Sunday, November 26, 2006
Doom 3 (PC) and Speed Demos
I've started playing through Doom 3 (PC) for the second time after all. Unfortunately, my father played through the game last on a fresh install, and he went through it on Easy, which means that Nightmare isn't unlocked. This means I'll need to play through the game on Veteran first and have to play through the PC version a third time to give Nightmare a go.
This time, however, I'm playing on the default brightness setting, which is very, very dark. I actually find that everything looks a lot better in the moodier lighting, and I've been given a good jump or so already (I'm getting near the end of Administration).
One thing I must say is that the Shotgun really does suck in the PC version, most unfortunate. I've taken a lot of extra damage and even died once 'cause the Shotgun is so bloody inaccurate, even at point-blank range sometimes. The Xbox version definitely revised the Shotgun's functionality for the better, even if it did loose some close up power there.
On the subject of speed demos, I once again visited the Speed Demos Archive and checked out a couple of different games. There was a new Doom 3 (PC) Nightmare run from this past June which was a lot of fun to watch (and put me in the mood to play through the game again), I check out a 35 minute System Shock 2 run on the Impossible difficulty (that was impressive), and finally I checked out a classic Diablo (PC) run.
Always fun to watch how these guys just blow through everything so fast, and you'll often learn a trick or two you'd never have thought of on your own; sure know I did.