Saturday, March 25, 2006

Controller Layout Revealed for the Xbox 360 Version of The Lord of the Rings: The Battle for Middle-earth II


The controller setup has been reveleaed and briefly tested for the first RTS on the Xbox 360, The Lord of the Rings: The Battle for Middle-earth II.

The control scheme focuses on a cross shaped reticule that remains in the center of the screen. The left stick will move the camera about the environment, while the right stick controls zoom. The key is that the reticule is context sensitive, meaning that as it highlights a certain object, the commands inherent to it will only be accessible. Highlighting an army for example would bring up move commands, attack orders, etc. The A button is used as the selection tool to select individual units, or you can simply hold down the button and highlight multiple units in a selection set. The right trigger acts as the action menu once objects are selected, in order to carry out commands. The left trigger acts as a “select all” of sorts. The right bumper button can be used to sort units by type and the left bumper is used to add/subtract individual units from the selection set. The X button jumps the camera back to a selected unit if you’ve moved about the map, and the Y button is used to activate a number of hotkey functions. Despite having only a few minutes in-hand, the control scheme was surprisingly easy to work. The real test will be seeing if this holds true throughout the long haul.

You can check out TeamXbox's coverage here, and Gamespot Xbox 360 has a bit more in-depth preview here.

The Lord of the Rings: The Battle for Middle-earth II (PC) 1.02 Patch Released


EA has released the 1.02 patch for The Lord of the Rings: The Battle for Middle-earth II (PC), and you can download it simply by logging into the game's Multiplayer lobby. For patch details, check out the forum post made here.

StarCraft: Ghost Indefinitely Postponed


Not surprising really, since the game has been in development for how many years now? Since September 2002 when the Xbox was less than a year old? IGN Xbox is reporting that Blizzard Entertainment has indefinitely postponed further development on StarCraft: Ghost, and is going to move forward with the next generation consoles.

At present, Blizzard Entertainment has not stated it will release StarCraft: Ghost at all, on the next gen consoles they're now moving to and almost certainly not on the current gen consoles. Perhaps the upcoming novel is all we'll see of StarCraft: Ghost, similar to the long cancelled Warcraft: Lord of the Clans, and aspects of the game's story will be incorporated into Starcraft 2.

Anyway, Blizzard Entertainment hasn't made a good game since Warcraft III: Reign of Chaos, which was back in late June of 2002. They do kinda suck now (sorry, but World of Warcraft is a successful money grab to me, and I don't care much for it) which is rather sad.

Play a Game as You Take a Piss (Guys Only)


Apparently urinals now exist that allow you to game as you piss. Your urination essentially acts as the "controller," allowing you to direct the actions of... whatever the game is on a monitor right in front of you. Read more at TeamXbox here.

Half-Life 2: Episode One Date and Price


Not a whole lot going on the last half of the week. ActionTrip is reporting that Half-Life 2: Episode One will be released over Steam on May 31st and cost $19.95 (US). It is expected the expansion will over about 7 hours of gameplay.

At present, it is PC only.

Friday, March 24, 2006

The Elder Scrolls IV: Oblivion Review and Article


TeamXbox has posted their review of the Xbox 360 version of The Elder Scrolls IV: Oblivion, and they give it a 9.5 out of 10. You can check out the full review here.

IGN PC has also written an interesting article about the gladiatorial arena featured in the game which you can read here.

PayDay Winning Numbers for March 23

16, 17, 20, 47.

Thursday, March 23, 2006

The Elder Scrolls IV: Oblivion (Xbox 360) Fragmented Cache Data Fix


The Xbox 360 version of The Elder Scrolls IV: Oblivion uses the Xbox 360's hard drive extensively for game caching game data, however this data can become fragmented causing a great deal of slow down and long loading times.

Bethesda has released their work around, which involves restarting the Xbox 360 and clearing its cache.

You can read how at TeamXbox here.

Call of Duty 2 (Xbox 360) Update Available


Infinity Ward has released its second update for the Xbox 360 version of Call of Duty 2. The update will auto-apply the next time you log into Xbox Live with Call of Duty 2, and it contains many multiplayer fixes and enhancements.

You can check out the details at TeamXbox here.

Tuesday, March 21, 2006

IGN's First Impressions of The Elder Scrolls IV: Oblivion


IGN has put up their first impressions of the retail version of The Elder Scrolls IV: Oblivion for both the Xbox 360 and the PC.

Overall they seem positive, however the game does have a few quirks. Apparently the Xbox 360 version has a bit longer load times than its PC counterpart, as well as some texture pop-in. The PC has some texture pop-in as well, but mainly in forest areas. The third person view is also not so great, especially in combat, however this was also the case with The Elder Scrolls III: Morrowind.

If you're interested in the game, give the impressions a read, as aside from a few minor issues, the game is sounding quite promising. Plus it has Patrick Stewart as the voice of Emperor Uriel Septim VII, and everyone likes Capt. Picard.

Increased Number of Xbox 360's Shipping this Week


Microsoft has announced that starting this week, two to three times the number of Xbox 360 consoles will now be shipped to retailers, greatly increasing the availability of their next generation console.

You can read the news at TeamXbox here.

In the same article, Microsoft lists their upcoming spring line up for the Xbox 360.

Xbox and Xbox 360 Games of Spring 2006


TeamXbox has run a preview of the upcoming titles for both the Xbox and the Xbox 360, and if you ask me, it's a pretty poor line up. In fact, the only title I give a rat's ass about is The Elder Scrolls IV: Oblivion, however I most likely won't be playing it for a while.

You can check out the full preview here.

Monday, March 20, 2006

Final Countdown Video for The Elder Scrolls IV: Oblivion Released


Bethesda Softworks has released the final countdown video for The Elder Scrolls IV: Oblivion, which you can check out here. The game will begin hitting store shelves tomorrow for the Xbox 360 and PC.

Edit: Bethesda Softworks is also reporting that PC Gamer magazine has given the PC version of the game a score of 95 out of 100.

Xbox Handheld Rumours are Back

Apparently Microsoft may be developing a proper handheld system after all. TeamXbox is reporting that Microsoft may be creating a portable video game system that will also play movies and music. It will compete with the iPod, but its main competition will be the PSP.

You can read TeamXbox's brief article here.

Sunday, March 19, 2006

Second Last Countdown Video for The Elder Scrolls IV: Oblivion Now Released


Bethesda Softworks has released the second last of its countdown videos for the upcoming release of The Elder Scrolls IV: Oblivion. You can download it from their downloads section here.

This video is focused on combat, and aside from being prettier, the mechanics demostrated look very much akin to the FPS combat found in the previous Elder Scrolls titles. It does look as though the player character taking on the crab-like creature was able to perform a block with a single blade, which is something that I don't think I can do in The Elder Scrolls III: Morrowind.

PlayStation 3 to Ship with HDDs and Free Online Play

TeamXbox reported yesterday that Sony's upcoming console, the PlayStation 3, will indeed ship with a hard disk and one that's about three times the size of the Xbox 360's hard disk. Also, the Playstation Network Platform will allow free online gaming with its basic service, only charging for massive multiplayer online role playing games and the like, which is in sharp contrast to needing to pay for Gold Membership on Xbox Live to be able to play any games. The Playstation Network Platform with support PlayStation 3 and PSP games on launch, and will ultimately support PlayStation 2 games as well.

It will be interesting to see if Microsoft will do anything to alter their online service, and more importantly to me, make their HDD mandatory for all games. Right now, you do not need a HDD to play on an Xbox 360, however if you want to save your games you'll need either one of their memory cards or their HDD. If you ask me, not making an HDD standard on the Xbox 360 was always a stupid move, as the Xbox's HDD was such a great plus for that console (though it apparently cost Microsoft money for every Xbox sold). Anyway, we'll see what develops.

I Should be a Philosopher

Found this on one of Sookie's Blog's, Kappa Alpha Theta. Apparently I should be a Philosipher. No surprise there as I think too damn much, contemplate death as I wait to fall asleep, and scored a mid-90's grade in philosophy class. It's all about perceptions and beliefs, you know.


You scored as Philosophy. You should be a Philosophy major! Like the Philosopher, you are contemplative and you enjoy thinking about the purpose for humanity's existence.

Philosophy


100%

Mathematics


92%

Theater


67%

Engineering


67%

Journalism


67%

Psychology


58%

Anthropology


58%

English


58%

Art


58%

Biology


50%

Linguistics


42%

Sociology


42%

Chemistry


33%

Dance


25%

What is your Perfect Major? (PLEASE RATE ME!!<3)
created with QuizFarm.com

Saturday, March 18, 2006

PC versus Consoles


This debate has been raging since the early '80's if not longer, and it's not going to be settled anytime soon, however I found an interesting article about the subject.

Since I've gotten into The Elder Scrolls series, I've been poking around the site to familiarize myself with the game universe, and there's a great older article from the developers about PC vs. consoles, since The Elder Scrolls III: Morrowind was released on both PC and Xbox.

Here's a quote:

Many times a really good PC game makes a bad console game because of a bad technical fit, whether it's speed or memory. Overall the main things to take into account when doing a console game are -- 1) the controller; and 2) it's on a TV. Other than those two, the fact that it is on a console has nothing to do with "good game" or "bad game."

That is so true, and while a bit of the article's points are dated now, the core concepts still apply today. For myself, I've pretty much gone over to console gaming. This quote here sums up my thoughts rather well:

So which version is better? Depends on who you are. Do you like to play first person games with a mouse or do you like to slouch back on the sofa with a controller? What kind of premium do you place on graphics and performance?

I prefer comfort over the mouse these days, and I've always favoured strong gameplay over pretty pictures. At present, I'll be sticking with my Xbox for a while, and I figure I'll be making the jump to an Xbox 360 and a nice LCD widescreen TV during the course of the summer, depending on how long it takes me to go through The Elder Scrolls III: Morrowind - Game of the Year Edition.

If you're interested, you can read the whole article right here.

Star Wars: Republic Commando - Triple Zero Review


Star Wars: Republic Commando - Triple Zero is the sequel to Star Wars: Republic Commando - Hard Contact and once again follows the exploits of Omega Squad. As the Clone Wars rage on, Niner, Fi, Darman, and Atin are called back to Coruscant and placed under a black ops mission to seek out and destroy a Separatist terror cell that is destroying key targets in the capital. Leading them on this secret mission is none other than Kal Skirata, the Mandolorian who trained them and many other Commandos on Kamino. Kal is also aided by a notorious ARC Trooper Captain named Ordo, as well as Delta Squad (featured in the video game) and their training sergeant Walon Vau. Two Jedi Knights round out the group.

Star Wars: Republic Commando - Triple Zero is a beautifully written, military sci-fi novel. While it does have some fast paced action, it's main focus is the simple morals behind the clones themselves, and what they really think and feel about the Republic, the war, and their future as living human beings. To read about the clones, soldiers grown and trained from birth to simply fight and obey, experience so many basic things in the world that normal people take for granted provides a real emotional attachment for the reader, as does the revelations and purpose behind their father figure Kal. The Jedi involved also have some deep character moments as they struggle with what the Republic is becoming and how the Jedi order is changing under the constant presure of the war.

Not only does the novel provide a lot of great insight into the clones, it also delves into the Mandolorian language and culture, really fleshing them out and providing them with a solid background. In fact, the use of Mandolorian is so extensive, the novel even includes a glossary of all the Mando terms and words at the back.

Finally, a short story is presented at the end of the book, Star Wars: Omega Squad - Targets, which is actually a mission of Omega Squad's that takes place prior to Star Wars: Republic Commando - Triple Zero and is referenced a lot in the main plot. This provides great clarification to some of the primary novel's backstory.

If your looking for a black ops styled, military sci-fi story, than look no futher than Star Wars: Republic Commando - Triple Zero. The novel is deep and intriguing in a way the films are not simply because it puts you in the perspective of the simple soldier instead of the lofty Jedi, and the base values of family, father and son, and basic human rights that the novel explores provide a solid grip for the reader.

5th Countdown Video for The Elder Scrolls IV: Oblivion


Bethesda Softworks has released their 5th video in their countdown series for The Elder Scrolls IV: Oblivion, which you can check out here.

Exile and the Kingdom to be Released April 11th


Jeff Martin's first solo album, Exile and the Kingdom, will be released in Canada on Tues. Apr. 11, and is now available for pre-order on Amazon.ca.

The first single, "The Word is Calling," is now on Canadian radio stations (haven't heard it yet), but the word I've heard is the album will sound more like The Tea Party's original albums.

Friday, March 17, 2006

Bungie Announces The Halo Graphic Novel


Bungie has announced today an upcoming graphic novel set in the Halo universe, The Halo Graphic Novel. It'll be released this July, published by Marvel Comics.

It features one major storyline and a couple shorts, and is written and drawn by some great comic individuals.

To read up on the graphic novel, its contributors and plot outlines, check out Bungie's Weekely Update here.

4th Countdown Video Added for The Elder Scrolls IV: Oblivion


Bethesda Softworks has released their fourth video in their countdown-to-launch series for The Elder Scrolls IV: Oblivion.

You can check the video out here.

Another The Elder Scrolls IV: Oblivion Video


Last night, Bethesda Softworks released yet another video for The Elder Scrolls IV: Oblivion, and they also added another story to their fiction section.

You can check out the video here, and the new story here.

Next Halo Title not a Direct Sequel to Halo 2?


TeamXbox is reporting that the next Halo title may not be a direct sequel to Halo 2, but may infact be a prequel to Halo: Combat Evolved and focus on the origins of the Forerunners and their relation to both humanity and the Covenant.

If so, odds are that the main playable character wouldn't be the Master Chief. While it would suck to have to wait even longer to see Halo 2's storyline resolved, it would be cool to find out about the Forerunners and different player characters could help broaden the Halo universe nicely.

You can read TeamXbox's article here, and hopefully we'll have more details at this years E3.

Winning PayDay Numbers for Mar. 16th

Sorry for the lack of posts yesterday kids, Blogger was having some issues which prevented me from posting. Thankfully, yesterday was a slow news day, so there's not much to catch up on.

Yesterday's winning PayDay numbers are: 07,27,34,61

Wednesday, March 15, 2006

Even More Screenshots and Another Video for The Elder Scrolls IV: Oblivion


Bethesda Softworks has released 3 more screenshots for the Xbox 360 version of The Elder Scrolls IV: Oblivion, as well as released another video for the game.

You can check out the screenshots here, and the video here.

I haven't even been able to check out the first video yet due to everyone's servers being full, and with more videos continually coming out, I'll probably need to wait a while.

More PlayStation 3 Details


TeamXbox has some more Sony PlayStation 3 details:

Sony is stating that a hard disk drive will be required for games on the PlayStation 3, however they haven't confirmed that a HDD will actually ship with the console. You can read TeamXbox's article here.

Also, the basic details on Sony's online gaming service has been revealed, and thus far it seems a whole lot like Xbox Live. Their online service will launch with the console this November, and you can read its features here.

New Video and Screens for The Elder Scrolls IV: Oblivion


Bethesda Softworks has released a new video for The Elder Scrolls IV: Oblivion, as well as 3 new screenshots for the Xbox 360 version. You can check out the video here, and the screenshots here.

Bethesda also reports that the Official Xbox Magazine has given The Elder Scrolls IV: Oblivion a 9.5 out of 10.

Finally, ActionTrip is reporting that Bethesda is now denying that it's been working on a fifth The Elder Scrolls title. You can read their post here.

Sony PlayStation 3 to Launch Globally in November


TeamXbox is reporting that Sony has officially pushed the PlayStation 3's release date to early November for a launch in Japan, Europe, and North America; approximately a 6 month delay from their original plans. Sony claims the delay is with the finalization of copy protection on their Blu-ray disc media.

Hmm, I bet Microsoft is a little frustrated now seeing as how they didn't need to rush-launch their Xbox 360. They could have taken an extra 6 months to do things like add in an HD-DVD drive and perfect their buggy backwards compatibility. At least this means the Xbox 360 will be the only next gen-system on the market for a year total, akin to the PlayStation 2 from the past generation.

You can check out TeamXbox's article here.

Monday, March 13, 2006

New Xbox 360 The Elder Scrolls IV: Oblivion Screenshots


Bethesda Softworks have released some new screenshots for the Xbox 360 version of The Elder Scrolls IV: Oblivion. You can check them out right here.

BioWare Opens Second Studio in Austin, Texas

BioWare, the developers behind the amazing Star Wars: Knights of the Old Republic and Jade Empire, have opened a brand new studio in Austin, Texas. BioWare Austin is currently developing the company's first massive multiplayer roleplaying game, and both studios are also hiring.

You can read the full details in the press release here.

The Elder Scrolls V in Development


ActionTrip is reporting that Bethesda Softworks is already working on The Elder Scrolls V. Apparently Bethesda has three teams, two of which are working on Elder Scrolls projects. One team is working on patches and expansions for the upcoming The Elder Scrolls IV: Oblivion, while the other is working on the fifth title of the series.

You can read ActionTrip's post here.

Sunday, March 12, 2006

The Elder Scrolls: Arena Available for Free


I've been browsing the official site for The Elder Scrolls, going over the history of Tamriel and the past games, and I discovered that Bethesda Softworks has released the original game, The Elder Scrolls: Arena, as a free download. Originally released in 1994 for the PC, the game can still run on most older systems, and Bethesda has a link to a DOS emulator for newer Windows 2000 and XP based systems.

Since my system is good old Windows 98 SE, I didn't need an emulator and got things working, however it is extremely old styled and I don't think I'll be able to get into it. I created a female Wood Elven Assassin named Tim, and began my escape of the Imperial dungeon, however I encountered one very large problem: I couldn't figure out how to attack with my Short Sword. This means a simple little Goblin was able to slay me, and I lost interest. The controls are also real sluggish and lack the responsiveness of 1993's Doom.

What did impress me though was the lore already shown of the world of Tamriel at that time, and how much of it; the races, provinces, and history, are intact and virtually unchanged between The Elder Scrolls: Arena and The Elder Scrolls III: Morrowind.

If you're interested in giving this classic a try, you can download it from the official Elder Scrolls site here.

Laser Quest's Rules

So last night the guys and I went to play some laser tag at Laser Quest, which happened to be my first time playing the game. Overall it wasn't bad, but lacked a certain... tactical element that I was hoping for.

Once we entered the establishment, I took quick notice of the rules, which included things like:

- I will not run, climb, or jump.
- I will not sit, kneel, or lie down.
- I will not use offensive language.

And worst of all:

- I will not make physical contact with other players. (That takes away beating someone over the head if you turn a corner and end up face to face)

I mean, what the hell? Granted, the game is mostly populated by 10 year olds and I don't want to hurt them, but the above really removes many basic tactical options. It's like Telly said, try playing a Slayer match of Halo 2 with those rules, and you'd have a very boring game.

Anyway, we all went into the maze where you fight everyone, and after a little free for all my associates and I teamed together, took some high ground, and defended it from the other players; sort of holding the fort.

A game lasts about 20 minutes and costs $8.00 flat. You wear a vest which has laser sensors on the chest, back, and shoulders, and you have your gun which also has sensors on the side. The objective is to shot enemies on their sensors while avoiding being "tagged" yourself.

Telly did the best out of all of us, coming in at 3rd place. What can I say, he really knows how to kick the shit out of 10 year olds.

If we ever go and play again, we're all going to play as a squad and hold a position like we did at the end of this game; seeing if we can better our score.

Saturday, March 11, 2006

Patches Upcoming for the PC Version of The Lord of the Rings: The Battle for Middle-earth II


ActionTrip is reporting that EA is planning on releasing two patches in the near future for The Lord of the Rings: The Battle for Middle-earth II (PC). The first will address some sync errors in Multiplayer, and the second will include gameplay and balance changes.

You can read ActionTrip's post here.

New Screenshots for The Elder Scrolls IV: Oblivion (PC)


Now that I've taken an interest in The Elder Scrolls series, I might as well start covering the sequel, The Elder Scrolls IV: Oblivion. Bethesda has released some new screenshots for the PC version on the official site right here.

The game's looking very nice, both on the PC and the Xbox 360.

The Master Levels for Doom II (Xbox) Complete


This past Monday evening, I finally completed The Master Levels for Doom II (Xbox) on Hurt Me Plenty (Normal) and I must say, though I love almost everything classic Doom, I thought The Master Levels for Doom II rather sucked. Some of them were okay, but they were literally just a bunch of levels thrown in, some of them with really obscure, frustrating design (such as thin invisible ledges, strange run-offs to grab Skull Keys, etc.).

I honestly didn't enjoy them and have no intention of going through this add-on on Ultra-Violence. It's too bad they didn't include Final Doom instead, as a lot of that was great classic Doom fun.

Well, with The Master Levels for Doom II down, I'm presently playing through Doom 3, The Elder Scrolls III: Morrowind - Game of the Year Edition, and Star Wars: Knights of the Old Republic II - The Sith Lords.

Friday, March 10, 2006

Winning PayDay Numbers for March 9th

41-42-60-71

I got a 71. Can I have a lot of money now?

Thursday, March 09, 2006

Ex-Bungie and Valve Software Employees form New Game Studio


IGN Xbox is reporting that two former Bungie team members, along with a former Valve employee and a former Microsoft director have formed their own game studio entitled Giant Bite Games.

They're apparently discussing the company's first project, but have yet to release any of the details. IGN Xbox states they plan to develop titles for the next-gen consoles, handheld, and PC.

You can read the article here.

Wednesday, March 08, 2006

World of Warcraft Korean Launch


Once again, Blizzard Entertainment is resorting to high quality marketing techniques to sell World of Warcraft in foreign countries.

Here's an image from the Korean launch of Blizzard's hugely successful massive multiplayer online roleplaying game.

I bet that bra gives her +3 lift, as well as +7 seduction.

News spotted at ActionTrip.

Family Guy Action/Adventure Game on the Way


Morning kids.

I'm going to keep this one breif as it's a simple announcement. A few days ago, 2K Games and Fox announced that a Family Guy video game is in development, and will be released to current generation consoles (such as the Xbox and not the Xbox 360) this fall.

You can read the release at TeamXbox here.

Oh, and the Evil Monkey is not amused at this whole morning thing, what with him having to get ready for work and all.

Tuesday, March 07, 2006

The Lord of the Rings: The Battle for Middle-earth II (PC) Reviewed at ActionTrip


ActionTrip has reviewed The Lord of the Rings: The Battle for Middle-earth II (PC), and they give it an 85. You can read the full review here.

The review is very positive, which is good news for The Lord of the Rings fans. Like anything though, it's usually best to try before you buy, either by demo or renting, depending on the platform.

PlayStation 3 Officially Delayed


ActionTrip is reporting that Sony has officially delayed the PlayStation 3 until holiday 2006.

That's good news for Xbox fans, as it allows the Xbox 360 that much more time to sink itself into the market like the PlayStation 2 did before it.

Sunday, March 05, 2006

The Elder Scrolls III: Morrowind - Game of the Year Edition (Xbox) Initial Impressions


For a while now I've been itching to play through a new RPG, something I haven't touched before. So after a little poking around at what was available, I purchased The Elder Scrolls III: Morrowind - Game of the Year Edition (Xbox).

In this fantasy world, you start as a prisoner released by the Emperor himself under mysterious circumstances, with an errand to deliver a package to an individual residing in another town. This game is old, with the original The Elder Scrolls III: Morrowind released on the Xbox in June of 2002. In fact, I read somewhere that this is the first RPG to have ever been released on the Xbox, and it is indeed showing its age.

The graphics are very dated, and while the environments are certainly holding up well enough, the character models are pretty bad. The audio is also very basic as well, with the vast bulk of conversations carried out with text menus. Sound effects are typical sword and sorcery fair, and while the music is very well composed, it loops too often and is extremely repetative.

At present, the game's story isn't overly strong, however I believe this is done on purpose. Where the game seems to really shine is in its exploration and open-ended world. When I first played Star Wars: Knights of the Old Republic, the first world I went to once I had a choice was Manaan, and after I stepped into that first hallway I couldn't help but marvel at how vast the game's universe was in terms of explorable areas. The feeling I have with The Elder Scrolls III: Morrowing - Game of the Year Edition dwarves my comments about Star Wars: Knights of the Old Republic completely. I've only played for several hours, but the land of Morrowind is so vast, I've only scratched the surface. In almost every respect, I can truly go anywhere I want. I can swim out to islands, climb most mountains, venture down any path; there have been no conventional game path restrictions. In fact, I haven't touched the game's critical path for hours, and I've already gotten lost twice in my explorations. It is this open-ended play experience, this sense of adventure that has made it very difficult for me to put this game down. For all its technical simplicity, the game's scope is pulling me in.

Combat has been tricky, but I'm finally starting to get the hang of it as I deal with bandits and vile creatures. I still get my ass handed to me from time to time, but I have a feeling I'm wandering into areas that I'm not properly preped for yet. The game is also played form a first person perspective, which is something I'm not used to in an RPG. I'm presently playing as an Imperial (Human) Knight, so I'm using a sword/shield combo with a few spells.

Another thing I like is how people react to you and your actions. If you steal something and someone sees, they'll attack you. If you murder someone in town, the guards will arrest you. You can go to jail, pay fines, and even have a bounty placed on your head. However if you do a lot of good deeds, your reputation will get better and people will like you better. NPCs that like you will provide you with more info, and merchants will sell you things at better prices.

The Elder Scrolls III: Morrowind - Game of the Year Edition also features the PC version's two expansion sets, however what's interesting is they seem to be incorporated right into the original game. After only several minutes of playing, an NPC mentioned an area from the second expansion set, and told me how to get there if I choose. While I intend to play a lot more of the original game first, I might head there before too long. With expansion packs, I'm used to them taking place after the main game, not during it.

Despite some aging technical aspects, I've taken a liking to The Elder Scrolls III: Morrowind - Game of the Year Edition. From what I understand, there's potentially 200+ hours of gameplay here, so it'll take me a long, long while to get through with my limited time. However, considering the game was only $29.99 the odds are I'll get my money's worth in exploration alone, whether I actually complete the game or not.

The Lord of the Rings: The Battle for Middle-earth II (PC) Reviews


The PC version of The Lord of the Rings: The Battle for Middle-earth II is now on shelves, and the reviews are coming in. Overall the game is getting great reviews, much better than the original title.

IGN PC reviews it here and gives it a 9 out of 10.

GameSpot PC reviews it here and gives it an 8.3 out of 10.


What I'm really interested to see, as I've mentioned before, is how the upcoming Xbox 360 version will adapt RTS controls to a console controller. That will be no easy feet, and it'll be interesting to see if EA can pull it off.

Regardless, if I get either a new PC or an Xbox 360, this is most likely a game I'll check out. It's been a long time since I've played a good, new RTS.

Further Half-Life 2 Criticisms

If you've been reading Arbiter's Judgement for a while now, you know that I'm very critical of Half-Life 2 and you know my reasons, so I'm not going to recap them for you. Well, I've been giving Valve Software's masterpiece some more thought on my long subway trips to and fro work, and guess what? I've got some more! As I've said before, Half-Life 2 is not a bad game, there are many fun moments, but compared to the amazing innovation and revolutionary gameplay success of its predecessor, the sequel is such a let-down.

The facial animations and voice acting in the game are spectacular, there's no question about that, and this makes it all the more unfortunate that Valve kept a silent Gordon Freeman as the player character. Alyx, Barney, even Dr. Breen all have engaging, emotional chats with Gordon, yet due to the game's signature mute style, Gordon doesn't respond at all. While this worked well in the original Half-Life, the depth of the conversations weren't nearly as, well, deep. In Half-Life, Gordon wasn't attached to anyone in particular, he was mainly encountering random scientists and security guards for brief periods, however this all played well for the purposes of that game; it was believable. Half-Life 2, however, carries on the same style but with reoccurring supporting characters who are acting like one would in a true dramatic narrative. Trying to get an emotional attachment between characters when the lead doesn't even respond or carry his weight in the conversation is, in my opinion, a major blow to Half-Life 2. How can I care about Alyx's fate, for example, if the only thing I have to go on are a bunch of one-sided conversations? No matter how strong her voice acting is and how realistic her model's facial expressions are, I can't empathize with her when there's no real character interaction.

Motivation. In Half-Life, Gordon's motivation for almost the entire game was simple survival, and everything he did and everyone he encountered were geared towards that end and that end alone. It fit, it was realistic to the game world, and everything had purpose. So what was Gordon's purpose in Half-Life 2? At the beginning of the game, it's the same as in Half-Life, to simply survive and everything caters itself well to this. However once Gordon escapes from Ravenholm, really, what was his motivation? It certainly wasn't survival anymore, as he embarks on a series of rescue missions and ultimately leads a civil rebellion simply because misc. resistance member whomever tells him so. Is that any realistic motivation to the character who, for a game and a third was focused solely on survival? Does this make sense for someone who is not a soldier but rather a theoretical physicist in a nice suit of body armour? No, it doesn't. Another failing of Half-Life 2's believability.

Finally, there's a great quote in Half-Life 2: Raising the Bar on page 278 from Doug Wood of Valve:

"As players fought their way through the street-war maps, we wanted to make sure they knew what they were fighting for. We decided to add a scene with citizens pulling down a monitor while Breen was making a speech."

So basically, Valve is saying they needed to remind the player of the game's supposed central theme, one of rebellion and liberation against oppressors, in the final quarter of the game. If you need to remind your audience of the central theme that far into a story, than really, your story isn't that strong to begin with, it lacks clarity and attachment.

The above are things that concern me for the upcoming episodic expansions for the Half-Life series. Episodic television, for example works so well because it hooks people into a continuing story and unique characters, so you keep tuning in to see what happens next. When a plot is as weak as Half-Life 2's, do I really care and want to wait for tidbit after tidbit, hoping the next scrap of info will actually reveal some deep info into the game's story? The answer is no, no I don't at all.

Saturday, March 04, 2006

Winning PayDay Numbers for March 2nd

18-20-47-72

Didn't win anything this time.

World of Warcraft not Coming to the Xbox 360


Blizzard Entertainment has stated that their hit massive multiplayer online roleplaying game, World of Warcraft, will not be ported to the Xbox 360, citing the largest obstacle being Xbox Live's inability to allow console gamers to play with the rest of the PC gaming community.

The rumour of a port has been going on since last summer, however it looks like anyone who wants to play World of Warcraft will need to stick to a PC/Mac format.

You can read TeamXbox's article here.

Star Wars: Republic Commando - Triple Zero now in Stores


The new novel, Star Wars: Republic Commando Triple Zero, is now in stores, and Star Wars.com has an excerpt that you can check out right here.

The original novel was some very good military sci-fi (my fav kind), so I'll be picking this one up shortly and posting a review after I get through it.

"Delta Squad, lock and load!"

Origami not a Portable Gaming System

Microsoft has unveiled their Origami portable system, and it is not a gaming system but rather a small, less-powerful, touch-screen focused portable PC. Basically it's meant for people to be able to take with them in places were a conventional PC will be impractical, but it's not going to be powerful enough to game on for the present.

You can read IGN's article for more details here.

Fan Creates Realistic Elite Costume


This is pretty cool in a I'm-never-gonna-achieve-penetration-again sort of way. Bungie is posting that this gent here created an extremely detailed and realistic Elite costume, right down to the "knee-backward gait" (like a horse) that Elites have; no small task for an anatomically incorrect human. His costume also sports an Energy Sword.

You can read about the costume and a bit about the guy who made it as well as see more pics here.

Friday, March 03, 2006

Xbox 360 System Update


Microsoft has released a mandatory update for the Xbox 360 which is free to anyone with an Xbox Live account. This update will apparently prep the console for future games and updates somehow. Go specifics.

Simply logon to Xbox Live to get the update.

Perhaps this will help with their messed up backwards compatibility? One can hope.

Microsoft Expands Platinum Hits Program


TeamXbox is reporting that Microsoft has expanded its Platinum Hits program with a "Best of" category, and these particular titles will retail for just $9.99 (US).

The short list of Best of Platinum Hits Titles are :

  • Elder Scrolls III: Morrowind (Bethesda Softworks)
  • Enter the Matrix (Atari)
  • Fuzion Frenzy (Microsoft Game Studios)
  • Project Gotham Racing 2 (Microsoft Game Studios)
  • Shrek 2 (Activision)
  • Soul Calibur II (Namco)
  • Tom Clancy's Ghost Recon (Ubisoft)
  • Tom Clancy's Ghost Recon: Island Thunder (Ubisoft)
  • Tom Clancy's Rainbow Six 3(Ubisoft)
  • Tom Clancy's Splinter Cell Pandora Tomorrow (Ubisoft)
  • Tom Clancy's Splinter Cell (Ubisoft)
  • Tony Hawk's Underground (Activision)
  • Tony Hawk's Pro Skater 4 (Activision)
  • True Crimes: Streets of LA (Activision)
  • MechAssault (Microsoft Game Studios)
  • Counterstrike (Microsoft Game Studios)

I might be interested in Elder Scrolls III: Morrowind, but that's it on the current list. Oh, and I'm not going to bother linking to all those titles and publishers. You're smart enough to use the handy little Google Search bar at the top of the page. You lazy bastards.

Wednesday, March 01, 2006

LEGO Star Wars II: The Original Trilogy Preview


TeamXbox has a short preview up that details some of the improvements for LEGO Star Wars II: The Original Trilogy over the original title. These include enhanced vehicle sequences, better camera control, and more versatility for non-Force characters.

You can read the full article and check out some new screenshots here.

1.3 Patch Available for Doom 3 (Mac)


Aspyr Media has released patch 1.3 Rev A for the Mac version of Doom 3. The big thing about this patch is that it includes a Universal Binary which allows operation on the new Intel Macintosh.

You can grab the patch under the Support section of Aspyr's Doom 3 page here.

News spotted at Planet Doom.