Saturday, December 27, 2008

Portal (Xbox 360) Second Play-through Complete


Earlier today, I completed my second play-through of Portal (Xbox 360), which of course came bundled with The Orange Box.

Overall, it took me about 2 hours to play through, and while there were a few frustrating moments, my overall experience was "Smeh." The game was there on my shelf, and I did buy it so I wanted to play through it at least more than once. I'm not a big fan of puzzle games or Valve Software, and personally, I don't consider the game to be revolutionary or the smash hit of 2007.

When all is said and done, it was nice to go through but nothing I'd cry over if I missed it. Except for GLaDOS, of course. I figure pretty much everyone loves her.

Dash of Destruction (Xbox 360) Review


In June 2007, Doritos sponsored a contest entitled Unlock Xbox, in which residents of the United States could come up with a video game concept, and if selected, Doritos would hook that person up with independent developer NinjaBee who would create their game as an Xbox LIVE Arcade title. As the slogan goes, "You dream it. We build it." And that's exactly what happened for Mike Borland, who's concept of Dash of Destruction is now a reality.

In Dash of Destruction, available for free via the Xbox LIVE Marketplace, players take control of a T-Rex rampaging around a city trying to eat Doritos Delivery Trucks, or they take on the role of the Delivery Truck trying to make their deliveries while avoiding said T-Rex. Get it? Got it? Good. 'Cause the game itself is no great feet of complexity, but it is a good deal of short term fun and Dash of Destruction's Achievements are ridiculously easy to earn, so much so that the game itself makes several comments to this effect.

Most of the game's Achievements can be earned simply by completing the levels, or by doing things you'll end up doing without even trying, like smashing a lot of buildings as the T-Rex, or by making "X" amount of deliveries as the Delivery Truck.

The controls are straightforward enough: You use the Left Stick to move around, and "A" allows you to lunge as the T-Rex, or gives you a Turbo Boost as the Delivery Truck. Again, all very simple and very easy to get into.

Graphically the game looks good, especially for a free product, and both the T-Rex and Delivery Truck have different skins that are applied as you progress. Borland himself appears in the game, taking on the role of text-based narrator and crazy-scientist-guy, and he upgrades your T-Rex or Delivery Truck with some interesting enhancements, some useful, all a little odd and crazy and fitting well with the game's silly theme.

Really, there's not much more to say about Dash of Destruction. It's a simple, fun, and free Xbox LIVE Arcade experience that's certainly enjoyable and easy for anyone to pick up. It has a fun and crazy concept and you can net several very easy Achievements with it. I say download it and give it a run. You'll likely be done with it in about 20 to 30 minutes, and it won't cost you anything but a little time.

Thursday, December 25, 2008

Merry Christmas!


I'd just like to take a moment to wish all of you a very Merry Christmas and a safe and happy holiday season!

Unfortunately I don't get a full week off this year like I have in the past, however you can expect my 2008 Games of the Year and Movies of the Year to make an appearance prior to New Years.

Halo: Combat Evolved is this Week's Xbox LIVE Marketplace Deal of the Week


This week's Xbox LIVE Marketplace Deal of the Week is 50% off of Halo: Combat Evolved. You can temporarily purchase this classic shooter that launched the Xbox as a gaming name for 600 Microsoft Points, which translates into $8.70 (if you purchase your Microsoft Points via Xbox LIVE).

That's cheaper than the few remaining Platinum Hits retail copies I've seen in stores, and if you haven't experienced this original killer app, then this is an excellent opportunity to do so.

For those who missed out on it the first time around, Halo: Combat Evolved was a hugely revolutionary shooter. Not just because it put Microsoft's fledgling Xbox console on the map, but because it did so many things a shooter had never done before that really changed how players approached the standard shooter, and it was all done on a console back when shooter fans were hardcore PC elitists (I know, I was one).

Innovations of note from Halo: Combat Evolved:

- Seamless mix of on-foot and vehicle based combat
- Introduction of the 2 weapon-limit carrying system
- Seamless transition from indoor to outdoor areas, and vice versa
- Practical use of off-hand Grenades
- Effective Melee with every weapon
- Excellent enemy AI (the Elites are still fun to fight)
- A solid step forward for video game story-telling

To this day, Halo: Combat Evolved has held up as a solid shooter and is still smooth and a lot of fun to play. I highly recommend it.

Sunday, December 21, 2008

Dead Space (Xbox 360) Second Play-through Complete


About 2 weeks ago, I completed my second play-through of Dead Space (Xbox 360), and I've racked up every single Achievement save one, the Epic Tier 3 Engineer Achievement which I'll need to play through a third time for and on the game's hardest difficulty.

This second play-through took me a few hours less than my original run, and I replayed from my original "cleared" game, which means Issac Clarke started off with all the items and stats that he had upon completion of my first play-through, and this option forces you to play on the same difficulty, so Normal in my case.

I still consider Dead Space to be the scariest game on the Xbox 360 to-date, and a masterpiece of the survival horror genre, and while I still found the tentacle sequences and also the turret sequences very annoying (I hated getting those turret Achievements), the game itself is exceptional and certainly worth it for any fans of single player games.

The enemies are great and disturbing, the zero gravity sequences are exciting and innovative, and it's nice to have a game that combines so many gameplay elements and pulls them off very well. Here's hoping EA can capture the same spirit for the upcoming sequal.

StarCraft II Battle Reports

To further show off their upcoming PC RTS, StarCraft II, Blizzard Entertainment has now begun releasing Battle Reports, fully commentated videos of matches between various Blizzard Entertainment developers with the current Alpha build of the game.

The first such Battle Report sees Matt Cooper and David Kim, balance designers, go head-to-head in a Protoss versus Terran match on a map called Kulas Ravine.

The video is just over 21 minutes long, and can be viewed right here or below.



My impressions of the game thus far: It certainly looks very nice and it's wonderful to see a well balanced RTS in classic Blizzard tradition, but honestly, I found it difficult to get excited over it. Why? Aside from the fact that I found it hard to take the game seriously with the silly "pro sports" commentation, the gameplay itself looked far too reminicent of the exact same experiences I was nerding out over a decade ago.

While any good sequal basically takes the original game and expands on it, enhancing the tried and true gameplay and taking it to the next level, it has been over 10 years now, and I'm looking for something a little more revolutionary than a cosmetic re-hash of the orginial Starcraft.

Maybe I'm just being pesimistic, but the more I see of StarCraft II, the more disappointed I seem to get. Regardless, it's a title that still bears watching and certainly trying out, it is Blizzard Entertainment after all, however I don't think this is a game I'll rush out and purchase right away.

Halo Wars UNSC and Covenant Field Manuals Fully Revealed


In the spirit of giving for the holidays, Ensemble Studios has unlocked the rest of the UNSC Field Manual as well as the Covenant Field Manual for their upcoming Xbox 360 exclusive RTS, Halo Wars.

In English, these field manuals detail the structures and units available to each faction in the game, so if you're interested to see in full what kind of units you'll have at your command, I highly recommend you give this a read.

Interestingly enough, Halo Wars will finally mark the first in-game appearance of the Covenant Engineer, who's been in the expanded universe since the very beginning of the Halo trilogy.

Looks like they were in a hurry typing it all though, as there are spelling and grammatical errors galore.

God of War III Teaser Trailer 2 Released

During last week's Spike Video Game Awards, Sony Computer Entertainment premiered the next teaser trailer for their PlayStation 3 exclusive, God of War III, which features a very brief glimpse of actual gameplay.

You can now download said trailer via the PlayStation Store, or view it online here, or simply watch it below.

Fallout 3: Operation Anchorage Screenshots


Bethesda Softworks has released several screenshots for their upcoming DLC for Fallout 3, entitled Operation Anchorage. You can check out the shots right here.

Just picked up Fallout 3 yesterday myself, and thus far, I'm impressed with the game. Excellent intro and very immersive.

New BioShock Merchandise Available Via Take 2 Store


All franchises carry merchandise potential, and BioShock is no exception.

2K Games has released several new pieces of BioShock merchandise only available via the Take 2 Store here, including lithographs and t-shirts.

The highlight of the collection, however, would be the Little Sister figurines, produced in very limited quantities, that are to scale with the Big Daddy figurines that came with the BioShock: Limited Edition (Xbox 360 and PC). The Little Sister figurines are priced at $15.00 (US).

For my own part, however, my Big Daddy figurine has never left his box, not once, so it'd probably be a waste for me to get the Little Sister figurine. I'll just see them both in game where they're more interactive and collect less dust.

Gears of War 2 Limited Edition English Hardcover Art Book Received


Just over a week ago, I received the English copy of the Gears of War 2: Limited Edition hardcover art book that should have come with my copy of the game.

If you ordered yours via Xbox Support here as soon as the option became available, you should also be receiving your proper art book soon.

Good to see a publisher fixing their mistakes at no cost to the customer.

Sunday, December 07, 2008

Halo: The Cole Protocol Review


Love it or hate it, no one can deny the success of the Halo franchise. It is Microsoft's flagship Xbox title, has set numerous sales and Xbox LIVE records, and as far as I know, is still the best selling Xbox 360 title to-date.

But of course, the Halo franchise isn't just about the games themselves, or even the Master Chief and Cortana. There is a huge universe to explore, and a long period to do it in. The Halo trilogy focused on the end of the Human-Covenant war, a war that lasted about 27 years, so there's lots of prequel ground to cover. Not only are we getting closer to the release of Halo Wars, but the Halo series of novels has also begun turning to the past to explore that which we've never seen before.

Such as the recently released novel, Halo: The Cole Protocol. Any Halo fan knows where the title derives from, but for those who don't, the Cole Protocol was passed early on in the Human-Covenent War to prevent the Covenant from locating Earth. At the first sign of Covenant contact, any UNSC vessel must immediately purge it's navigational data, and all ship's must selfdestruct if capture appears imminent. Also, all vessels must make a random jumps into Slipspace at the beginning of any journey instead of setting course for Earth or an Inner Colony directly.

Halo: The Cole Protocol is the first Halo novel that doesn't specify exactly what date it takes place in, but it's early in the Human-Covenant War. Apparently Admiral Cole and his fleet just took Harvest back from the Covenant, so it's likely during or shortly after the events of Halo Wars.

The Covenant is continuing its war against humanity, glassing world after world, and thus came the Rubble into being. In the asteroid field surrounding the gas giant Hesiod, the survivors of a glassed Outer Colony world, some with Insurrectionist ties, have made a home for themselves in this most unlikely of habitats. What's even more surprising is that they didn't do it alone. Somehow, these survivors have reached an agreement with a group of Jackals who not only helped them construct the Rubble, but are also freely trading with these humans. Such human-Covenant cooperation has never been heard of before, and it's a clear mystery to Grey Team, a three-man team of Spartans sent out on long range missions deep behind enemy lines. Their present mission, to remove all navigational data leading to Earth on non-UNSC controlled ships and worlds.

Recently returning to the front is Lieutenant Jacob Keyes, who's called in to help the Office of Naval Intelligence, ONI, enforce the newly enacted Cole Protocol on commercial vessels. Along for the ride are a seasoned group of ODSTs jonesing for some action, and ready to tackle any hostile situation.

Despite their resistance and the newly enacted Cole Protocol, the Hierarchs of the Covenant are determined to wipe out humanity at all costs, and a group of Elites is set about on a holy mission. Led by Thel 'Vadamee, an ambitious Shipmaster, these Elites will stop at nothing to fulfill their duty.

Thus is the plot and inevitable conflict set for Halo: The Cole Protocol. I've never read any of Tobias S. Buckell's past works before and admittedly I found this novel a little difficult to get into. The Halo series of novels have been around since shortly after Halo: Combat Evolved launched on the original Xbox, and they all have a very well established tone and are excellent examples of finely written military sci-fi. Like any new author to a series, Buckell has his own style that he brings to the work, and there's always an adjustment for the reader, but once I got through the first few chapters, Halo: The Cole Protocol became a real page-turner.

Grey Team itself is not the focus of the story, these Spartan-II's take a supporting role in the narrative, but rather the people of the Rubble, particularily one Ignatio Delgado, Lt. Keyes, and Shipmaster 'Vadamee take centre-stage. What makes the novel ultimately so fascinating is how well it expands on the politics of the Covenant. We really learn a lot about both Elites and Jackals from this book, details about their culture we simply have never learned before, and it's fascinating! It's also interesting to read about a younger Jacob Keyes, to see what he was like before he became the Captain we all know.

While I wouldn't call Halo: The Cole Protocol the best of the Halo novel series, it is a well written book and worth a read for any fan of the franchise looking to expand his or her knowledge of this well crafted universe.

Gears of War: Aspho Fields Review


In 2006, Microsoft Game Studios and Epic Games released one of the most highly anticipated titles for the fledgling Xbox 360: Gears of War. Winning critical acclaim and taking the top spot as the most played game on Xbox LIVE, Gears of War was a huge success.

The game follows the exploits of Delta Squad, a group of four Gears (soldiers) on the war-torn planet of Sera in which humanity is fighting for it's very survival against a subterranean menace, the Locust Horde. Prior to this war, Humanity was engaged in a war amongst itself over fuel, the Pendulum Wars, which lasted decades.

Didn't know that last part? That's because though it's a killer game with great gameplay, Gears of War lacked any decent story presentation in-game. In fact, the only real source for backstory came from the "Destroyed Beauty" artbook that was bundled in with the Limited Collector's Edition of Gears of War, and if you didn't have that, you wouldn't know much of anything by playing the game itself.

And that's where Gears of War: Aspho Fields comes in. Written by the military sci-fi genius, Karen Traviss, author of the exceptional Star Wars: Republic Commando series, Gears of War: Aspho Fields leads straight into the blockbuster sequel, Gears of War 2.

The Locust Horde has been decimated by the deployment of the Lightmass Bomb, and their incursions have lessened and become less powerful. Is this the turning point of the war, the breath humanity needs to recover and strike back at the heart of this genocidal monster, or is there more going on than the Coalition of Ordered Governments, the COG, suspect?

The novel begins one week after the Lightmass deployment with Delta Squad on a routine patrol, managing another grub siting. While this is standard fare for Marcus and Dom, what they aren't prepared for is the sudden reappearance of an old comrade; a ghost from the past who holds a terrible secret about the Pendulim Wars, a secret that Marcus has kept from Dom all these years. A secret involving the fate of Dom's own brother, Carlos.

Thus sets the stage for the deepest look at the backstory to Gears of War that we've never had a chance to glimpse before. How did Marcus meet Dom? How and when did they enlist? Why does Hoffman have it out for Marcus? What is Marcus' history with Anya? And, most importantly, what really happened during the Pendulum Wars? Who were the factions, what was at stake? All of this is explored in flashbacks that nicely contrast the drama of the "present day" chapters.

Karen Traviss, as always, really explores the gritty side to being a soldier. The relations between the troops and their COs, the equipment, the terminology, it's all here in wonderful detail. Think Cole is just a great big, loud-talking kid? Think again. There's a lot more to Cole that never comes across in-game simply because the medium doesn't allow for that kind of character exploration. A novel does, while I liked Cole before, I have loads more respect for the character now that I _know_ what he's all about, deep down.

But of course, as we all know, the Locust do come back in force, and as the COG realize there's more at stake than they first thought and the Gears are called into action to defend humanity against a greater Locust threat, the situation of the present mirrors all too closely the tragedy of the past, and old wounds resurface that put loyalties, friends, and brothers, to the test.

Want to know more? Well, you'll just have to pick the novel up. That's the trick with novels, can't discuss too much of the story without talking about spoilers, and the kinds of details contained there-in are the ones you want to experience for yourself.

If you really want to understand what lead up to Gears of War, if you want to know who these steroid-ripped Gears are, what makes them tick, and even what makes the rest of humanity keep on going, Gears of War: Aspho Fields is your bible.

Saturday, December 06, 2008

Buy 2 Get 1 Free at Toys "R" Us


Toys "R" Us has a great deal going on if you have a lot of games to by for Christmas. Right now, if you purchase 2 games at $89.99 each or _less_, you get another game of equal or lesser value for free.

I'm not sure how long this deal is going on for, but I've already heard a lot of stores are sold out of triple A blockbuster titles. If you want to take advantage, I'd act now!

Details here.

Star Wars: The Force Unleashed Character Pack 2 and Jedi Temple Mission Pack Released


Earlier this week, LucasArts released two new pieces of downloadable content for Star Wars: The Force Unleashed: Costume Pack 2 and the Jedi Temple Mission Pack. Both are available on the Xbox LIVE Marketplace and the PlayStation Store.

Costume Pack 2 includes three new costumes for Starkiller, including Utility Combat Suit, Animated-style, and Spirit. You can also change Starkiller's skin completely to look like a Republic Trooper, Tatooine Luke, Ben Kenobi, Plo Koon, Count Dooku, Jango Fett, and C-3PO.

Costume Pack 2 retails for 400 Microsoft Points, however I couldn't locate the PlayStation Store's cost.

The Jedi Temple Mission Pack sees Starkiller traveling to the ruined Jedi Temple in search of information about his father. Along the way there are enemies to fight, puzzles to solve, and new Achievements to earn.

Be warned though, while I haven't played this myself, I've heard rumour it's extremely easy and can be completed in under 10 minutes. It does also contain six new character skins and three new costumes, however you be the judge if the cost is worth it.

The Jedi Temple Mission Pack retails for 800 Microsoft Points, and I was unable to locate the PlayStation Store's cost on this as well.

Ghostbusters: The Video Game Trailer

Anyone who grew up in the '80's should eat this right up, no explanation necessary.



New release date of June 2009!

Originally spotted at ActionTrip.

Xbox 360 Jasper Chipset Featuring Increased Onboard Flash Memory


While most products see hardware revisions during their life cycle, Microsoft has apparently increased the onboard flash memory of their Xbox 360 Jasper chipsets from 16 MB to 256 MB.

As TeamXbox reports, what this means is that Xbox 360 consoles containing this revised chipset will be able to install the New Xbox Experience straight to their onboard memory instead of requiring a storage device.

This is a positive move, however there's one question I'm not sure about that perhaps one of you can answer: Let's say I purchase an Xbox 360 Arcade console that has this option, log on to Xbox LIVE and get the New Xbox Experience. Afterwards, I attach my 120 GB HDD which already has the New Xbox Experience installed on it. What happens? Will the one from my HDD be removed since it'd be obsolete, or would I end up having two "copies?"

Comment if you know.

Gears of War Featured in Terminator: The Sarah Connor Chronicles


Last week's episode of Terminator: The Sarah Connor Chronicles, "Self Made Man," featured a brief sequence with Gears of War, though I couldn't tell if it was the original game or its recently released sequel.

The game featured a quick Splitscreen Versus match between John and some jerk at a party, and John got his butt handed to him, as it was his first time playing Gears of War and he was just tossed into it with no pointers.

The odd thing was it looked like one player was Fenix, and one was Dom, which indicates a C0-Op game and not Versus. My conclusion: The Locust Queen is Skynet.

You heard it here first kids, the big twist for Gears of War 3!

Anyway, this isn't the first time a Microsoft Game Studios and Xbox 360 title has been featured in the series, as Halo 3 was showcased last season.

Sunday, November 30, 2008

God of War: Chains of Olympus (PSP) Review


My first foray into the God of War franchise is the PlayStation Portable's prequel, God of War: Chains of Olympus, which just so happened to come with my Limited Edition God of War PSP Entertainment Pack. This also happens to be the first handheld game I've gone through since I was a kid with a Gameboy (I mean the original Gameboy from the '80's. Yes, I feel old), and while it can't compare to a full console system in terms of both graphics and scope, God of War: Chains of Olympus is an excellent experience that's simply a lot of fun to play.

Set about 5 years prior to the events of God of War, Kratos is fulfilling his servitude to the gods of Olympus on the promise that they'll remove the horrible memories of his family's murder. The game begins with Kratos in Attica, a city under siege by the Persian Empire. The Persian king has unleashed a Basilisk, a huge dragon-like beast minus the wings, and Kratos' main objective is to butcher the thing, a talent he is most skilled at.

Like its predecessors, God of War: Chains of Olympus is a third person action game where Kratos hacks his way through all opposition to accomplish his goals, solving a few environmental puzzles along the way for good measure. As the story progresses, Kratos finds himself enmeshed in a much larger plot that may hold dire consequences not just for gods and men, but for himself and his own personal desires, and he has no choice but to set off on another dire quest.

Using his trademark Blades of Chaos, swords attached to chains on his wrists, Kratos can unleash all manner of devastating moves and combos upon his enemies. As you progress through the game, you'll be able to acquire new weapons and items as well as Magic (handy for crowd control), and you can upgrade many of these by spending Red Orbs which you collect from defeating enemies, finding them in chests, and smashing stuff (Yay!).

Visually, God of War: Chains of Olympus is a very impressive little game. Again, while it can't match the power of a current generation console, the details and effects that the PSP is able to produce are truly beautiful, and on par with many last generation games. There are excellent smoke, water, and particle effects, character models are crisp and clean, animation is fluid, and environments are a visual treat.

Audio wise, the voice acting is average fair, with Kratos being the all-to-common gruff anti-hero, but the sound and creature effects are spot on. The music, however, is simply excellent, part of a growing trend I've noted in the industry with lots of titles featuring significantly improved composed pieces. The quality of the music alone really raises my opinion of the game's overall soundscape, as it goes a long way to helping immerse the player in God of War's mythical universe.

The controls for the game are very well implemented and wonderfully fluid. You use the Analogue Stick to move Kratos around, and the face buttons execute Light and Heavy Attacks, Jump, and Grab, all the standard fair you'd expect from a hack and slash. Left Bumper blocks, Right Bumper activates Magic in combination with face buttons, and Left and Right Bumper plus the Analogue Stick allows you to Evade (the only major control function that took a little getting used to for me). When all is said and done, the only thing you can't really do is adjust the game's camera angle, something normally reserved for the Right Stick on consoles, but of course this control-option is absent from the PSP. The game always determines your camera angle for you, but thankfully it does an excellent job of this, and I can count on one hand the number of times I was stuck with a bad angle.

One thing to keep in mind though is that God of War: Chains of Olympus is a short game, taking just over 6 hours for me to complete on Normal. While there were some challenges at this difficulty, both combat and puzzle related, most of the enemies are simply canon fodder for Kratos' wrath and they all fell quickly to my Blades. There are several varieties of foes, from common soldiers to mythical creatures (like Medusas) to larger enemies like Cyclops, and many enemies can be finished off with a Finishing move. Once they've taken enough damage, a face button will appear and float above their head. Get close to them and press the corresponding button, and you'll be tossed into a wonderfully animated sequence where you need to quickly press more buttons for a great looking finisher that nets you more Red Orbs, and sometimes Green Orbs which restore Hit Points, and Blue Orbs that restore Magic Points. The major trick with these Finishing Moves, aside from the fact that I'm used to the Xbox brand's face buttons, is using the Analogue Stick with them. Often, I found I just couldn't move that stick fast enough or at just the right angle to satisfy the game, and I'd get tossed out and have to try the sequence again. If you fail though, the sequence isn't just a repeat, but randomized, so you really do need to watch what pops up on screen.

Make no mistake, God of War: Chains of Olympus is a mature title. Not only does it feature a great deal of gore, but it also presents female nudity. Much to my surprise, the game features bare breasts everywhere, be it on statues, gods, or enemies. It's not the presence of breasts that took me by surprise, but the fact that Ready at Dawn was able to get away with including them so prominently and receive only a Mature rating.

Many of my younger readers may not remember, but during the mid-'90's many mature games began including bare breasts, not in a sexually manipulative sort of way, but simply as part of the character models being drawn. Diablo and The Elder Scrolls II: Daggerfall are excellent examples of this, but then along came the public outrage with Duke Nukem 3D, and the censorship whip was cracked. Hilariously enough, Duke Nukem 3D didn't feature any actual nudity, the game's strippers still wore nipple tassels, but our sexually repressed society was greatly outraged and developers began to steer clear, instead once more obscuring breasts in different ways.

The fact that the God of War series has been able to successfully depict female breasts in the buff again is a step forward, not for horny teenagers who have yet to feel one and will drool all over their Controllers, but for the maturation of the gaming industry itself as a medium and an artform.

For replay value, the game's hardest difficulty is unlocked upon your first completion, and there are also extra costumes that grant various abilities which will become available to you. Specific game challenges are also unlocked that you can try to complete to unlock other costumes, videos, or concept art.

Despite it's short length, God of War: Chains of Olympus is an extremely polished game, and has opened the door to the first Sony-exclusive franchise that I don't hate. The fun I've had with God of War: Chains of Olympus has me seriously considering whether I should pick up a PlayStation 2 or not to experience the previous two titles, and it makes me wish the PlayStation 3 would still support backwards compatibility. If you happen to own a PSP, I see no reason why not to pick up this great little gem.

Saturday, November 29, 2008

Gears of War 2: Limited Edition (Xbox 360) Review


Like it's predecessor, Gears of War 2 is one of the single most hyped games on any platform for this holiday season. In fact, if you're reading this, than it's highly likely that you already own a copy and have played it to death. It's generated huge hype, received excellent reviews, and is generally accepted as a smash success.

But me, I'm your average Joe, and like I said in my review for Gears of War: Limited Collector's Edition (which you can find right here), I call them as I see them. Is Gears of War 2 "bigger, better, and more badass" as Epic Games loves to tote? To sum it up, yes, Gears of War 2 is a larger, more epic experience than the first game, but when all is said and done, Gears of War 2 suffers for the exact same reason: it amplifies the issues that weren't corrected from the first time around. To pull a quote right out of my Gears of War: Limited Collector's Edition review: "Gears of War is one of the most beautiful games I have ever played with some fierce and intense gameplay, but some annoying design decisions often leave a good bit of the game an exercise in frustration."

Gears of War 2 begins with a nice little intro summarizing humanity's constant state of war, Emergence Day, and the eventual deployment of the Light Mass Bomb that you delivered at the end of Gears of War. While the COG thought the Locust Horde decimated, the Locust have returned in force and are pushing right at Jacinto itself, humanity's last city and safe haven.

While Gears of War didn't feature much in the way of a story, Gears of War 2 actually does. The characters are developed a lot better this time around, they're generally explored and fleshed out (even Jack, who's constantly around and useful to the point where I actually care for the little guy), and a lot of the concepts hinted at in the original game are brought to the forefront and built upon, if not completely revealed. While some of the story is rather hokey, let's face it, this isn't BioShock, it gets the job done, and even features a few moments that are really sad and touching.

I also feel it important to mention at this point that we actually get to see Anya more than once in the game, and Fenix isn't just standing there staring with a proverbial thought bubble above his head that says "Marcus see girl." This fact alone elevates the sequel above it's predecessor in the realm of storytelling. True, there's the odd part of the story that rather crumbles, and I thought the last third of the game got real sketchy from a story standpoint (not to mention the loss of feeling that you're a small part in a major offensive), but there's enough here to really call it an advancement and to set up another sequel.

Collectibles have also been revised, and even turned into a storytelling medium. In Gears of War, you collected COG tags scattered around the levels. Now, you collect various collectibles from COG tags, to documents, to books, and all of these collectibles provide story info with associated text, and they're actually quite a nice touch to the traditional item hunt.

As always though, I'm jumping ahead of myself, so let's get back to the beginning of the game. After a brief training period (that you can skip) in which you show Carmine the "Golden Rule," Marcus and Dom are called in to help repel another Locust incursion in a hospital. This here is tried and true Gears of War, in which you navigate beautifully designed levels taking cover and popping out to fire bursts at your enemy. The cover system is near identical to the original game, but it feels more refined, and a few moves are executed a little quicker and smoother, which is a big plus. The core gameplay mechanic of take cover, neutralize threats, and advance are just as addictive and satisfying as last time around, and it's the kind of experience that only Gears of War can offer.

Of course, the pop and gun gameplay is only as fun as the game's weapons and enemies, and thankfully, weapons like the signature Lancer Assault Rifle with it's wonderful Chainsaw bayonet return, and now you can ram your Chainsaw through an enemy's gut from behind, or engage in quick Chainsaw Duals with other Lancer-wielding foes. The Locust Hammerburst has also been redesigned, now functioning with more staggered bursts and a lot more kick, but it's better at long range and can blow an enemy's head clean off, something the Lancer is incapable of doing.

Other weapons, such as the Gnasher Shotgun and Longshot Sniper Rifle return with a few minor tweaks, and several new toys are introduced to add to the mayhem. I would say the highlight of these are the heavy weapons, such as the Mulcher and Mortar, large weapons that you carry around at the expense of movement, but they do significant damage (similar concept to the heavy weapons found in Halo 3) and add some nice variety to the game's standard mechanic. As does the Boomshield, an actual shield you can acquire to protect from all sorts of damage, and you can even stick it in the ground for use as static cover. It's simply a great, excellent innovation not only for damage reduction, but also as an expansion to the cover system.

Another overhaul on combat is the introduction of stopping power. Now, if you're shooting an enemy, they will actually slow down, which prevents people from simply rolling into you for a quick Shotgun kill, and changing the way the game is played forcing players to be that much more cautious.

Enemy wise, most of the Locust return, some with a few new tricks and others totally overhauled, and of course you have an assortment of new baddies to contend with. Most will make excellent use of cover and provide a suitable challenge, and with new enemies like the Kantus Monks who can bring non-gibbed Locust back from the dead, you're going to have your hands full.

Graphically, Epic Games has pushed the Unreal Engine 3 very nicely, and character models are more detailed, better lit, and they have more fluid animations than before. The game world itself is more vibrant than last time around, and Epic has been able to squeeze even more detail out of both environments and items. Simply watch the Lancer's barrel smoke and turn red after sustained fire to see what I mean. Awe inspiring, and as of this typing, Gears of War 2 stands as the best looking game I can think of on the Xbox 360. The game features some very nice panoramas, excellent cinematics, and larger (and more unique) locals than it's predecessor to fight in, which all add up for a visual delight.

Audio wise, the voice acting is the standard gruff fair like in the original game, and the sound effects are vivid and spot on. The game's soundtrack, though, is spectacular. So many of the game's compositions literally get you psyched up for battle, and I found myself humming them as I Curb Stomped Locust skulls in, and Curb Stomped I did.

Previously, you'd fill enemies full of lead and they'd die. Simple right? Well now, often times an enemy won't die right out (excluding blowing them to bits, of course), but they'll be Down but not Out, in which case they'll slowly crawl around bleeding out, trying to make it to an ally to revive them. If they reach an ally before you get to them or gun them down, they're revived and back in the action. If you get to them first, you can Curb Stomp them, perform an Execution (of which there are several delightfully nasty new moves), Pummel them to death, or pick them up as a Meat Shield, whip out your Pistol, and let them act as a bullet sponge for you. Get tired of lugging them around, you can drop them or break their neck with a satisfying snap that makes your own spine tingle!

The wonderful thing is that the Down but not Out system now applies to you, whether in Co-Op or Single Player. If you can get to an ally, they'll revive you, and you're right back in the game instead of loading that last Checkpoint. I literally yelped with glee when I first experienced this, simply because it's a solid offset to the game's horribly inadequate Checkpoint system, which has seen no improvement since the original game.

Seriously, what is it with console game developers and their obsession with shoddy save systems? Let me illustrate an example from Gears of War 2 for you. As shown in an early Campaign Gameplay video, towards the beginning of the game you're riding on these large vehicles called Rigs. After an exceptional cinematic showing the COG rallying for war to take the fight to the heart of the Locust, complete with awe inspiring music that really gets your adrenaline pumping, you're treated to one of the most poorly designed sections of the game that completely crushes the high you were just feeling.

Sections like these, and other such "turret sequences" found at several points throughout the game, are the exception to the wonderful cover and pop gameplay the series is so well known for, and they are the single biggest issue with Gears of War 2.

To continue with the current example, the Locust of course start attacking the Rigs, and as the Campaign Gameplay video showed, you need to shoot down Nemecyst and then some attacking Reavers. On the easier difficulties, this isn't too much trouble, but try it on Insane, and you'll be ready to put your Controller through your TV.

There is no margin for error in this sequence. A few Nemecyst hit the Rig, you die. That Reaver hits your Rig a few times, you die. The Down but not Out system has no bearing here, the cover system is useless, and it's a sequence that's clearly designed with Co-Op in mind, not Single Player, and is nothing more than an exercise in Checkpoint loading frustration. And what happens if you die? You have to load your last Checkpoint, but of course, it won't start you right at the beginning of the action, it'll start you at the beginning of the attack where you're forced to stand around and wait a minute before you can engage in combat. In short, just like the original game, the shoddy Checkpoint system kills momentum, pacing, and enjoyment.

It's the kind of design decision that makes you want to sit in a room with the developers and straight up ask them what were they thinking? Like it's predecessor, there are so many parts to Gears of War 2 that will thrill you, engage you, and provide you with experiences like no other game, but then Epic goes and drops the ball hard with several questionable design decisions that should have been stamped out earlier in the design process. There is a distinct love/hate relationship with Gears of War 2 because of this, and you suffer through these parts simply to get to the next rush, and I don't know whether to hate Epic Games for this, or to praise them for structuring the game well enough where I'll put up with the crap and keep going.

As many of you know from my reviews and posts, I have no tolerance what-so-ever for shoddy design. None. And why should I? In this industry that I love more than any other, in this industry that's doing so well that it now grosses more than Hollywood, why should I put up with something sub par? I can presently name you half a dozen titles, easy, that have been released this year alone that would qualify as must-own games, so if something has flaws, why should I spend my limited time on it? In the end, Epic Games should consider itself lucky that it has done more right than wrong, that the Gears of War 2 experience taken as a whole is so well done that horrible and inexcusable design decisions such as these "turret sequences" can be overlooked once passed.

Once you are done with the Campaign, which is a solid experience despite my above rant, you can then jump into the game's Versus and new Horde modes. Versus has the standard Multiplayer modes, but also some other interesting twists thrown in, like using a Stranded as a living flag to capture, and Horde mode sees up to 5 players working cooperatively against a maximum 50 waves of ever increasingly difficult Locust enemies. Gears of War 2 also features a wonderful Multiplayer training section in which the game shows new players the ropes in great detail, and this is an excellent edition that I really wish had been included in the first game. In fact, I was so impressed that a Multiplayer tutorial was includes, I actually played through it prior to touching the Campaign!

If you happened to spend the extra $10.00 on the Gears of War 2: Limited Edition like I did, you're treated to a wonderful SteelBook case which houses the game disc as well as the game's bonus disc. You also get a hardcover artbook, a code for a Gold Plated Lancer to be used in Multiplayer, and a keepsake photo of Dom and his wife Maria.

The bonus disc has a good "Making of" documentary called "Beneath the Surface," which highlights a lot of the design process on Gears of War 2, though honestly I found it mainly generic and forgettable unlike the original game's bonus DVD which showcased the relation and conflicts between developer and publisher. You also get some gameplay and cinematic trailers, an art gallery featuring character, weapon, and location development that has commentary but also likes to pause itself the second your Wireless Controller shuts itself off (and of course the bonus disc doesn't recognize the official Xbox 360 Media Remote), and there's also some Gamerpics that you can install to your HDD. Honestly, the bonus disc is rather disappointing save for the inclusion of four main tracks from the game's soundtrack, which as mentioned, are exceptional.

The hardcover artbook turned out to be all in French, and a softcover English book was thrown in for the rest of us. Not only is that a bit of a downer seeing as how we all paid for a hardcover book, but the artbook itself didn't provide us with anything we didn't already know. While the original game's artbook actually gave important backstory, the sequel's is, like the bonus disc, a bit of a letdown. At least Microsoft has put in place a program to have hardcover English artbooks sent out, though as of this typing I'm still waiting for mine.

Lastly, the Gold Plated Lancer codes weren't all working correctly at launch, but those issues are all fixed now and anyone can re-download them. But again, having an exclusive code that doesn't work right away isn't the best way to leave an impression, and overall, aside from the great SteelBook case, I have to say that the Limited Edition of Gears of War 2 is not worth it, and a disappointment over previous collector's editions.

So, there you have it. Bigger, better, and more badass indeed, but Gears of War 2 takes the scope of all it does well, and also amplifies all it does wrong. Beautiful graphics and intense gameplay are tempered with some shoddy level design and a horrible Checkpoint system, and the game's Limited Edition was rather lackluster as well.

Don't get me wrong, for all that Gears of War 2 screws up, it does a lot more right, but keep in mind that the game is not the be-all-end-all title for the Xbox 360. One major artistic element that Epic Games has constantly mentioned for their Gears of War franchise is that of destroyed beauty, how the world, the characters, and the encounters, the very style of Gears of War reflects that which once was beautiful, but has now fallen. It's a wonderful concept, and Epic Games has implemented it so well, that they may not even be aware that it's the perfect definition for their gameplay design, their mechanics, and their final product itself; the perfect definition for irony.