Saturday, June 18, 2011

BioShock: Rapture Excerpt


Our friends at Tor Books have once again sent along some great news, this time providing us an excerpt from the upcoming BioShock prequel novel entitled BioShock: Rapture.

I didn't even know a novel for the BioShock franchise was in the works, and I'm honestly not surprised as it's such a well fleshed out and mature universe that's just screaming for more exploration. In my opinion, the best time period to explore is around the founding of Rapture and the start of the civil war, and it looks like that's just what this novel's set to chronicle.

After reading the excerpt, which you can check out here, I'm quite excited for the book and I can guarantee that after reading it I'll want to fire up my copy of BioShock which I haven't touched in nearly three years (though I've been spending a lot of time with its sequel over the last year).

BioShock Infinite "Factions at War" ViDoc

Irrational Games has released a new ViDoc for BioShock: Infinite where Ken Levine discusses the two warring factions in Columbia and how their opposition came to be. You can check it out here or below.



I'm very, very excited for BioShock Infinite. It seems so rare these days that we get a game that has some honest creativity and innovation in it.

Mortal Kombat "Skarlet" Vignette and Klassic Sektor and Cyrax Skins

A new vignette outlining the backstory of the first upcoming Mortal Kombat DLC character, Skarlet, has been released and you can watch it here or below.



Skarlet will be available on Tues. Jun. 21st to kick off summer, and in case you haven't noticed, this lady in red is a fan of blood. Interestingly, however, I'm still not sure how much she'll cost, but I hear it'll be over 400 Microsoft Points (so over $5.80. My bet would be on 560 Microsoft Points, $8.12). If that's the case, then I'll likely pass on the content.

What I won't be passing on though is this bonus to fans: Klassic Sektor and Cyrax skins will be released for free to all, also on June 21st. You can check out their trailer here or below.



They still look like BMX racers, which is awesome!

Dragon Age: Asunder Announced

Our friends at Tor Books have sent word that the next novel in the Dragon Age series, entitled Dragon Age: Asunder, will be published late 2011 and once again be penned by David Gaider.

You can read the full press release below, followed by the BioWare Pulse announcement and author interview.

Tor Books announces new Dragon Age™ novel with BioWare Lead Writer David Gaider

In-game writer and bestselling author of Dragon Age: The Stolen Throne and Dragon Age: The Calling returns to the dark fantasy world of BioWare’s award-winning Dragon Age franchise

New York, NY – Tuesday, June 14, 2011 - Tor Books, an imprint of Tom Doherty Associates, LLC—the largest publisher of science fiction in the world—and BioWare™, a division of Electronic Arts, are excited to announce the third novel in the award-winning Dragon Age™ fantasy RPG franchise. David Gaider, lead writer at BioWare and author of two previous Dragon Age novels, will pen DRAGON AGE: ASUNDER for late 2011 publication.

The team at BioWare, responsible for such beloved classics as Baldur's Gate™, Neverwinter Nights™, Star Wars®: Knights of the Old Republic™, and Mass Effect™, set a new Fantasy RPG storytelling standard with the Dragon Age franchise, which has won over 35 awards between the release of Dragon Age: Origins in 2009 and Dragon Age II in March 2011.

David Gaider’s previous two Dragon Age novels, Dragon Age: The Stolen Throne (March 2009) and Dragon Age: The Calling (October 2009) were well-received by fans and did much to establish the dark, heroic nature and epic scale of the Dragon Age Universe. DRAGON AGE: ASUNDER builds directly on the story from the second game, expanding and illuminating new corners of the world Thedas.

A mystical killer stalks the halls of the White Spire, the heart of templar power in the mighty Orlesian Empire. To prove his innocence, Adrian reluctantly embarks on a journey into the western wastelands that will not only reveal much more than he bargained for but change the fate of his fellow mages forever.

The team at BioWare has passionately created a fantasy world like no othergorgeous and immersive, with unprecedented depth and scale. DRAGON AGE: ASUNDER is a sweeping, epic saga that will be sure to please the millions of fans of this revered franchise.

Fans of BioWare are invited to visit the official Dragon Age website at: http://dragonage.bioware.com, where they can preview and find additional information about Dragon Age: The Stolen Throne, Dragon Age: The Calling and more.

About the Author

DAVID GAIDER lives in Edmonton, Alberta, and is a Senior Writer at BioWare’s Edmonton studio, where he has worked since 1999. He was the Lead Writer on Dragon Age 2 and Dragon Age: Origins, responsible for story and setting design, and prior to that worked on such titles as Baldur’s Gate™ 2, Baldur’s Gate™ 2: Throne of Bhaal, Star Wars®: Knights of the Old Republic™, Neverwinter Nights™ and its expansions.

About BioWare

BioWare develops high quality console, PC and online role-playing games, focused on rich stories, unforgettable characters and vast worlds to discover. Since 1995, BioWare has created some of the world's most critically acclaimed titles, including Baldur's Gate™, Neverwinter Nights™, Star Wars®: Knights of the Old Republic™, Jade Empire™, Mass Effect™ and Dragon Age. BioWare operates in Edmonton (Alberta, Canada), Montreal (Quebec), Austin (Texas), Fairfax (Virginia) and Galway (Ireland). Currently announced projects at BioWare include Mass Effect 3, Dragon Age II, and the story-driven massively multiplayer online game, Star Wars®: The Old Republic. In 2008, BioWare was acquired by Electronic Arts, a leading global interactive entertainment publisher. For more information on BioWare, visit www.bioware.com, or follow us on Twitter at www.twitter.com/biofeed. To join the millions of fans already registered on our community, go to http://social.bioware.com.

About Electronic Arts

Electronic Arts (NASDAQ:ERTS) is a global leader in digital interactive entertainment. The Company’s game franchises are offered as both packaged goods products and online services delivered through Internet-connected consoles, personal computers, mobile phones and tablets. EA has more than 100 million registered players and operates in 75 countries.

In fiscal 2011, EA posted GAAP net revenue of $3.6 billion. Headquartered in Redwood City, California, EA is recognized for critically acclaimed, high-quality blockbuster franchises such as The Sims™, Madden NFL, FIFA Soccer, Need for Speed™, Battlefield, and Mass Effect™. More information about EA is available at http://info.ea.com.

About Tor Books

Tor Books, an imprint of Tom Doherty Associates, LLC, is a New York-based publisher of hardcover and softcover books, founded in 1980 and committed (although not limited) to SF and fantasy literature. Between an extensive hardcover and trade-softcover line, an Orb backlist program, and a stronghold in mass-market paperback, Tor annually publishes what is arguably the largest and most diverse line of science fiction and fantasy ever produced by a single English-language publisher. Books from Tor have won every major award in the SF and fantasy fields, and for the last twenty-three years in a row the company has been named Best Publisher in the Locus Poll, the largest consumer poll in SF.


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Aliens vs Predator (Xbox 360) Sold


Earlier last week I decided to give Aliens vs Predator (Xbox 360) a go again to see how it'd fair on the Hard difficulty. I fired up the Marine campaign and after nearly a dozen tries, I simply was unable to pass that first night club sequence.

I then decided to give the Alien campaign a whirl and I was able to pass two Chapters, but got my butt handed to me in the third. The overall problem was that, as the player character, you were made of paper and it was far too easy for the AI opponents to punish you again and again and again. I found this got frustrating and simply took away from the gruesome gore, violence, and fun the title's Single Player has to offer.

At this point I knew I wouldn't bother playing through the Campaign again on Normal difficulty, and with the Multiplayer community being pretty sparse, there was little value left for me to keep the title. Thus I decided to trade the game in at Best Buy.

I went and they offered to give me $5.00 in-store credit for it, which I agreed to. Seeing as how I paid $19.99 for it last November, a quarter of the cost back isn't too bad. It's not too good either, but hey, I'm really not complaining. For what's amounted to a $14.99 purchase with the aforementioned trade-in taken into account, I got my money's worth with my original 15 to 20 hour playthrough.

Friday, June 10, 2011

Mass Effect 3 "Invasion" Trailer

A live action trailer for Mass Effect 3, entitled "Invasion," has been released by EA and you can check it out below.



Not bad. Decent production values though I found the acting rather cheesy. It was cool to briefly see live action Husks though.

The Halo Bulletin: Inaugural Frankie Edition


Halo Waypoint has posted up an interesting article entitled "The Halo Bulletin: Inaugural Frankie Edition" in which 343 Industries Franchise Director Frank O'Connor discusses the Halo franchise's announcements at this year's E3.

Not much is said regarding Halo 4, but a lot of information is given regarding Halo: Combat Evolved Anniversary. A few key points:

- The game will retail for $39.99 (US)
- The Back button will be used during Campaign to toggle between the new and original graphics
- The multiplayer will actually be Halo: Reach's Multiplayer, and it sounds like the seven maps shipping will essentially be a map pack for Halo: Reach (and thus I suspect it'll be made available as DLC for that game at some point)
- One of the maps will be a unique Firefight map which will do something never before seen in Firefight. I suspect it'll involve the Flood, but that's just my guess.
- The soundtrack has been rerecorded by the Skywalker Orchestra

I personally found this article a very interesting read, and you can check it out right here.

Mortal Kombat "Skarlet" Character Page


An official character page is now up for Skarlet, the first DLC character that will soon be released for Mortal Kombat.

You can read all about Shao Khan's lethal enforcer right here.

No word yet on a release date, pricing, and if the DLC will be accompanied by anything else.

Gears of War 3 Limited Edition Console and Controller Announced


An official Xbox 360 Gears of War 3 Limited Edition Console and Controller has been announced by Microsoft Game Studios and Epic Games.

Releasing on September 20, 2011, the Xbox 360 Gears of War 3 Limited Edition console features an Xbox 360 S console with a red and black infected omen design, as well as a 320 GB HDD. Two Wireless Controllers sporting the same design as well as the transforming D-Pads will be bundled together, along with a retail copy of Gears of War 3. In addition, a wired headset and a downloadable token for the Infected Omen weapon pack and Adam Fenix Multiplayer Skin will also be included.

The console will retail for $399.99 (US), and the Controller can also be purchased seperately for $59.99 (US).

Full details along with screenshots can be found here

BioShock Infinite E3 2011 Media

At this year's E3, Irrational Games released a new teaser trailer for BioShock Infinite which you can view here or below. In addition, there's also a ViDoc entitled "About Skylanes" which explains this interesting mode of transportation around Columbia, and it can be viewed here or below.





Three new screenshots for the game are also available for viewing on the official site here.

Overall, very ambitious looking, as is any game that Ken Levine puts his hands on. Quite exciting!

Monday, June 06, 2011

Mass Effect 3 Site Launches, "Fall of Earth" Trailer, N7 Collector's Edition Revealed

The official site for Mass Effect 3 has officially launched, and a new trailer is available as well. Entitled "Fall of Earth," this action packed trailer shows some cool features and sets a nice tone for this dark third chapter in the franchise.

You can check the trailer out here or below.



Not only does it seem Shepard's Omni-Tool functions as a blade now, but was that a dodge/roll I saw Shepard do? Hopefully that's an actual maneuver and not a cinematic, as I've long felt the series needs a dodge option. There's obviously going to be some turret sequences, and Liara can be glimpsed briefly in the trailer as well.

And if the above wasn't cool enough, the Mass Effect 3: N7 Collector's Edition has also been announced! It will contain:

- A premium metal case (and Shepard looks very Renegade now)
- A hardbound art book
- A limited edition comic by Dark Horse Comics
- A fabric patch
- A lithographic 4x6 print
- Unique in-game content such as extra weapons, a robotic dog sidekick, and extra outfits
- The digital soundtrack
- A Normandy Avatar Prop (Xbox 360 Only)
- Forum badges, avatars, etc.

You can read the full details and check out the pic here.

If this Collector's Edition is truly limited as Mass Effect 2's was, you will want to pre-order this to guarantee your copy. I know I'll be doing so.

Mass Effect 3 will release on the Xbox 360, PC, and PlayStation 3 on March 6th, 2011.

Halo 4 Teaser Trailer

Also not a surprise but certainly welcome, Halo 4 has been announced at this year's E3.

Set for a 2012 release on the Xbox 360 and being developed by 343 Industries, Halo 4 sees the return of Master Chief John-117 and Cortana in the beginning of a new trilogy. Set after the events of Halo 3, John must face an ancient evil that threatens the fate of the universe.

You can check out the teaser trailer here or below.



So, who wants to take bets on this ancient evil either being the Precursors or Forerunners and that this storyline will tie into the "Forerunner Saga" of novels being written by Greg Bear? I bet on the Precursors simply because ancient threats predictably never stay dead, and they're the most ancient species we know of in the Halo universe.

I also don't recall John going into cryo-sleep with a Jet Pack, so hopefully that was done for dramatic effect. Yes, I know, I'm nit-picking again.

Halo: Combat Evolved Anniversary Revealed at E3 2011

The long standing rumours are indeed true, 343 Industries is working on an HD remake of Halo: Combat Evolved for the Xbox 360.

Announced today at E3, Halo: Combat Evolved Anniversary will feature remastered HD graphics, Xbox LIVE functionality including online Co-Op, Achievements, and the ability to toggle back to the original release's graphics on-the-fly. It will also ship with seven of the most popular Multiplayer maps in Halo history, and considering that Halo: Combat Evolved shipped with thirteen maps total, I sense DLC milkage in this remake's future.

You can check out the trailer below or here, followed by a ViDoc with 343 Industries discussing the remastering of this classic and monumental shooter below or here. A screenshot gallery with comparison shots can also be viewed here.





Halo: Combat Evolved Anniversary will be released on the 10th anniversary of the original title, November 15th, 2011, and while Microsoft Game Studios is not talking cost yet, they've stated it will not be a full priced game. This was also said about Halo 3: ODST and that was a lie, so I won't take any talk of cost at face value until it's properly being advertised at retail.

For the trailer itself though, it looks very nice and it's great to see Halo: Combat Evolved in HD with better textures. It'll be interesting to see if 343 Industries really can keep the classic gameplay feel, something I feel is essential and goes beyond just keeping the Pistol very powerful.

A few things I wasn't keen on from the trailer though:

- Master Chief's Mark V armour. This rendition of it looks ugly to me; the visor is too stretched from top to bottom.
- The Assault Rifle. They should be using the MA5B variant, not the MA37 that the UNSC Army used during the Fall of Reach.
- It looks like they're using Army Troopers instead of Marines, which also doesn't add up.
- Ultra Elites. They aren't supposed to be here.

Yes, I know, I'm a purist about these sorts of things.

Sunday, June 05, 2011

BioShock 2: Minerva's Den Completed for the 3rd Time


Earlier this morning, I completed BioShock 2: Minerva's Den for the third time, and I'm as impressed with it now as I was the first time I fired it up. A lot of care went into this add-on and it certainly shows.

On this playthrough I resolved not to gather any Adam until I had finished all objectives in the first main level of the game. This made things both harder and easier in a way, since I was less powerful but I didn't have to contend with hordes of Spider Splicers early on which was always a big problem before.

While I did buy Tonics and Plasmid upgrades, I didn't buy any new Plasmids and relied on the core ones I found in the game, and I found myself mainly using the Ion Laser with support from the Spear Gun and Shotgun and later on, I began relying heavily on the Rivet Gun.

I also tried playing cautiously and strategically to avoid random deaths, looking to see how long I could survive for. This didn't work out so well when Security Command failed to distract a Turret in the first 15 minutes of my playthrough, which made me thankful for Vita Chambers as I wasn't saving as often as with other playthroughs.

Regardless, I still love the story and the well executed survival gameplay, and consider this the best single player DLC add-on I've yet experienced as the developers really go the atmosphere and tone down pat.

With the completion of this playthrough, which took about 8 hours, I'm likely done with BioShock 2 since I've played through it so much. For the franchise, I'm quite looking forward to what BioShock Infinite will be showing off this week at E3.

PlayStation Network Welcome Back Customer Appreciation Program Now Live


I'm pretty sure most of you are aware of what's been going on with the PlayStation Network by now and the lengthy service outages due to the service being hacked. I'm sure you're also aware that all of its users personal data was also stolen, and that said files were apparently unencrypted.

In brief, Sony dropped the ball big time and has a lot of making up to do with its customer base. After some weeks, the PlayStation Network has finally started coming back online, piece by piece.

With the PlayStation Store back online, Sony is now able to officially release their "Welcome Back Customer Appreciation Program." This is a very nice offering that includes free PlayStation 3 and PSP games, a free term for the PlayStation Plus subscription service, free Virtual Items, and free movie rentals.

The PlayStation 3 and PlayStation Portable games are available for 30 days, the PlayStation Plus free subscription is available for 30 days, and the limited selection of free movie rentals is this weekend only.

For full details, step right this way.

Friday, June 03, 2011

Batman: Arkham City "Catwoman" Gameplay Trailer

One of my most anticipated games of 2011, Batman: Arkham City is looking quite spectacular. Not only is Catwoman going to be featured in the game, but it looks like she's going to be playable.

This should certainly add a nice twist to the conventional gameplay, as not only will she sport her own unique Gadgets and Free Flow fighting style, but I'm hoping this means she'll also have some great missions suited to her character that Batman himself would never do.

You can check out the Catwoman Gameplay Trailer here or below.



Aside from the kiss on a thug, it looks like they're taking things in the right direction.

Duke Nukem Forever Launch Trailer

The impossible has happened. Not only has Duke Nukem Forever finally gone gold, but it will be available in stores on June 14th. That's about a week and a half away for one of the most infamously developed games in history to finally see the light of day.

The game's launch trailer has also been released, showing nudity in the form of polygonal breasts, so technically this one's not safe for work. Won't someone think of the children and other such nonsense.

You can check out the launch trailer here or below.



I still want to try a demo first, and I expect I'll be picking this one up after a price drop.

Aliens: Colonial Marines Teaser Trailer

Well this certainly stirs up some nostalgia. An official teaser trailer for the long delayed Aliens: Colonial Marines has finally surfaced, and you can view it here or below.



While the teaser doesn't show any gameplay and so one can't really form impressions of the game itself, it's quite nice to see that they're looking to preserve the retro '86 feel of the classic film.

Fable III (Xbox 360) Demo Now Available


A demo for the Xbox 360 version of Fable III has now been released and can be downloaded here.

No clue on what parts of the game it contains, but hey, if you're on the fence about the title you might as well give it a whirl.

As for me, I won't bother picking up Fable III until a significant price drop occurs (if at all) just like the previous entries in the franchise.

Fable's always been good, but not spectacular. Too much great innovation that's poorly executed.

Mortal Kombat "Skarlet" Gameplay Trailer

The first DLC character for Mortal Kombat has been revealed. Skarlet was a character rumoured since Mortal Kombat II, when a bug would have either Kitana or Mileena appear in game dressed in red.

Now, roughly 17 years later NetherRealm Studios has officially created her as a real character. You can check out her gameplay debut here or below.



Not bad, though no word on release date, cost, or if anything else will be bundled with the Skarlet DLC. I suspect we'll learn all of this at E3 next week.

StarCraft II: Heart of the Swarm Preview Page and Teaser Trailers

Blizzard Entertainment has posted up an official preview page for the first expansion to StarCraft II: Wings of Liberty, entitled StarCraft II: Heart of the Swarm.

After having been stripped of the Zerg infestation at the end of the core game, Kerrigan seeks to reunite the Swarm under her. The preview page details the continuing story, characters, as well as some cool screenshots and concept art.

You can also check out the very cool but short Teaser Trailer here or below, as well as an official Gameplay Preview here or below.



Mortal Kombat: Legacy Episode 8

The 8th episode of Mortal Kombat: Legacy is now up, the second part featuring Scorpion and Sub-Zero.

It was good, but more action oriented and I found I enjoyed it less than the previous episode.

You can check it out here or below.

Sunday, May 29, 2011

Mortal Kombat Kollector's Edition (Xbox 360) Review


"Finish Him." I was 11 or 12 years old when I first heard these words echoing in my local arcade, and I remember wandering up to the cabinet to watch what the other kids were playing. What I saw was Johnny Cage knocking someone's head clean off, and I was mesmerized. Street Fighter II was the dominant fighter at the time, but it failed to entertain me. Mortal Kombat, on the other hand, that was something special.

I loved the digital actors, the character design, the game's more realistic oriental setting, and of course, I was blown away by the Fatalities and gore. Street Fighter II might have been faster paced, but Mortal Kombat seemed more real, more intense, and more mature. I was hooked.

I followed the franchise faithfully, buying various ports for my Super Nintendo Entertainment System and Nintendo Game Boy all the way up to the release of Ultimate Mortal Kombat 3 in arcades. One thing that irked me with that release was that Midway had pulled a Capcom, releasing an updated version of a game instead of a new game, and that concept never sat well with me. I had also started getting into PC gaming and first person shooters and was well on my way to leaving fighting games behind. So the Mortal Kombat franchise faded into a fond memory of my early to mid teenage years, and I only paid it vague attention when the franchise continued onto last generation's consoles.

Flash forward to Spring 2011, and NetherRealm Studios, Midway reformed under Warner Bros. Interactive Entertainment, releases Mortal Kombat, a reboot of the franchise that takes it back to its roots. The game begins at the end of Mortal Kombat: Armageddon with all the fighters dead and Raiden attempting one last time to defeat Shao Khan. Khan proves too tough for the god of thunder, and as Raiden dies he sends visions back to his past self just before the Shaolin Tournament of the first game, and thus the franchise unfolds anew.

Mortal Kombat retells and updates the original trilogy, with every character, boss, and secret character featured and most being playable. There are 27 playable kombatants in all to choose from, though two need to be unlocked by progressing through the Story Mode, and there are several game modes available and a significant amount of content on the disc to keep you busy.

The Story Mode has received much praise and attention, and I must say that I quite enjoyed it. Broken up into Chapters based on what kombatant you're required to play as, it's not an overly complicated piece of storytelling as the Mortal Kombat story has always been cheesy, but so long as you don't take it too seriously it gets the job done. Story Mode transitions from in-game cinematic to fights seamlessly and is most impressive, though the dialogue preempting these fights tends to be laughable. Honestly, the high and mighty dialogue all the characters spout can really be broken down into the following:

Kombatant 1: "Hey you, let's fight."
Kombatant 2: "Them's fighting words."

Really, some conversations are just thinly veiled versions of exactly that (I'm looking at you, Smoke and Cage vs. Jade)! Still though, the Story Mode is fun and you'll often find yourself, always as one kombatant, pitted against two or more opponents who are either tagging in and out or must be defeated one at a time. This adds to the challenge of the Story Mode as it progresses through the first three games to a climax I certainly did not expect.

While I liked the retelling of Mortal Kombat (though throughout the story there are many key changes that simply couldn't have resulted from Raiden sending his memories back to himself, such as Shang Tsung hiring the Lin Quei to assassinate Earth Realm warriors in the events of the first game as opposed to Sub-Zero being sent to assassinate him) and I loved the retelling of Mortal Kombat II, I wasn't so keen on the Ultimate Mortal Kombat 3 sections and the story rather fell apart for me there. I was never a big fan of that game's story or new characters to begin with, and my love for them hasn't increased much in this modern Mortal Kombat. When all is said and done, I personally found the game's Story Mode ending disappointing and anti-climatic, but at least the gameplay is fun and consistent throughout the whole experience.

Once you're done with Story Mode, there's several other options for you to explore. The first would be Arcade Ladder, which is Mortal Kombat in its most classic form. You pick your kombatant and begin your fight to the top of the ladder, facing off against characters and on stages found throughout the whole game. The Arcade Ladder has the traditional two round matches, but this can be adjusted in the game's options and of course there are classic hidden characters to find and challenge.

Tag Ladder is also available, which allows you to choose two fighters and progress up a Ladder taking on two opponents at once. Pressing Left Bumper will tag between your kombatants and you can also perform tag combos and special moves for added damage, but I personally found myself unimpressed with Tag Ladder outside of milking some Achievements. Why? I often found that I couldn't tag out when I needed to and I could see no reason why Left Bumper wasn't working. I know my Controller is fine as I've tried with two different Controllers, and the experience just became annoying to me. Arcade Ladder doesn't suffer from this complication, so that's the Ladder I'll personally be spending most of my time with.

Another interesting addition to the franchise is the Challenge Tower. NetherRealm Studios has put together a whopping 300 individual Challenges for players to conquer, all of varying degrees of difficulty. Some conventional examples are: You end up fighting without any arms, removing those kinds of special moves and throws. You could end up only being able to defeat your opponent by hitting them with all of your special moves. You could end up having to fight three Goros back to back to back, etc.

Some unconventional scenarios see you stuck on the spot and tagging in and out of place between two kombatants using specific projectile special moves to defeat waves of Zombies, story based missions reoccur with Liu Kang and Kung Lao questing to defeat Shang Tsung's forces amongst others, and conventional Test Your Might challenges are introduced throughout as well as Test Your Sight (watch the spinning cups!), Test Your Strike (more of a precision Test Your Might), and Test Your Luck (spin for random variables to occur which modify gameplay).

The great pro and con of the Challenge Tower is that for the first 299 Challenges, you can not select your kombatant; he or she is pre-determined. This has the benefit of teaching you how to use every character to some degree, and demonstrates through simple use what most of their special moves do, but it also has the con of potentially leaving you stuck on a hard Challenge with a fighter you stink with. Challenge 251, you will forever have my middle finger pointed in your general direction.

Every time you fail a Challenge and restart it the Challenge slowly becomes easier, thus allowing everyone to complete the Challenge Tower over time, though for the whole tower you're likely looking at a commitment of several hours. The final challenge was by far my favourite. Allowing you to select your kombatant, it was a wonderful test of endurance that was no where near as hard as everyone kept telling me it was. It took me about seven attempts and I even got a few Flawless Victories on it, and I'll actually be going back to replay it a few times.

Of course, you can also take your kombat prowess online to compete over Xbox LIVE. Mortal Kombat does have an online pass included in the case of your new retail game which you'll need to activate, something I'm sure we'll see become more and more a standard for the industry as time goes on. Once done you can play in ranked and unranked matches, join chat rooms to set up non-match made fights, and participate in the online-only King of the Hill game type which features your Xbox 360 Avatars as spectators and a voting system for Respect Points.

Since the game launched, I've seen players complain about nothing but horrible online lag, and my brief experience with the game over Xbox LIVE confirms this. For a game where precision and timing are key, lag not only hurts but the amount of lag I experienced is completely unacceptable. I only played two games over Xbox LIVE before I decided to call it quits, and while I hear that NetherRealm Studios is working to address the lag I don't intent to return to online arenas until the issue is greatly improved.

Sadly, this means I have not experienced King of Hill, which I want to, and should the lag actually be addressed to satisfaction I'll do so and update this review accordingly. As far as I'm concerned, as of this typing Mortal Kombat's online play is in a "beta" state and not acceptable as a retail product. This really hurts what's an otherwise solid product and is very disappointing, though thankfully you can still do local matches with friends on your couch like with consoles of old.

Regardless of the game mode your playing in, as you progress, defeat opponents and pull of finishing moves your earn Koins, which you can then use for a variety of purposes. The primary use of Koins is to spend them on unlockables in the Krypt. Featuring well over 200 items ranging from Concept Art, Alternate Costumes, and Secondary Fatalities, there's lots of bonus items for you to feast your eyes and ears on. The Krypt also contains the Nekropolis where you can view all of the playable kombatants Bios, close up renders of them in their various costumes (with or without damage), your stats with them, and their Arcade Ladder endings should you have already completed the Ladder with them.

Koins can also be used in the Challenge Tower to bypass an extremely difficult Challenge, allowing you to continue to progress up the Tower and return to that problematic scenario later.

Mortal Kombat uses the Unreal Engine 3, and without any exaggeration it's a beautiful looking Xbox 360 game. My first impression when I popped in that disc for the first time was how amazing and detailed the characters and environments look. In honest truth, I haven't been this impressed with a game's character models since Mass Effect and a game's environments since Halo: Reach. Facial expressions and lip syncing are highly detailed, blood, gore, and Fatalities are gruesome, and physics are everywhere (and yes, that includes the female kombatants oversized novelty breasts. Down boy). If nothing else, kudos to NetherRealm Studios' artists and animators for an exceptional job well done.

The games voice acting is good with some previously mentioned cheesy dialogue, and the music, be it new tracks or remixes of old, are excellent and quite nostalgic. Effects sound precise and to the point, and yes, I loved hearing that classic "Get Over Here!."

For Controls, the game handles alright but in truth the Xbox 360 D-Pad really isn't that precise. The Triggers and Face Buttons respond just fine (though the game is quite unforgiving in its use of dial-a-combos, making some of them hard to execute), but doing rolling motions with the D-Pad tends to mess up a lot. Trying to Teleport with Scorpion, for example, will often have him jumping back and kicking instead of pulling off his Special Move. Instead of rolling with your thumb, I've found that actually tapping the directions tends to have better results, though still with about a 75% success rate. So for Teleport, instead of rolling down to back I'd literally press down, then back. I suppose you could also try using the Left Stick as this does work as well, but I had even less luck pulling off Special Moves with that.

There's no doubt that there's a lot of nostalgia in Mortal Kombat for me, and I am enjoying the game immensely. Having said that though, I do wish the developers would finally ditch the coin-op AI. Like the classic arcade days of old, Mortal Kombat's AI is ridiculously cheap on harder difficulties or in several Challenges in the Challenge Tower. It will instantly counter, Block, and combo the snot out of you and it always seems to win in contests of landing that special move, Breaker, or throw. In the coin-op days this was designed so players would continue to pump quarters into the machine. The AI opponent would get easier each time until you finally defeated them and then the next opponent would be crazy cheap again, requiring you to spend more quarters. While that worked for that business model, is it really necessary for a modern day console game? I personally think not, and I'd love to see more time invested in developing a better AI as opposed to a Cheaper AI.

While the AI itself hasn't lost any of the cheapness of old, the combat system has seen many improvements. Much to my surprise High Punch, Low Punch etc. are gone, replaced with Front Punch, Back Punch, etc. and they're placed oddly on the Face Buttons of the Controller, but thankfully this console game's controls are re-mappable. Run has also been removed, and now you can Dash forward or back a few steps which has many tactical applications in reaching or avoiding an opponent in close combat, and Throw has also been given its own button (Right Bumper by default).

Super Metres have also been added, which contain three key points in the overall bar. As you successful damage your opponent or if you're taking a beating, your Super Metre charges. When it reaches the first third you can execute an Enhanced Special move. Using Scorpion as an example again, his Enhanced Spear will then launch three Spears, adding to the damage done to his opponent. This of course depletes part of the Super Metre.

If you wait until the Super Metre reaches two thirds full, you can unlock a Combo Breaker, which is activated by pressing Forward and Block at the very beginning of an opponent hitting you with a combo. You'll break the Combo taking only minor damage, depleting some of your Super Metre of course, and your opponent will briefly be vulnerable to counterattack. It should be noted that you don't need Breakers to counter throws, and you can do so anytime by pressing either Punch button right at the moment your opponent grabs you.

If you let your Super Metre fill up completely you'll be able to use your Character's X-Ray move. This is an extremely high damaging attack that is so brutal, the game will display an X-Ray of your opponent's bones and internal organs as they take massive damage. Visually spectacular to behold, these moves are as stunning and enjoyable as they are deadly, and if timed correctly they'll win you matches.

Of course, knowing when to pull off an X-Ray move, a Breaker, or an Enhanced Special Move is the trademark of a good player and provides a great deal of tactical options, and the fact that your Super Metre will fill when you take damage can allow you to come back from defeat in a match. Learn when to strike and when to be patient as you assault your foe, and you'll start racking up more consistent victories.

NetherRealm Studios packed a lot of content onto that game disc, with several great modes to enjoy and lots of fighters to play as and master. The biggest shame though is online play, who's lag is a massive let down and huge con, and the game's cheap AI can prove rather frustrating as well. Despite this, whether you are playing solo or with some buddies on your couch, there's a lot of Mortal Kombat in Mortal Kombat. The ridiculously high replay value, combined with stunning visuals and a wonderfully updated and improved 2D combat system that screams of a healthy merger between classic and refinement makes for a thoroughly enjoyable nostalgic trip. Even with its flaws I find that Mortal Kombat is an easy game to recommend, one that's simple to learn but hard to master, and wonderfully reminiscent of what captivated my young impressionable mind 18 years ago.


Update: Early this past Summer, the horrendous lag that plagued Mortal Kombat's online play since launch was resolved via a Title Update, and as promised, now that I've spent a lot of time with the game over Xbox LIVE I'm updating this review accordingly.

Lag is still present, especially if your opponent has a lesser internet connection, but what remains is negligible and it's just a shame that it took NetherRealm Studios about two and a half months to resolve the issue. When the Title Update was released I was enjoying Mortal Kombat vs DC Universe and grinding that game's online play as Scorpion. In August, I turned my attention to Mortal Kombat and looking for a new kombatant to spend a lot of time with I selected Mileena as my champion.

In a little over a month I played a grand total of 252 Ranked Matches, winning 143 of those with a Best Streak of 12 games. I made it into the top 5000 players and greatly enjoyed myself, so much so that Mortal Kombat has now become my most played game over Xbox LIVE (in terms of number of games). Considering my limited time for gaming these days, that certainly says something!

Like any other fighting game many players simply spam or try to cheap their wins, but for the most part so long as you think while you fight and learn the patterns everyone copies from one another you should be able to do fine. NetherRealm Studios also releases regular balance updates which happen seamlessly when you connect online, and this further refines and balances the overall gameplay experience.

What is a shame is that like Mortal Kombat vs DC Universe, several of the online-based Achievements are glitched. If an opponent disconnects or even quits a match early legitimately, the match may not count towards some rather time consuming Achievements. As a result, "Wavenet" and "The Competitor" can take a lot longer to earn amongst others, but at least you'll have a blast while doing it.

I also dabbled in King of the Hill and it seems like a really great game mode. It's fun to watch others pound on one another and to tinker with expressions for your Avatar, and when you're fighting in a match yourself you can easily switch to full screen mode by pressing "Back," which I recommend as it'll help you focus better.

My only gripe with King of the Hill is that in a full room you're going to spend a lot of time spectating, possibly more so than playing, which doesn't work so well for me given I usually only have an hour a day to game. With that amount of time at my disposal when I'm online to play I want to play, simple as that.

Regardless, I'm quite glad that Mortal Kombat's online play was fixed, at least from a lag perspective. There's a robust online experience here with great Ranked and Player matches to be had, and King of the Hill adds in a new aspect of fun if you've got the time to kill. I do wish they would have added Test Your Luck as a Multiplayer mode as the random variables would have made for some great and unique matches, but I suppose one can't have everything.

Really though, Mortal Kombat is an excellent experience and an extremely complete package. There's so much to offer on the core game disc that if you have any interest in fighting games or the franchise at all you need to pick this game up.


Update #2: Several months after release I caved and bought the Mortal Kombat Kollector's Edition. For those unaware, it comes with:

- A copy of Mortal Kombat
- Scorpion vs. Sub-Zero Bookends
- The Art of Mortal Kombat book
- A downloadable token for the Ermac Retro Costume
- A downloadable token for the Xbox 360 Avatar Scorpion Costume
- A downloadable token for the Xbox 360 Avatar NetherRealm Studios T-Shirt

It was the bookends that I really wanted, though I must confess I loved the Art Book and my Avatar is looking pretty slick dressed up as Scorpion.

Now the box for the Mortal Kombat Kollector's Edition itself is, of course, quite large to properly hold the bookends, and they're packaged in there securely to prevent them from being moved around and damaged. There was actually an extra bit of padding where Sub-Zero's right hand touches the inside of the box, which is a really great packaging thought, as this hand could easily have been hit and broken. The box itself also sports a very cool Goro's Lair theme, enhancing the overall look of the package itself.

The bookends are simply fantastic, and I absolutely love them. Made out of plastic, they are gorgeously painted and extremely detailed and worth it for any collector and fan of the franchise. Scorpion's Spear is tied to a rope like in past titles as opposed to a chain like in the current game, but this is a minor knit pick. My original intention was to place these bookends on my mantle once my place is built, but since they're plastic I'm worried they might get damaged when the gas fireplace is on for too long so I'll place them elsewhere when the time comes.

Having bought several collector's editions for other games in the past, I can say that I'm quite used to included art books and what many say is true, you look at them and read them once and then never again. This won't be the case for me with The Art of Mortal Kombat. The book is filled with excellent information and nostalgia and comments from the designers on how they tried to model everything new while retaining the spirit of the original trilogy. I know I'll be leafing through this book a few more times just to take it all in. Regrettably some of the ink appears to have run during printing, and one page in particular is hard to read but there's not much on that page that I know I'm missing. Manufacturing defects are unfortunate, but I'll take this over a broken bookend easy.

The Ermac Retro Costume is a Mortal Kombat (1992) red ninja outfit, which I find amusing since Ermac was not in that game 0utside of rumour, and the Avatar items are, like any other Avatar item, a nice bonus but nothing I'd buy on their own.

Overall, I'm very pleased with the Mortal Kombat Kollector's Edition. Several collector's editions that I've picked up recently have been disappointing or filled with items that I considered useless, but I don't regret picking this one up one bit, even though I already purchased the core game back at launch. Of course like any other collector's edition the worth of the bonus content is all in the purchaser and how much a fan he/she is of the franchise, and me, I've really, really gotten back into Mortal Kombat.

Gears of War 3 Campaign Trailer

The teased about trailer for Gears of War 3's Campaign is here, and you can watch it below.



The gameplay elements certainly look cool, but to be honest, I'm not a fan of the current trend for trailers to use modern rock music as opposed to composed pieces from the game itself. Such a practice greatly detracts from the quality of the trailer, in my opinion.

Gears of War 3 Avatar Items Updated, Includes Weapons


Usually I wouldn't bother posting about something like premium Avatar items, but this warrants an exception. I can't find a quote anywhere, however I distinctly recall Microsoft stating that they will not allow their Xbox 360 Avatars to have weapons as Props (though they did allow Lightsabres oddly).

Well, assuming I remember correctly it appears they've changed their minds. The Gears of War 3 Avatar items have been updated to include a Lancer and Hammerburst in both regular and golden skin variants as well as a Baird t-shirt and an incorrectly named Berserker Avatar Pet (it's a Lambent Berserker, dammit!).

An Avatar equipped with one of the guns will rev the Lancer's Chainsaw bayonet and for a Hammerburst, they'll drop into a firing stance. Each item costs a silly amount of Microsoft Points, of course, but you can preview them for free from your console.

I guess profit wins against morality once again.

Dead Space 2 Completed for the 2nd Time


Yesterday I completed my second playthrough of Dead Space 2, a New Game + on Veteran Difficulty. In total it took me just over 13 hours of play time, which is about 4 hours less from my first playthrough.

The first several Chapters were actually ridiculously easy since you're so strong once you get to that first Store, but things got tougher again later on. I really do love the game's pacing and storytelling; the sense of urgency and panic is ever present and the instant transition from cutscene to gameplay is quite immersive.

The larger sequences the developers crafted up are truly commendable, which makes it all the more a shame that the gameplay of the last few Chapters fall apart. Dead Space 2 features 15 Chapters, and while the bulk of them follow the franchise's traditional survival horror pacing, which excells at startling, panicking, and disturbing the player, the last three Chapters resort to more base shooter elements. Isaac is simply swarmed by Necromorphs so consistently at this point that it takes away from any suspense and atmosphere and simply became annoying.

The Ubermorph is also an unexplained annoyance that I felt the game could have done without, and I also learned the hard way that you can actually die via the eye poker machine. No really, I couldn't believe you could actually die there, and if that was a Hardcore playthrough I would have cursed a blue streak!

Regardless, the overall whole is a masterpiece of single player survival horror gaming. The graphics, the audio, and the overall presentation is excellent and a worthy experience for any gamer. I plan on starting a New Game + playthrough on Zealot Difficulty soon, and should I not decided to attempt a Hardcore run later on, I might try a One Gun run instead.

Saturday, May 28, 2011

Thor Review


I don't go to the silver screen very often anymore, but there are some comic book films that I plan on seeing this summer. The first of these, which I saw last weekend, was Thor.

For all intents and purposes, Thor is really a glorified coming of age story. The film opens showing how the Norse gods found their way into mortal legend, and depicts Odin's (Anthony Hopkins) war against the Frost Giants as he tries to prevent them from conquering the realms. Odin and his warriors succeed at great cost, removing the Frost Giant's power source and securing it safely in the realm of Asgard so they may never arise as a threat again.

Flash forward to the present and Odin's son, Thor (Chris Hemsworth), is preparing to take his father's place as the king of Asgard. The ceremony is interrupted by an infiltration of Frost Giants and Thor, arrogant and hotheaded, takes his brother Loki (Tom Hiddleston) and a few of his friends to the Frost Giant's home realm in search of answers and confrontation. With this expedition Thor openly defies his father, and for his actions Odin strips Thor of his powers and banishes him to Earth where he's forced to co-exist with "lesser" mortals.

One of these mortals is astrophysicist Jane Foster (Natalie Portman) who, along with her associates, encounters the banished Thor in a freak storm. While Thor is forced to accept his own new found mortality, it becomes clear that a far more sinister plot is in the works.

Thor is full of great action and special effects, and while I don't normally see flicks in 3D, I did just so happen to see Thor as such and I must say I was impressed. The 3D effects didn't feel tacked on or overdone, and there were a few moments when I caught myself starting to duck as some debris or Mjolnir flew my way.

Of course the effects, 3D or otherwise, is icing on the cake, and the most enjoyable part of Thor for me was Hemsworth's performance. As Thor he truly owned the role, delivering a charismatic performance of arrogance, humour, and humility without missing a beat. The way that all the "normal" people react around this over-the-top character was perfect, full of awkward humour and charm. One of my favourite scenes involves Thor going into a pet store demanding a horse, and upon learning that they only have dogs and cats he demands one of them. Large enough for riding.

I also really loved the film's art and costume design. Asgard was beautifully done looking both beautiful and ancient in one, and this quality extends to the costumes as well. Thor's armour looks great, functional and heroic, while Loki's looks darker and sinister in comparison. A good use of colour balance in both respects.

While Thor certainly isn't an overly complicated film, it was extremely entertaining. Great fight sequences, a simple comic book plot, and strong performances guaranteed that it was an evening well spent. I honestly can't remember the last time I was this entertained in theatres, and I can only hope that Thor marks the beginning of a resurrange of strong, enjoyable films coming to theatres.

Diablo III Runestones Revealed


Blizzard Entertainment plans to allow players to really customize their characters in Diablo III via a variety of methods, and one new method brought to light is the use of Runestones.

Runestones seem to be similar to Gems or Jewels from Diablo II, save that you don't place them in sockets on Weapons or Armour, you place them on Skills.

There are five different kinds of Runestones: Crimson, Indigo, Obsidian, Golden, and Alabaster, and each will have a different effect on each Skill. There are also varying ranks of Runestones, just as there are different ranks of Gems and Jewels, and it appears that you can only place one Runestone on any one Skill at any one time.

You can read all about Runestones here, and also watch five videos showing the effects of Runestones on one Skill from each of the game's five character classes.

Mortal Kombat: Klassic Skins Pack

On June 7th, the Mortal Kombat: Klassic Skins Pack will be releasing to the Xbox LIVE Marketplace and PlayStation Store.

The "Klassic Skins Pack" contains classic costumes for Scorpion, Sub-Zero, Reptile, Ermac, Kitana, Mileena, and Jade, as well as Scorpion's "Toasty" Fatality, Sub-Zero's "Spine Rip" Fatality, and Reptile's "Head Snack" Fatality.

You can check out a trailer previewing the content here or below.



For those of you who pre-ordered or picked up an early release copy of the retail game at select retailers, you'll likely already have at least one of these skins and possibly a Fatality (I have Sub-Zero's classic skin and Fatality), and if you bought the game's Kollector's Edition you'll also have Ermac's classic skin.

This content pack allows you to have all this pre-order content in one shot, and comes to you at the rip-off price of 400 Microsoft Points or $4.99 (US) on the PlayStation Network.

Why a rip-off price? Well, you all know how I feel about DLC and the nickle and dimming that publishers push on consumers today, and I consider this content pack as an example of the worst kind.

Everything in the Mortal Kombat: Klassic Skins Pack is already on your retail disc; you're simply buying the ability to unlock it. And of course since it's classic Mortal Kombat, it's really only two costumes that have simply had colours changed.

This kind of DLC is a really low move, and I strongly advise you to pass and save your Microsoft Points/money for something that's at least had some real effort put into it.

Wednesday, May 25, 2011

Mortal Kombat: Legacy Episode 7

The seventh episode of Mortal Kombat: Legacy is now up, featuring Scorpion and Sub-Zero. You can check it out here or below.



I really enjoyed this episode, and I liked how they explored the family side of Scorpion. It plays up more on the vengeance angle that the character is known for, but also that this is a fallen character; an anti-hero. I like that.

Halo: Reach Demo Released


Yesterday, a fully playable demo of Halo: Reach was released, making this the second Halo title in Xbox platform history to receive a demo (the first being Halo Wars).

The demo features the Campaign's Chapter XI "Long Night of Solace," which is an awesome Campaign Chapter (though I'm not sure if it's the full Chapter or just partial in the Demo), as well as competitive and cooperative Multiplayer in the form of Slayer and Headhunter gametypes on the map "Powerhouse" and Firefight on the map "Overlook."

I love Halo: Reach and if you're on the fence about it I highly recommend you give the demo a whirl. You can cue it up for download here. If you like what you play not only can you purchase the game at retail, but you can download it via Games on Demand for a special sale price of $39.99 until May 30th only.

You can check out the official release about the demo and sale price at Halo Waypoint here.

BioShock Infinite Site Redesign


The official site for BioShock Infinite has been overhauled, and it also features new screenshots and concept art.

You can check out the screenshots here and the concept art in the form of propaganda ads here.

I'm really looking forward to what more will be revealed about BioShock Infinite at this year's E3!