What is it with sandbox games and their shitty save systems and crappy combat controls? I will freely admit that sandbox games are not my typical style of game, so I haven't played too many of them, but I find it completely ironic that I dump Grand Theft Auto IV, which featured a poor save system and combat controls, for Dead Rising, which turns out to have an even shittier save system and horrendous fire arm controls.
Wait at the Main Menu, and you'll be treated to a great cinematic, gorgeously animated with solid voice acting, of a mother and daughter attempting to flee the city. That really set the tone of the game for me, and raised my expectations ten-fold. The game's actual intro is very well done, giving you a nice and detailed fly-by of the city itself and a few, unfortunate survivors. The mall itself, the sections I've seen that is, are beautifully designed with a great variety of shops, decor, and items that you can use to beat the undead.
Being a zombie-whore, you'd think I'd be in heaven, but then, sadly, enters the game's save system.
Now, the g
I could go on about what frustrates me, such as the survivor AI, Otis' transmitter calls, those convicts in the park who target only you when you're around, etc., but suffice it to say, I'm very disappointed indeed. Sandbox games, I've decided, are not for me; not if developers keep insisting on creating them with sub-par standards.
I'm going to try going through the main plot line only in Dead Rising, and if that pisses me off too much, I'll simply sell the game. Too bad, as Dead Rising could have been a real gem. Oh well, lesson learned, and at least there's some simple Achievements to milk.