all.

Don't get me wrong, Tiger is a solid OS and Macs look nice on a desk, but performance, customizability, and cost are more important and Apple looses out over a PC on both counts.

Monday, July 24, 2006

Sam Raimi Reveals Venom in Spider-Man 3


Today, Sam Raimi, the director of the Spider-Man triolgy, revealed that the film's two villians are Sandman and Venom. Some footage was shown, however to the left is the only shot I've found of Spider-Man's ultimate nemesis (and my childhood hero), Venom. You can read IGN FilmForce's article here.

Raimi also went on to say that while Harry Osborne plays a vengeful role in the upcoming film, he is not the next Green Goblin or Hobgoblin and is not a major villian.

My only major concern is with Venom and how well the character will be developed. I mean, Spider-Man will get the symbiote costume in this film, then he'll need to get rid of it. Brock will then have to be bound to it, become Venom, and become the greatest threat Spidey will ever face, all in one film with multiple romance plots, another main villian, and a sub-villian.

I'm actually quite worried that Spider-Man 3 will try to do too much and get lost in itself. If Venom is rushed and not provided the proper character background and reason for his menace, he'll be a joke.

Sunday, July 23, 2006

LEGO Star Wars: The Video Game (Xbox) Completed


I completed LEGO Star Wars: The Video Game (Xbox) yesterday. Technically this was the second time, since I rented it last summer, however this is the first time I did absolutely everything. I unlocked the game's secret level, got all the playable characters, and all the Mini-Kits.

Actually, the only thing I haven't done is gone through the game via co-op mode, however this is something I do plan on doing at some point.

Anyway, as I documented in my original posts regarding the rental here, here, and here, as a Platinum Hits title, LEGO Star Wars: The Video Game is completely worth it and full of great, simple, fun moments. It's only $19.99 now, so if anyone is looking for a great title to pass a week or so, this is it.

LEGO Star Wars: The Video Game follows the course of the prequel trilogy and features many of the key sequences from those films. It is, of course, all done with LEGO, and has many comical moments, not taking itself too seriously. Aside from being very kid-friendly, it features a drop-in, drop-out co-op mode where a second player can join in at any time. Players can take control of many of the characters from the new trilogy, and also engage in certain vehicle battles, such as the Pod Race and space battle over Coruscent.

I'm not going to officially review the game, seeing as how my posts a year ago were detailed and review-like enough. Simply click the links above to read them.

Extended Trailer for Half-Life 2: Episode Two Now Available


Valve has released the extended trailer for their upcoming expansion, Half-Life 2: Episode Two. You can check it out via Steam here, or you should be able to find a downloadable version via most major PC, Xbox 360, and PlayStation 3 gaming sites.

Half-Life 2: Episode Two Heading to Xbox 360 and PlayStation 3


This is older news, however I never got around to posting it so here it is: Valve Software has announced that it's going to port the upcoming expansion Half-Life 2: Episode Two to the Xbox 360 and PlayStation 3. Also included in the package will be a digitally enhanced version of Half-Life 2 and Half-Life 2: Episode One, as well as the upcoming Team Fortress 2 and Portal. You can check out the press release here.


I certainly have no problem with Valve bringing the Half-Life 2 expansions to the next gen consoles. While the series is over-rated, it is still fun enough. My only major gripe with this announcement is the extra cost console gamers may need to pay for the extra titles. For example, if I decide to purchase Half-Life 2: Episode Two for the Xbox 360, will I have to get Portal and Team Fortress 2 with it? What if I don't want those titles? Same with Half-Life 2. I already have Half-Life 2 (Xbox), and it is backwards compatible, so if I don't want prettier visuals, do I have to buy it?

Something tells me the answer is yes, and the Xbox 360 version of Half-Life 2: Episode Two, including all the above titles, will run between $69.99 to $79.99. Overpriced for a bunch of products I wouldn't want.

Sunday, July 16, 2006

Quake 4 (PC) Review


Quake 4 was released on the PC last October, and is the second game to feature the Doom 3 Engine. Quake 4 also happens to be the game I decided to use to really test my new PC out and see what it can do. After completing Quake 4 yesterday, not only can I say that I'm happy with my new PC, but that Quake 4 is one hell of a ride.

Visually, Quake 4 is one of the most beautiful PC games that I've ever played. It's not as dark as Doom 3, however there are plenty of dark areas to move through, but at least you have a Flashlight on two of your weapons. Quake 4 is an action game, and not a horror game, so you'll rarely have enemies that simply pop out and go "boo," however there certainly are some creepy, pulse racing moments.

The game is very fast paced, and features excellent indoor and outdoor areas to wage war in, and in both situations, you'll often fight alongside other soldiers, medics, and engineers. Your allies don't feature the best AI I've seen, but they're not useless either, and I saw many a team mate put the hurt on the Strogg while I was busy elsewhere. Quake 4 also sports some very nice character models, and while facial expressions aren't up to Source Engine quality yet, the overall look of the characters in Quake 4 was more pleasing to me than in Half-Life 2.

Sound wise, the game has both excellent effects and voice acting. The only problem is the two will often conflict, and many of the game's sound effects will drown out communications you may be getting, however the game is straightforward enough that you're never left wondering where to go or what to do should you not hear what an ally is trying to tell you. The game's music is also very well done, adding an extra bit of rush to a charge against Strogg forces, or hightening a tense moment when everything goes to hell.

Gameplay wise, Quake 4 doesn't offer anything you haven't done before, however what it does do is done very well. The game is one intense battle after another with a lot of scripted sequences thrown in to add to the life of the game world. While the story isn't exactly an epic masterpiece, it is a nice B-style sci-fi plot that is engaging so long as you don't take it too seriously. What does happen in the game makes sense within the world's own context, and there are even a few surprise moments that may take some players off guard. Sadly, one of the best of these was revealed with the ad campaign, and you can't help but be disappointed with what could have been a great surprise moment.

The Strogg themselves have average intelligence but pack a punch to make up for their lack of brains, and you'll have several weapons at your disposal to deal with them. The Machine Gun is arguably the most versatile in the game (similar to Halo 2's Battle Rifle), and the Shotgun's a traditional close-quarters winner. As the game went on, I found myself really appreciating the Grenade Launcher as well as the Lightning Gun, however I must say that Quake 4 lacks an effective non-explosive room clearer, such as Doom 3's Chaingun. The Nailgun was supposed to fill this role, but I found it too slow and not powerful enough, which resulted in some of the later levels close quarters battles being very frustrating. As the game goes on, however, most of your weapons will get an upgrade of some kind, such as increased clip size, increased damage, or other cool effects like target tracking or bounce shots. Once all is said and done, you'll rely mainly on a few weapons, but your entire aresenal will come into play and be useful.

To break up the non-stop action, the game has several "shooting gallery" sequences where you get to man a turret or hop in a vehicle and move from point A to B and blow the snot out of anything in your way. These sequences are by no means challenging, however the arcade nature of them is very, very fun.

It should also be noted that the Doom 3 Engine's physics have been vastly improved over Doom 3. They're still not Half-Life 2 quality, but they get the job done and don't scream "fake" like the Grenades in Doom 3 did. It was after this really clicked for me that I started using and loving the Grenade Launcher; so handy for making things that hide around corners go "boom."

Seeing as how Quake 4 is only $29.99 now, there's no reason not to snag it if you're looking for a fun, engaging, and somewhat older-school shooter to pass some time. I got about 15 hours to 17 hours of gameplay from it on Normal, and I'll be playing through the game again on Hard to see how much more of a challenge the war against the Strogg can offer.

Mass Effect E3 Demo Video


Bioware has released to the public the video that they demonstrated at this year's E3 for their upcoming Xbox 360 RPG, Mass Effect. All I have to say is wow, the game looks as beautiful as it does vast. For character animation, this tops what Valve's Source Engine is capable of, and it's all truly impressive.

I also like what they've done with conversations. In their previous RPGs, you had a list of choices you could select in response to NPC dialogue, however it it looks as though you have some abreviated responses mapped to the D-Pad, and once selected, your character will actually speak more detailed versions of them. This should speed up conversation progression, as well as make dialogue more engaging and not so one sided.

To download and check out the video demo, head over here.

A Dream of Eagles: The Sorcerer Review


With the conclussion of The Sorcerer, the Dream of Eagles comes to a close, and I can honestly say that I've completed one of if not the most engaging novel series I have ever read; it's that good.

It should be noted that The Sorcerer is split into two volumes, The Fort at River's Bend and Metamorphosis. Jack Whyte, the series' author, originally intended The Sorcerer to be published in its entirety, however the publisher disagreed, and for this reason The Fort at River's Bend ends rather abruptly. Because both volumes of The Sorcerer are really one book, I decided to wait and finish both volumes and review them as one complete piece.

At the end of The Saxon Shore, Merlyn had fled north to Ravenglass with his young charge, Arthur Pendragon, to safeguard him from further assassination attempts. There, Merlyn seeks the aid of the man who killed both Arthur's father and mother, King Derek, and an understanding forms between these two great men, and the desire to see a dream fulfilled.

Much changes in The Sorcerer as Arthur grows up and begins approaching the destiny that will see him become the High King of all Britain and ultimately, in order to do what he must, Merlyn must set aside his sword and become the sorcerer that many have whispered him to be.

The Sorcerer ultimately takes a very dark turn as war once more begins to ravage Britain, and as with the rest of the series, it is all very character driven. The main perspective is, of course, Merlyn's, as ultimately this is Merlyn's tale, his hopes, dreams, and fears in the Arthurian legend.

Thus, in the end, when Merlyn does what he needs to and becomes what he must, you can't help but feel bad for him, to know that he embraced such darkness willingly to achieve that which was the greater good.

The Sorcerer will make you think and empathize as it is filled with what everyone dreams of: Purpose, love, hope, and adventure, all wrapped up in a realistic version of the legend that is everlasting. It is a beautiful rendition of such a unique period in Britain's history, and the fact that Whyte puts aside the fantasy and takes a factual approach is such a nice perspective as to be as gripping as it is refreshing.

The only shortcoming in The Sorcerer would be that it is simply too short, and there is one important thing that happens to Merlyn that, to me, wasn't explained thoroughly enough. However, that is a minor complaint for such an engrossing series.

If you've been reading A Dream of Eagles, then you know what I'm talking about, and you already know if you're going to pick up The Sorcerer or not. If you haven't begun reading the series and you have an interest in historical fiction, in military tactics and evolution, and in Rome and its effects on the world, then you should not miss this literary masterpiece.

Sunday, July 09, 2006

1 Year Anniversary!


That's right kids, Arbiter's Judgement is 1 year old as of yesterday (I suppose I should have posted this yesterday, but I got busy doing stuff).

Anyway, it's been a great year and I'd really like to thank all my readers, yes, all three of you, for supporting my insane work.

The blog's certainly seen some evolution as I've found my blogging self and what I like to type about. Mainly being a game site, as well as movie/DVD reviews and the occasional music tid-bit, Arbiter's Judgement has seen fluxuations in terms of number of hits from rather high to rather low. However the readership we've enjoyed can not be attributed to me, my beautiful self alone.

First and foremost I'd like to thank my co-poster Telly, who's usually too damn lazy to do anything useful around here, however when he has we've seen some interesting current event posts. I'd also like to thank both Halo.Bungie.Org and Planet Doom for linking to some of my posts and driving further readership my way, as well as the crazy Steam forum-goers who are always their to defend their pretencious Half-Life 2.

The most popular post on the blog was this one from late last January, where I compared the Xbox versions of Halo 2, Doom 3, and Half-Life 2. This post was linked on Halo.Bungie.Org, received a lot of comments, and generated 1, 850 hits in a single day!

Since I've had my falling out with Google Adsense, I haven't had a good way of tracking hits since early January, so I'm not sure where the readership stands these days. I suppose I should find another hit counter. Can anyone recommend one?

Regardless, you'll still be able to count on Arbiter's Judgement for all your useless, crappy needs as I continue to report on the reason why everything sucks. Due to time and life constraints, it seems I'm posting pretty much just on Sunday's now, however keep checking back as if my time frees up (and interesting stuff is going on), I'll be posting more.

Pirates of the Caribbean: Dead Man's Chest Review


When I walked into the theatre to see Pirates of the Caribbean: The Curse of the Black Pearl, I can honestly say I wasn't expecting too much. I mean, it was a film based upon an amusement park ride for cripes sack, so how much depth can you expect. Well, I was pleased to discover how wrong I was. Pirates of the Caribbean: The Curse of the Black Pearl featured great characters, a simple yet intriguing plot, and some excellent, humorous screenwriting. Which is why I find it rather sad to say that the sequel does not deliver in the same fashion as the original.

Pirates of the Caribbean: Dead Man's Chest truly is a sequel hoping to simply recopy the original with some changes thrown in to try and feel fresh. Pirates of the Caribbean: Dead Man's Chest relies a great deal on coincidence and happy chance to make its plot work. The majority of the first film's characters are reunited, mostly through strange, convienent chance, and they embark on a mission that doesn't happen to have a lot of substance behind it.

Capt. Jack Sparrow is looking for a chest, however it's not filled with gold, and an evil British dude whose name I could never remember seeing as how he was the rather uninteresting drab villian type also wants said chest, so he's holding Elizabeth hostage to blackmail Will Turner into getting Jack's compass for him. Why? Because Jack's compass, which pointed to the mysterious isle in the first film, can apparently point to other places as well (such as to something to do with the above chest). The compass was a convention that made sense within the context of the first film, however the chessy way they "enhanced" it for the sequel smacks of BS to me. Ultimately Jack and Will team up again and are pitted against Davy Jones and the crew of the Flying Dutchman, and I must say that squid-faced Davy and his dumbass fish crew don't have the simple, human flaw and therefore believability of Barbossa and his humourous yet detemined undead crew from the first film.

The whole story is such a stretch, leading from one rehashed joke or chance encounter to the next, that I honestly found myself rolling my eyes at many points. Not only that, but the pacing simply keeps dragging on and on, and by the end, you know it could have been 30 minutes shorter and benefited from it.

Not that the film is truly done, mind you. As many other film trilogies are beginning to do, the sequel ends on a cliffhanger that will lead directly into the third installment. For my own part, I'll probably see it just to see how a certain plot point turns out, but I hope it flows much better than the dead-in-the-water sequel.

So, if you're expecting to find a film on par with 2003's excellent Pirates of the Caribbean: The Curse of the Black Pearl, you won't be finding it in the sequal. Pirates of the Caribbean: Dead Man's Chest simply had trouble getting out of port, and then floated around going no where fast.

Warhammer 40, 000: Dawn of War Demo Impressions


Another demo I recently tried was for Warhammer 40, 000: Dawn of War, a real time strategy game that Telly used to go on about. With my previous system, I could never get it to run very well, so I never really bothered with it, but now that I've played it, it isn't that bad. At present, I won't be running out an buying it, however if I get bored and want something else to play, I may pick it up.

Warhammer 40, 000: Dawn of War is heavily influenced by Blizzard Entertainment's successful RTSes, and aside from the interface and control scheme, the game universe itself feels very much like a cross between Starcraft and Warcraft III: Reign of Chaos. To put it bluntly, it's Orks in Space.

Aside from the tutorial, the Demo features one Single Player mission, which is the 4th Mission of the retail product. From what Telly tells me, the Single Player Campaign is only played from the perspective of one of the four factions, the Space Marines, which is rather dissapointing, but the Demo was fun as it felt like I was controlling the Terrans from Starcraft.

The map art looks nice, featuring ruined buildings, streets and such, and the art on all the units and structures are top-notch. You have great camera control, and unlike many older RTS titles, you can create squads that are controlled like a single unit; which allows for much larger scale battles.

Controlling and upgrading armies are as simple as it ever was, and it's great to see some hero units mixed in as well. You can ehance groups with Sergeants and your troops even have moral, as well as the option to equip some troops in squads with heavy weapons, flame throwers, etc. You also get an assortment of vehicles, such as mechs and tanks.

In the Demo's Mission, you had to kill and Ork Warchief and wipe out his forces, taking over areas and "checkpoints" as you went. It was a very standard style of RTS play with no real surprises, and the simple tactic of massing a force and slowly pushing forward while stoping to hold ground and tech a bit worked well.

My only major con with the game was with the AI attack-moving. I lost count of the number of times I clicked a large group of infantry to attack move to an area, and about a quarter of them just hung back and stood there stupidly. Of course, I lost another squad or two because of this, which caused some scrambling on my part to survive.

Overall though, my impressions of Warhammer 40, 000: Dawn of War will have me looking at the retail product later on. While the Demo didn't offer me anything really new to the RTS genre, it came with a good feeling of naustalgia, a feeling I've enjoyed with many new titles recently. If I recall correctly, you can now purchase it in a bundle with its addon for only $29.99 at Best Buy, which isn't bad at all.

F.E.A.R. Single Player Demo Impressions


With my new system, I've been able to try out titles I previously could not, and one game I really wanted to try was F.E.A.R., an action/suspense FPS. It's received great reviews and critical acclaim, and after playing the demo, I'm left scratching my head wondering why.

Not that F.E.A.R.'s Single Player was overly bad, not at all, but it certainly didn't strike me as this amazing, genre re-defining shooter and I have no desire to run out and purchase the thing.

To be fair though, let's start off with what was done right: Enemy AI. This indeed was the coolest part of the demo, as the enemy soldiers I fought had some really great AI, the best AI I've see in a shooter since Halo 2. The enemy soldiers will indeed work together, unlike what Valve claims in Half-Life 2, and they'll continually move from cover to cover, advancing and falling back, flushing you with grenades, and even diving through windows to get a better vantage point or defensive position. They'll notice your Flashlight beem, call for back-up, and not charge you suicidally. Very impressive and even on the default difficulty, I found them challenging.

F.E.A.R. is powered by the Jupiter EX Engine, and visually, the game looks good, though not Doom 3 Engine or Source Engine good, and that made it all the more frustrating as I encountered a lot of framerate issues; even on the auto-detected settings. I have read that the final retail version is optimized more than the Single Player demo, but seeing as how the Demo's supposed to make me want to run out and buy the retail product, having it perform so poorly on strong hardware is not a bright selling point. I also found that weapon models looked old, and they're style, size and position, reminded me of the original Half-Life.

The game also does sport some really good physics. It uses the same physics engine as Half-Life 2, though not as refined as Valve's shooter. Objects will generally react as you'd expect them to, however I found it annoying to walk over corpses, as the bodies would often bump around slightly. Somewhat realisitic, I guess, but I honestly found that more annoying than anything.

Being a suspense game that's supposed to scare the player, it's drawn a lot of comparisons to Doom 3 (even though Doom 3 was more classic horror) in terms of it's look and lighting, and yes, the game is dark, however you have a Flashlight at any time. Now, many people praised this, complaining about Doom 3's lack of a weapon/Flashlight combo, however I'm going to slam this right now and say the simple truth: F.E.A.R.'s Flashlight is a piece of shit. Not only does it illuminate poorly, unlike Doom 3's, it's on a fucking battery that lasts around 45 seconds. Who the fuck uses a Flashlight that only lasts 45 seconds?!?!? This basically negates the bulk of its use and brings about the same problem I had in the Marine Campaign from Aliens versus Predator 2, also developed by Monolith Productions, which is I walk a bit and then stand still bored as the Flashlight recharges. Great way to kill the pacing.

I also must say the story is extremely weak, and from what I've read, a lot of stuff is not explained even by end of retail. Basically, the game starts off with a cheesy, dramatic intro where a lot of people die, and based on the tone of the music I think I was supposed to feel sad and concerened for what was going on, but instead I found it cheesy, poorly acted, and without any rhime or reason for its setup. And of course, without a good setup, the rest of the reason for the game is really shallow.

So, why exactly did the US government create a special "Ghostbuster" unit? I guess they've been having more problems with supernatural events than they care to admit. At least the few paranormal encounters that do happen in the demo are pretty cool, and a few of them did indeed make me jump.

Another gripe I had was with bullet time, or whatever they want to call it here. Basically, your character has bullet time, and yes, things slow down a lot while you use it. Now, exactly how can your character continually move and react like Neo from The Matrix, outdoing genetically enhanced supersoldiers? According to the intro, you have good reaction time. That's it. Well, I have good reaction time in real life, but I can't fucking dodge bullets, now can I? If you're going to include something as superhuman as bullet time, at least give me a plausable reason for it.

The game's audio was pretty good, nothing I found amazing but nothing to jump and shout about either (I missed Doom 3's amazing ambient sound mix though), and I imagine had I not had so many framerate issues, the game would have controlled well.

Overall, the F.E.A.R. demo wasn't bad, but it's poorly contrived plot setup, dark areas with a BS Flashlight, and poor performance hold it back as being purchase worthy. Yet another critically acclaimed title that I simply don't see what all the fuse was about, and don't understand how reviewers can praise it for doing things they slam in other titles.

Spider-Man 3 Teaser Trailer Impressions


At present, I still can not get the Spider-Man 3 Teaser Trailer to stream from Apple's own site, however I found a perfectly good QuickTime version at IGN FilmForce and I must say it's looking pretty good.

It looks like they're taking the alien costume path from the mid-'90's cartoon series; where the symbiote tries to bond with Peter Parker, and in the process it begins to affect his mood, making him more aggressive, angry, and ultimately leading to an idendity crisis between who he really is.

They show a lot of shots from a church, so I imagine the film will end with him "killing" the symbiote with the church's bell, since the symbiote is vulnerable to intense sound. Though I'm extremely happy to see the symbiote in the films, I must voice my dissatisfaction at the fact that in Spider-Man 3, it seems nothing more than a complete black and white copy of his pro-American suit, and that's bullshit. I think they should have stuck to the classic black costume look, with it being pure black with the large, white spider logo that stretches from chest to back.

The primary villians in the film seem to be Sandman and the second Green Goblin, Harry Osborne. I was never big on Sandman, though the teaser shows that he'll have some great special effects, and the villian I'm really looking forward to is the return of the Goblin. After watching the teaser closely, however, it looks like Harry doesn't even bother to wear a mask while acting out his new found role, which I must admit is quite disappointing. The Goblin just isn't the Goblin without his mask, however if the drama is there, than I should be able to overlook this.

Another major gripe I have is the presense of Gwen Stacey. In the comics, Gwen was Peter's first true love (MJ was dating Harry at the time), and it was her that the Goblin threw from the bridge (like he did with Mary Jane in the first film) and in his attempt to save her, Spider-Man killed her. This was a major, traumatic moment for the character that was not possible with the way the films developed, and to have her in the main story now just doesn't sit right. Peter got Mary Jane at the end of the last film, so why back track through the main comic story line so much? It's not like the second Goblin can throw Gwen off the same damn bridge (please, let's hope they don't rehash that), and if they're looking for a conflicting romantic interest, they should have used Felicia Hardy/Black Cat.

However, the last two films have indeed been great, and aside from some costume design gripes, I should keep faith and wait to see the final product myself. One thing's for sure, May 2007 will see the origins of Venom, so here's hoping they don't confine the Spider-Man films to a simple trilogy.

Monday, July 03, 2006

The Decline of EB Games


When I first got into PC gaming over a decade ago, EB Games was _the_ place to buy games from. They often got them in a few days earlier, sold them for about $5.00 less, and you could trade in pre-played titles to get a further discount. In short, they were the ultimate video game store.

Now, a decade later, I must say EB Games has really declined compared to places like Future Shop and Best Buy. Why you ask? Well, due to industry standards, a lot of titles are only available on specific release days, meaning everyone gets them at the same time. I also find that their titles are priced higher than Best Buy. However, the main reason is continually crappy customer service.

Today, I went to EB Games looking to pick up Quake 4 (PC), and I was going to trade in two Xbox games to lower the cost (EB Games doesn't seem big on taking PC games for trade-in anymore, just consoles). When I got there, I noted they were selling Quake 4 (PC) for $5.00 more than Best Buy. I asked the sales clerk if they do price matching, and after hesitating, he said yes if I have a flier showing the reduced cost at the rival store. I asked if he had a net connection so we could check the price online, and he said no (Best Buy can do this). He told me he could call Best Buy and see if he could price match it that way.

We'll, he took 20 minutes to get through two other customers, then went to the back, presumably to check for Best Buy's number in the phone book, and literally came out 30 seconds later telling me he couldn't find it, and to use a phone book in the mall to provide him with the number.

Now, let me get this straight? After waiting over 20 minutes, you want me to run around the mall, find a phone number (and a pen to write it down, no less), so you can call Best Buy (which would have him on hold for a while), only to _see_ if he could do a price match? Yeah, right.

So I said, "Sure." and instead of going to find a phone book, I walked across the street to Best Buy and simply bought it there. Not only that, but I also found Half-Life 2 (Xbox) for only $19.99, cheaper than EB Games, which I picked up as a gift for a friend!

Seriously, this isn't the first customer service issue I've had with EB Games, as really the clerk didn't want to bother doing a price match, and why would I trade in two titles, which would get me between $5.00 to $10.00 off, which is something I'd save by going to Best Buy, thereby saving those two titles for trade in later!

Another gripe I have with EB Games is that most of their titles aren't factory sealed unless brand new (as in newly released), and if a product is returned shortly after purchase, they'll simply resell it as brand new for full price, even though you know someone else has already pawed all through it. Heck, I've even found pre-played games they were selling for higher than a new retail copy, which is also dumb.

So, like many other things from the mid to late '90's, EB Games' reign as the great game store has come to an end. If I can find a title there cheap, then I can trade a few things in to make it cheaper, otherwise, Best Buy and Future Shop tend to have better selection, costs, and service. Why would I even waste my time with a place like EB Games?

Spider-Man 3 Teaser Trailer


The Spider-Man 3 teaser trailer has been released online, and you can check it out here!

I saw bits of it briefly at work (alien costume and the return of the Green Goblin!), however I can't seem to get it to stream here at home. I'm using my new system, with Quicktime 7.1, and yet nothing will load, I just see the Quicktime logo.

Perhaps Apple is having issues or the site is being hit hard, as I can stream other things on their site (though not all trailers), and I can stream video else where. I'll have to try later, but from what I saw, this film is going to be big, big, BIG!

New PC = More Fun


I picked up my new PC this past Tuesday, and spent a few days tinkering with it, making sure everything worked. While the hardware was sound, I found I didn't like how a lot of the software was installed, so I spent Friday night learning to format a Windows XP Home Edition machine, which worked successfully.

I've set up different accounts for myself and my father who also uses the system, which is a great way to keep our stuff seperate. I've also been trying a bunch of demos to really see how my graphics card does, and so far things have been beautiful.

I re-installed and checked out Half-Life 2 for my father, which looks very nice now with its high res models, however the two titles I've tried that have really blown me away graphically are the demos for Doom 3 and Quake 4. What a beauty the Doom 3 engine is. In fact, even though I have it on Xbox, the Doom 3 demo was the first new thing I downloaded and tried once I finished formatting my system, and I still can't believe how gorgeous the visuals are.

As breath-taking as Doom 3 is, Quake 4 is even better. The character models have been refined a lot in the year plus between the titles, and people look less "rubbery" than they did in Doom 3. The game is also full of fast-paced action. It's a lot like Starship Troopers meets Call of Duty and Star Trek's Borg; some cool sci-fi military action.

Anyway, I liked the Quake 4 demo so much I went and bought the full version of the title, which I'll be playing soon. This also marks the first PC game I've purchased for myself since Call of Duty: United Offensive in September 2004.

I also checked out the Halo: Combat Evolved Demo, and the F.E.A.R. demo, however I have yet to install the latter.

With my new system, while surfing the web and blogging are what they used to be, gaming is once again possible for me. This does mean, however, that I'll be holding off on an Xbox 360, as there simply aren't any exclusive titles I'm interested in that aren't on the PC.

Happy Canada Day and PayDay Winning Numbers for June 29th


Hello everyone, and a very happy Canada Day to you! It's been a great long weekend for me, any reason, such as Canada Day, for a long weekend is a good one.

For PayDay, the winning numbers for Thursday, June 29th are 03, 40, 44, 47. It also looks like McDonald's promotion is now finished, so it's back to buying regular tickets.