You can check it out here or below.
Batman: Arkham City releases on Xbox 360 and PlayStation 3 this coming Tuesday, October 18th, and will launch on PC November 8th.
Games, Books, and other Useless Crap










y I stink at Gears of War Versus, but I was placed on a team with some strong players and we won the match in some great back and forth action. While this was certainly fun, many of us had already experienced Team Deathmatch in last Spring's beta and as I always find with these community events, it's the venue and other attractions that really steal the show.
re showcased the game, the "Dust to Dust" launch trailer was projected onto a wall, and a stage was all decked out for a surprise band performing later this evening. Crimson omens were everywhere and all the event staff were walking around sporting face paint, wearing Kevlar vests, and carrying actual replica Lancer Assault Rifles that fans could hold and gawk at.
ng served, fresh "Locust Meat" carved with cleavers made into pitas for all, and right next to the food stand there was a tattoo artist airbrushing Crimson Omens onto lucky fans. Right next to this at the back of the club in a very poorly lit area a sculpture artist worked with a real chainsaw carving what I believe were foam blocks into more Crimson Omens to further deck the place out.




Mortal Kombat Arcade Kollection is truly a trip down memory lane. The collection allows you to choose which of the three games to play from the main menu, and you can also jump into Multiplayer games over Xbox LIVE, Player or Ranked matches.
ch game should earn you an Achievement for doing so, but said Achievements will not always unlock, forcing the player to give it another go. While not the end of the world, it is frustrating and tedious to be deprived that "Achievement Unlocked" pop up when you've legitimately earned it, and the internet rumours you may see of having to complete each Arcade Ladder with one character, or no continues, or winning all the Test Your Might Challenges (in Mortal Kombat) to guarantee an Achievement are false. They are glitched and there's nothing special you need to do to unlock them but simply keep playing until you do so. I only had to play Mortal Kombat once, thankfully, and I had great fun as Scorpion, but Mortal Kombat II and Ultimate Mortal Kombat 3 I needed to play twice each to get their respective Achievements. While not the end of the world this was tedious and is the kind of bug that simply shouldn't be present in a retail release.
earch for, and I played five games of each title with no major difficulty getting a match here. The only frustrating thing with Ranked Matches over Xbox LIVE is the lag is pretty bad. Not as bad as Mortal Kombat when it launched, each match was still playable, but bad enough where it feels like we're still beta testing the game at retail, and that's rather a sad insult towards Warner Brother Interactive Entertainment's customer base. Still, I went 3-2 as Scorpion in Mortal Kombat, 3-2 as Mileena in Mortal Kombat II, and 4-1 as Sub-Zero in Ultimate Mortal Kombat 3. Online play for Ultimate Mortal Kombat 3 also sees Mileena, Ermac, and Classic Sub-Zero unlocked by default, whereas you need to unlock them via their Ultimate Kombat Codes for offline play. Thankfully you _do_ need to do this offline as Kombat Codes entered at versus screens do _not_ work at all online; you can not enter them period. Again, how such an essential element of Ultimate Mortal Kombat 3's Multiplayer could have escaped testing is beyond me.
ully re-customizable, which is a plus, and the game handles well aside from the occasional input lag offline and the network lag online. A Moves List is available in the main in-game menu (accessed by "Back" for some reason), however you can't seem to view it unless you're in a versus match, and I mean actually in the match and not at the menus or Ladder screen, and in Single Player I could only view it in Ultimate Mortal Kombat 3 and not the previous two titles. If you also return back to game from this menu, it will take one second to allow you to start using the controls again, leaving you vulnerable mid-match or wasting one second of your Fatality time if you're trying for one of those. Why such a delay happens when switching back from a menu offline is beyond me and once again leaves me wondering how thoroughly this collection was tested.
two alone, but it's rather regrettable that Shepard has to take on this final adventure on his/her own, especially one that has him/her coming face-to-face with Reapers themselves. Hackett gives Shepard a political reason for not involving his crew, but really, it's nothing more than an excuse for the developers to design a solo stealth mission.
a few of the decisions you make to have an impact on Mass Effect 3, and as I mentioned the story is pretty good as it conveys a nice sense of urgency and is coupled with some great new music, it's still very hard to recommend at full cost due to its short length and sparse/basic content.