Earlier this week, Bethesda Softworks released the launch trailer for the latest Fallout 3 DLC entitled "Broken Steel."
You can view it here or below, and Fallout 3: Broken Steel can now be purchased for 800 Microsoft Points.
I know a lot of you wonder why I always complain about DLC. Well, I think Fallout 3: Broken Steel is an excellent example of why. It's kind of like Bethesda Game Studios saying "Hey, you remember that retail game you bought last fall and paid $70.00 for, well we were just shitting with you, that's not how the game really ended. You can now experience the real ending and get a higher level character. $12.00 please."
(sigh). You see, some of you might say that Bethesda Game Studios simply took player feedback and fixed what was incomplete or poorly done in the retail release, and from one perspective this is true. It's also true they could have made a really great expansion set that added in these features and we would be able to buy a solid retail product that greatly enhances the Fallout 3 experience instead of just tossing in an additional measly 5 hours or so.
And here's another point to consider: If publishers now charge for Map Packs, additional minor Campaign content, and non-true expansion set items, how soon until other things that used to be free become "premium" content? I can see it now: "You know that game you purchased for $70.00 that unfortunately shipped with some game breaking error? Well don't you worry, we've fixed it in a Title Update. $12.00 please."
Mark me, some day if we keep supporting silly DLC that should be free, or should be at least of much higher quality to match its cost, we'll see something like this, and that will be the day I quit gaming.
Saturday, May 09, 2009
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment